Slumbering Tsar: Forward - The Camp (Inactive)

Game Master Lord Manticore

A long trek to a short beach.


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Male Drow Noble Accountant 12/Monk 10
Azaraunt wrote:

The wizard studies the diagram again. Nodding he says, Bor, I believe we can send you home within a year's time. Not only you, but possibly some of your wing as well, if you want them to go with you. But for this you must also agree not to act against us in any way. Can you agree to this?

LM, you will have to decide if the diagram is enough to use to do a Plane Shift to this plane. The spell seems to imply that if you know of the plane you can shift creatures to it. D&D used to require a tuning fork attuned to each particular plane, but that seems to have been lost.

I forgot about the tuning fork. It has been awhile... Without saying one way or the other, go ahead and make a Sense Motive check.


Ruul Spiritskin wrote:
Maulf Axebeard wrote:
"I'd give anything to see that dragon dead for all the things he did to my friends. But these days, my knees go watery just at the sound of his name. If I never go back up there, it will be too soon for my tastes."

"If that creature stands between us and Tsar, I promise you it will fall", the minotaur rumbles with authority. "And it will be at least in part thanks to the information you've shared with us."

I feel like we've been in Gundren forever...

"I'm glad to hear it. I hope you succeed where others have not." With that, Maulf stands up from his chair, nods to everyone, and then announces that he is going to get some rest. "You should too, there are many dangers out there and they will not wait for someone to yawn in the middle of combat."

Sorry about this, I really didn't think this would go on for so long. If everyone is okay, I'd like to fast-forward a bit, past the gathering of maps from the clanliege, and set everyone on the road to the Camp between now and Friday. Everyone cool with that?


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:
Maulf Axebeard wrote:

"I'm glad to hear it. I hope you succeed where others have not." With that, Maulf stands up from his chair, nods to everyone, and then announces that he is going to get some rest. "You should too, there are many dangers out there and they will not wait for someone to yawn in the middle of combat."

Sorry about this, I really didn't think this would go on for so long. If everyone is okay, I'd like to fast-forward a bit, past the gathering of maps from the clanliege, and set everyone on the road to the Camp between now and Friday. Everyone cool with that?

Sounds good.

"Perhaps some rest would be good."

Shadow Lodge

Female Changeling Witch / 5 || Init: +3 / HP: 45/45 / AC: 13, Touch: 13, FF: 11 (+4 wMA)

"Hmmm, ghost and tar. I think I need to consult with Elen on a few potentially useful items."

Lavinia absentmindedly pats Ruul on the hand as her thoughts are clearly elsewhere as she wonders off to find Elen.

"Elen, I was thinking of either attempting to find and/or make a couple things before we continue on. Some more universal solvent would be quite handy to take with us if we find ourselves later trapped in the dragons tar. Also perhaps some ghost salt if we find ourselves against any unfriendly spirits. What do you think?"

I'm fine with fastforwarding. It shouldn't take long to either find or make the items I'm thinking of anyway.

The Exchange

Human Bard 1/Paladin 4;
Status:
HP 62/62; AC 17/13/14; CMD 22; Fort +11, Ref +11, Will +10; Init +3; Perc -1

I am fine with moving ahead. We've almost got an agreement hammered out with Bor.

"I think we're close to terms, Bor. I will accept your promise not to act against us for the next year, passage through your territory -- you'll need to tell us where that is, exactly -- and the information you've already shared with us in exchange for your freedom. Additionally, I will work to return you to your home in exchange for what you know about the phylactery. The information would be due immediately prior to sending you there. Is there anything else you want to discuss?"


Gemstone (Sapphire) Gargoyle Fighter (Crossbowmen) 6
Numair Nejem wrote:

I am fine with moving ahead. We've almost got an agreement hammered out with Bor.

"I think we're close to terms, Bor. I will accept your promise not to act against us for the next year, passage through your territory -- you'll need to tell us where that is, exactly -- and the information you've already shared with us in exchange for your freedom. Additionally, I will work to return you to your home in exchange for what you know about the phylactery. The information would be due immediately prior to sending you there. Is there anything else you want to discuss?"

"Do you have a map of the area?" The assumption is that at this point, the answer is no. With that, Bor begins drawing again. His crude map indicates the location of Tsar. A little bit to the east of that is where he indicates the dragon 'sits' when he is in front of the gates. A little further east of that he indicates some kind of building or structure. "This is where we perch. I should tell you that, our wing only takes the top portion of this place. The rest of the building usually has the undead inside, but they do not bother us and we the same. I cannot vouch for what is inside, but if you go in to clear out these vile corpses, we will not interfere."

