Shadowborn's Wounded Earth (Red Group) (Inactive)

Game Master Jeff Lee


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half elf, Water child alt race trait Legalistic cursed Oracle of Waves 2

"Nothing disturbs this place that I can sense. Whatever was here is gone."
Gaius's former laughing demeanor is gone from his voice as he looks at the killing ground.

Gaius turns to Thunderfoot and Stilgar. "So why have you brought us to this place."


Male Dwarf Cleric of Baal 4

"In time, friend," Stilgar would say to Magnus upon his request to see the scroll, "Let us look upon the hill first."

Stilgar solemnly follows the others to the top of the hill, bending down to look over the scorched, bare ground. He nodded silently as Tarrana remarked on the practice, running a finger lightly along the ashen ground. He would note that one of the posts was far more damaged than the other. Then it is as the documents said... he would think, standing up, Those poor souls...

Stilgar will seem lost in thought until Brodgar posts.

"Boris and Lillian Eventide... they were the ones that the Inquisition executed here five years ago," he would finally say, his voice carrying a sad tone, "It was because Lillian had the blood of a devil in her - she was purged here for that reason alone. And I suspect Baal's wrath would have burnt far more brightly for her kind..." He glanced towards the more heavily damaged of the two posts again, before shaking his head.

"But strange that they would use these two as scapegoats," he would continue, stroking his beard, "Their execution took place the day before Grundar was murdered."


Female Gnome Ranger/3
Stilgar Fulgrum wrote:

"Boris and Lillian Eventide... they were the ones that the Inquisition executed here five years ago," he would finally say, his voice carrying a sad tone, "It was because Lillian had the blood of a devil in her - she was purged here for that reason alone. And I suspect Baal's wrath would have burnt far more brightly for her kind..." He glanced towards the more heavily damaged of the two posts again, before shaking his head.

"But strange that they would use these two as scapegoats," he would continue, stroking his beard, "Their execution took place the day before Grundar was murdered."

Jinjer's eyes widen with surprise at Stilgar's last statement and she shakes her head in disbelief. "Perhaps the Eventide's were burned for another reason...to cover the true murderer of the Thane's son..."


Male Gnome
currently:
Hp 17/26 Send Sense 6/6 Eternal Hope 1/1 Mythic 5/5
Wizard (scryer) 4
stats:
AC 14/14/11 f/r/w 3/5/5
skills:
k(any)+7, Diplomacy, Linguistics, Perception, Stealth, Spellcraft +8

" Indeed. This information doesn't match up with what I know of the Thane's personality. He must have some other reason for his deep-seated distaste for humanity. I shall have to inquire as to the proper explanation tomorrow's evening. I have been invited to join them in their feast"


Things are a bit hectic of late; had someone drop a ball on our recent project and I'm in overdrive to take care of it.

Brodgar spents the rest of the day wandering the festival, partaking of the harvest where he may. Unlike Stilgar, he is conscious of the few dignities left to him as a dwarf and wary enough of the situation to fix his battleaxe to his belt before departing.

He arrives at the hill last, mumbling his greetings to the new faces and solemnly nodding to his friends. He looks with Stilgar, glancing at the hill and more carefully looking at the surrounding landscape, worried that their meeting might look as clandestine as it was to prying eyes.

The investigation seems to have been taken care of, for the most part, but here's an obligatory Perception check.
1d20 + 7 ⇒ (1) + 7 = 8
Oh hey, dirt.

After a moment his gaze falls on Stilgar, waiting for the other dwarf to reveal what all this was about. As he recalls the story, Brodgar sighs inwardly. "They'll make anything up to justify somethin', won't they?" He crosses his arms and thinks for a bit. "I'm guessin' there's more to this'n that, though." His gaze falls again on Stilgar, not wanting to take a guess at what the meeting was about for fear of being right.


Male Orc Expert 5
Jinjer wrote:
Stilgar Fulgrum wrote:

"Boris and Lillian Eventide... they were the ones that the Inquisition executed here five years ago," he would finally say, his voice carrying a sad tone, "It was because Lillian had the blood of a devil in her - she was purged here for that reason alone. And I suspect Baal's wrath would have burnt far more brightly for her kind..." He glanced towards the more heavily damaged of the two posts again, before shaking his head.

