Mead Cailleath |
Mead's look suggests that she really doesn't understand why anyone wouldn't want to be a ward to dragon. Her hand starts to move, but she manages to still it before she scritches the invisible creature on her shoulder.
"It sounds like you need someone to head out with some whiskey, just in case Chapel's batch got broken, rescue him and ensure the delivery to Clipwing happens, right?" Her smile brightens. "So all we need is the booze and a map with directions."
Darius Reinhold |
I assume that living underground means Darius has only heard vague stories of dragons if any?
Grose |
I assume that living underground means Darius has only heard vague stories of dragons if any?
Grose |
"Well, Templeton has the other 2 kegs of Ridgeline from the last batch, problem is, only the Ward knows the location of the Dragons lair. When the last Ward passed after he got sick last spring, Chapel sort of 'got the call'. Can't explain it, just he heard Clipwing calling for him, said he dreamed up a map to the lair."
The bartender mumbles something under his breath - "mnbasrfjadkijsd..."
No one has any idea what the bartender, Sebastian says.
[i]Hiram gives the bartender another look, and continues "Chapel was always a bit, flighty perhaps. Not a bad kid, but, he kept mostly to himself. Had a place to bed down only he knew - ahem, knows about. Surely someone around the Mill must have an idea where.
Ahem, Investigate/canvass check.
"Well, on behalf of all of us here, I thank you for all your help! If you like I can assign Eli and Sam to escort you around while you do your thing?
Mead Cailleath |
I know Mead has a higher investigate than Crow, not sure about Darius. But I know I'll love possible help this check. As she does so she uses her bright personality honed by years of remaining positive despite prophecies of doom from Magda. (Can I get a +2 synergy bonus from 4 ranks of Impress? [not included currently])
Juniper Investigation re Chapel's special place: 1d20 + 7 ⇒ (4) + 7 = 11
Darius Reinhold |
Aid investigate
Darius 1d20 ⇒ 9
Marco 1d20 + 2 ⇒ (17) + 2 = 19
Well, you get one aid… from my NPC… again.
Grose |
Investigation/Canvass 11 + 2 synergy + 1 cooperative = 14
The people of the Mill are nervous, and that nervousness is expressing itself as an unwillingness to talk about their troubles. The only person willing to talk about Chapel is Sebastian, the bartender at the Shattered Sword.
After some questioning -
"I was taking a break from the bar to get some fresh ginger in the woods, when I came across Chapel and Gristle arguing in a clearing. Chapel owed Gristle money, and promised to pay him. I think Gristle was about to rough up the boy when he heard me. I took off running, and didn't look back. Maybe Templeton knows more. That's who Chapel worked for, on and off. Gristle, he keeps to himself for the most part,and we usually don't see him around town until after dark."
Mead Cailleath |
Take-10 on knowledges re who is Templeton, where can we find him and what Gristle looks like.
Assuming that a 18 is high enough re Templeton:
Juniper smiles brightly at Sebastian, then quietly, "Thank you so much for helping us." And then she heads off to Templeton's business.
If she doesn't know where to find Templeton she asks then goes.
Darius Reinhold |
Wasn't Templeton's Goods or something like that one of the stores on the sign? ooc
Grose |
You make your way to Templetons place, which turns out to be somewhat of a shop. It is filled with various items, many of which have the hallmarks of local manufacture. A few items of very old age appear to have been made elsewhere, including a somewhat rusty odd mace-tonfa combo weapon, languishing on a shelf. Templeton is an older man, gray hair and ruddy face, who is concentrating on repairing a worn leather vest. He puts it down and addresses you as you enter.
”Greetings, you must be from the Village. Oliver Templeton, and everything here is for sale or barter. What do you need?
Mead Cailleath |
Does the mace-tonfa thing look like the weapon Darius and Marco use?
Juniper nods in confirmation of their origin. She smiles, "I'm Juniper, I work with Jana at the tavern." She pauses, thinking how to best word what she is thinking. Then, with a shrug, she just soldiers on, "Sebastian said that Chapel works for you. I was hoping to find him and he told us you were the only one who cared enough about Chapel to know where he stays at night."
"Can you help us, please?"
Grose |
Impress/persuade success
"Look, I know the kid owed Gristle some money. Gristle came around here a LOT. Always to see Chapel. I finally asked the kid what the story was, and the kid said he'd figure it out, and asked to run extra errands, but there is only so much work to be had in a little village like this. I had him straightening up the stock room -" he pales for a moment - "You don;t think Chapel would have gone so far as to steal from me would you?"
