Story Master |
Several members of the party struggle and strain and lift the stone free of the floor. Underneath is a crudely dug cavity with a leather bag containing 870 gp.
Under the bag is a light green vestment garment, worn over normal clothing or armor. It is embroidered with plant and animal motifs, and emits an aura of moderate conjuration. When this item is worn by a character with the wild shape ability, the character can use that ability one additional time each day. Druid's Vestment; Slot body; Value 3,750 gp.
Uldar Aren |
Uldar picks up the money and place it into the party possessions bag. He offers the vestment to Trane "I think you will be happy to have this, I am sure you can make great use of this and nobody else will care if you have it. Am I correct?" Uldar looks at the others.
Afterwards he tries to move on the party. Ok, lets go investigate the next doors from the other room. The halfling starts undoing the barricade, opens the door carefully checking for dangers at the other side, and crosses the corridor, bow readied at hands, towards the next rooms at the east.
Trane Loften |
Trane uses his ability to change into a lion and moves into the room, his senses extra alert.
Perception scent bonus not included: 1d20 + 9 ⇒ (15) + 9 = 24
Trane moves besides the rogue (to V17) with his lion right behind him (V18) as he sniffs the door.
Wild shape into lion active
Uldar Aren |
Once on place, Uldar also explores the door.
Perception (+2 vs traps): 1d20 + 9 ⇒ (8) + 9 = 17
And once the whole party is close up, he slightly opens the door, very quietly.
Stealth: 1d20 + 15 ⇒ (2) + 15 = 17
Placing himself in U-16.
Story Master |
Uldar opens the door, and steps into the room...
Perhaps this was once a reception room or minor council chamber. Bits of wall coverings still dangle here and there, and a once fine hardwood sideboard is centered along the north wall. Atop it are various dirty dishes, a cask of beer, and bits of stale bread and dried meat. The entire length of the west wall is lined with piles of bedding, divided into pallets. A small wall font still trickles a sulphurous smelling water into a stone basin in the northwest corner. A stack of wood lies by the south door, possibly for use in some nearby fireplace. An alcove can be seen in the east wall, near the northeast corner.
The room is full of gnolls, as well as a fierce-looking bugbear in the alcove. 1d20 + 5 ⇒ (4) + 5 = 9 1d20 + 2 ⇒ (3) + 2 = 5 They appear to be arguing about something, and they do not notice the doors opening...
The party gets a surprise round! Check the map, make your movements and attacks, then roll for initiative!
Trane Loften |
Lion form +2 STR +2 natural armor -- pounce
Surprise round std = limited charge to V15
Trane charges and closes the distance to the nearest gnolls.
bite power attack: 1d20 + 7 + 2 - 2 ⇒ (13) + 7 + 2 - 2 = 201d4 + 8 ⇒ (1) + 8 = 9
claw power attack: 1d20 + 7 + 2 - 2 ⇒ (20) + 7 + 2 - 2 = 271d4 + 8 ⇒ (4) + 8 = 12
confirm claw power attack/extra damage: 1d20 + 7 + 2 - 2 ⇒ (5) + 7 + 2 - 2 = 121d4 + 8 ⇒ (1) + 8 = 9
claw power attack: 1d20 + 7 + 2 - 2 ⇒ (17) + 7 + 2 - 2 = 241d4 + 8 ⇒ (2) + 8 = 10
Initiative: 1d20 + 3 ⇒ (8) + 3 = 11
-2 to AC for charging
Uldar Aren |
Uldar steps to the front U15 "F#&@! This room is quite crowded!"
He then lets one arrow fly and finish whatever still standing gnoll from Trane and Chaandra, or X14 otherwise.
