| Adular |
Sort of true. All right.
Another thing that I feel I should have mentioned earlier. Do to kobolds dark vision and light blindness about all koblod activity in the city is at night. It really is the city which never sleeps.
Okay, Adular will feel better about that, after all, nocturnal soldiers defending your city, even scrawny ones, are nothing to sneeze at.
| Ravingdork |
Still the downtime rules are being far too easy to sidestep the kingdom rules. How about this after you build a building with the downtime rules it does not count for the kingdom rule until you buy it using the kingdom rules. However you get a half price discount on the BP price.
That's still pretty generous, as using downtime resources first will always be more cost effective. It also creates a logical disconnect: The building is there, and is fully functional to the kingdom and its citizens in every way, so why isn't the kingdom benefiting from its presence?
Nevertheless, it is an easy to implement patch since there is already a precedent for half-priced buildings.
If you do decide to implement that rule, I recommend grandfathering in everything from the first six months, if only so you don't break my brain trying to reconfigure all the math.
I will be adding downtime buildings to the kingdom map (even if they are only one room), but they will be marked with a large "C" for "under construction" to denote that they are not yet effecting the Kingdom stats in any way.
We can explain it away as simply being the initial rush and excitement of new opportunities provided by a new settlement, which has only just started to settle and die down.
| Riva Sarjenka |
Excited to be out under the sun, Riva buys a pair of rowboats (complete with oars), each outfitted with two fishing kits, a fishing net, and a harpoon.
"Let's go fishing! It seems such a shame to let the bay go to waist."
I'm exploring H36 with any volunteers who wish to join.
Knowledge (local) to familiarize myself with the local fauna: 1d20 + 17 ⇒ (7) + 17 = 24
Knowledge (nature) to familiarize myself with the local fauna: 1d20 + 10 ⇒ (4) + 10 = 14
| Powergaming DM |
Of course we will grandfather in the already made buildings.
rummors about the area
A small swamp on the southeast bank of the Tuskwater is the domain of a mysterious crone named Elga Verniex, known to travelers as the Old Beldame. Most of the denizens of the southern Greenbelt believe the old woman to be a hag and call her the Swamp Witch, believing that she sold her soul to a demon or devil for malign powers. Any time a child goes missing, the Swamp Witch is blamed, and her legend is commonly used to scare said children into behaving well or finishing their suppers.
| Ravingdork |
hey Ravingdork, is it just Riva and Adular talking now or have you left to see if Eldric and Rory are interested too? Cause I am. He's in his office at the theater if you wanna roleplay that in.
I bought supplies for four, and was addressing everyone with the line "Let's go fishing."
Assume I brought it up at the end of a meeting or something and that we are all present.
| Ravingdork |
and i'm lost... but that's fine. lets my surprise be more authentic in game.
I've been dropping subtle hints about this all over the place, but I don't mind being less subtle if you are having trouble piecing it together.
Riva once had a biological daughter who, for reasons unknown to your characters, died at some point in her past. This is why Riva pushed to have the capital city of Caerulus named Allania. It was to honor her daughter's memory, whose name the city shares.
It's also what has spurred her to adopt a kobold, because the child reminds her a great deal of Allania--something that is simultaneously a great source of joy and pain for Riva.
This may also go a long ways towards explaining Riva's occasional mood swings (she may be bipolar) and why she can be exceptionally loving and exceptionally harsh towards Tarka--or to those who remind Riva of such things.
Riva dealing with the new love in her life, and the inevitability that she will one day lose her too (practically tomorrow for an elf), is going to be a big roleplaying point for the character. She may well seek out a means to extend her new daughter's life, if only so she doesn't have to let go.
| Rory Ward |
no no no, i got the part about the daughter and stuff. It was the bit about extending life that i was lost about. Or at least that's how i interpreted what DM said.
