Tales from the Yawning Portal

Game Master RyckyRych

Roll20 Link for TFTYP

Initiative:
[dice=Dave]d20+0[/dice]
[dice=Feyce]d20+2[/dice]
[dice=Lebris]d20+3[/dice]
[dice=Morgran]d20-1[/dice]

Experience:
1. Giant Rats (75)
2. Skeletons (150)
3. Goblins from multiple rooms (400)
4. Rescuing Elky (50)
5. Calcryx (450)
6. Hobgoblins and goblins (1000)
7. Skeletons and Blights (150)
8. Bugbear and Rats (250)
9. Goblins (180)
TOTAL = 2705 (676.25 per PC)

Treasure:
1. From Skeletons : 30 sp, 27 gp, 3 +1 arrows
2. From Goblins : Object worth 50gp, ordinary key, 5 vials of oil
3. From Calcryx : A dragon-shaped, jade figurine (worth 20 gp), a crystal goblet (5 gp), and twenty-four pieces of fine silverware (1 gp each).
4. From Hobgoblins and Goblins : potion of healing and two vials of antitoxin. A spell scroll of faerie fire and another of expeditious retreat, a gold signet ring (worth 20 gp) and splint armor, which is identifiable by the Hucrele family crest worked into the chest pieces. Silver earrings set with moonstones (20 gp each) and matching necklace (50 gp). 231 pieces of gold and two onyx gems (worth 30 gp each).


651 to 700 of 907 << first < prev | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | next > last >>

Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

Coward Makes sense to me!


M Human (Variant) Fighter [2] | HP22 | AC17 | Init. ±0 | Speed 30 | Svs: STR+5 DEX±0 CON+5 INT±0 WIS+1 CHA±0 | Athletics +5 | Insight +3 | Intimidation +2 | Perception +3 | Stealth +2

Dave shakes himself free of the paralyzing psychic attack from an alternate dimension and steps up to defend his Elven companion.

strike goblin!: 1d20 + 5 ⇒ (14) + 5 = 19

slay goblin: 1d6 + 1d6 + 3 ⇒ (4) + (6) + 3 = 13


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

Two goblins go down to the might of the party! The last one tries to strike the cleric!

Attack: 1d20 + 1 ⇒ (9) + 1 = 10

He misses and then dies from sheer fright! He has no chance, obviously. Combat over!

The containers on the small tables in the main area hold mashed leaves, fungus, bark, and powdered roots.

DC 10 Intelligence (Nature):
A successful check identifies many common varieties of tree, shrub, and fungus, although all have a pronounced pallor, as if sun-starved.

DC 10 Perception:
One pile of herbs and supplies in the main chamber contains the ingredients of a healer’s kit. An assortment of tools and herbs can be salvaged to make up a herbalism kit and a set of alchemist’s supplies.

Southwest Chamber: The goblins here were using a crude mashing, straining, and casking facility to create goblin wine. A dirty straining bin stands nearby, as well as ten 2-gallon casks of the end product.

North Central Chamber: The two goblin commoners that were in here were currently repairing dirty goblin armor with cord, iron needles, leather patches, and other crude implements of tailoring.

South Central Chamber: There were three goblins in here to monitor the health of a diseased giant rat, which is strapped spread-eagled onto a wooden bench. The rat suffers from horrible tumors that look woody and fruit-like. On a stand in the corner is a fancy crystal vial (worth 5 gp) that contains some sort of elixir.

DC 10 Medicine:
Drinking the elixir exposes the drinker to the same disease that the diseased rat might now impart with its bite.

Northeast Chamber: Extra weapon stores include five battered scimitars, six shortbows, and forty arrows.

Southeast Chamber: The room stands empty, and the caved-in back wall leads to a natural rift in the earth.

You have a few choices to select from. What are you going to do?


M Human (Variant) Fighter [2] | HP22 | AC17 | Init. ±0 | Speed 30 | Svs: STR+5 DEX±0 CON+5 INT±0 WIS+1 CHA±0 | Athletics +5 | Insight +3 | Intimidation +2 | Perception +3 | Stealth +2

Nature: 1d20 ⇒ 3

Look! Plants.

Perception: 1d20 + 3 ⇒ (19) + 3 = 22

These, of course, look very familiar. We might make use of these herbs.

Medicine: 1d20 + 1 ⇒ (12) + 1 = 13

I'm certain that elixir would bring the same fate as befell that rat...

Find piece, Little One.

Dave gently slides a dagger into the rodent.


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

Dave gives mercy to the rat as he is able to identify a couple of the items throughout the area. Seeing that Morgran is injured, Erky steps into the area and heals as best he can.