Shortbow+Precise shot-Defensive: 1d20 + 10 - 4 ⇒ (13) + 10 - 4 = 19
Piercing damage+sneak attack: 1d4 + 2 + 2d6 ⇒ (1) + 2 + (2, 2) = 7
Initiative: 1d20 + 6 ⇒ (4) + 6 = 10
+3 dodge AC
5-fott step to U15
Standard: Attack defensively to harmed gnoll
Story Master |
Trane, in lion form, pounces on Gnoll-1 (when a creature with pounce makes a charge, it can make a full attack) and tears into the creature with claws and teeth, ripping it to shreds and killing it instantly!
Chaandra quickly moves in and attacks Gnoll-2, but the creature is able to fend off her attack!
Uldar steps closer to the foes and and shoots an arrow at Gnoll-2, and the shaft flies true, burying itself deeply into the creature and causing a serious wound!
Brandor Bulwark |
Brandor moves forward to put his warhammer to good use.
Move to V-16 and attack Gnill-2 in hopes of finishing it off
Initiative: 1d20 + 0 ⇒ (1) + 0 = 1
Attack: 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 1d8 + 3 ⇒ (3) + 3 = 6
Story Master |
Kalizama fires her bolt at Gnoll 2, but it somehow moves at the last instant and the shaft misses and strikes the stone wall!
Brandor moves into attack position and swings his warhammer overhead, bringing it down upon Gnoll 2 and killing it!
Kenz moves to X-15 and attacks Gnoll 3 with his heavy flail, 1d20 + 9 ⇒ (3) + 9 = 12 but misses with the blow!
Initiative: 1d20 + 4 ⇒ (16) + 4 = 20
Uldar Aren |
I am a bit lost about who goes next. I got a 10 initiative previously.
Story Master |
I am a bit lost about who goes next. I got a 10 initiative previously.
I was waiting for Garm to roll initiative, but we shall do it for him: 1d20 + 2 ⇒ (3) + 2 = 5...
Gnolls and Bugbear Initiative: 1d20 + 2 ⇒ (2) + 2 = 4
Initiative Order:
Group 1: Uldar, Trane/Chaandra, Kalizama, Kenz, Garm
Group 2: Gnolls and Bugbear
Group 3: Brandor
The map is updated.
Round 1:
Group 1: Uldar, Trane/Chaandra, Kalizama, Kenz, Garm
Garm Stoutsole |
Garm peeks into the room as the rest of the party opens the doors and decides it's time for some battle music.
Inspire Courage for Surprise round.
1st Round: Crossbow bolt at a nearby gnoll preferably a wounded one.
Lt. Crossbow: 1d20 + 6 + 1 ⇒ (16) + 6 + 1 = 23
Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Trane Loften |
Trane steps up (W15) and unleashes a feral flurry of claws at the closest gnoll. The results are not pretty.
claw: 1d20 + 7 - 2 ⇒ (16) + 7 - 2 = 211d4 + 8 ⇒ (1) + 8 = 9
claw: 1d20 + 7 - 2 ⇒ (20) + 7 - 2 = 251d4 + 8 ⇒ (1) + 8 = 9
bite: 1d20 + 7 - 2 ⇒ (11) + 7 - 2 = 161d4 + 8 ⇒ (2) + 8 = 10
confirm/xtra damage: 1d20 + 7 - 2 ⇒ (18) + 7 - 2 = 231d4 + 8 ⇒ (4) + 8 = 12
Story Master |
Garm moves closer to the door and begins Inspiring Courage to instill more capabilities to his comrades! (+1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls). He fires a bolt at Gnoll 5, which slams into the creature causing it to howl in pain!
Trane, still in lion form, steps forward and bites and slashes Gnoll 3, tearing the creature to pieces and killing it!
Chaandra readies her attack...
Uldar Aren |
Uldar covers himself behind the supplies, and from the corner of the boxes he fires openly to the gnoll in front.