Templeton leads you around back to a small stockroom, where he unlocks things and opens it up. He quickly takes stock and after a moment confesses that he is missing the Ridgeline whiskey.
Templeton shakes his head, "You know, Eliana was quite friendly with Chapel. She might know where he holes up. It's worth a try."
Darius Reinhold |
"Do you mind telling us where she can be found?"
Investigate +0
Impress +7
1d20 ⇒ 6
Mead Cailleath |
Templeton leads you around back to a small stockroom, where he unlocks things and opens it up. He quickly takes stock and after a moment confesses that he is missing the Ridgeline whiskey.
Juniper looks confused for a moment, the very quietly she whispers to Templeton, "Isn't that the whiskey he needed to take to the the dragon?"
Mead Cailleath |
Juniper looks concerned, shocked herself, "So you don't have any more whiskey?"
Maybe disappointed.
And of course once we are done harassing Templeton, Juniper would search the west end for the mysterious Eliana.
Darius Reinhold |
Darius looks somewhat confused and concerned himself but just shakes his head as if ridding himself of a thought looks ready to carry on.
Grose |
"Well, we have lots of whiskey, just not Ridgeline Whiskey." bemoans Templeton. "You must find Chapel before it's too late."
You find Eliana's place easily, as it is set aside from the other buildings. It is covered with vines and growth, and almost appears to have been growing on its own after its construction. The door is open, and a silken drape shields the interior from the bright noonday sun. The smell of herbs teases you long before you enter, and you find that Eliana's place is full of pots, jars and bowls of various powders and herbs. A slight girl begs your pardon as she leaves, and a airy, lilting voice calls after her, "Don't forget to give Mr. Mirth his tonic, Mary Anne." The girl nods in assent, smiles wanly at you and goes on her way.
Seated by a fireplace is a rather attractive woman of indeterminate age. Her gracefully pointed ears suggest she is an elf. The flowers and plants that adorn her simple garments seem to interweave with her hair, and it is difficult to say where she ends and the plants begin. The elf graces you with a smile and gestures for you to join her at one of the benches near the fireplace. As she pours herself some fragrant tea into a delicate cup, she offers some to you.
"Suilaid, travelers. May I offer you some tea?
Darius Reinhold |
"If it's not too much trouble then certainly," Darius responds to the offer of tea.
I honestly don't know, how long should we wait to ask where Chapel hides? Do we just ask now or are we supposed to wait? What is polite? Thanks.
Mead Cailleath |
Juniper nods, "It smells wonderful and I'd really love a cup." A pause, "I really like a sweetness from the anise."
She shrugs, "But apparently there is a little bit of an emergency going on here in Mill and you are the one that holds the key." A smile, "Chapel, and the supply of Ridgeline whiskey seems to be absent. People seem really worried and we wanted to try to find Chapel and make sure he is alright."
"A few people suggested that you might know where to start looking for him. I'm sorry to be rushing, but people seem... worried." She will however, happily take tea if it is already brewed, taking a long drought and teasing out the different flavors before swallowing.
Crow of The Village |
Crow lounges against the jamb of the doorway, nodding to the elf, letting Juniper do all the talking and following her lead in the niceties of the social interplay.
Grose |
Eliana inclines her head slightly as Crow settles in.
She smiles and nods as Mead speaks her piece. She takes a long blink, and when she speaks again, the timbre of her voice has changed, from light and lilting to serious, old, and wise.
"You seek a boy who has gone missing and a dragon that, it seems is absent as well. Perhaps the two are linked and not mere coincidence? It seems the common connection is the keg. Perhaps it is missing too, or did the dragon get it and decide to shirk his responsibilities? It seems too many things to be chance. Go to Chapels bolt-hole. I've been there before; it;s not hard to find, once you know where to look. He is very kind and misunderstood. It is not surprising. He has a very old soul."
Mead Cailleath |
"I would think if he is the keeper than he must be a good person."
A pause, "Where do we look for the bolt-hole?"
Crow of The Village |
And after thanking Eliana for her assistance, off we go.
Mead Cailleath |
Juniper sniffs longingly at the herb-scented air. Hopefully, "Maybe we could stop by for a cup after everything?"
Just before she follows Crow towards the forest where Eliana's directions lead, "Thank you for you help. When we find Chapel do you have a message for him?"
Darius Reinhold |
"Thank you. I'm sure we can stop by later, right Crow?" Darius replies to Eliana and then to June.
Crap, we just got gifted 10 elixers of healing from the GM. This cannot be good.
Crow of The Village |
Crow appears distracted. He looks back over his shoulder at the warrior from the lost city. Manages a slight smile to go along with the nod of his head.