Cure Wounds: 1d8 + 2 ⇒ (5) + 2 = 7

Hit Point Damage Taken:
Dave -2, Feyce -1


Male Wood elf Rogue [2] HP 15 | AC 14 | Initiative +3 | Saves: ST +0 DX +5 CN +1 IN +2 WIS +1 CHA +1 | Perception +3 | Insight +1 | Investigation +2

Guys, Lebris is relocating. Stay Safe.


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

Roger that.


Male Wood elf Rogue [2] HP 15 | AC 14 | Initiative +3 | Saves: ST +0 DX +5 CN +1 IN +2 WIS +1 CHA +1 | Perception +3 | Insight +1 | Investigation +2

Nature: 1d20 ⇒ 5

Lebris agrees that they are plants.

Lebris will grab the arrows and will pour out the stuff in the elixir to keep the pretty vial.


Male Wood elf Rogue [2] HP 15 | AC 14 | Initiative +3 | Saves: ST +0 DX +5 CN +1 IN +2 WIS +1 CHA +1 | Perception +3 | Insight +1 | Investigation +2

after gathering this stuff, Lebris will move towards the southeastern corner to head down the rift


M Human (Variant) Fighter [2] | HP22 | AC17 | Init. ±0 | Speed 30 | Svs: STR+5 DEX±0 CON+5 INT±0 WIS+1 CHA±0 | Athletics +5 | Insight +3 | Intimidation +2 | Perception +3 | Stealth +2

Glad that his Elven friend is safe, Dave follows at a respectable distance to keep his clanking from alerting monsters to the thief's presence.


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

OK, sounds like you guys are heading down the rift. I've set you up like I believe you have intended, however I'm not sure what Feyce and Morgran are doing.

Lebris Only:
You arrive at an intersection of sorts, the debris-strewn floor of the rift is two feet below that of the north corridor. No phosphorescent fungus grows in the rift. The corridor continues south past the rift, though the opening of the rift has caused it to shift 10 feet to the west. A number of two-foot-diameter holes riddle the floor of the rift. The smell of burnt earth hangs in the air.


Male Wood elf Rogue [2] HP 15 | AC 14 | Initiative +3 | Saves: ST +0 DX +5 CN +1 IN +2 WIS +1 CHA +1 | Perception +3 | Insight +1 | Investigation +2

Can Lebris see where the scorch marks are and do they appear to be coming from the ceiling or from the walls?

Perception: 1d20 + 3 ⇒ (9) + 3 = 12


Male Wood elf Rogue [2] HP 15 | AC 14 | Initiative +3 | Saves: ST +0 DX +5 CN +1 IN +2 WIS +1 CHA +1 | Perception +3 | Insight +1 | Investigation +2

Lebris will motion Dave to come up to join him


M Human (Variant) Fighter [2] | HP22 | AC17 | Init. ±0 | Speed 30 | Svs: STR+5 DEX±0 CON+5 INT±0 WIS+1 CHA±0 | Athletics +5 | Insight +3 | Intimidation +2 | Perception +3 | Stealth +2

Dave does and notes that the Northern passage that almost certainly leads back to where they arrived.


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

Lebris is unable to see any type of scorch marks or figure out if the source of the smell resonates from here or another portion of the passageways.

Where to?


Male Wood elf Rogue [2] HP 15 | AC 14 | Initiative +3 | Saves: ST +0 DX +5 CN +1 IN +2 WIS +1 CHA +1 | Perception +3 | Insight +1 | Investigation +2

Once the party has gathered together, Lebris will take the first right and start moving that direction cautiously

If there are no objections from the rest of the party


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

As suspected by the insightful fighter, the hallway leads to a door that dumps back into the original chamber.


Male Wood elf Rogue [2] HP 15 | AC 14 | Initiative +3 | Saves: ST +0 DX +5 CN +1 IN +2 WIS +1 CHA +1 | Perception +3 | Insight +1 | Investigation +2

After seeing we are back where we started, Lebris will move down to examine the rest of the rift, before heading for the paved walkway of the southern tunnel.

If there are no objections from the party.


M Human (Variant) Fighter [2] | HP22 | AC17 | Init. ±0 | Speed 30 | Svs: STR+5 DEX±0 CON+5 INT±0 WIS+1 CHA±0 | Athletics +5 | Insight +3 | Intimidation +2 | Perception +3 | Stealth +2

Dave follows


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

The rift widens, creating a cavern-like chamber. Small, two-foot-diameter holes riddle the node. A dim fiery glow shines out of one such hole.