Dark Archive

M Elven Wizard 6/Diabolist 2 | HP 46/46 | AC 20/24 FF 15/22 T16 | Saves +6/+11/+7 | Init + 11 | Per. +14
Lord Manticore wrote:
Azaraunt wrote:

The wizard studies the diagram again. Nodding he says, Bor, I believe we can send you home within a year's time. Not only you, but possibly some of your wing as well, if you want them to go with you. But for this you must also agree not to act against us in any way. Can you agree to this?

LM, you will have to decide if the diagram is enough to use to do a Plane Shift to this plane. The spell seems to imply that if you know of the plane you can shift creatures to it. D&D used to require a tuning fork attuned to each particular plane, but that seems to have been lost.

I forgot about the tuning fork. It has been awhile... Without saying one way or the other, go ahead and make a Sense Motive check.

The wizard studies the diagram and then Bor a little more.

Sense Motive: 1d20 + 8 ⇒ (8) + 8 = 16 (+2 if Bor is an evil outsider)


Male Drow Noble Accountant 12/Monk 10
Azaraunt wrote:
Lord Manticore wrote:
Azaraunt wrote:

The wizard studies the diagram again. Nodding he says, Bor, I believe we can send you home within a year's time. Not only you, but possibly some of your wing as well, if you want them to go with you. But for this you must also agree not to act against us in any way. Can you agree to this?

LM, you will have to decide if the diagram is enough to use to do a Plane Shift to this plane. The spell seems to imply that if you know of the plane you can shift creatures to it. D&D used to require a tuning fork attuned to each particular plane, but that seems to have been lost.

I forgot about the tuning fork. It has been awhile... Without saying one way or the other, go ahead and make a Sense Motive check.

The wizard studies the diagram and then Bor a little more.

[dice=Sense Motive]1d20+8 (+2 if Bor is an evil outsider)

You get the impression that he is giving you the most accurate 'spatial coordinates' that he is able to. Whether or not it is accurate will require a fair amount of research (The Grand Lodge would be the most likely place to start). It's clear that he is far more intelligent than most of his kind, and yet, he doesn't seem to have any reason to lie to you. Also, technically, given his backstory, I am ruling that he is an evil outsider.

The Exchange

Human Bard 1/Paladin 4;
Status:
HP 62/62; AC 17/13/14; CMD 22; Fort +11, Ref +11, Will +10; Init +3; Perc -1

I am satisfied, Bor. Though we met across the field of battle, I respect you as a worthy enemy. I will hold you to your word and will meet you again when next our paths cross.

Numair will free the last of his bonds, and watch him until he is well away from the village. Then, he will join the others at the inn, and update them on the situation.


Date: 3/23/4707

The weather is downright cold as you prepare to head out. The wind goes right through your armor and winter clothing ( the effect is called incorporeal wind, you'll need some kind of force spell to block its effect, normally...) and leaves you feeling frigid. You consider whether or not to stay another day when Maulf come up to you, a scroll in hand.

"I keep a few of these around for people, especially adventurers, when the air turns bad like this. Here." Maulf hands over the scroll to Ruul and says, "It kinda like armor, except that the spell will only protect you from the bad winds, especially when it gets cold like this. It's that Worldwound that does it, I tell you." Waving his arm in a gesture of dismissal, he continues. "Anyway, that should last your party through the day if you don't stay up too late, and it'a a one-use spell. That being said, if you stand close enough together, your wizard should be able to cast it with no problems." Maulf begins shaking everyone's hand and wishing you all luck in your journey.

Azaraunt, make a Spellcraft check to read what the scroll does. You need an 18 or higher to read it completely.

With the maps that the clanliege gave you yesterday ( Linked in the Campaign Info tab), you feel mostly prepared for the journey. The only thing that bothers you is the bit about the area known as the "Chaos Rift." You remember the clanliege remarking that, while such a place exists, no one has been able to bring back a map of the area. He said to you all, "I've heard rumors about the place, but since I don't know how accurate any of them are, I won't repeat them here."

The horses have all been setup and fed, and you see Dwili, Maulf, and a couple of others bring them out before Maulf came up to you. At this point, it is time to make your destiny upon the land.


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

Ruul shakes the dwarf's hand fiercely and takes the offered scroll.

"We will not forget your kindness", he says.

After making sure the others are secure in their saddles, Ruul climbs onto the beast unfortunate enough to be bearing his own massive weight.

"Let's be off", the bull minotaur says with a rumble.

***

Once the trip is underway, Ruul offers the scroll to Elen.

"Can you learn the spell off of this scroll? Maulf said the spell held within it would help."


Female Elf Witch (Winter Witch) 3 / Cleric VMC | HP 21/21 | AC:14, T:13, F:11 | CMD:13, CMB:0 | Save (F+2, R+4, W+4) | Init:+3 | Perc: +8 (-2 without familiar)

During the end of the conversation with Bor

Elen whispers to Numair in Kelish, "Does the clanliege get to make a decision too? Or are we claiming right to decide his fate due to our direct capture of him? I'm always a little unsure of how laws and such work...