"But strange that they would use these two as scapegoats," he would continue, stroking his beard, "Their execution took place the day before Grundar was murdered."

Jinjer's eyes widen with surprise at Stilgar's last statement and she shakes her head in disbelief. "Perhaps the Eventide's were burned for another reason...to cover the true murderer of the Thane's son..."

"Or just as likely out of convenience." Tarrana said sadly as she reached down and picked up a handful of ash as it tried to skitter and bounce away. "They called down their god's wrath on these people. He is just as guilty in this as they. Tarrana sounded bitter as the ash sifted through her fingers.


half elf, Water child alt race trait Legalistic cursed Oracle of Waves 2

Gaius speaks directly to Stilgar. The questions coming rapid fire and his tome flat and cold.

"So these people were killed the day before the crime they were killed for was commited?" "What was the explanation given on that day? On the next day when they were tied to the murder? In my experience Dwarves are logical, orderly thinkers who are unafraid to ask questions. Who was asked and what was their answer?"

"As for the victims here you say that Ms. Eventide was corrupted by devils. Do you know this from personal investigation or does this information come from the same people who turned her into smoke?"

"More importantly, who is asking you to investigate this now? The secrets here have been covered for five long years. Who wants to clear this fog and why? If the corruption hinted at by these events is true then the same people who did this before will suffer no qualms over sending a bit more smoke into the sky."

"On whose befalf and to what end do we risk joining the Eventides?"

Gaius shakes his head, light comeing back into his eyes and the smile returning to his voice. "Sorry, tend to over focus sometimes. Good questions though." He turns to address the larger group. "Any ideas on how to find the answers?"


Male Human(ish) Level 7 RPG Monkey
Tarrana wrote:


"Or just as likely out of convenience." Tarrana said sadly as she reached down and picked up a handful of ash as it tried to skitter and bounce away. "They called down their god's wrath on these people. He is just as guilty in this as they. Tarrana sounded bitter as the ash sifted through her fingers.

As the charred earth falls from Tarrana’s fingers, the wind begins to pick up, summoning up small dust devils from the barren hilltop. Then the scene begins to change. The hilltop around you brightens, returning to the rosy light of dusk. Before you, the hill is grass-covered and you see two people tied to wooden posts. The first is a badly beaten human male of middle years; his head slumped upon his chest. The other is a tall, statuesque woman, her jet black hair tossed by the breeze. Stumps of flesh and bloody bone rise from her shoulders where wings once sat. A pair of black horns curl up from her forehead and a fiery look of haughty defiance upon features that are both beautiful and frightening, her ruddy flesh ridged in scales and bone spurs.

A voice from behind you causes you to whirl, as you see a quintet of short, broad shouldered forms wearing crimson robes trimmed in gold, their heads covered by red hoods. Emblazoned on their robes is the hammer of Baal. Behind them stand armored dwarven fighters, grimly witnessing the proceedings, axes planted before them. The central hooded figure takes a step forward, and then speaks with a deep and powerful voice:

“In the name of the Forge-father, these two are found guilty of violating the laws of the land. This man has brought evil into our midst and willfully hid it from those who seek out and destroy its like. This woman is evil incarnate, worthy only of the purifying flames of Baal. True to our sacred vows, we carry out this sentence. We commit your bodies to the flame, and your souls to the judgment of Baal.”

With this, one of the other Inquisitors raises his hands skyward, taking up a chant that resonates with power, every syllable felt like a physical force. The man raises his head. One eye is swollen shut and the other strains toward the woman. He opens his split and swollen lips to speak. Then a column of roaring flame plummets out of the open sky to envelop the man. His screams are drowned out by the crackle of flames.

The woman glares at the assembled clerics, spitting in defiance and laughing at her fate. Another of the executioners chants his spell and a column of fire lances down from the heavens, enveloping the woman. Even the harsh sounds of the fire cannot stifle her shriek of agony. As the flames vanish, you are horrified to see that she still lives. Her blackened flesh is cracked and bleeding. She strains to stand tall despite her pain, her bonds having burned away in the inferno. She raises a taloned hand, pointing at the dwarven assembly. She rasps out syllables in some unknown tongue, but is cut off as two other dwarves release their spells, again calling down fire from the heavens, and again. You watch in horror as the consecrated flame melts flesh from bone and her blackened corpse falls.