M Human (Variant) Fighter [2] | HP22 | AC17 | Init. ±0 | Speed 30 | Svs: STR+5 DEX±0 CON+5 INT±0 WIS+1 CHA±0 | Athletics +5 | Insight +3 | Intimidation +2 | Perception +3 | Stealth +2

Dave raises a hand of restraint, then wiggles his fingers to underscore the "fiery" nature of the glow, while raising his eyebrows in concern.


Male Wood elf Rogue [2] HP 15 | AC 14 | Initiative +3 | Saves: ST +0 DX +5 CN +1 IN +2 WIS +1 CHA +1 | Perception +3 | Insight +1 | Investigation +2

Lebris sees Dave's wiggling, and tries to sneak into the room to see if he can get a better look at the dimly glowing fiery thing.

Stealth: 1d20 + 7 ⇒ (18) + 7 = 25


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

How far are you trying to go into the room, Lebris? Also be aware that there really isn't anything to hide behind, are you simply trying to be quiet as you move in?


Male Half-Elf Sorcerer (Wild Magic) [1] / Bard [1] | HP15 | AC13 | Init. +2 | Speed 30 | Svs: STR-1 DEX+2 CON+4 INT+0 WIS+0 CHA+5 | Perc+2 | Insight +2 | Inves. +0

Feyce is simply following the others.


Male Wood elf Rogue [2] HP 15 | AC 14 | Initiative +3 | Saves: ST +0 DX +5 CN +1 IN +2 WIS +1 CHA +1 | Perception +3 | Insight +1 | Investigation +2

Plan was to stay against the walls and get as close as possible, but staying quiet.


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

Gotcha. Lebris, give me a Precpetion check, please.


Male Wood elf Rogue [2] HP 15 | AC 14 | Initiative +3 | Saves: ST +0 DX +5 CN +1 IN +2 WIS +1 CHA +1 | Perception +3 | Insight +1 | Investigation +2

Perception: 1d20 + 3 ⇒ (4) + 3 = 7


Male Wood elf Rogue [2] HP 15 | AC 14 | Initiative +3 | Saves: ST +0 DX +5 CN +1 IN +2 WIS +1 CHA +1 | Perception +3 | Insight +1 | Investigation +2

well I'm sneaky, but can't find my nose


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

1d20 ⇒ 11

Lebris looks for the source of the glow but doesn't seem ready when the source presents itself! What appears to be a fiery legless lizard leaps from one of the holes in the ground and attacks the hapless rogue! Despite not having stealth as a preferred skill he still gets the jump on you and has advantage.

Bite @ +3: 2d20 ⇒ (6, 16) = 22 for Piercing: 1d4 + 1 ⇒ (3) + 1 = 4 plus Fire Damage: 1d6 ⇒ 6
Tail @ +3: 2d20 ⇒ (11, 5) = 16 for Bludgeoning: 1d4 + 1 ⇒ (3) + 1 = 4 plus Fire Damage: 1d6 ⇒ 3

The rogue falls in a smoldering heap to the strange creature! The enemy then retreats further back into its lair!

DC 10 Arcana:
This is a fire snake. Salamanders hatch from eggs that are two-foot-diameter spheres of smoldering obsidian. When a salamander is ready to hatch, it melts its way through the egg’s thick shell and emerges as a fire snake. A fire snake matures into a salamander adult within a year.

If you rolled a 15 or higher:
You know that fire snakes are immune to fire and resistant to non-magical weapons. They are vulnerable to cold. A creature that touches the snake or hits it with a melee attack while within 5 feet of it takes fire damage.

Dave: 1d20 + 0 ⇒ (14) + 0 = 14
Feyce: 1d20 + 2 ⇒ (15) + 2 = 17
Lebris: 1d20 + 3 ⇒ (4) + 3 = 7
Morgran: 1d20 - 1 ⇒ (2) - 1 = 1
Erky: 1d20 + 0 ⇒ (7) + 0 = 7
Creature: 1d20 + 2 ⇒ (9) + 2 = 11

1. Feyce (-1) and Dave (-2)
2. Creature
3. Erky
4. Lebris (-17, prone, dying, need death save) and Morgran


M Human (Variant) Fighter [2] | HP22 | AC17 | Init. ±0 | Speed 30 | Svs: STR+5 DEX±0 CON+5 INT±0 WIS+1 CHA±0 | Athletics +5 | Insight +3 | Intimidation +2 | Perception +3 | Stealth +2

Dave dashes into the cavern, grabs (the lightly armored and less cumbersome than Morgran) Lebris, then retreats and dumps the smoldering elf at the cleric's feet.