Rory's got issues with his past that he doesn't bring up period in the RP. I'll give a hint. Rory may have played the role of Jamie Lannister with his half-sister. Rory never brings it up because he's far too ashamed about it. S'why he never mentions his sister to his friends, even Selene. Though she know he has a sister, that's about it. Its part of the reason why the Lady of the house tried to have him killed. This is all in his back story (except that i'm confirming the incest now) so i'm not really spoiling anything.
| Rory Ward |
It's gonna be fun if his past is ever brought up. I love messing with my characters. Though to be fair, he didn't know they were siblings when they did it. It's also why Rory was so awkward whenever Eldric and Adular brought up dating and why it took Rory damn near 8 years to really try to be with someone again. Romance is a touchy issue for him. I can only imagine it's going to be more fun soon.
| Ravingdork |
There are lots of ways to stop aging EFFECTS, but not aging itself. Off the top of my head, there are only a handful of ways to live forever:
1) Beat the test of the starstone and become a deity.
2) Undergo some horrible transformation into something else, such as lichdom.
3) Become a 20th-level wizard and take the immortality arcene discovery.
4) Become a mythic being and take the longevity path ability.
5) Obtain continued quantities of sun orchid elixir.
Nearly all of them require quests or are otherwise not easily obtainable.
| Ravingdork |
You still die when your time is up. Not likely to solve anything unless she becomes an elf--and lets face it, such a drastic change might adversely effect her mental well-being. Among other things, you lose many of the memories of your past life when you are reincarnated.
Not too mention she has to die first.
| Ravingdork |
DM, it might be faster if you make our Perception rolls for us in the future. That way you don't have to wait for the better part of a day for such a small aspect of the game. You have access to all of our modifiers and it's not like it will make much difference to us with the online roller.
Off to bed.
| Ravingdork |
It would be nice if everyone would put their perception, sense motive and Init in an easy to see place having to open up everyones character sheets is a pain.
Would have done it anyway to start off with, but my computer was having trouble and I wanted to buy myself some time
Here's one that I put together for you. It includes all the skills and checks that the GM is expected to roll behind the screen, plus a few others for more practical PbP play.
In future when you say what spell you are casting and what the save DC is it would help if you mention which save it is. I can look it up of course, but still.
Sorry about that. Blindness is a Fortitude save. In the future, I shall link to the spell descriptions for easy reference as well.
| Ravingdork |
Riva Sarjenka wrote:You read the blink spell it does not work like that. 50% chance failure rate unless you can see invisible and even then there is a 20% chance to shift right then. The shift happens in an unpredictable pattern or the barghest would have learned to compensate a long time ago."Blinking barghests!" exclaims Riva, as though it were a curse. Steel your minds, lest it charm your senses or crush your will!
Shouldn't you roll a 20% miss chance for that bite then?
I didn't misread anything. (Is that what you meant to say?) The spell specifically states that blinking creatures have a 20% miss chance. Third paragraph, third sentence. Likewise, your own attacks have a 20% miss chance, since you sometimes go ethereal just as you are about to strike.
If you meant to say that I had read the spell, and shouldn't have, then I'm not sure why you gave me the list of spell-like abilities in the first place. Knowing the names does my character no good. It's knowing what they do that matters. Don't forget, the knowledge skill doesn't say I learn something, it says I recall useful information.
Also, I see no reason why the barghest couldn't ready an action to attack while it is material as well. Among other things, it would mean giving up its full attack.
| Ravingdork |
No idea what kinda monster it is...
Rory makes a good point, DM. Could you start future encounters by giving us a description of our foe(s)? Even if it is just copied out of the Bestiaries, it will serve to help us visualize the threat without having to Google it. Not to mention it helps with the immersion.
EDIT: Ooh, and linking it to cool artwork could be fun too! :D
| Ravingdork |
By the time you get around the area of the hut there is nothing there. You have any survival to track with?
Can we do that? He did teleport, which means we'd be trying to pick up a trail that could start anywhere within an area over a million square feet. (Literally, over a million!)
I suppose it couldn't hurt to try.