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Skull and Shackles++ (Inactive)

Game Master acecipher

A skull and shackles game I'm running with an insane number of players (10); new recruitment is [u]CLOSED[/u] so please stop applying, especially now that we've started


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Hey everyone!

Since interest has been shown, I too will be spinning off a game of Skulls and Shackles, just as others have (and most specifically from DM Calcifer's thread here). So, to satisfy the very very energetic players who want this to go through (you know who you are), I am starting a new one! Same rules apply as per Calcifer's game, so anybody created there will be fully acceptable.

Also, because I'm insane--I mean, demand is SO high, I will be accepting 8 players. To handle this overload, I'll be adding in a few elements to the campaign of my own design, that usually players absolutely love (and also hate simultaneously.)

Also also, feel free to message me anytime with things; I have numerous ways for you to contact me, or I can contact you, or whatever. Just message me or put something in your post and we can talk about whatever's on your mind.

So with that said, here are the rules! Get posting.

--Ace Cipher

Rules:

All rules taken from DM Calcifer. Special Character points also taken from DM Calcifer.

Starting out:

--All characters start at level 1.
--All official Paizo Products are approved (if 3.5 material, use Paizo conversion pdf)
--3rd part material acceptable with prior permission
--Any race defined by character levels is allowed (races may have an attribute bonus of net +2, so Aasimar for example has a +4 would gain a -2 to Con to balance it out)
--Minimum Starting Gold for your class + 1 Masterwork Item (Or +200 gp, your choice)
--20 Point Buy
--1 Normal Trait, 1 Campaign Trait
--5 Character Creation Points

Character Creation Points:
These points can be used to acquire the following things:
-1 point: Gain an extra 2 skills/level
-1 point: Add an additional spell to your spells known
-2 points: Increase point buy to 25
-2 points: Roll 3 times on the alternate Tiefling traits and you can pick one of the results. You can spend 1 extra point to pick a trait only 1 off of a result you got. (If you got a result of 23 you could spend a point to get 22 or 24 instead)
-3 points: Gain a Bonus Feat
-4 points: Directly choose something from the Tiefling chart (Can't choose 100)
-5 points: Increase point buy to 30


1. Alignment restrictions?

2. How long will recruiting last?


I am interested. Also can gain an extra 2 skill points be taken multiple times?


Tanner Nielsen wrote:

1. Alignment restrictions?

2. How long will recruiting last?

1) Since this is a game where you'll be pirates, I won't place any alignment restrictions. However, do realise that you do have to work along with your party, and that if you're an evil bastard people will treat you like an evil bastard (unless you're just that good at bluff. THat is, until the ones come...

2) I... would imagine it might be very short, since several players already have made character sheets. HOWEVER, I won't start it AT LEAST until I get back from a field trip that has required many hours of previous preparation, so you've got until at least the 26th of May.

EDIT: On further thought to answer #2: I'd like my cast finalised before I leave on the 23rd of May, so it would be good to get in character sheets before then. At the current rate I shouldn't have a problem.


Here is the submission for Tanner Nielsen:

Arjun Srivastava
LE Vishkanya Ninja 1

3 points spent on bonus feat
2 points spent on 25-point buy

Grand Lodge

Okay I am officially submitting Kestryl *here*! Info on Profile.

She's a Sylph Rogue (Sniper). Depending on the rest of the party's makeup she may take a level or two in Sorcerer (Air) or Oracle (Wind), but her favoured class will be Rogue.

My only question is

Spoiler:
Would I be allowed to have (and keep/get back!) a masterwork shortbow? Otherwise, I'll just take a sling and a few bullets and the 200gp (minus a few coppers for the bullets?)

Yay thanks DAC GM! I really appreciate the chance to be taken by force into a life of servitude on the high seas.


Kestryl wrote:

Okay I am officially submitting Kestryl *here*! Info on Profile.

She's a Sylph Rogue (Sniper). Depending on the rest of the party's makeup she may take a level or two in Sorcerer (Air) or Oracle (Wind), but her favoured class will be Rogue.

My only question is ** spoiler omitted **

Yay thanks DAC GM! I really appreciate the chance to be taken by force into a life of servitude on the high seas.