Arcana: 1d20 ⇒ 6

There's some kind of fiery snake back there... but I have no idea what it's called.


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

Dave sends in the recovery team; himself! He has no idea what this flaming snakething is, however.


Male Half-Elf Sorcerer (Wild Magic) [1] / Bard [1] | HP15 | AC13 | Init. +2 | Speed 30 | Svs: STR-1 DEX+2 CON+4 INT+0 WIS+0 CHA+5 | Perc+2 | Insight +2 | Inves. +0

Arcana: 1d20 + 2 ⇒ (13) + 2 = 15
It's a fire snake. It's immune to fire and resistant to non-magical weapons but vulnerable to cold. If you touch it or hit it with a melee attack within 5 feet of it, you will take fire damage.

DM, I can't see the fire snake. Is it the squiggly thing in Lebris's square? Or the red sort-of line in the room south of us?


Male Half-Elf Sorcerer (Wild Magic) [1] / Bard [1] | HP15 | AC13 | Init. +2 | Speed 30 | Svs: STR-1 DEX+2 CON+4 INT+0 WIS+0 CHA+5 | Perc+2 | Insight +2 | Inves. +0

Nevermind, I just moved and saw it.

Feyce enters the room and fires a Ray of Frost at it. Ray of Frost: 1d20 + 5 ⇒ (19) + 5 = 24 for Cold Damage: 1d10 ⇒ 5 (damage should be doubled to 10--how do I do that on Paizo?) plus its speed is reduced by 10 feet until the start of my next turn.

Have an ice day. Feyce chuckles to himself at his "humor."


Male Wood elf Rogue [2] HP 15 | AC 14 | Initiative +3 | Saves: ST +0 DX +5 CN +1 IN +2 WIS +1 CHA +1 | Perception +3 | Insight +1 | Investigation +2

Lebris seems to roll over and spasm at the elf's comment from beyond


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

Just saying that damage is doubled and why is good enough.

The snake recoils slightly as the cold arcane magic strikes him! He doesn't seem to understand Feyce's joke, whether its because of a lack of understanding the Common tongue or he simply finds the quip to be more ridiculous rather than humorous is beyond the party's scope of abilities.

The snake then leaps forward to take revenge on the spellcaster!

Bite: 1d20 + 3 ⇒ (9) + 3 = 12
Tail: 1d20 + 3 ⇒ (15) + 3 = 18 for Damage: 1d4 + 1 ⇒ (2) + 1 = 3 plus Fire!: 1d6 ⇒ 2

Erky then casts Cure Wounds: 1d8 + 2 ⇒ (4) + 2 = 6 and revives the fallen rogue!

Party up!

1. Feyce (-6) and Dave (-2)
2. Creature (-10, immune to bad jokes)
3. Erky
4. Lebris (@ 6 HP, prone) and Morgran


Male Dwarf, Hill Cleric of life 2 | HP 19 | AC 18 | Initiative -1 | Saves: ST +2 DX -1 CN +3 IN+0 WS+5 CR+3 | Perception +3 | Intimidation +3 | Investigation +1

The cleric moves forward and casts Sacret flame Dex save 13 radiant dmg: 1d8 ⇒ 4 against the Fire Snake.


Male Half-Elf Sorcerer (Wild Magic) [1] / Bard [1] | HP15 | AC13 | Init. +2 | Speed 30 | Svs: STR-1 DEX+2 CON+4 INT+0 WIS+0 CHA+5 | Perc+2 | Insight +2 | Inves. +0

Ray of Frrrrrrost: 1d20 + 5 ⇒ (9) + 5 = 14 for Take that Double Cold Damage B!&~*: 1d10 ⇒ 3

That's it, no more Mr. Ice Guy. Snow long, reptile; Dave is going to sleigh you now.


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

OK, for some reason the snake did not stay in his position on the map, he should have been next to Feyce so he could attack him. Does that change anything for Feyce and Morgran? Feyce, you would be at Disadvantage if you still wish to cast your spell, if so I need another roll to hit. Morgran, you can move back to where you were if you like.

Dex: 1d20 + 2 ⇒ (7) + 2 = 9

Morgran lands his spell! The snake hisses its displeasure!


M Human (Variant) Fighter [2] | HP22 | AC17 | Init. ±0 | Speed 30 | Svs: STR+5 DEX±0 CON+5 INT±0 WIS+1 CHA±0 | Athletics +5 | Insight +3 | Intimidation +2 | Perception +3 | Stealth +2

Dave wishes he had a magic sword and plunges headlong toward the fiery salamander threatening his friends!