Then there is nothing but the crackle of flames, the sizzle of flesh, oily smoke rising to be carried off by the wind, and a smell—like that of cooked pork—and the sounds of screams, which you realize are coming from your own throats.

I need Will saves from everyone.


half elf, Water child alt race trait Legalistic cursed Oracle of Waves 2
Shadowborn wrote:
I need Will saves from everyone.

Will 1d20 + 2 ⇒ (14) + 2 = 16 +2 if enchantment effect for total of 18.

"Well that was....enlightening."

As baal is my witness as I was reading Dear leader's post one of my co-workers called out 'Anybody want some bacon?'. Life is strange.


Machinesmith 12 | HP: 93 | AC: 27 (17 Touch, 23 Flatfooted) | CMD: 27 | Fort: +12, Reflex: +14, Will: +7 | Init: +13 | Perception: +18, Sense Motive: +1

Oh boy the half mad oracle gets to make a will save agaisnt further madness. This will end well.

1d20 + 2 ⇒ (13) + 2 = 15


Male Dwarf Cleric of Baal 4

Go, god saves!

Will Save: 1d20 + 6 ⇒ (18) + 6 = 24
An additional +2 if this effect is spell-like


Male Gnome
currently:
Hp 17/26 Send Sense 6/6 Eternal Hope 1/1 Mythic 5/5
Wizard (scryer) 4
stats:
AC 14/14/11 f/r/w 3/5/5
skills:
k(any)+7, Diplomacy, Linguistics, Perception, Stealth, Spellcraft +8

Magnus: 1d20 + 3 ⇒ (16) + 3 = 19 additional 2 vs. fear/despair and illusions
Tuboo: 1d20 + 3 ⇒ (12) + 3 = 15


Female Gnome Ranger/3

Will save:1d20 + 2 ⇒ (20) + 2 = 22

Shaken and horrified, Jinjer staggers and leans the post that is not shattered. She swallows hard a few times and roughly rubs the streaks of tears from her face with the back of her arm. Opening her eyes and trying to get the smells of the execution out of her nose and mind, she looks around at the others.
"By Kurnan's bow! Who or what conjured up that vision?"


Male Human(ish) Level 7 RPG Monkey

Will Save of 15+:
Made save. Shaken for 1 round.

Will Save of 14-:
Failed save. Frightened for 2 rounds.

The vision has faded. Your shocked group stands amid the desolation of the hilltop, alone and unharmed. As you are recovering, Tuboo the weasel's head pops up from the collar of Magnus' cloak, nose quivering.

I believe everyone in the party has low-light or darkvision, so everyone can make Perception checks for the source of the familiar's alarm.


Male Gnome
currently:
Hp 17/26 Send Sense 6/6 Eternal Hope 1/1 Mythic 5/5
Wizard (scryer) 4
stats:
AC 14/14/11 f/r/w 3/5/5
skills:
k(any)+7, Diplomacy, Linguistics, Perception, Stealth, Spellcraft +8

Perception 1d20 + 6 ⇒ (10) + 6 = 16
Spellcraft to Identify the spell effect? 1d20 + 6 ⇒ (2) + 6 = 8
I shall prepare myself for combat by backing up towards the centre of the group. Tuboo shall be five feet away from me, covering my back.


half elf, Water child alt race trait Legalistic cursed Oracle of Waves 2

Perception, low light vision. 1d20 + 6 ⇒ (20) + 6 = 26. Well whatever doom approaches I definitely see it coming.


Male Human(ish) Level 7 RPG Monkey

Magnus:
While you suppose it could have some type of illusion, it would have been something of a power beyond the scope of your experience. Plus, it seemed so real...and your companions have not detected any sort of magical auras in the area.

You spot large shapes soaring in the darkness overhead. They pass swiftly, headed south towards the town. Great winged forms that appear to be enormous bats. You're fairly certain they bear riders.

Gaius:
Six shapes wing their way overhead, about forty feet up. They are moving swiftly and go right by without paying any heed to your group. They are bats, easily the size of horses. Each bears two small riders, humanoids with ghostly pale hair and flesh. They appear to be headed south towards the village, where the festival is still in full swing.