Elen also whispers to Ally, giving her tiny friend her own thoughts and evaluation of the gargoyle.

Aid another Sense motive to assist Ally: 1d20 + 5 ⇒ (5) + 5 = 10

One thing I forgot to ask about the town. Is there a local spellcaster? If so, what class is ze? Sorceror, wizard, or (dare I hope) witch?

Another question on time. Are we assuming we leave the day after the attack? Or are we waiting for the rest of the week we paid for? If we're waiting, I'd like to retcon some more alchemy.

While heading out

Elen looks over the scroll and casts a simple cantrip (Read Magic) to identify its contents.


Female Elf Witch (Winter Witch) 3 / Cleric VMC | HP 21/21 | AC:14, T:13, F:11 | CMD:13, CMB:0 | Save (F+2, R+4, W+4) | Init:+3 | Perc: +8 (-2 without familiar)
Lavinia Batharoy wrote:

"Hmmm, ghost and tar. I think I need to consult with Elen on a few potentially useful items."

Lavinia absentmindedly pats Ruul on the hand as her thoughts are clearly elsewhere as she wonders off to find Elen.

"Elen, I was thinking of either attempting to find and/or make a couple things before we continue on. Some more universal solvent would be quite handy to take with us if we find ourselves later trapped in the dragons tar. Also perhaps some ghost salt if we find ourselves against any unfriendly spirits. What do you think?"

I'm fine with fastforwarding. It shouldn't take long to either find or make the items I'm thinking of anyway.

"Oh yes, honey, I agree! We definitely need more Universal solvent. However, I fear that I lack the spell needed to give it potency. Azaraunt should have it though." Universal Solvent is a wondrous item that requires Acid Arrow, and I don't have the feat anyway, but I think he does.

"Do you know Alchemy, dear? We could share my lab; these lovely big backpacks made it possible for me to replace my usual portable lab with a full-sized one. Even if you don't know it, you could be my lovely assistant." She winks playfully at her friend.


Female Azata Lyrakien HP 26/26 | AC 20 T 16 FF 16 | Ft +3 Rf +7 Wl +9 | Init +8 | Per. +11

Ally peers at the Gargoyle, uncertain if she really trusts him, especially once his extraplanar (or perhaps just extraterrestial) origin is revealed.

(Are we determining that this "Earth" is on a different plane? I seem to recall that in canon Golarian -- which of course this is not -- our Earth and Golarian are considered to be on the same Prime Material plane.)

Sense motive with Elen's help: 1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 25

Assuming she senses no duplicity in the creature given the above roll, she will do the following:

Ally uses her Truespeech ability to speak to Bor in the language of his childhood (Presumably Russian). "Ne boytesʹ, tovarishch, my naydem vam dorogu domoy. Dney sredi tekh, nekulʹturnyye svinʹi, kotoryye borolisʹ za vami pridet kkontsu."

Only Azaraunt, since he cast Comprehend Languages:
Fear not, Comrade, we shall find you a way home. The days among those uncultured swine that fought for you will come to an end.


Male Drow Noble Accountant 12/Monk 10
Elen Emerwen wrote:

During the end of the conversation with Bor

Elen whispers to Numair in Kelish, "Does the clanliege get to make a decision too? Or are we claiming right to decide his fate due to our direct capture of him? I'm always a little unsure of how laws and such work...

Elen also whispers to Ally, giving her tiny friend her own thoughts and evaluation of the gargoyle.

[dice=Aid another Sense motive to assist Ally]1d20+5

One thing I forgot to ask about the town. Is there a local spellcaster? If so, what class is ze? Sorceror, wizard, or (dare I hope) witch? No arcane running around, but there is a cleric and his (non-magic using)assistant in Gundrun. The cleric is 5th level and resides in the castle.

Another question on time. Are we assuming we leave the day after the attack? Or are we waiting for the rest of the week we paid for? If we're waiting, I'd like to retcon some more alchemy. The attack happened late Friday night into early (1-2 am) Saturday morning. It is assumed that you waited and prepped on Saturday and Sunday, got maps of the area from the Clanliege on Sunday, and it is now Monday morning as you ride off. Does that help?

While heading out

Elen looks over the scroll and casts a simple cantrip (Read Magic) to identify its contents.

per Read Magic:
It is a new spell called 'Enforced Environment: Communal' Below are the stats: The scroll is cast at 8th level.

School conjuration (creation) [force]; Level sorcerer/wizard 2, summoner 2, witch 2, ranger 3
CASTING

Casting Time 1 standard action
Components V, S, F (a piece of cured leather)
EFFECT

Range touch
Target 30 ft. radius from creature touched
Duration 1 hour/level (D)
Saving Throw Will negates (harmless); Spell Resistance no

DESCRIPTION

An invisible but tangible field of force surrounds the subject and anything around it, in most ways, like a mage armor spell. However, unlike the other spell, this does not provide added armor protection.