+1 shortbow-rapid shot (RS) +inspire courage (IC)+point blank (PB) to 5: 1d20 + 9 - 2 + 1 + 1 ⇒ (13) + 9 - 2 + 1 + 1 = 22
Piercing damage+IC+sneak attack (SA) (flat-footed): 1d4 + 2 + 1 + 2d6 ⇒ (3) + 2 + 1 + (1, 1) = 8
Profiting the gnolls surprise from the party entrance, he follows up with another fast arrow aimed towards another gnoll, trying to strike in a vital part to placing it out of service.
+1 shortbow-rapid shot (RS) +inspire courage (IC)+point blank (PB) to 6: 1d20 + 9 - 2 + 1 + 1 ⇒ (15) + 9 - 2 + 1 + 1 = 24
Piercing damage+IC+sneak attack (SA) (flat-footed): 1d4 + 2 + 1 + 2d6 ⇒ (4) + 2 + 1 + (2, 4) = 13
Story Master |
Uldar rapidly fires arrows at the Gnolls, striking both #5 and #6 in succession! Both creatures howl their death cries, and fall dead!
Kalizama casts a sleep spell on the remaining Gnolls #4 and #7:
#4 - 1d20 ⇒ 19
#7 - 1d20 ⇒ 1
Gnoll #4 shakes off the sleepiness, but #7 slumps to the ground, fast asleep!
Kenz moves forward and attacks Gnoll #4 with his heavy flail:
1d20 + 9 + 1 ⇒ (8) + 9 + 1 = 18 1d10 + 4 + 1 ⇒ (4) + 4 + 1 = 9
He strikes a solid blow to the foe, causing major damage!
Group 2: Gnolls and Bugbear
Gnoll #4 attacks Kenz with its spear 1d20 + 3 + 2 ⇒ (1) + 3 + 2 = 6, but the attempt is easily thwarted!
The Bugbear advances on Kenz and emits a roar with Intimidating Prowess, 1d20 + 10 ⇒ (11) + 10 = 21: Come to me, you little things, and feel my wrath! I'm going to cut off your heads and use your skulls for my ale cups!
Everyone must make a Will save against a DC21.
The wicked creature swings at Kenz with a wicked looking morning star 1d20 + 5 ⇒ (12) + 5 = 17 but the blow is parried.
Group 3: Brandor
The map is updated.
Uldar Aren |
Uldar growls in happiness at his success with his deadly arrows. "Gwada!"
Then he sees the enormous bugbear and shakes in panic.
Will (+2 vs fear effects): 1d20 + 2 + 2 ⇒ (14) + 2 + 2 = 18
"For all gods! What's that enormous goblin!?" and hides as well as he can behind the supplies.
Brandor Bulwark |
WIL Save, +2 vs Spell/Spelllike: 1d20 + 8 + 2 ⇒ (11) + 8 + 2 = 21
Brandor steps up to #4 and tries to smack him with his warhammer to shut him up.
Attack: 1d20 + 6 ⇒ (3) + 6 = 9
Damage: 1d8 + 3 ⇒ (5) + 3 = 8
Story Master |
Brandor is not intimidated by the bugbear, and he steps forward and swings his warhammer at Gnoll #4, but the creature blocks the blow with its shield!
End of Round 1
The map is updated.
Round 2:
Group 1: Uldar, Trane/Chaandra, Kalizama, Kenz, Garm
Uldar Aren |
Uldar covers, shaken by the bugbear, behind the supplies, but still, he rapidly fires a couple of extra arrows to the giant goblin.
+1 shortbow-rapid shot (RS) +precise shot (PS)+inspire courage (IC)+point blank (PB)-Shaken to bugbear: 1d20 + 9 - 2 + 1 + 1 - 2 ⇒ (17) + 9 - 2 + 1 + 1 - 2 = 24
Piercing damage+IC: 1d4 + 2 + 1 ⇒ (2) + 2 + 1 = 5
His precision with the bow is good and allows him to avoid any danger to Brandor and other fellows from his arrows.
