DM Rennick |
Prologue
Rude Awakenings
Time has no meaning...
Everything is quiet...
Everything is peaceful...
Everything is dark...
And then, all at once, it isn't.
A sound like thunder cracking the sky and a brilliant flash of white! You feel yourself adrift, water rushing into your lungs. a second crash and your swept aside, tumbling and falling, coming to rest of cold stone.
Four strangers kneel doubbled over on a cold cobblestone floor. Soaked to the bone in some sort of dark blue fluid that puddles along the floor. Their ears ringing, they each feel the world slowly spin into clarity around them.
A small square room with no windows, lit by three everburning lanterns mounted to three of the walls. Four shattered glass tubes, each larger than a human man lay in the room's four corners, leather tubes moving from their base and into the floor. A single door rests closed in the remaining wall. The ringing begins to stop and the vision begins to clear, One by one the strangers start to make out details of those around them. As things become clearer each realizes a startling fact, they don't remember anything.
Write your intros to the game, be sure to describe yourselves!
Nik'o |
A man with distinctive Karrn features, opens his deep green eyes and tries to recognize his surroundings. Perception: 1d20 + 6 ⇒ (2) + 6 = 8
His sight remains dark for a while, and he just can't put his hands on his ears as the ringing resumes, then finally, stops.
He feels the liquid pour off him and makes an attempt at getting up. While his height would be considered normal, he has wide shoulders and powerful arms. His posture carries a sense of confidence and an ease with bodily movements as he recovers some form of mobility.
Although he can't see it, he feels two burnings on his skin and the blue gel is pushed away by their heat. The first is a powerful and ancient mark of power. The second, a strange birthmark shaped like a wheel with eight spokes.
My name is Nik'o, and I am free! is all that he can conjure, for his mind is a blank slate.
Frenzied by a throat gripping fear, he scans his surrounding, noticing three other bodies, hoping for answers.
Mani Katell Ghilherm |
Perception 1d20 + 5 ⇒ (17) + 5 = 22
What appears to be a woman on her hands and knees retches. Her form shifts with each second. Blonde hair. Red hair. Man. Lizard? Child. Her features solidify into a fair skinned, blond haired and blue eyed beauty.
"Armiarma," she whispers as her eyes solidify and focus. Where...who am I? Who are these others? "Armiarma, see what is beyond that door." A small common spider crawls out of her hair and scurries towards the door. It flattens underneath the door and looks beyond.
The woman slowly stands. She is dressed in ripped, dirty rags but her skin is untarnished and her face looks as if she has prepared for a ball. Her hair is immaculate, long and curled. She reaches her full height at five and a half feet, with a petite frame and delicate features. Her face though, is a mask of stern resolve.
Klick |
1d20 + 4 ⇒ (6) + 4 = 10 Perception
As Klick's lethargy began to wear off, he suddenly remembered the falling, and his heart lurched into his throat. Where was he? Was he dead? Who were these other people?...Other People! Klick back-flipped to his feet, and hastily looked around for something to use as a weapon. Nothing seemed to be here but the shards of glass. Taking up a long shard in his hand he backed into a corner keeping a wary eye on the other folks here.
"Stay Back". "All of you". "Who are you and where are we"?
The others see a smallish wiry individual with thick black hair, and brown eyes. He has several days stubble of dark beard, and seems to move with an almost unearthly grace as he backs away".
Klick also looks around for a quick means of escape.
1d20 + 4 ⇒ (2) + 4 = 6 Perception
Mani Katell Ghilherm |
"We're on a boat. Maybe an airship. I am..." Mani pauses for a second. "I don't know. Calm down, man."
She turns around and examines the tube that is nearest her. The fluid causes her clothes to cling to her slim body, outlining the curves of her breasts and the roundness of her rear.
Perception 1d20 + 5 ⇒ (14) + 5 = 19
Knowledge Arcana 1d20 + 7 ⇒ (15) + 7 = 22
Spellcraft 1d20 + 7 ⇒ (17) + 7 = 24
Nik'o |
"A ship!? What are you talking about?"
Nik'o tries his best to understand how he got here, but his mind is blank. Noticing that the others are in the same fluid, with corresponding tubes, he asks: "What has been done to us!?" His eyes narrow: "And by whom?"