Because it is a force effect, the spell is designed to keep out elemental effects of a supernatural nature. For example, the spell keeps out the excessive heat of the Elemental Plane of Fire from those who are not native to the plane. The spell adjusts to the individual so that any weather or elemental effect that it is outside the person's 'comfort zone' is negated. It does not, however, protect from damage actually incurred by elemental effects (i.e. it will not protect you from any effects of a fireball in any additional way; you will still take damage from the blast).

This spell differs from endure elements in that enforced environment goes beyond the other spell by allowing the target(s) to be protected from environmental hazards (i.e. smoke, incorporeal winds, etc.) and includes an air pocket that is brought up whenever the target encounters such a hazard.

The ranger version of this spell is slightly modified form, designed by a high-level ranger who used it during a forest fire to protect many of the animals in his jurisdiction. This form constantly renews the air pocket within the radius, but has no additional function beyond what has previously been mentioned.

BTW, the spoiler is now part of the shared files folder, linked in the Campaign Info. It is the document titled, 'Campaign - New Spells.'


Male Drow Noble Accountant 12/Monk 10
Alliriyallin wrote:

Ally peers at the Gargoyle, uncertain if she really trusts him, especially once his extraplanar (or perhaps just extraterrestial) origin is revealed.

(Are we determining that this "Earth" is on a different plane? I seem to recall that in canon Golarian -- which of course this is not -- our Earth and Golarian are considered to be on the same Prime Material plane.)

[dice=Sense motive with Elen's help]1d20+7+2

Assuming she senses no duplicity in the creature given the above roll, she will do the following:

Ally uses her Truespeech ability to speak to Bor in the language of his childhood (Presumably Russian). "Ne boytesʹ, tovarishch, my naydem vam dorogu domoy. Dney sredi tekh, nekulʹturnyye svinʹi, kotoryye borolisʹ za vami pridet kkontsu."

Earth and Golarion are part of the Prime Material Plane, although not everyone in the conversation is aware of that. Also, points for writing it out, but since I indicated (through Bor) that Russian and Common were the same language, Azaraunt would not have needed to Comprehend Languages in order to understand him. BTW, while on topic, do you speak Russian natively, or did you use Google for the above?

Sense Motive aid check:
You get no sense that the gargoyle is lying. He does seem to be nonchalant about the whole experience, but it seems to be his nature, rather than as a means to deceive.


Male Fetchling Ninja

Macavity stealthily sets the pace on foot ranging out in front of the group. When they pause to rest their mounts, he circles the group before checking in to see them. He reviews everything that he has seen with them and then restarts the routine.

During significant meal breaks (breakfast, lunch, and supper) he does not eat and instead sleeps hopefully accumulating the 2-hours of sleep he needs per day.

The mount that was purchased for him is saddled and walks behind baggage or can be used by Digory. Macavity lets Numair decide that.


Fighter 3/Rogue 5//AC: 19/14/19 Fort:6/Ref: 9(evasion, 10 traps)/Will: 1(2 traps)//HP 47

Digory works to prep the horses for the journey and is otherwise resting from the attack.

Digory will get to roll to see if he gets back a point of Con just before the party arrives at the Camp.


Male Drow Noble Accountant 12/Monk 10
Macavity the black wrote:

Macavity stealthily sets the pace on foot ranging out in front of the group. When they pause to rest their mounts, he circles the group before checking in to see them. He reviews everything that he has seen with them and then restarts the routine.

During significant meal breaks (breakfast, lunch, and supper) he does not eat and instead sleeps hopefully accumulating the 2-hours of sleep he needs per day.

The mount that was purchased for him is saddled and walks behind baggage or can be used by Digory. Macavity lets Numair decide that.

Go ahead and make 3 Perception checks; one for in the morning (about an hour after the party rides out), early afternoon (presumably after lunch), and the last one to scout out a camping site for the evening.

Dark Archive

M Elven Wizard 6/Diabolist 2 | HP 46/46 | AC 20/24 FF 15/22 T16 | Saves +6/+11/+7 | Init + 11 | Per. +14
Maulf Axebeard wrote:

Date: 3/23/4707

The weather is downright cold as you prepare to head out. The wind goes right through your armor and winter clothing ( the effect is called incorporeal wind, you'll need some kind of force spell to block its effect, normally...) and leaves you feeling frigid. You consider whether or not to stay another day when Maulf come up to you, a scroll in hand.