+1 shortbow-rapid shot (RS) +precise shot (PS)+inspire courage (IC)+point blank (PB)-Shaken to bugbear: 1d20 + 9 - 2 + 1 + 1 - 2 ⇒ (13) + 9 - 2 + 1 + 1 - 2 = 20
Piercing damage+IC: 1d4 + 2 + 1 ⇒ (1) + 2 + 1 = 4
Trane Loften |
Trane Will: 1d20 + 7 ⇒ (7) + 7 = 14
Trane is shaken by the roar as he steps up (X15) attacking another creature after Kenz leaves him some room.
bite: 1d20 + 7 - 2 - 2 ⇒ (20) + 7 - 2 - 2 = 231d4 + 3 + 4 + 1 ⇒ (4) + 3 + 4 + 1 = 12
claw: 1d20 + 7 - 2 - 2 ⇒ (3) + 7 - 2 - 2 = 61d4 + 3 + 4 + 1 ⇒ (3) + 3 + 4 + 1 = 11
claw: 1d20 + 7 - 2 - 2 ⇒ (4) + 7 - 2 - 2 = 71d4 + 3 + 4 + 1 ⇒ (2) + 3 + 4 + 1 = 10
confirm/xtra damage: 1d20 + 7 - 2 - 2 ⇒ (8) + 7 - 2 - 2 = 111d4 + 3 + 4 + 1 ⇒ (1) + 3 + 4 + 1 = 9
A single bite misses a neck but hits a shoulder.
Conditions on Trane and Chaandra = inspire/shaken
Chaandra |
Chaandra charges AFTER the dwarf leaves her a clear lane to charge down the W row.
Will Save: 1d20 + 3 ⇒ (6) + 3 = 9
She attempts to attack any enemies in front of her starting with the most injured and pounces on all enemies with brutal savagery. Full round action=Charge down the W row with pounce
bite: 1d20 + 7 + 1 + 2 - 2 - 2 ⇒ (16) + 7 + 1 + 2 - 2 - 2 = 221d6 + 2 + 1 + 4 ⇒ (4) + 2 + 1 + 4 = 11
claw: 1d20 + 7 + 1 + 2 - 2 - 2 ⇒ (10) + 7 + 1 + 2 - 2 - 2 = 161d4 + 2 + 1 + 4 ⇒ (4) + 2 + 1 + 4 = 11
claw: 1d20 + 7 + 1 + 2 - 2 - 2 ⇒ (15) + 7 + 1 + 2 - 2 - 2 = 211d4 + 2 + 1 + 4 ⇒ (3) + 2 + 1 + 4 = 10
The savagery of her attack leaves the enemies in many pieces despite the affect of the bugbear obviously convincing Chaandra he is the alpha male in the room.
My check shows Trane in W15 moving to X14 -- Brandor in W14 and needing to 5' (V13 looks good) step to let Chaandra have her charging lane for a pounce down the W row--he can attack and 5'step or step and attack--and Kenz in X14 needing to step after his attack, probably on the gnoll in front of him but not to the W row (preferably attacking the gnoll and taking his space). My map still shows the bugbear in Y11 but I assume he attacked Kenz from W13
Story Master |
Trane and Chaandra maneuver their way into the room and manage to claw and bite the standing gnoll and the bugbear. Already weakened by prior attacks, both creatures fall dead! The room falls silent, except for the snoring of the the gnoll sleeping on the floor at V-12.
End of Encounter.
What will you do next?
Uldar Aren |
Scared at the wild ferocity of the animals and fearing the group is more a noisence stepping in the middle of the savage nature rather than a help, Uldar just moves to the center of the room and sacrifices the sleeping gnoll and loots the corpses.
"That was certainly savage."
Loading his mule with the new party acquired loot he starts further searching in the room and the next one.