The answer is... yes.

EDIT: To clarify: You might not have it at the very start, but I'll make sure it will be in your possession not too far along. From then on its up to you to make sure its not stolen by, say, a rogue of some sort.


Dotting for interest. Will have something up tonight at some point.


Pathfinder Adventure Path Charter Subscriber; Pathfinder Modules Subscriber

Here are the basics of Turniphead. If accepted I will make a profile.

Turniphead

Spoiler:

TURNIPHEAD CR 1/2
Male Hobgoblin Cleric (Shoanti Shaman) 1
CN Medium Humanoid (Goblinoid)
Init +3; Senses Darkvision (60 feet); Perception +5
--------------------
DEFENSE
--------------------
AC 15, touch 13, flat-footed 12. . (+2 armor, +3 Dex)
hp 9 (1d8+1)
Fort +3, Ref +3, Will +6
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Dagger +2 (1d4+2/19-20/x2) and
. . Masterwork Rapier +3 (1d6+2/18-20/x2) and
. . Quarterstaff +2 (1d6+3/20/x2) and
. . Unarmed Strike +2 (1d3+2/20/x2)
Ranged Sling +3 (1d4+2/20/x2)
Spell-Like Abilities Speak with Animals (4 rounds/day)
Cleric (Shoanti Shaman) Spells Known (CL 1, 2 melee touch, 3 ranged touch):
1 (2/day) Shield of Faith (DC 15), Air Bubble, Calm Animals (DC 15)
0 (at will) Create Water, Mending, Sotto Voce (DC 14)
--------------------
STATISTICS
--------------------
Str 14, Dex 16, Con 12, Int 11, Wis 18, Cha 10
Base Atk +0; CMB +2; CMD 15
Feats Scribe Scroll
Traits Besmara's Blessing (1/week), Cheat Death (1/day)
Skills Craft (Carpentry) +4, Perception +5, Profession (Sailor) +9, Stealth +11
Languages Common, Goblin
SQ Aura (Ex), Cleric (Shoanti Shaman) Domain: Animal, Cleric (Shoanti Shaman) Domain: Oceans, Cleric Channel Positive Energy 1d6 (3/day) (DC 10) (Su), Spontaneous Casting, Surge (CMB 5) (7/day) (Su)
Combat Gear Dagger, Leather, Masterwork Rapier, Quarterstaff, Sling; Other Gear Artisan's tools: Craft (Carpentry), Bag, Waterproof (6 @ 0 lbs), Blanket, Flint and steel, Hammock, Holy symbol, wooden: Besmara, Parchment (sheet) (6), Pouch, belt (1 @ 0 lbs), Rope, silk (50 ft.), Sack (1 @ 0.5 lbs), Sack (4 @ 9.5 lbs), Sack (empty), Waterskin
--------------------
SPECIAL ABILITIES
--------------------
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Besmara's Blessing (1/week) Reroll a Profession (sailor) check and take the higher result.
Cheat Death (1/day) Even Besmara's most faithful worshipers usually call upon her only in times of greatest need. Sometimes Besmara intervenes on behalf of her faithful; other times, she turns her face away as they sink beneath the waves. Once per day, when you would be
Cleric (Shoanti Shaman) Domain: Animal Granted Powers: You can speak with and befriend animals with ease. In addition, you treat Knowledge (nature) as a class skill.
Cleric (Shoanti Shaman) Domain: Oceans Associated Domain: Water
Cleric Channel Positive Energy 1d6 (3/day) (DC 10) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Speak with Animals (4 rounds/day) (Sp) You can use speak with animals as a spell-like ability.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Surge (CMB 5) (7/day) (Su) Create a wave that can bull rush or drag a target.


Definitely interested. Queequeg-like I think. Well, form and ferocity at least...


And here I am. Can I just keep rolls from before? (I'll repost full details when I have some more time.)

EDIT: Just to be clear, I'm from the original thread by Califer (and several others.) Starting to get a little woozy from all the rum I've been consoling myself with.


Yes, Lucia, that's perfectly fine. Welcome aboard.