Male Gnome
currently:
Hp 17/26 Send Sense 6/6 Eternal Hope 1/1 Mythic 5/5
Wizard (scryer) 4
stats:
AC 14/14/11 f/r/w 3/5/5
skills:
k(any)+7, Diplomacy, Linguistics, Perception, Stealth, Spellcraft +8

Realizing the potential danger of the situation, I shall fire a bolt from my crossbow into the air in the direction of the forms I see, aiming at the one most visible to me, in the lead. I shall also have Tuboo come to me again as this fight is obviously not one he can fight from the ground.
Crossbow attack, shaken 1d20 + 3 - 2 ⇒ (12) + 3 - 2 = 13


half elf, Water child alt race trait Legalistic cursed Oracle of Waves 2

If it helps, Knowledge Nature to id the riders or the bats 1d20 + 5 ⇒ (19) + 5 = 24-2 for shaken 22. Man the dice gods are setting me up big time.

"Wh..what was that?" Giaus steps back and looks up.

after folks have made saves and checks:
"Trouble, six giant bats with riders, fourth feet up. Heading for the festival." Gaius' voice has again gone flat and cold. "Meet at the Flail." Gaius takes off towards the south at a dead sprint. Full run keeping the bats in sight if I can. Sorry if that is too many actions at once. Not sure if we are in rounds or not.


Male Dwarf Cleric of Baal 4

"By Baal's hammer, what in the world...?" Stilgar murmered, as he shook off the strange feeling that had encroached upon him. The startling vision had left his body trembling, though his mind quite clear. Having come to grip reality, Stilgar looks about, wondering what had Gaius' familiar so startled.

Perception: 1d20 + 2 ⇒ (8) + 2 = 10
Phooey.

After everybody's saves...:
"Giant bats? Here?" Stilgar would say in response to Gaius' report, following him towards the flail. For the attack to coincide with their departure and vision - was it mere coincidence? Aware that battle might soon begin, Stilgar would reach for his hammer, before muttering a curse, remembering that he had left his warhammer back at the chapel.

If necessary, I'll wait for initiative before taking further action.


Male Human(ish) Level 7 RPG Monkey

Before I get too far into this, I'm going to wait for the rest of the party to respond before getting into combat mode. Speaking of combat mode, I'd like some player feedback in the discussion thread as to how we should handle combat. Those of you with prior PBP experience that have a preferred method, I'd be happy to hear options that will keep things flowing smoothly and effectively. Once everyone has posted here in response to the latest events, I'll resolve the effects of Magnus' crossbow attack and any other actions that take place.

Gaius:
Given their size, these night fliers can only be dire bats. You know of only one race that uses such beasts as mounts: the Nocturne, a degenerate race of subterranean gnomes with an uncanny empathy for bats that commit night raids on settlements for food and loot. They also have a taste for the flesh of other humanoids.

Stilgar:
You manage to catch sight of a couple of large shapes moving overhead before they fly beyond the range of your darkvison.


Machinesmith 12 | HP: 93 | AC: 27 (17 Touch, 23 Flatfooted) | CMD: 27 | Fort: +12, Reflex: +14, Will: +7 | Init: +13 | Perception: +18, Sense Motive: +1

Tarrana was cursing colorfully and in a language that only fire knows. "Blasted demons get away from me!"

She flailed at soemthing invisible before calm came over her again and she frowned reaching for her sling as the mention of combat was made.


Female Gnome Ranger/3

Perception: 1d20 + 4 ⇒ (20) + 4 = 24

Like most of her companions, Jinjer sees the bats and feels her stomach turn over. "Damnation! First visions of horror and now living horrors come to life!"

Almost without thinking, Jinjer nocks an arrow to her bow, draws, aims, and fires!
Shortbow ranged attack: 1d20 + 3 ⇒ (20) + 3 = 23
Flight arrow damage: 1d4 ⇒ 3

Shadowborn > I'll be at work most of the day, but should be home around 2:30pm. If you need to bot Jinjer to keep the action moving, please do so.