Grose |
You make your way into the woods, the afternoon sun shooting streamers of light through the canopy overhead. The underbrush, thick with fallen branches and logs makes for slower going.
A half hour in, about half way there you reckon, Mead catches the sound of something, or perhaps several somethings carefully picking their way through the underbrush somewhere off to the right.
assist = Crow 1d20 + 4 ⇒ (13) + 4 = 17; Barron 1d20 + 4 ⇒ (12) + 4 = 16
Darius 1d20 + 4 ⇒ (1) + 4 = 5; Marco 1d20 + 2 ⇒ (16) + 2 = 18
Darius suffers an Error. If Action Dice spend brings his total up to at least 15, he will not suffer a critical error and blow the whole thing. If Darius' total remains under 15, GM will spend AD to activate error.
Mead Cailleath |
Juniper quietly asks Ferment to fly just above her, so the invisible creature doesn't hinder her in combat. Even if the rustling in the bushes is just a cute little bunny.
An adorable bunny I say.
Darius Reinhold |
Wait. We use the highest notice right? I have a +6. And doesn't 16 from Mead best the 13+2 or the 17 you would get from my notice at least? If the error bit is unrelated you get to fail me. Even on the off chance I could boost it by 11, I spent all my action dice on mend checks remember, and it isn't even the end of the first scene.
Grose |
Wait. We use the highest notice right? I have a +6. And doesn't 16 from Mead best the 13+2 or the 17 you would get from my notice at least? If the error bit is unrelated you get to fail me. Even on the off chance I could boost it by 11, I spent all my action dice on mend checks remember, and it isn't even the end of the first scene.
Darius rolled a (1) +4 (mod) = 5
Since you have left the Mill and entered the woods I will say this is a new scene, refresh Action Dice.
Darius Reinhold |
But you said they refresh every two scenes. That makes this scene two. I still have no action dice.
The earlier part was about the notice check. The bit that said fail led me to believe that the Maw had some other advantage after the dense foliage and we had failed the check. This was re-enforced by us having to make another check although as search instead of notice. Anyways, I still have no dice to use. Bracing for the fail.
Mead Cailleath |
Scene 2: Investigation in Mill
ACTION DICE REFRESH
Scene 3: The bunnies.
Plus sage's wise counsel +1d4 ⇒ 2
Which brings us to a 10 - which means you still need an exploding action dice Darius, sorry.
"Here bunny, bunny, bunny."
There was no mention of a Maw in the spoiler to us... which makes me guess that is under the "GM" spoiler.... The spoiler that is just for the GM - so that he can make secret rolls. Hint, Darius, hint.
Darius Reinhold |
You don't need to give me handouts, if he dies, he dies.
Darius Reinhold |
So that's what GM means. I forgot you need to do rolls on that thing. As a note though, the GM said he would notify us when the scene changes when I asked at the point when we reached the Mill.
Grose |
Darius Reinhold wrote:Wait. We use the highest notice right? I have a +6. And doesn't 16 from Mead best the 13+2 or the 17 you would get from my notice at least? If the error bit is unrelated you get to fail me. Even on the off chance I could boost it by 11, I spent all my action dice on mend checks remember, and it isn't even the end of the first scene.Logan:from OOC spoiler
Quote:
On a Cooperative check, the person with the highest skill modifier takes the lead. Everyone else supports. This is a Search check, since Mead made her passive Notice to determine that something is out there. Mead has the highest Search mod (+7).Mead rolled a (2) +7 (mod) = 9
Darius rolled a (1) +4 (mod) = 5Since you have left the Mill and entered the woods I will say this is a new scene, refresh Action Dice.
Darius Reinhold |
I understand that now but this would still be the second scene. So you're willing to call it a 1 scene 'session'?
Grose |
Though Mead hears movement, no one is able to see anything through the trees. There are definitely several creatures out there, and they are close.
Pre-combat actions?
Darius Reinhold |
Darius and Marco have their batons out.
Nothing else they can really do yet.
Crow of The Village |
Crow pulls out Ghostbreaker and moves between the sounds and Juniper.
Mead Cailleath |
Juniper just quietly encourages Ferment's flight. Then pulls out a acid vial. For the bunnies, in case they have teeth.
Grose |
Ready and waiting for them, the stalking creatures do not surprise you as they burst out of the trees nearby. 5 enormous toothy mouths come at you propelled by seemingly spindly legs. Drool splatters everywhere as their large ears swivel around alertly. The monsters don't seem to have eyes, but they home in on you unerringly!
Initiative and round 1 actions please!