Grand Lodge

And yes Kestryl was one of DM Calcifer's wanna-be abductees.

-perks up head- Rum? Who's got rum? I thought the rum was gone!


Here I be! Just give us a tad t' par things back t' what ye be wantin'. (^_^)

Yah, t'is th' same brown skinned Elf who put her hand up in Clacifier's game. (^_^)

So...to re-iterate (Ooo, that in't a very 'Piratey' word :P) will be taking two levels in Barbarian (Titan mauler variant) and then everything else will be in Magus (Kensai variant).

Lookin' forwards t' much fun, adventure and high jinkies t'be had by one an' all! (^_^)


Kestryl wrote:
-perks up head- Rum? Who's got rum? I thought the rum was gone!

No, you can't have any more after you threatened to cut off a hand to get on a ship...or maybe blow up the press gang....getting a little fuzzy....


Pathfinder Adventure Path Charter Subscriber; Pathfinder Modules Subscriber

Turniphead also took residence on the original thread.

Cheliax

Submitting Zoc for approval. I have to tweek a few things but he is pretty much finished


Tiberius Locke, sailor and storm druid, born and raised in Ilizmagorti.

I just got bumped out of another recruitment thread when the guy directly after me also posted a storm druid ;_____________;

The character creation guidelines look totally awesome. Is it possible to have a firearm as my masterwork weapon? It would only be a pistol or musket, and it could act as broken for people besides Tiberius (same as Gunslinger's) in order to balance out the higher cost? I'd also be cool just having it be non-masterwork.

For character creation points I'm going with the 30 point buy :D


Spoiler:

1d100 ⇒ 75=You gain sonic resistance 5.
1d100 ⇒ 25=You gain acid resistance 5.
1d100 ⇒ 36=You can communicate telepathically with any sentient creature with which you are in contact.

1d100 ⇒ 94=You gain a +2 bonus on saving throws against nausea.
1d100 ⇒ 34=You do not lose consciousness until you are reduced to –5 hit points.
1d100 ⇒ 68=You gain damage reduction 2/cold iron.

1d100 ⇒ 85=Supernatural awareness grants you a +2 racial bonus on all Perception checks.
1d100 ⇒ 6=You can levitate yourself plus 10 pounds at will, as per the spell levitate. This is a supernatural ability.
1d100 ⇒ 65=Your strange physiology grants you a +2 racial bonus on all Acrobatics checks.

I'll keep the 36, the 85, and I'm going to spend a point to get 67.Your eyes glow fiendishly and you possess the see in darkness ability as if you were a devil.


Gettin' closer t'bein' done. (^_^)

Whut are we doin' fer HP? Rollin'? havin' max at 1st Level?

Much cheers t'ye an' yours! (^_^)

Edit: Okeys, t'other than the Hit Point thing, I be thinkin' I be all ready fer excitement an' ADVENTURE! (^_^)


Tiberius Locke wrote:

Tiberius Locke, sailor and storm druid, born and raised in Ilizmagorti.

I just got bumped out of another recruitment thread when the guy directly after me also posted a storm druid ;_____________;

The character creation guidelines look totally awesome. Is it possible to have a firearm as my masterwork weapon? It would only be a pistol or musket, and it could act as broken for people besides Tiberius (same as Gunslinger's) in order to balance out the higher cost? I'd also be cool just having it be non-masterwork.

For character creation points I'm going with the 30 point buy :D

Yes indeedy. I'd rather that it work exactly as the gunslinger's starting gun, just without any special gunslinger's abilities. And for that purpose I'll count you as having come from the other thread so long as you do the changes to 30PB soon enough and spend your gold soon enough (Also do mark that you're going with 30PB on your character sheet).

Also, Turniphead can go and get a character sheet.

Also HP should be max at first level.

Also Given how fast this thread is filling up, I might close new recruitment really... early. Maybe early thursday (about 36 hours from this post), so if you want a shot at being in, post something declaring intent now, and make the character quickly. I'm sorry for having to do this, but my life is getting extremely busy, and I kinda planned that this should go off mostly during the summer when I'll be much more free (Especially once July hits). However, if there's enough demand still in July, I might start yet ANOTHER game then, so don't give up hope entirely.