"I keep a few of these around for people, especially adventurers, when the air turns bad like this. Here." Maulf hands over the scroll to Ruul and says, "It kinda like armor, except that the spell will only protect you from the bad winds, especially when it gets cold like this. It's that Worldwound that does it, I tell you." Waving his arm in a gesture of dismissal, he continues. "Anyway, that should last your party through the day if you don't stay up too late, and it'a a one-use spell. That being said, if you stand close enough together, your wizard should be able to cast it with no problems." Maulf begins shaking everyone's hand and wishing you all luck in your journey.

Azaraunt, make a Spellcraft check to read what the scroll does. You need an 18 or higher to read it completely.

While I can tap an 18, it looks like I get no chance to do so, as the scroll was not presented to me.

Dark Archive

M Elven Wizard 6/Diabolist 2 | HP 46/46 | AC 20/24 FF 15/22 T16 | Saves +6/+11/+7 | Init + 11 | Per. +14
Elen Emerwen wrote:
Lavinia Batharoy wrote:

"Hmmm, ghost and tar. I think I need to consult with Elen on a few potentially useful items."

Lavinia absentmindedly pats Ruul on the hand as her thoughts are clearly elsewhere as she wonders off to find Elen.

"Elen, I was thinking of either attempting to find and/or make a couple things before we continue on. Some more universal solvent would be quite handy to take with us if we find ourselves later trapped in the dragons tar. Also perhaps some ghost salt if we find ourselves against any unfriendly spirits. What do you think?"

I'm fine with fastforwarding. It shouldn't take long to either find or make the items I'm thinking of anyway.

"Oh yes, honey, I agree! We definitely need more Universal solvent. However, I fear that I lack the spell needed to give it potency. Azaraunt should have it though." Universal Solvent is a wondrous item that requires Acid Arrow, and I don't have the feat anyway, but I think he does.

The wizard looks unhappy. While I can indeed craft Wondrous Items I fear that I do not currently know that spell. Perhaps a scroll of it could be acquired before we leave so that I can scribe it into my book?

Dark Archive

M Elven Wizard 6/Diabolist 2 | HP 46/46 | AC 20/24 FF 15/22 T16 | Saves +6/+11/+7 | Init + 11 | Per. +14
Lord Manticore wrote:
Elen Emerwen wrote:

During the end of the conversation with Bor

Elen whispers to Numair in Kelish, "Does the clanliege get to make a decision too? Or are we claiming right to decide his fate due to our direct capture of him? I'm always a little unsure of how laws and such work...

Elen also whispers to Ally, giving her tiny friend her own thoughts and evaluation of the gargoyle.

[dice=Aid another Sense motive to assist Ally]1d20+5

One thing I forgot to ask about the town. Is there a local spellcaster? If so, what class is ze? Sorceror, wizard, or (dare I hope) witch? No arcane running around, but there is a cleric and his (non-magic using)assistant in Gundrun. The cleric is 5th level and resides in the castle.

Another question on time. Are we assuming we leave the day after the attack? Or are we waiting for the rest of the week we paid for? If we're waiting, I'd like to retcon some more alchemy. The attack happened late Friday night into early (1-2 am) Saturday morning. It is assumed that you waited and prepped on Saturday and Sunday, got maps of the area from the Clanliege on Sunday, and it is now Monday morning as you ride off. Does that help?

While heading out

Elen looks over the scroll and casts a simple cantrip (Read Magic) to identify its contents.

** spoiler omitted **...

Elen, we can use that scroll one time to protect our group for 8 hours, or you or I could learn it and then have it available for whenever we travel. What do you think? I could learn it, and then scribe it again for you so that we both would know it.

This would not delay our departure very long as if one of us scribed it we could immediately cast it using the house rule for substituting a spell we know.


Male Fetchling Ninja
Lord Manticore wrote:
Go ahead and make 3 Perception checks; one for in the morning (about an hour after the party rides out), early afternoon (presumably after lunch), and the last one to scout out a camping site for the evening.

Perception circumstantial bonuses: +1 vs. traps and +2 vs. Human

Perception 1: 1d20 + 15 ⇒ (13) + 15 = 28
Perception 2: 1d20 + 15 ⇒ (15) + 15 = 30
Perception 3: 1d20 + 15 ⇒ (16) + 15 = 31


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:
Azaraunt wrote:
This would not delay our departure very long as if one of us scribed it we could immediately cast it using the house rule for substituting a spell we know.

That was an error on my part. I figured one of you would learn it but I forgot the wizard could scribe it and both could learn it eventually. In that case, let's retcon a bit and say Ruul handed off the scroll to Azaruant.


Male Drow Noble Accountant 12/Monk 10
Ruul Spiritskin wrote:
Azaraunt wrote:
This would not delay our departure very long as if one of us scribed it we could immediately cast it using the house rule for substituting a spell we know.
That was an error on my part. I figured one of you would learn it but I forgot the wizard could scribe it and both could learn it eventually. In that case, let's retcon a bit and say Ruul handed off the scroll to Azaruant.