Male Gnome
currently:
Hp 17/26 Send Sense 6/6 Eternal Hope 1/1 Mythic 5/5
Wizard (scryer) 4
stats:
AC 14/14/11 f/r/w 3/5/5
skills:
k(any)+7, Diplomacy, Linguistics, Perception, Stealth, Spellcraft +8

I also won't be able to post for the majority of the day, full permission to bot me

If it appears that any of the flying beasts are descending upon us, I shall again have Tuboo come out and prepare to fight, casting shield on him (if possible, myself otherwise) If the creatures continue towards town, I shall attempt to cast message up to Gaius to keep him in communcation with the rest of the group, and cast my buff spell once on the outskirts of town.
In either case, I offer my club to Stilgar as a weapon.
" Not quite as fancy as yours, but should do the trick"

also, damage for the crossbow, if relevant 1d6 ⇒ 6


half elf, Water child alt race trait Legalistic cursed Oracle of Waves 2

Ready to be eaten by the nice bat people!

In case I need to be botted.:
Goal, warn the village.

First action sprint down the hill shouting the bit about the Flail as well as "Nocturnes...Eat people...Festival" that should get the point across. Run speed is 120'

Second round. Realize I am a FREAKING SORCERER.
-Standard action Cast Dancing lights targeting a point 50'up and 50'closer to the village (max range is 110 feet so this should work. Please feel free to target another point if that will illuminate the bat boys better. Noter the lights can move 100'/round, last a full minute and do not require concentration or action to direct. I am using the 4 balls of light version of the spell. The lights appear as pinpoint ball lightning and will form the corners of a 10' by 10' square and keep pace with the bats.

-Move action. Move towards the village 40'.


Will Save
1d20 + 6 ⇒ (5) + 6 = 11
Perception
1d20 + 7 ⇒ (7) + 7 = 14

Well, Brodgar's running in terror from... something, but I don't know if it's the illusion or these bats. I don't have any IC for this post because I'm genuinely confused.


Male Human(ish) Level 7 RPG Monkey
Brodgar Gilthelm wrote:

Will Save

1d20+6
Perception
1d20+7

Well, Brodgar's running in terror from... something, but I don't know if it's the illusion or these bats. I don't have any IC for this post because I'm genuinely confused.

The Will save was a response to the horrific vision enacted on the hilltop.

With the Perception check, Brodgar is able to see the great bats and their riders go soaring past overhead. Whether they are connected to what you've just seen, or their appearance is simply coincidence, you don't know.


Male Human(ish) Level 7 RPG Monkey

Initiative Rolls
Brodgar:1d20 + 2 ⇒ (10) + 2 = 12
Gaius:1d20 + 5 ⇒ (2) + 5 = 7
Jinjer:1d20 + 3 ⇒ (18) + 3 = 21
Magnus:1d20 + 5 ⇒ (15) + 5 = 20
Stilgar:1d20 + 1 ⇒ (18) + 1 = 19
Terrana:1d20 + 5 ⇒ (8) + 5 = 13
Nocturne Raiders:1d20 + 3 ⇒ (12) + 3 = 15

Initiative Order:
Jinjer
Magnus
Stilgar
Nocturne
Terrana
Brodgar
Gaius

Pre-Combat:

The majority of the party is shaken, shocked by the horror of reliving the execution by fire of the two victims. Brodgar, overwhelmed by the vision, flees downhill back towards the village. As the party is attempting to recover, six horse-sized bats wing their way overhead.

Combat, Round 1:

Jinjer is quick to nock an arrow and let fly at one of the receding bats. I did a critical confirmation roll for the natural 20; it's a crit! Oh, and for added fun I'm pulling out my Critical Hit Deck. Her arrow flies true and strikes deep into the beast's underbelly, causing it to shriek and lurch in pain. The strike scrambles its organs and causes some deep hurting: 5hp damage, 2 Con damage, and the bat is fatigued.

Magnus quickly follows suit, raising his crossbow and firing at the same bat. The shot hits, the bolt burying deep into the bat's flank. Rerolling damage. Remember, Magnus, I houseruled weapon damages. You're using a Medium light crossbow. 7hp damage to the bat.

Stilgar grabs Magnus' club from the gnome's belt and moves 20 feet down the hillside.

The front rider of the wounded bat slow their speed and bank left, beginning a turn back toward the party. A cry from the Nocturne sitting behind him gets the attention of a second bat, which also turns back, banking right. The other four are no longer in sight, presumably headed for the village.

Terrana grabs up her sling and whirls a bullet up toward the wounded bat on the left. The projectile thuds off the snout of the bat, which prompts another pained shriek from the thing. Another 3hp to the bat.

Brodgar continues his headlong flight down the hillside and reaches its base this round. As he does, he finally shakes off the sudden panic that overtook him. Brodgar acts normally next round.