On a related side note this profile is my character submission.


I am so wantin' t'be in, I'm almost completely t'other side an' might out m'self by mistake. (^_~)

That be two with their hands up!

Come one every one!


I'll post an interest need to see the character creation rules since my other submissions might not be quite according to the rules.

anyway here is the initial submission:

character stats:

SYLVANUS BACKUS CR 1/2
Male Human Bard (Archaeologist) 1
NN Medium Humanoid (Human)
Init +2; Senses Perception +5
--------------------
DEFENSE
--------------------
AC 15, touch 12, flat-footed 13. . (+2 armor, +2 Dex, +1 natural)
hp 8 (1d8)
Fort +0, Ref +4, Will +3
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Dagger +1 (1d4+1/19-20/x2) and
. . Unarmed Strike +1 (1d3+1/20/x2) and
. . MW Whip, Scorpion +2/20/x2)
Ranged Crossbow, Light +2 (1d8/19-20/x2)
Bard (Archaeologist) Spells Known (CL 1, +1 melee touch, +2 ranged touch):
1 (2/day) Cure Light Wounds (DC 13), Tripvine (DC 13), Ear Piercing Scream (DC 13)
0 (at will) Open/Close (DC 12), Know Direction (DC 12), Daze (DC 12), Detect Magic
--------------------
STATISTICS
--------------------
Str 12, Dex 14, Con 11, Int 14, Wis 12, Cha 15
Base Atk +0; CMB +1 (+3 Tripping); CMD 13 (15 vs. Trip)
Feats Bard Weapon Proficiencies, Combat Expertise +/-1, Improved Trip
Traits Ancient Explorer: Knowledge (History), Scholar of Ruins: Knowledge (Geography)
Skills Acrobatics +6, Diplomacy +6, Escape Artist +6, Knowledge (Geography) +8, Knowledge (History) +8, Knowledge (Local) +8, Perception +5, Profession (Sailor) +5, Sleight of Hand +6, Stealth +6
Languages Common, Cyclops, Osiriani, Polyglot
SQ Archaeologist's Luck +1 (6 rounds/day) (Ex), Bardic Knowledge +1 (Ex), You are aware of and can choose the result of any attempt to detect your alignment.
Combat Gear Bolts, Crossbow (10), Crossbow, Light, Dagger, Leather, Whip, Scorpion; Other Gear Adventurer's Sash (7 @ 1.5 lbs), Bag, Waterproof (1 @ 1 lbs), Case, map or scroll (5 @ 0 lbs), Ink (1 oz. vial, black) (2), Inkpen (2), Journal, Measuring Cord (10 ft.), Paper (sheet) (5), Pouch, belt (empty), Powder
--------------------
TRACKED RESOURCES
--------------------
Archaeologist's Luck +1 (6 rounds/day) (Ex) - 0/6
Bolts, Crossbow - 0/10
Dagger - 0/1
--------------------
SPECIAL ABILITIES
--------------------
Archaeologist's Luck +1 (6 rounds/day) (Ex) Gain Luck bonus to attack, damage, saves, and all skills.
Bardic Knowledge +1 (Ex) Add + 1 to all knowledge skill checks.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Improved Trip You Trip at +2 and don't cause an attack of opportunity.

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background:

Sylvanus was born and raized in the city of Botosani in the nation of Rahadoum. Sylvanus is of mixed heritage being part Chelaxian and part Garundi. Sylvanus came from a well to do family while not noble they definately could afford good schooling as well as fine food.

Sylvanus always had a desire for history and his father, by trade, was both a professor as well as an explorer. Sylvanus studied history with his father on expeditions into the Rahadoum desert and into the Napsune Mountains.

Sylvaus soon was of age to attened the prestigous college of ancient studies in Azir. Sylvanus graduated near top of his class and was one only a few that attended not of any noble birth.

Sylvanus followed his father's footseps to some degree becomeing an "obtainer of rare antiquties" As part of his college years Sylvanus began involved with the Pathfinder Society and soon joined ther ranks. Syvanus has made some connections through the society of individuals that would be able to recieve the artifacts he would be able to retrieve. eventually Sylvanus hopes to open a museum of history in Azir.