Darius Reinhold |
Darius 1d20 + 3 ⇒ (7) + 3 = 10
Marco 1d20 + 5 ⇒ (12) + 5 = 17
The two of them stand ready to strike out at the Maws when they come closer.
Crow of The Village |
Initiative: 1d20 + 3 ⇒ (16) + 3 = 19
Crow enters his "Turn the Millstone" stance, and stands ready to intercept the oncoming menace. He barks out commands, obviously used to giving commands, whether the "lost city" warriors are used to taking them or not. "Darius, Marco. Close ranks with me slightly. I do not think they will flank us. Keep them from breaking through." His voice is firm, calm and determined. he does not actually need the two warrior to move(especially since you already posted), Crow will step back 5' which will accomplish most of what he wants. However, if he has at least two people "adjacent" he has a better defense.
Crow will hold his ground, protecting his fellow "Village mate" Juniper. He will use Turn the Millstone to move opponents to his left (North), inbetween himself and Darius and Marco.
Action1: (as the maw attack) enter Turn the Millstone stance and back up 5'
Action2:
to hit: 1d20 + 10 ⇒ (20) + 10 = 30
damage: 2d6 + 4 ⇒ (1, 1) + 4 = 6 Force, Bone Crusher
Mead Cailleath |
Juniper Init: 1d20 + 3 ⇒ (5) + 3 = 8;Ferment Init: 1d20 + 0 ⇒ (9) + 0 = 9
Juniper leans around the shielding Crow, throwing the vial she had taken out. Meanwhile, there is a very quiet flapping as Ferment repositions himself.
target the maw with the least cover from Juniper
hurled attack: 1d20 + 4 ⇒ (12) + 4 = 161d6 ⇒ 5 acid damage on successful attack
half-action, anticipate the maw's attacks (Mead sense motive vs maw 10+base attack) sense motive: 1d20 + 7 ⇒ (6) + 7 = 13
Ferment
Should be invisible. Move back and the around, ending up 5-ft above Mead.
Grose |
Order is:
Crow i19
Marco i17
Maws i13
Darius i10
Ferment i9
Juniper i8
Crow enters stance, steps back 5', Delays until Init Count 12.
Marco Readies Standard Attack action when Maw is in reach.
Maws move: 5, 2, 4 double move, 1, 3 take Standard Move action and Standard Attack action.
Marcos Readied action goes off (Std Attack)
Maws 1, 3 attack crow.
1d20 + 11 ⇒ (4) + 11 = 15 hit 1d20 + 11 ⇒ (1) + 11 = 12 miss/error
Bite 1d8 + 2 ⇒ (7) + 2 = 9 +1d6 sneak 1d6 ⇒ 6
13pts AP2 vs. lethal resist 4/DR 5= Crow takes 6 vitatlity. Free trip attack: 1d20 + 5 ⇒ (14) + 5 = 19 vs Crow 1d20 + 6 ⇒ (14) + 6 = 20 fail. Maw 3 is flat-footed.
Darius takes Bonus 5ft step to gain flanking, makes 2 Standard attack actions.
Crow takes Std attack action.
Result 30 hits. 6 dmg/DC 13 DamSave 1d20 + 4 ⇒ (18) + 4 = 22 Maw 4 still alive, Turn the Millstone moves it.
Ferment moves.
Juniper attacks Maw 4 with acid. Anticipates Maw.
Result 16 is hit. 5 acid. DamSave DC 12 1d20 + 4 ⇒ (17) + 4 = 21 Still alive.
Anticipate DC 15 vs result 13 = fail.
Need attack roll from Marco, 2 from Darius. Anyone want to activate error for Maw 3? Does Crow activate his critical hit?
Darius Reinhold |
Combat starts, battle plannings go up. +2 melee attack rolls, +3 lethal damage rolls. Everyone.
Marco 1d20 + 6 ⇒ (16) + 6 = 22
damage? 1d8 + 6 ⇒ (4) + 6 = 10 AP 4
Darius 1d20 + 9 ⇒ (18) + 9 = 27
damage? 1d8 + 6 ⇒ (7) + 6 = 13 AP 4
Darius 1d20 + 9 ⇒ (10) + 9 = 19
damage? 1d8 + 6 ⇒ (4) + 6 = 10 AP 4
Darius Reinhold |
If Marco took down Maw 2 (assuming they're standard) then can I have moved to whack a different one? Since my turn comes after his anyways.
Crow of The Village |
I think activating the error would be a good idea. If no one else does, I will activate the error and not confirm the critical. If someone else activates the error, then Crow will confirm the critical.