Not a problem. the spell is in the shared folder on my GDrive whenever you want to pull it.


Male Drow Noble Accountant 12/Monk 10
Macavity the black wrote:
Lord Manticore wrote:
Go ahead and make 3 Perception checks; one for in the morning (about an hour after the party rides out), early afternoon (presumably after lunch), and the last one to scout out a camping site for the evening.

Perception circumstantial bonuses: +1 vs. traps and +2 vs. Human

I am assuming that at some point, someone casts the enforced environment spell and the spoilers will take that into account.

Perception 1:
It doesn't take very long to see changes in the environment. The harsh winds still blow, but you no longer feel it going through your bones, as Maulf's gift takes effect. Within a couple of miles to the north of Gundrun, you see other changes. The trees off and around you look smaller, less healthy. The road that you travel looks slightly odd. You are used to seeing grass and weeds grow right up to the edge of a well-traveled road, but now you are seeing just clumps of grass, slowly stopping farther and farther away from the road. The road itself is easily wide enough for two wagons or carriages side by side, but even it, somehow, feels flat and dull in some way that you can't describe. Off in the distance, you spot some deer grazing, but that is most of what you see or hear in this part of the woods.

Perception 2:
After stopping in a small meadow for lunch, the party rides on. By now, you have more or less cleared the forested area and are coming upon what is, or at least what used to be called, tundra country. By mid-afternoon, you are riding through areas are are almost completely barren in measure. Other then the occasional bush or clump of grass, it is almost all dirt. You see the increasingly rare rabbit, and a goat that is quite probably a bit out of its range, but there is little else.

Random 1: 1d20 ⇒ 3

There is little else around to block your scouting, and you feel confident that if anything were to attack you or the party, you would see it coming long before they got into melee range.

Perception 3:

Random 2: 1d12 ⇒ 4
The winds finally begin to die down before sunset as you look for a suitable camping site. You find one about 40 feet to the right of the road, and it looks like it has been used before as a campsite, judging from the pit and old logs sitting in the middle of the area. There is enough flat land that the scrivener's desks can be setup to form a perimeter. The sunset has a dusty look to it and the air is cold (several degrees below freezing, there is nothing to break up the wind out here, so with the wind chill, it feels like around +10F), but the desks are working as advertised, you think. There is just enough room to squeeze in the horses along with the party's sleeping arrangements, and still have the fire going for the evening meal. As your low-light and then your darkvision kicks in, you see nothing on the horizon that is threatening.


Male Drow Noble Accountant 12/Monk 10

Random 3: 1d12 ⇒ 12

Random 4: 1d12 ⇒ 10

Random 5: 1d12 ⇒ 7

I'm just setting up the framework for anything the party wants to do on the first day of the ride. It is assumed that, when Macavity finds the campsite, you'll have traveled ~23 miles for the day, and that you should be getting into the Camp late tomorrow. If there are changes, let me know and we can adjust accordingly. The 'random' dice rolls take care of the usual stuff through about 6am on the 24th, and there are no random encounters at this time.


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

Aside from getting some wrestling/dancing practice in during a break, I don't have anything that needs doing during the first day.


Female Elf Witch (Winter Witch) 3 / Cleric VMC | HP 21/21 | AC:14, T:13, F:11 | CMD:13, CMB:0 | Save (F+2, R+4, W+4) | Init:+3 | Perc: +8 (-2 without familiar)

When Ruul showed the scroll to Elen, she read it over, then handed it to Azaraunt immediately next.

As for scribing, Elen says to Azaraunt, "I think we should wait until we camp for the night. We have field scrivener's desks, and it would take between the two of us several hours for you to copy the spell, write it out again on a new scroll, and then for Ally to absorb it. I can't recall, do you have one of those rings that makes sleep less necessary?"

Will post more later, my lunch break is up. Will also discuss Alchemy and crafting with Lavinia and Azaraunt in PMs.

Dark Archive

M Elven Wizard 6/Diabolist 2 | HP 46/46 | AC 20/24 FF 15/22 T16 | Saves +6/+11/+7 | Init + 11 | Per. +14

Nice rolesMacavity!. :) I will have to copy the scroll into my spellbook before we leave to have it available later, as the act of copying it consumes it, just like casting it does. And we need it to travel the first day. I can scribe it for Elen at camp that first night, so that she can learn it. Scribing it will cost 75 gold in materials that I recommend come out of party funds, since this spell is for the good of the party.

Shadow Lodge

Male Half-Orc Ftr1/Ranger lvl7 | HP 68 | AC 22 FF 16 T17 | Saves +11/+13/+6 | Init + 7 (+9 in Favored Terrain) | Per. +12

Calendir keeps pace with the group, allowing Macavity the berth to scout unhindered.