Its been Only two years following graduation and Sylvanus has already been involved in three expeditions to the Eternal Oasis looking for for clues to an ancient Azlanti city hidden in the Mwangi Expanse.

Unbeknowst to the expedition leader Erodel several member of his team were mercenary assassins who were using Erodel to find the Azlanti city and all of its hidden treasures for their employers; The Red Mantis.

During the expedition Erodel managed to find a stone carving revelaing a clue to finding the ancient city of Ghol-Gan in the islands of the Shakles and Erodel was able to find information that would connect that ancient city to the Azlanti.

This was all that the mercinaries needed and they struck. easily overpowering the other hired hands and subdueing Erodel and leaving Sylvanus for dead.

When Sylvanus awoke he was being treated by a Garundi Nomad named Sefu. Sefu told Sylvanus all that he had seen and told him that the men headed to the west toward the city of Botosani they already had a five day head start. Sefu told Sylvanus that his friend was taken prisoner but he was able to keep this jounal from being taken. Sefu gave Sylvanus the journal detailing all of Erodel's notes on the Azlanti city nothing concerning Ghol-Gan.

Sefu traveled with Sylvanus to the city of Botosani and during the jouney Sylvanus became friends with Sefu adn he was able to learn the strange language of the Mwangai from him. Sefu, being a traveled Nomad had learned many languages in his travels.

With no money available Sylvanus had to get hired on as a deck hand on a merchant ship heading to Port Peril so he could track down those that kidnapped Eroldel. The trip was long and it was hard work but Sylvanus was a quick learner and soon was a proficient deck hand. He managed to gather even more information about his destination.

The Ship made port at Port Peril and Sylvanus collected his pay and began his search. nearly a month in Port Peril eand every clue was a dead end. He soon realized he was asking the wrong questions and soon he had a new lead, an old sailor had obtained a map to hidden Cyclops treasure in Ghol-Gan. This seemed promising, so Sylvanus when to meet this sailor at the Formidably Maid.

Syvanus Backus Picture

points spent:
2 points 25 point buy
2 points additional roll on teifling trait
1 point additional spell known

rolls:

initial rolls:

1d100 ⇒ 70 - You are aware of and can choose the result of any attempt to detect your alignment
1d100 ⇒ 32 - +1 rolls to confirm crits
1d100 ⇒ 1 - You can animate a 1 HD skeleton, as per animate dead, once per day as a spell-like ability

Choice is 70

bought roll:

1d100 ⇒ 79 - You receive a +1 bonus on all Fortitude saving throws
1d100 ⇒ 16 - You have oversized limbs, allowing you to use Large weapons without penalty
1d100 ⇒ 50 - Your skin is unnaturally tough, granting you a +1 natural bonus to your AC

tough choice here but I'll take +1 natural AC


character sheet adjustments made


SYLVANUS BACKUS/Edward Sobel ? The rules/guide lines be here => LINK since Dragon DAC GM is bein' generous and awesome kind t'be pickin' up some one else game thread. :)

So! Get t' editin'!


:dragon: DAC GM wrote:

[...] so long as you do the changes to 30PB soon enough and spend your gold soon enough (Also do mark that you're going with 30PB on your character sheet).

Abilities are updated and the 30PB marked. As for gold, you said minimum starting gold, correct? So shouldn't I actually be removing gear I already had listed? I was under the impression that we don't actually start with gear in our possession, so I just have it listed at the bottom as opposed to written up in the attacks / AC sections, I can update it if needed.


Ready! Subject to a little polishing...


Whoo! Hoo! Thanks. Here's Turniphead's starting profile. I'll likely make a few adjustments, and need to write up the history...I've got a pretty good idea of how he came to be...I just need to find it somewhere among all his posts. I'm away from home where I've got his profile saved, but will be back Thursday, if I don't recreate it before then.


Okay, this should be complete sans equipment...of which Lucia isn't going to have much to start with. I'll probably convert most of her starting wealth into jewelry, although her MW weapon will be a longspear. Damn those Chelish-style operahouses, you can get just about anything if it would be in a play. And it probably won't be a prop!