He picks himself up and looks around the place to find some weapon in case some guard arrives.
Perception: 1d20 + 6 ⇒ (9) + 6 = 15
Sihdrin |
Perception:1d20 ⇒ 7
The fourth stranger remains motionless on his back for a long time, staring up at nothing in a semi-catatonic state. All at once, he inhales sharply and blinks. His eyes flit around the room quickly, taking in the situation and assessing the threat.
Moving with the fluid grace of a predator, he stands. The first features you notice are his elven ones - sharply pointed ears, clear pale skin, large almond eyes of darkest blue. He is exceptionally tall, nearly seven feet in height. His hair is black, straight, and long enough to reach his lower back. He is not bulky but his musculature is pronouced, and when coupled with his tall, elven frame, gives an overall hard, angular look.
"I have no memory of this place," he says aloud in elven. He looks around for a few more moments, thinking. It appears as though he's misplaced something, but cannot remember what it was to begin with. The more time that passes, the more his frustration and despair grow visible.
He continues in common, "I have no memory at all. Just flashes, images, nothing that makes sense." He examines the blue liquid covering him and the shattered tubes, trying to comprehend their function.
"I am... Sihdrin."
Klick |
Realizing that everyone here seems to be in the same predicament Klick lowers his guard a bit, and tries to find something to cushion the shard of glass in his hand. If he finds nothing he will remove his shirt, using it to make a wrap for the sharp object.
"I'm called Klick".
Then looking at the girl who spoke to him..."What do you mean we're on a ship or something". "How do you know that"?
DM Rennick |
The moment Mani brings it to attention, everyone can feel it. A slight swaying, almost imperceptible, But it's there. Focusing on your surroundings you pick out other details, a faint whistling, like wind howling through a distant canyon. A sharp and acrid smell on the air, like copper.
Great start guys! keep it up. This part is very dependent on player initiative and I like what I'm seeing!
Klick has to use his shirt, but now has an improvised dagger! :p deals 1d4 dmg.
Sihdrin |
"It seems we were kept in these tubes, and for whatever unknown reason, they've broken open... freeing us in the process."
Can I see what may have caused them to break? Perception 1d20 ⇒ 15
Whether or not I discover anything new, I will help examing the door, and will not hesitate to open it if nothing (i.e., trap) is found.
Nik'o |
"I am Nik'o. Pleased to meet you... he says with a weird smile. "Where are we? What is going on?" He watches Sihdrin alk up to the door and sees Lick collect an improvised weapon.
He looks around him to get a better idea of what the room looks like.
He starts searching for a container to put a sample of the liquid coating them, then he proceeds to find clubs or other objects to make improvised weapons. In particular, he tries to make a sling.
"Can you open it Sihdrin?"
Perception: 1d20 + 6 ⇒ (19) + 6 = 25
DM Rennick |
Ni'ko's search for both container and weapon prove to be fruitless, the small room only contains the remnants of the tubes that held each of them, for a moment he considers using the glass shards to cut into the leathery tubing, but the time and effort would probably be for nothing. He could rip a piece of his shirt, he thinks, though how effective it would be as a sling is hard to say...
Only now do I realize you sent your familiar out, sorry Mani. Truth be told I didn't intend for you to have it yet. It's not a big deal though.
Sihdrin and Klick find the door to be safe, with no wires or pressure plates or any other signs of danger. With that determined, Sihdrin grasps the knob, turns and (just as a common house spider runs back under the door) pushes it open.
The room is only slightly larger than the one before, maybe three paces wide and five paces long. The only light in the room comes from a single candle, mounted into a holder, it rests on a large desk that's strewn with papers across its surface. The chair to the desk is knocked to the other side of the room, and in the center of the room is a lifeless body, lying face down and dressed in a high knecked black and white coat that reaches to his ankles.
Sihdrin |
"Like a warforged? I think not..." Sihdrin replies, disdain clear in his voice. His own vitriol gives him pause, and he stops to ponder the origins of his prejudice.
I will walk to the body and check to see how he died. Then check the body for clues.
Are there any exits from this room that we missed? Check the floors and cieling, too.