Gaius says "Trouble, six giant bats with riders, fourth feet up. Heading for the festival. Meet at the Flail," before tearing down the hillside. On his way down he yells back "Nocturne...eat people...festival!" His run takes him to the base this round and adjacent to Brodgar.


half elf, Water child alt race trait Legalistic cursed Oracle of Waves 2
Shadowborn wrote:

Initiative Rolls

Gaius:1d20+5

I rolled under my initiative bonus! Yea! What do I win?

DM I could use a post stating where everyone is unless we will be getting a map.


Male Human(ish) Level 7 RPG Monkey

General description so people know where things are oriented for the next round:

The top of the hill is gently rounded and about 60 feet across. Jinjer, Magnus, and Terrana are a five foot step apart from on another at the south edge of one of the scorched circles. Gaius and Brodgar are adjacent to one another at the base of the hill, about 120 feet away. Four of the bats are currently headed toward town, practically out of sight. Two other bats have banked around to the left and the right. The one to the left is about 150 feet from Brodgar. The one on the right, 150 feet from Gaius. They are each about 120 feet from the rest of the group on the hilltop.


Male Dwarf Cleric of Baal 4

Stilgar offers Magnus an appreciative nod as he borrows the gnome's club, glad that he was no longer completely weaponless. He would have preferred his faithful hammer, but it was currently well beyond his reach - he had more pressing matters to attend to. Desperate to stop the creatures from reaching the village, he would break out into a full run, following Gaius and Brodgar as closely as he can.

Run action, 80 ft.


half elf, Water child alt race trait Legalistic cursed Oracle of Waves 2

DM So how far away is town?


Female Gnome Ranger/3
Shadowborn wrote:


Initiative Order:
Jinjer
Magnus
Stilgar
Nocturne
Terrana
Brodgar
Gaius

I did a critical confirmation roll for the natural 20; it's a crit! Oh, and for added fun I'm pulling out my Critical Hit Deck.

Thanks for rolling the crit! I was so excited about the "23" I didn't even notice the potential crit damage. Ha!

Is it top of the initiative order again? If so...

Seeing the bats turning toward them, Jinjer nocks another arrow and takes aim, allowing the giant creatures to close within range. Once they do, she fires, targeting the same wounded bat.
"Kurnan, guide my bow," she whispers as she lets fly.

Shortbow attack: 1d20 + 3 ⇒ (14) + 3 = 17
Flight arrow damage: 1d4 ⇒ 3


Male Human(ish) Level 7 RPG Monkey
Shadowborn wrote:

General description so people know where things are oriented for the next round:

The top of the hill is gently rounded and about 60 feet across. Jinjer, Magnus, and Terrana are a five foot step apart from on another at the south edge of one of the scorched circles. Gaius and Brodgar are adjacent to one another at the base of the hill, about 120 feet away. Four of the bats are currently headed toward town, practically out of sight. Two other bats have banked around to the left and the right. The one to the left is about 150 feet from Brodgar. The one on the right, 150 feet from Gaius. They are each about 120 feet from the rest of the group on the hilltop.

Whoops. I left out Stilgar. He's right at the start of the south slope, a 20 foot move from Magnus.

Gaius Gracci wrote:
DM So how far away is town?

Just a half mile away. So about 5 minutes travel for a 30ft movement rate. Half that at a run.


Machinesmith 12 | HP: 93 | AC: 27 (17 Touch, 23 Flatfooted) | CMD: 27 | Fort: +12, Reflex: +14, Will: +7 | Init: +13 | Perception: +18, Sense Motive: +1

Tarrana looks on in irritation as the bats are out of range of both spell and sling. She takes off like a raging wildfire cascading down the slope.

Full run down the hill 160ft.


half elf, Water child alt race trait Legalistic cursed Oracle of Waves 2

Rats cannot out run bats with a speed 30 half elf. Turn and sprint back to top of hill. I have a cunning plan.

round 2 init 7 sprint 120' towards the posts.


half elf, Water child alt race trait Legalistic cursed Oracle of Waves 2
Tarrana wrote:

Tarrana looks on in irritation as the bats are out of range of both spell and sling. She takes off like a raging wildfire cascading down the slope.

Full run down the hill 160ft. [/QUOTE

Woah you move fast!