Just in case it's not obvious, and I can see no reason it would be, Lucia will probably spend most of her career leveling in "court bard", because why maul the fluff on one archetype when I can bring another in for the fun?!

Shadow Lodge

Pathfinder Adventure Path, Companion, Roleplaying Game Subscriber

I'm pretty interested. Are goblins okay, and if so how should I do attribute bonuses? They're a net 0, +4 dex -2 str -2 cha. I'm leaning necromancer witch, but also considering barbarian.


I s'pose an easy answer is. "Have they bin written up like things such as the Asimar and Teifling?"

Note, I in't the DM an' I most surely do not want to be puttin' words in their mouth. *Bows*


*looks in*

Still interested. I'll rebuild the character sheet from memory tonight when I get back from work.


Tossing in my Half-elf magus, Jensen in. I would have to tweak numbers if I got chosen but I have a back story[mostly happy with it], appearance, personality, and crunch in the profile.

I just got my hands on the pirates of the inner sea, so I may try and include some more stuff from that into my background.

1d100 ⇒ 9 -> choosen, +2 to cha
1d100 ⇒ 9
1d100 ⇒ 37

since i rolled 9 twice, may i reroll it?:

1d100 ⇒ 23
if not ignore

I would change his items around for the min gold, and have a mst. cutlass. I would spend the creation points on 2. 25 point buy and 3. a feat.

my modified stat row would look like::

str 18
dex 12
con 14
int 16
wis 10
cha 10

extra feat would be combat casting

everything else (except some skill modifiers) should be the same.


8 players and powerful stats? DO WANT!

I would like to submit Linard Toivan, a Tiefling Wizard (siege mage), originally done for the all-tiefling S&S recruitment. I will make him into a profile ASAP. I'll spend the 5 points on a bonus feat and 25 point buy.

background:

Sometimes the fiendish heritage takes generations to manifest, and Linard is the case in point. The only son of a pure-bred aristocratic Corvosan family, he caused tremendous turmoil with his reddish skin and eyes and demonic facial features. After the death of the last of his great-grandparents, among his notes and documents some implications of consorting with Lower Planes have been found, which has cleared his parents' name.
As it turned out, When the ancestor fell madly in love with a beautiful woman which could never be his, he has bound a shadow demon and arranged for it to possess the woman's body. The plot was that the demon would make the woman appear insane, and after she got outcast from the society the demon was to leave. The ancestor would then marry the ruined woman "out of pity". He did not calculate that the demonic taint would linger in her heritage...
His parents loved him despite his alien looks, and they were pleased when the boy manifested keen intellect. However, his obvious magical talent was hindered by the family tradition, which demanded that all boys should pursue a naval career. Linard's mathematical talents have earned him a place in the artillery corps. The years of study have been harsh on him, because his looks made him a pariah and a scapegoat among his peers and the target of countless pranks. This led him to devote all of his time to studies, and in the end he has graduated the academy with honor.
His woes continued after he got assigned as the artillery officer on one of the naval brigs. The crew hated him and believed he was bound to bring bad luck to their ship, so they rigged an accident when he was inspecting the cannons, which has cost him his leg.
Decommissioned and disillusioned, he fled to Port Peril in search of a less savory employer, who turn a blind eye to both of his physical deficiencies. However, up until now, his only business was drinking his pension off in the Formidably Maid...

I went ahead and did a list of applicants at the time of this posting:

Arjun Srivastava - LE Vishkanya Ninja
Kestryl - CG Sylph Rogue (Sniper)
Turniphead - CN Hobgoblin Cleric (Shoanti Shaman)
Lucia Rhitu - LN Human Summoner (Synthesist) 1/Court Bard x
Sunny - CG Island Elf Barbarian (Titan Mauler) 2/Magus (Kensai) x
Zoc Nightleaf - LN Half-Elf Monk
Tiberius Locke - CN Half-Elf Storm Druid
Fenis - CN Human Oracle
Sylvanus Backus - N Human Bard (Archaeologist)
"No-Eyes" Bellamy - CG Human Oracle (Stargazer) of Time
Sharice - CN Human Barbarian (Urban Barbarian)
Jensen Roust - LN Half-Elf Magus
Linard Toivan - N Tiefling Wizard (Siege Mage)


And here I am again, posting under the alias. Didn't update gear because as I understand the AP starts with the gear taken away anyhow.