He is usually silent, unless some detail in the wilds catches his attention - an unusual tree or formation, a strange animal sound, etc. Otherwise he is usually vigilant of their surroundings, many times keeping his eyes in the distance - he has not forgot yet that Malerix and the gargoyles approached by air...

Lagash keeps a steady pace next to the ranger, pausing every once in a while to sniff at the air, or when detecting some movement in the brushes.

During the first pause (probably lunch), the half orc eats his meal quickly and, while Macavity catches a few moments of sleep, he patrols the perimeter - trying to get a sense of the environment, its hazards and benefits, and looking for tracks besides their own.

During the evening he takes great care to secure the animals, and seeing that they are well tended, checking hooves, fur and teeth, and also arranging their rest to be as comfortable and safe as possible.


Male Drow Noble Accountant 12/Monk 10

Anybody else pitching in on the first day? If not, then I'll forward everyone in about 90 minutes.

Dark Archive

M Elven Wizard 6/Diabolist 2 | HP 46/46 | AC 20/24 FF 15/22 T16 | Saves +6/+11/+7 | Init + 11 | Per. +14

Azaraunt is busy crafting that first day. He scribes a scroll of of Enforced Environment for Elen and then starts crafting Universal Solvent. I am not sure how many he can make in one day. They are only 50 gold each implying he could craft 20 to be at the 1000 gp cap per day if that is all he crafted. How about I make the scroll and 4?


Male Drow Noble Accountant 12/Monk 10
Azaraunt wrote:
Azaraunt is busy crafting that first day. He scribes a scroll of of Enforced Environment for Elen and then starts crafting Universal Solvent. I am not sure how many he can make in one day. They are only 50 gold each implying he could craft 20 to be at the 1000 gp cap per day if that is all he crafted. How about I make the scroll and 4?

That should be fine. The scroll would take at least an hour to scroll properly anyway.

Dark Archive

M Elven Wizard 6/Diabolist 2 | HP 46/46 | AC 20/24 FF 15/22 T16 | Saves +6/+11/+7 | Init + 11 | Per. +14

A few hours into the evening but before its actually time to turn in Azaraunt finally looks up from his work at the desk. Done. he notes. At least for now. He presents Elen with the scroll and a bottle of Universal Solvent. Here you are. You had the insight to think to bring one of these with you in the first place. This one replaces the one you had to use. He will hand out the others to Calendir, Macavity, and Ruul. I will make more tomorrow night.

This costs the group a total of 175 gp in resources - pretty cheap imho.


Male Drow Noble Accountant 12/Monk 10

Calendir please make a survival check to determine the weather coming up.

Waking up the next morning you fine that fine flakes of powder are coming down from the sky. At first, you think that it is snow, and a good amount of it, as it has piled up a few inches against your force field. The snowfall is moderately heavy at this point. You look down at the snow, and realize it is not what you think it might be. The 'snow' is more like bone powder then anything else.

Shadow Lodge

Male Half-Orc Ftr1/Ranger lvl7 | HP 68 | AC 22 FF 16 T17 | Saves +11/+13/+6 | Init + 7 (+9 in Favored Terrain) | Per. +12

Survival +11 (+13 while in your favored terrains, +13 vs. EvilOutsiders

Survival: 1d20 + 11 ⇒ (11) + 11 = 22


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

Ruul collects some of the powder and rubs it between his fingertips.

"This must be one of the duststorms Maulf warned us about", the bull minotaur concludes.

"Calendir, do you think it's safe to press on?"


Male Drow Noble Accountant 12/Monk 10
Calendir Elberen wrote:

Survival +11 (+13 while in your favored terrains, +13 vs. EvilOutsiders

[dice=Survival]1d20+11

Survival check:
The 'dust storm' is similar to what Maulf was talking about, but it's not quite the same. This is mostly just powder, you can run it through your fingers without cutting yourself. What Maulf was talking about can and would likely cut you. This stuff is more annoying than anything. That being said, it is coming down pretty good and from your roll, it's looking to come down all day. Winds are coming from the north and is enough to blow all this stuff around. You can continue to travel towards the Camp, but the horses would be going at half speed, and you would not likely make it there today, at least not before sundown. The weather looks to be better tomorrow, however. Cold but clear.

male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

Marco...


Male Drow Noble Accountant 12/Monk 10

...Polo

Dark Archive

M Elven Wizard 6/Diabolist 2 | HP 46/46 | AC 20/24 FF 15/22 T16 | Saves +6/+11/+7 | Init + 11 | Per. +14

boards acting up today. Back to normal I hope.

Shadow Lodge

Male Half-Orc Ftr1/Ranger lvl7 | HP 68 | AC 22 FF 16 T17 | Saves +11/+13/+6 | Init + 7 (+9 in Favored Terrain) | Per. +12

Calendir had already been away during the early hours of the morning, letting Lagash exercise his legs and taking in some of the surrounding areas.