Perception (+2 vs traps): 1d20 + 9 ⇒ (20) + 9 = 29
Perception (+2 vs traps): 1d20 + 9 ⇒ (9) + 9 = 18
Story Master |
3d6 ⇒ (1, 2, 6) = 9
1d4 ⇒ 1
A search of the gnolls and bugbear reveals they are equipped with worn and barely usable weapons and armor - basically junk. Each has a coin pouch, however, and you find a total of 57 cp, 61 sp, 48 gp and 1 pp. The bugbear also has a gold chain around its neck, worth 130 gp.
Story Master |
Uldar doesn't detect any traps, and he opens the eastern door in the room. It opens into a hallway that runs south, and immediately to the east is another doorway.
The map is updated.
Uldar Aren |
Uldar whisppers making some signal to the next door in front, at the other side of the corridor "Attention! I've heard something, they have heard us and are probably ready. Prepare yourself for the next assault."
He then crosses the corridor as silently as possible and in total defense stance.
Stealth: 1d20 + 15 ⇒ (12) + 15 = 27
Total defense: +4 dodge AC
Uldar waits a bit to check everybody is ready and following him, then he places himself against the wall north of the door and makes some signs for the others to shot as early as he opens. He then opens the door in a sudden and quick move, trying to expose his body as little as possible (hiding in the wall), and dodging at his best any incoming attack.
Uldar Aren |
Uldar opens the door from N15 if possible
Initiative: 1d20 + 6 ⇒ (10) + 6 = 16
Story Master |
Kenz: 1d20 + 4 ⇒ (7) + 4 = 11
Guards: 1d20 + 1 ⇒ (17) + 1 = 18
Brandor: 1d20 ⇒ 14
Uldar quickly opens the door, and you are immediately confronted by armed guards. They are armed with heavy crossbows and longswords. Each guard wears chain mail armor with a brown surcoat; each carries a shield covered in brown leather and bearing a black triangular boss. This triangle device is also sewn to their surcoats.
This room was obviously a guard room. Racks for weapons still remain on the eastern wall. A table with 4 chairs takes up the northwest corner. A water barrel, nearly full, stands beside the west door, with a bundle of ten torches beside it. A single torch burns on the south wall. Two candles light the table. On the tableare a jug and several ceramic mugs. Several pegs and hooks on the south wall hold old brown cloaks, a leather bag, and a shortbow with a quiver of five arrows.
Initiative Order:
Group 1: The Guards
Group 2: The Players
Round 1:
Group 1: The Guards
As soon as the doors open, you are met by a volley of crossbow bolts! Two guards aim at Uldar, and three at Trane:
1 - 1d20 + 2 ⇒ (6) + 2 = 8
2 - 1d20 + 2 ⇒ (1) + 2 = 3
3 - 1d20 + 2 ⇒ (2) + 2 = 4
4 - 1d20 + 2 ⇒ (1) + 2 = 3
5 - 1d20 + 2 ⇒ (13) + 2 = 15
All of the bolts are shot astray, missing!
Group 2:The Players
The Maps Are Updated!
Uldar Aren |
Uoo! I have to say that was a terrible roll for the guards :O
Uldar points towards the guard standing in front of him and releases a rapid flow of two arrows against him.
+1 Shortbow vs 2+PB-RS: 1d20 + 9 + 1 - 2 ⇒ (12) + 9 + 1 - 2 = 20
Piercing/Magical damage+PB: 1d4 + 1 + 1 ⇒ (3) + 1 + 1 = 5
+1 Shortbow vs 2+PB-RS: 1d20 + 9 + 1 - 2 ⇒ (6) + 9 + 1 - 2 = 14
Piercing/Magical damage+PB: 1d4 + 1 + 1 ⇒ (4) + 1 + 1 = 6
He stands on place, avoiding to close the space of the melee.
Trane Loften |
Trane moves amongst the bandits (to U13) and swings his scimitar at the first bandit (U14)
no power attack: 1d20 + 9 ⇒ (4) + 9 = 131d6 + 6 ⇒ (6) + 6 = 12
In claws = scimitar and shield