Ok lots to respond to:

Tiberius: Yes, you are in fact correct. Good to know everything is changed mostly.

Zefig: Either give them +2 con, or have them take away one of the -2s.

Jensen: Yes, I will allow the reroll.

Flykiller: thanks for the thought, but I'll make a post when I'll close recruitment, then get in anyone who posted before then. Also you too will count as coming from another thread. ALSO WRITE UP A BACKSTORY (And please make a new post when you have so that I know to check).

And just in case it isn't clear, those that came from another thread will get a bit of preference over people who are just joining now; however, if you are new and write a really interesting backstory/concept/fluff (Because that's what I'm going to look at, because I love good fluff more than I love powergaming :P ), you still may very well get in. And yes, I will be accepting revisions up until, oh, I'd say the 20th, unless I can make a decision earlier. Remember, getting it in really really soon is the only way to make sure its in right now, with the ludicrous posting volume and everything. I mean, you've all got a shot (for now), but make sure that shot counts too.

As for the people of the other thread: MAKE SURE YOUR BACKSTORY IS UP TO SNUFF. Turnipeater, I read over your backstory summary in the other thread, please just put it in paragraph form.

--Ace Cipher


*Bounces up and down expectantly*

Be I all up t'yer specs? (^_^)


I've also posted a character on the all tiefling game. I will submit an updated version by the end of today. If you accept the spell-less ranger from open design, i will update the character and change back the race to human.


I should probably go ahead and ask this now. Are you okay with the way I've implemented the Synthesist (really more of a polymorphing effect than the RAW 'Eidolon Suit' that has to be translucent and clearly show the Summoner inside.) I'm not really intending it to be a disguise, but I know some of the people on the boards are really inflexible about that so I figure now is a good time to ask.


:dragon: DAC GM wrote:
As for the people of the other thread: MAKE SURE YOUR BACKSTORY IS UP TO SNUFF. Turnipeater, I read over your backstory summary in the other thread, please just put it in paragraph form.

...also, on this, could you be more specific? I've been told this before, only to come back with a 60K+ word novella. Not that I have time to write that much, but I don't want to hit you with more than you're prepared for if I can find the time to improve things....


Llaelian: I'm not familiar with that archetype; isn't one of the basic ones essentially a spell-less ranger anyways? O.o

Lucia: Its fine to me, just so long as the eidolon continues to be 'form fitting.' If you give it some kind of advanced chameleoning powers then it can disguise you, bbut your physical form would look like the eidolons shape over you. Also, so long as you understand that it won't inherently make you completely unrecognizable (similar height and slightly bulkier (if at all) build, same gait and posture, etc) then we're good. Also, You're going to have to keep gaps for eye holes too, or otherwise have it be completely clear around your eyes, or you start taking sight and/or perception check penalties (and this will also be another way to identify you maybe).

As for backstory, Id like at least 350 words, but if you're going to go significantly over 1000, then provide a summary somewhere. For personality you should have at least 200 words, or 100 if I can have some confidence that you're really good at TPing that personality (because your character should be more interesting than his stat block). Appearance is the same. Feel free to go over these limits though, but do realise it won't help you that much extra to write another novella (though if you want to please do, since I would love to read it over the summer, just don't Old Man Henderson it).

If that's too long... what I'm more looking for is quality of writing in a few short paragraphs, not quantity. This will also be how I view posts.

Edit: Bards may be an exception, since they WOULD view the world with purple prose. And maybe wizards too. But only if I can feel like I can get inside the characters head better.


acecipher wrote:

Llaelian: I'm not familiar with that archetype; isn't one of the basic ones essentially a spell-less ranger anyways? O.o

I's basically a ranger without spells, with acrobatics instead of spellcraft as a class skill, with a little faster movement, limited sneak attack (half a rogue) and some talents similar to the skirmisher tricks or the rogue talents. For me, it fits more to the setting than the classical skirmisher. However, I don't mind having just a plain ranger if you prefer.