He had noticed the strange powder storm bearing down on them and headed back to camp - as he arrives he finds the minotaur up and about - "It seems that this is similar to what Maulf had talked about Ruul - but not as aggressive, and should not affect us anymore than a snowfall would - meaning with the wind picking up, the horses won't probably be able to move much faster than about half speed, and our vision would be limited. If my calculation of our distance to the camp is correct, we will most likely not arrive today under these conditions - best case scenario we would arrive at sundown"

With a second look around and another sniff at the wind, the half-orc adds - "The wind is definitely picking up, and in my opinion this should be cleared by tomorrow - I would bet on a clear, cold day by next morning, so we can always wait it out and spare our mounts, or simply push forward"


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

Ruul rumbles in displeasure.

"There's no sense in pushing through this storm if things will be clear tomorrow. I trust your skills Calendir. We will wait until tomorrow."


Male Fetchling Ninja

Macavity will stealthily circle their encampment keeping it in sight. His light steps will prevent him from getting bogged down in the 'snow' as long as he keeps moving. He'll move to the group every 15 minutes or if he sees a big discussion or decision taking place.

Go or stay. Macavity doesn't mind either decision, because he enjoys traveling in the dark.


Female Elf Witch (Winter Witch) 3 / Cleric VMC | HP 21/21 | AC:14, T:13, F:11 | CMD:13, CMB:0 | Save (F+2, R+4, W+4) | Init:+3 | Perc: +8 (-2 without familiar)

Minor Retcon - Alchemy
Elen, Lavinia and Ally will work together on a different alchemical item, one that Ruul suggested to them: Troll Styptic - price in SP is 1000, material cost is 333 sp.

Lots of Alchemy Rolls:

Saturday rolls
Lavinia Aid Another (got her OK to roll for her): 1d20 + 7 ⇒ (13) + 7 = 20
Elen including +4 from Aid another and +2 from Lab: 1d20 + 10 + 2 + 2 + 2 ⇒ (19) + 10 + 2 + 2 + 2 = 35
Ally Aid Another: 1d20 + 6 ⇒ (10) + 6 = 16

(35x25)/7=125 sp of progress

Sunday
Lavinia Aid Another: 1d20 + 7 ⇒ (7) + 7 = 14
Elen: 1d20 + 10 + 2 + 2 + 2 ⇒ (18) + 10 + 2 + 2 + 2 = 34
Ally Aid Another: 1d20 + 6 ⇒ (17) + 6 = 23
(34x25)/7 = 121 sp of progress

Monday when we camp
Lavinia Aid Another: 1d20 + 7 ⇒ (8) + 7 = 15
Elen: 1d20 + 10 + 2 + 2 + 2 ⇒ (19) + 10 + 2 + 2 + 2 = 35
Ally Aid Another: 1d20 + 6 ⇒ (20) + 6 = 26

(35x25)/7=125 sp of progress

By the time they're done on Monday (or perhaps Tuesday morning when they break camp) the three ladies are about 1/3 done with the unusual alchemical potion. (371sp of progress)

Elen will also take time to process the scroll so that Ally can learn the spell for her. Spellcraft: 10 + 12 = 22


Male Drow Noble Accountant 12/Monk 10

Let's ride off, shall we...

Throughout the day, several more inches of powder pile up outside the force field. While cold outside, you notice no discomfort inside the perimeter. With visibility diminished, it is hard to tell if anyone is attempting to travel along the road in this 'weather.' By nighttime, it has begun to slow down, but it does not get any colder.

It is very early the next morning (call it around 4am) that you notice it. The 'powder' that had piled up before is visibly beginning to melt. Sticking your hand outside the barrier shows that, while cold, it is not as bad as yesterday. The question becomes: do you start traveling now, in order to be at the Camp by late afternoon, or do you wait until sunup?

I've updated the campaign date on the party treasury tab. It is now 3/25.


Male Fetchling Ninja
Lord Manticore wrote:
The question becomes: do you start traveling now, in order to be at the Camp by late afternoon, or do you wait until sunup?

When is sunup expected? If we leave at sunup, what is the expected time of arrival? Yesterday, at half-speed through the 'snow' it would be evening, right?

The Exchange

Human Bard 1/Paladin 4;
Status:
HP 62/62; AC 17/13/14; CMD 22; Fort +11, Ref +11, Will +10; Init +3; Perc -1

Numair stands and stretches from his morning meditation.

The snow is melting at dawn? This is truly bizarre. I think we might be well served travelling now before any more strange weather overtakes us.

Shadow Lodge

Male Half-Orc Ftr1/Ranger lvl7 | HP 68 | AC 22 FF 16 T17 | Saves +11/+13/+6 | Init + 7 (+9 in Favored Terrain) | Per. +12

My vote goes for starting off right away. Early bird catches the wyrm and all that :D

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