Snake Attack: 1d20 + 3 ⇒ (19) + 3 = 22

SSSsssssslashing Damage: 1d6 + 1d6 + 3 ⇒ (3) + (6) + 3 = 12


Male Dwarf, Hill Cleric of life 2 | HP 19 | AC 18 | Initiative -1 | Saves: ST +2 DX -1 CN +3 IN+0 WS+5 CR+3 | Perception +3 | Intimidation +3 | Investigation +1

Moving back


Male Wood elf Rogue [2] HP 15 | AC 14 | Initiative +3 | Saves: ST +0 DX +5 CN +1 IN +2 WIS +1 CHA +1 | Perception +3 | Insight +1 | Investigation +2

Lebris will stand up a little wobbly, nod his thanks to Erky and fire an arrow cross-eyed at the fiery thing

short bow: 1d20 + 5 ⇒ (6) + 5 = 11
damage: 1d6 + 3 ⇒ (1) + 3 = 4

sneak attack damage: 1d6 ⇒ 1


Male Wood elf Rogue [2] HP 15 | AC 14 | Initiative +3 | Saves: ST +0 DX +5 CN +1 IN +2 WIS +1 CHA +1 | Perception +3 | Insight +1 | Investigation +2

I'm gonna guess with that roll, Lebris shot the other snake he saw.


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

I'll wait to see what Feyce decides to do before proceeding.


Male Half-Elf Sorcerer (Wild Magic) [1] / Bard [1] | HP15 | AC13 | Init. +2 | Speed 30 | Svs: STR-1 DEX+2 CON+4 INT+0 WIS+0 CHA+5 | Perc+2 | Insight +2 | Inves. +0

Nah, I'll Disengage and move.

Hey, I just remembered -- I'm not a melee guy.


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

Fire Damage to Dave: 1d6 ⇒ 3

The fire snake takes on the assault of the fighter but manages to continue fighting!

1d20 - 2 ⇒ (2) - 2 = 0

The creature, enraged by Dave's attack, decides to try and penetrate the armor of the fighter instead of moving toward softer meat!

Bite: 1d20 + 3 ⇒ (14) + 3 = 17 for Bludgeoning: 1d4 + 1 - 3 ⇒ (1) + 1 - 3 = -1 plus Fire Damage: 1d6 ⇒ 1
Tail: 1d20 + 3 ⇒ (7) + 3 = 10

Dave's armor protects him from the teeth of the enemy but not the heat, though the burn is mild at best.

Erky decides to heal the rogue some more. Cure Wounds: 1d8 + 2 ⇒ (1) + 2 = 3

Finish him!

1. Feyce (-6) and Dave (-6)
2. Creature (-20)
3. Erky
4. Lebris (@ 9 HP) and Morgran


M Human (Variant) Fighter [2] | HP22 | AC17 | Init. ±0 | Speed 30 | Svs: STR+5 DEX±0 CON+5 INT±0 WIS+1 CHA±0 | Athletics +5 | Insight +3 | Intimidation +2 | Perception +3 | Stealth +2

THAT BURNS! This thing is HOT! Can someone just zap it while I keep it occupied?

Dodge.


Male Wood elf Rogue [2] HP 15 | AC 14 | Initiative +3 | Saves: ST +0 DX +5 CN +1 IN +2 WIS +1 CHA +1 | Perception +3 | Insight +1 | Investigation +2

short bow: 1d20 + 5 ⇒ (18) + 5 = 23
damage: 1d6 + 3 ⇒ (1) + 3 = 4

sneak attack damage: 1d6 ⇒ 4


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

A well-placed arrow from Lebris ends the threat! In its nest, the adventurers find two sapphires (worth 50 gp each).

Your next move?

Feyce (-6)
Dave (-6)
Lebris (@ 9 HP)


Male Wood elf Rogue [2] HP 15 | AC 14 | Initiative +3 | Saves: ST +0 DX +5 CN +1 IN +2 WIS +1 CHA +1 | Perception +3 | Insight +1 | Investigation +2

Lebris will move back to the hallway leading north, but will wait for Dave to go first.


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

The hallway that leads north ends in a door. You can surmise that this door will lead into the original chamber that you fought the gardener skeletons in.

You can go south or head back out and back to where you fought the goblins and choose a path from there.

Any healing? Erky has one spell slot left.

Feyce (-6)
Dave (-6)
Lebris (@ 9 HP)

651 to 700 of 907 << first < prev | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Tales from the Yawning Portal All Messageboards

Want to post a reply? Sign in.