Hmm...basically, I generally prefer it as (at least seeming) more like a polymorph effect. Of course, all the things about body-language, expressions, voice (especially voice, she's turning into a siren after all) apply, as does the fact that her 'summoner rune' is pretty prominent on her forehead in both forms. Not impossible to hide, but a tricorn hat isn't going to do it without looking awkward.


Okay, managed to put together a personality tab since I realized from the background the way she thinks probably isn't obvious. I'll try to work out equipment before tonight.


Never fails. When the writing bug hits me I can bash out a respectably long character background in thirty minutes or less, but it takes hours of agonizing to get a half dozen sentences' worth of description what my character /looks/ like on paper...

Sharice's description:

Sharice is a young human woman with medium-length dark hair, tied in dreadlocks and kept out of her face by a simple bandanna. Green eyes dominate a strong face with angular features that can be surprisingly attractive when she smiles; it's just that she doesn't do so very often.

Her tanned frame clearly favors speed and agility over raw strength, but her hands are steady and show the rope calluses found in experienced sailors, and she moves as if she knows how to hold that rapier in its scabbard at her side.

She is wearing a leather-plated vest over a silk shirt with loose sleeves that emphasize freedom of movement over maximum protection, and a set of comfortable leather pants and boots.


*Bounce, bounce, bounce...*

How be things with m'self, master Dm Sir? (^_^)

*Ponders...* Er...Lady....(>_>)


hmm....
well I will throw my hat into the fray.

:dragon: DAC GM:

Ok since you are crazy enough I have to ask. Do you know of Rite Publishing In the Company of Giants? if you do not know of it I can send you the PDF. please tell me of your thoughts on this.


Ok, I'm in. :)

Here's the background and rolls for Kiernan D'Agostin, Varisian Fighter (Corsair)

BACKGROUND:

Ever since his birth on a ship sailing the Shackles in the middle of a storm, Kiernan has been told he was blessed by the Pirate Queen. His Varisian parents were merchants, offering various trade goods throughout the islands. From the time he could walk, his feet were on a deck or on various docks throughout the region.

Then came the day that he no longer considered himself blessed. At the age of ten, amid a burning and sinking merchant ship, Kiernan found himself near death, with a pirate offering him freedom in exchange for service.The Pirate had already cut down his parents, but Kiernan felt that he had to survive. Agreeing, the pirate promptly took him to market where he was sold to the highest bidder. Kiernan's fighting spirit earned him a place among his owher's gladiators.

For 7 years, Kiernan has been a fighter in some of the most unusual matches, mostly involving flooded arenas with faux ships. He learned quickly too that to succeed in the arena, he had to stand out. For Kiernan, it was adding a bright, multicolored scarf to his outfit. As was typical of his heritage though, he added small blades along one side so that it also served as a weapon should he need it.

Recently, the school where he had been kept was raided by a band of Sahaguin and Merfolk. Seeing an opportunity for freedom, Kiernan fled at his first opportunity and headed for what he hoped was the start of a new future in Port Peril. All he had to do was find a ship that would take him.


Points will be spent:
2 for 25 point buy, 2 for three additional rolls, and 1 for +2 skill points/level

1d100 ⇒ 2
1d100 ⇒ 6
1d100 ⇒ 56

1d100 ⇒ 51
1d100 ⇒ 11
1d100 ⇒ 61

Shadow Lodge

Pathfinder Adventure Path, Companion, Roleplaying Game Subscriber

For now, I'm preparing Grember Poxeye, mongrel goblin witch. Working on crunch and fluff. For now, points to be spent on 25 pt buy and 3 additional rolls, and I'll call it from there.

1d100 ⇒ 29
1d100 ⇒ 48
1d100 ⇒ 80

1d100 ⇒ 32
1d100 ⇒ 60
1d100 ⇒ 38


Llaelian: its cool; looked it over, and I really don't mind if you go that route

Lucia: cool. Either way its fine, and great backstory, personality and description.

Kurt Irving: No I do not, but if you're going to suggest a Jotun being press ganged, I expecct an amazing story as to why.

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