Male Gnome
currently:
Hp 17/26 Send Sense 6/6 Eternal Hope 1/1 Mythic 5/5
Wizard (scryer) 4
stats:
AC 14/14/11 f/r/w 3/5/5
skills:
k(any)+7, Diplomacy, Linguistics, Perception, Stealth, Spellcraft +8

Magnus follows suit with Jinjer by taking a stand on the hill. Knocking another bolt, he waits until the weakened bat comes within good range. He whispers to Jinjer: "Wrangle them together close to me. I have a plan. "
Arrow: 1d20 + 3 ⇒ (17) + 3 = 20
Fine aim this time.

If the bat is dropped by Jinjer's arrow, I run the necessary distance to the beast and face its rider, Tuboo perched on my shoulder, ready still for action.

sorry about the damage thing, I apparently didn't fully understand the weapon and size thing. Fortunately I'm not going to be changing weapons all that often either. All is well now I believe? I use d8's? if so: 1d8 ⇒ 1
My bolt, though well aimed, does not sink very far into the flesh of the creature.


Male Gnome
currently:
Hp 17/26 Send Sense 6/6 Eternal Hope 1/1 Mythic 5/5
Wizard (scryer) 4
stats:
AC 14/14/11 f/r/w 3/5/5
skills:
k(any)+7, Diplomacy, Linguistics, Perception, Stealth, Spellcraft +8

going on a vacation starting tomorrow. goes until Wednesday. I'll try to post if I have internet, but can't guarantee. Please bot me if you don't have anything by noon each day.


Male Human(ish) Level 7 RPG Monkey

Round 2:

Jinjer and Magnus reload and hold their shots.

Stilgar trundles two thirds of the way down the hill.

The two bats finish their turn and swoop towards the ones on the hilltop. As the one on the left closes the distance by half, Jinjer looses her arrow, catching the thing deep in the shoulder. It wobbles in its flight, but keeps coming.

Magnus raises his crossbow and fires. The arrow catches the bat in the flesh under its jaw. The beast wobbles again, then plummets, crashing through the standing post behind the two gnomes before hitting the ground.

The two riders of the downed bat wait until the last possible second, and then leap from its back, attempting to get free of the beast before the impact. Both manage to clear the bat before it hits the ground with crushing force. It's certain they didn't get away without damage, but both are on their feet again in moments, weapons in their hands. They are about 30 feet from Jinjer and Magnus.

The other bat soars towards the gnomes, closing the distance to 70 feet this round. Its riders ready darts, couching them in strange, cup-ended sticks.

Terrana, now down the hill and away, continues to run towards town. The bats, flying swiftly, have moved out of her line of sight, except for the hint of objects in the sky, occasionally blotting out stars briefly as they move.

Brodgar, recovered from his sudden fright, seems torn between following her or returning to the hilltop. He delays.

Gaius turns and begins running up the hill. However, due to the steep incline he finds it slower going than the descent was. He makes 60 feet of progress this round due to the difficult terrain, getting halfway up the hillside this round.


Female Gnome Ranger/3

Who is up in the Initiative order?

Jinjer quickly nocks an arrow and points it at one of the riders. "You saw what happened to your mount! Lay down your steel or you'll get the same!"


Machinesmith 12 | HP: 93 | AC: 27 (17 Touch, 23 Flatfooted) | CMD: 27 | Fort: +12, Reflex: +14, Will: +7 | Init: +13 | Perception: +18, Sense Motive: +1

Cursing her own lack of affinity with the air Taranna turns to see others in danger and proceeds to go back up the hill. Though at a much slower pace than before.

Full run uphill.


Male Gnome
currently:
Hp 17/26 Send Sense 6/6 Eternal Hope 1/1 Mythic 5/5
Wizard (scryer) 4
stats:
AC 14/14/11 f/r/w 3/5/5
skills:
k(any)+7, Diplomacy, Linguistics, Perception, Stealth, Spellcraft +8

Knock an arrow,5 foot step to put myself between Jinjer and the grounded Nocturnes. I'll cast shield on Tuboo.


Male Human(ish) Level 7 RPG Monkey
Jinjer wrote:
Who is up in the Initiative order?

Once I've got set actions by everyone, I'm posting the results of the round. At that point, it's back to the top of the initiative order.