DM Rennick |
Turning over the scientist's body, Sidhrin takes a closer look, the man wears the long coat, white with thick black stripes going from the neck down the shoulders and arms, as well as down the center of the chest. simple trousers and black leather boots. Not rugged by any means, but even still, the supple leather is quite inviting to everyone, all of whom are dressed in simple trousers and loose fitting shifts.
These details aside, the body shows no sign as to what killed it. No marks of strangulation, no wounds or cuts. None of the skin shows discoloration that would mark poison or anything else out of sorts. He is simply... dead.
The box stirs memories within your heart, has a sense of familiarity to it that you can't place, a feeling just on the edge of your perifiary, like when you see something from the corner of your eye that isn't there when you turn to face it.
Sihdrin |
"I do not recognize this mark, or my memory of it has faded," Sihdrin tells the others, pointing at a crest on the coat's right shoulder: downward facing sword that rests upon a circular cog that rests upon a shield.
"Er... Klick was it? Anything in the man's notes?"
Barring any further clues, I will seek out any other potential exits.
Klick |
Hmm. Somehow my post disappeared. I rolled a 21 on my perception check
Klick looks up from investigating the papers, and notices an inconsistency in the opposite wall. Rising he walks over to the area, and investigates it more closely.
"There seems to be an opening of some sort concealed here". "Please stand aside as I attempt to open it". "Sometimes if people go to the trouble to conceal things...they also might ward the opening somehow".
Wow. How did I forget to take Disable Device. Oh well next level :-)
1d20 + 4 ⇒ (17) + 4 = 21 Perception
1d20 + 2 ⇒ (13) + 2 = 15 Knoweldge Engineering.
Would the DM be so kind as to let me move a skill point into Disable Device, since I missed it somehow at creation. I'll move the point from something I haven't used yet. If not I'll wait till level 2. Not a big deal
DM Rennick |
His hands tracing along the stone of the wall, Klick comes to a smaller brick that presses in at his touch. He hears the clicks and whirs of a mechanism and a moment later the stone in front of him drops away, slotting itself into the shape of a small set of stairs. The stairs, maybe only three feet high, enter into the side of a hallway. Lying on either side of the newly found door in the hall are two men. Slumped over like discarded rag dolls they are clearly dead. Each is dressed in leather armor and wears a white tabbard. One has a short sword sheathed on his belt, the other a simple mace.
The hallway itself is simple enough, going off in either direction with a curve to it, everburning torches are mounted and bolted to the wall ever fifteen feet or so.
Klick |
Klick takes a moment to quickly frisk the bodies for anything else they might be carrying, before calling the others over.
1d20 + 4 ⇒ (19) + 4 = 23 Perception
1d20 + 4 ⇒ (8) + 4 = 12 Perception
"Hey look what I found"!
If the armor looks like it would fit him, Klick begins to strip one of the corpses, first making sure to take the shortsword, sheath, and belt. Sorry Klick doesn't know the others yet, so is in self preservation mode :-)
1d20 ⇒ 4 Heal check (To determine if/how they died)
Nik'o |
Nothing! Nothing comes! Yet I feel like they belong to me. Why? How?
Nik'o pockets the box with the spectacles. I'll come back later. Now I need to escape.
Looking at Mani and Sihdrin: "Did you find what killed him?"
Finally, he turns to notice a new opening in the wall, with Klick already stripping one of the guards. "They're all... dead. It makes no sense." He raises his everburning torch to give him more light. "What... happened here?"
He then lifts up his torch to look ahead: "Which way?"
I'll let Sihdrin take the other weapon, but will take the club if he doesn't. Nik'o was too captivated and would have arrived last at the guards.
Sihdrin |
"There are no wounds," Sihdrin replies to Nik'o. "I can only guess that magic struck them down." He shakes his head. "I feel we owe a debt of gratitude to the person, or thing, that set us free. But I would be wary of anything wielding such power!"
Sihdrin will take up the mace, swinging in lightly a few times to test its balance.
"We must pick a direction and stick with it, or certainly become lost. We go left. Always go left!"
DM Rennick |
Normally in my RL games I don't ever do this, but a PbP format can sometimes lead to miscommunication, so I do tend to use OOC a bit more. (though lengthy chats are for the OOC forum.) right now everyone is ONLY wearing thin pants and a loose fitting shirt. No shoes, socks, gloves or tunics or coats. Klick will have a nice set of armor soon, and I'm infering that he's taking the boots and such with it. :p You've been warned.