Speaking of, adjustments from the previous round due to readying should be taken into account.

Revised initiative order:

Stilgar
Jinjer
Magnus
Nocturne
Terrana
Brodgar
Gaius


Male Dwarf Cleric of Baal 4

Stopping dead in his tracks, Stilgar would realize that catching up to the other four bats would be impossible, especially given his slow speed. Cursing under his breath, he would turn around and make his way back up the hill as quickly as possible.

Curse these dwarven legs! (Double Move action?)


half elf, Water child alt race trait Legalistic cursed Oracle of Waves 2

Round 3 Init 7.

Move action: move uphill. Stop well short of any combatants.

"This will have to do". "You can outrun me, but outrun this!"

With those words Gaius casts his arms into the air. Strange words fly from his mouth and seem to echo back from the empty air.

Far above the hilltop the stars seem to waver as strange sheets of light form soft and faint and then tightening into silent lightning.
Three hundred feet in the direction of the village and a hundred feet above where Giaus stands. The sky is rent with silent fire, the lightning bound into bright lines by his will.
Above the village in letters a dozen fee high hangs the warning for all to see.

BATS!

Cast silent image. max range 440' effects 5 10' cubes. I don't expect folks will understand the warning but it will get them looking up. It should let whatever militia is at the hall or festival a minute or two warning.


Female Gnome Ranger/3

"I said lay down your godsdamn steel!" Jinjer growls, first in Common and then in Goblinoid. She steps out from behind Magnus If they so much as twitch in her direction, she fires!

Shortbow attack: 1d20 + 3 ⇒ (14) + 3 = 17
Arrow damage: 1d4 ⇒ 2


I knew I forgot to buy something.

Brodgar, flustered at his sudden mindless flight, starts back up the hill at a jog, uncertain how he could aid the group but not wanting to rush back to town as a lone target.

Double move to get back up the hill, I suppose.


Male Gnome
currently:
Hp 17/26 Send Sense 6/6 Eternal Hope 1/1 Mythic 5/5
Wizard (scryer) 4
stats:
AC 14/14/11 f/r/w 3/5/5
skills:
k(any)+7, Diplomacy, Linguistics, Perception, Stealth, Spellcraft +8

not sure if it's my turn again, but I'll post pre-emptively anyways.
If the Grounded Nocturnes surrender (which I doubt) I will attempt an Intimidate check to get them to call of their airborne friends.
Intimidate 1d20 + 3 ⇒ (15) + 3 = 18

If they do not surrender, I shall move up to within 15 or 20 feet, and send Tuboo in to attack. then fire a crossbow bolt myself.
Tuboo bite attack 1d20 + 3 ⇒ (12) + 3 = 151d3 - 4 ⇒ (3) - 4 = -1, auto attach if successful (grapple)
Tuboo-acrobatics to avoid attack of opportunity 1d20 + 10 ⇒ (18) + 10 = 28
Magnus arrow 1d20 + 3 ⇒ (16) + 3 = 191d8 ⇒ 8


Male Human(ish) Level 7 RPG Monkey

Round 3:

Stilgar takes a double move and reaches the crest of the hill again.

Jinjer, seeing the Nocturne bare mouthfuls of pointed teeth and snarl threateningly, decides they aren't surrendering and fires at the closest opponent. The arrow buries itself deep in the feral gnomeling's shoulder.

Magnus casts shield on Tuboo.

The great bat passes overhead, about fifteen feet above the hilltop, to Magnus and Jinjer's left. As it does, the two mounted Nocturne loose darts from their strange launchers. Magnus is struck for 4hp damage, as the missile buries itself in the meaty part of his thigh. Jinjer is struck for 5hp of damage as the dart buries in her side. Fort saves from Magnus and Jinjer.

The two Nocturne on the ground move in on the wounded gnomes. Their wild, matted hair trails behind them as they come, thrusting with spears toward their adversaries. Jinjer ducks, feeling the spearhead part her hair. Magnus twists aside, avoiding a skewering at the hands of his opponent.

Terrana, legs pumping, double-times it back up the hillside, covering a third of its height this round.

Brodgar follows suit, his shorter, stockier frame managing to cover half the distance Terrana does.

Gaius casts his spell and emblazons the sky with his warning. He gets the satisfaction that his message has been received; the strains of music being heard from town falter and then die away.

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