Nik'o |
Nik'o will take his pick of clothing after everyone. He's mostly looking for boots and something warm, perhaps even a blanket. The tabards, both of them, would give him something warm to wear.
"Hey Klick, you mind if I take your shiv? Oh wait!" He walks back to the chair and breaks it to make a club out of the legs. "That's better! We should keep the paperwork with us so we can look at it later. And let's grab their clothes. We don't know where we are. Sidhrin, do you want to wear some armor? If not, I'll be happy to make use of it!" Looking at the lab tech clothes, Nik'o hesitates.
OK, I have a club, the spectacles. I'll grab the papers if no one does. Who has boots and armor? There is also the lab tech clothes, and the two gards.
Mani Katell Ghilherm |
Looking at Mani and Sihdrin: "Did you find what killed him?"
Mani shrugs her shoulders, then watches as the others take clothing from the bodies. She shrugs her shoulders again and makes her way to the man in the lab coat. She removes the coat and tries it on. It's a little big. Then she struggles as she works the boots off of the dead man.
A cute wrinkle crossers her face as she compares the size of the boots to her own diminutive feet. With a look of resignation, she slides the much to large boots onto her feet and stands. After a thorough search of the man's belongings on his person, of course. She then walks over the to Nik'o with confident steps and clear clicks of the boots, and no sign that she is having difficulty walking in overly sized boots.
She reaches a hand out and says to Nik'o "I suppose I could hold on to those." She will look through them and see if she can read them.
Mani Katell Ghilherm |
"We must pick a direction and stick with it, or certainly become lost. We go left. Always go left!"
"Left is as good as any direction. Do you all mind if I stick to the middle. I'm not much of the bruiser type, as you can see. But you lovely boys look like you can take care of your own if push comes to shove."
Sihdrin |
"Sidhrin, do you want to wear some armor? If not, I'll be happy to make use of it!"
Sihdrin looks somewhat insulted by the offer. "By all means, take them for yourself. I would rather go naked than wear the clothes off these humans' backs."
"We know not how they died. They might come looking for them later."
DM Rennick |
So I understand everything, here's my breakdown of "loot" as it were.
Klick - Armor and clothes from one guard, shortsword, and whatever loot is on that body.
Sidhrin - The mace... and that's it. :p
Ni'ko - The clothes and armor, including at least one tabbard, if not two, and any loot from the other guard.
Ma'ni - The lab coat and boots from our scientist, plus whatever is on his person. And the notes from the desk.
After bodies are looted and those who choose to change their clothes, keeping to themselves as best as the lack of privacy or time allows, (no peeking!) this ragtag group of souls sets off... left.
The hall is strangely quiet, not one sound of life echoes through the hall, except for those sounds that the party makes. As you round the hall, you come to a crossroads. To the group's left is a simple wooden door, directly in front of them is a set of stairs that winds down a level.
Klick |
Before Nik'o can open the door, Klick steps forward and puts a hand on the mans shoulder.
"Just a minute there". "Let me see if anyone has rigged this door with a trap of some sort, before we go blundering in". "I'm still a bit wary about what is going on here".
1d20 + 4 ⇒ (14) + 4 = 18 Perception
DM Rennick |
After finding no security measures, Nik'o lets the door swing open.
Inside is a simple and small room. On one side of the room is a round table with three chairs around it. A deck of cards lay scattered across it, and an unlit candle rests in the neck of an old bottle, wax dripping down the side.
On the other side of the room is a set of bunk beds, one stacked on top of each other, made of simple wood, each bunk with a simple straw stuffed mattress. At the foot of the beds are two simple lockboxes, neiher of which is actually locked.
Between the table and the beds, in the center of the far wall is another simple door.
Klick |
Klick takes the time to check both chests before opening.
1d20 + 4 ⇒ (4) + 4 = 8 Perception
1d20 + 4 ⇒ (10) + 4 = 14 Perception
"Well if they were going to trap these things they'd probably lock them as well". Klick opens the chests and lays out the contents, taking particular note of the leather bag. Does he recognize the symbol. He will take a look inside the bag.
DM Rennick |
Nik'o: the beds have no blankets. just the stuffed mattresses. far as you can see anyways... :p