[PFS PbP Gameday V] #7-99 Through Maelstrom Rift (Inactive)

Game Master DM Beckett


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F pyrausta bard 5 | HP: 51/57, fast healing 1 | AC: 22 (T: 20/FF: 17) | F +7, R +12, W +10 | Immune: fire, sleep, paralysis | Weak: cold, heart of flame | CMB +5 | CMD 15 (19 v trip) | Speed: 20 ft., fly 60 ft. (good) | Init +5 | Conditions: None

Ember floats above Krakos and eagerly takes notes in her small diary."Ranginori... Imprisoned.. Wrath..." She focuses as she's writing and says a few of the words aloud to maintain her concentration as Jamila and Krakos talk about the elemental lord. When she's finished, she shuts the book and flutters over towards Rhyol. "Okay, this way sounds like a great plan!" She hovers around excitedly as she awaits whatever may lie beyond the door.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

I was slightly mistaken. There is one last hurdle to cross before more interesting things happen, although, this is sort of a large information dump, so if you are interested in the lore, this isn't too bad. Beginning with the BOTTUM RIGHT room, and moving CLOCKWISE, . . .

Rows of silver pipes emerge from the ground in this otherwise unadorned room. A few of the pipes are capped with silver lids. Similar lids rest on the floor near the open pipes.

This room is connected to hundreds of small chambers beneath the floor, each of which once contained carefully preserved aromatic substances. Most of the delicate lids fell off when the tower snapped free of the rest of the palace, but a few became jammed rather than displaced. It takes a bit of muscle to do, but if the you remove a lid, the trapped aroma suffuses the room. Scents stored below include a woody and fruity incense, the crisp smell of rain after a storm, the smell of a lightning strike, and a striking but not unpleasant smell that the none of you have never experienced.

Moving on to the next. . .

You open the door to find what seems to be an armory. Although most of the palace’s arms were not stored within the Tower of Contemplation, a few of the more visually stunning pieces stayed here, along with a basic cache of practical weapons and armor for emergency.

Among the decorative pieces is a set of enchanted bracers;

Spellcraft DC 17:
these are vambraces of the genie. You also find a serviceable version of any simple or martial weapon sized for a Small, Medium, or Large creature.

And the next room, (feel free to act or do anything at any point)

A large block of black granite hovers in the air, surrounded by floating chairs. The inhabitants of this tower likely used this granite ovoid prism as a meeting table. They used all of the stone’s surfaces, reorienting themselves to hover in the most convenient direction. Even creatures without perfect command of flight used this method—a creature sitting in one of the chairs can move freely about the room without a skill check. The block exerts a gentle pull upon inanimate objects in the room, drawing them toward its nearest face.

And the next room:

The shelves of this library hover and hang from the walls at a variety of artistic angles. Each shelf contains a minor magical effect that directs gravity toward its back, both preventing the contents from tumbling out, as well as preventing the books from degrading over time. Most of the knowledge contained in the volumes here is esoteric and extraordinarily specific. Volumes with titles such as Breathing, Volume XI: Concerning the Respiration of Mephits and Fruit of the Forest of Oils: A Treatise on the Safe Harvesting of Unknown Alchemical Reagents Suspended in Water are common.

Perception DC 20:
You locate a ledger that indicates that the library belonged to a djinni named Pahwal ijil Ranginori, who was so devoted a servant and worshipper of a being called Ranginori that he was granted the immense honor of taking Ranginori’s name as a part of his own.

Know History, Religion, and/or Planes DC 20:
You also find relevant volumes, which include depictions of Ranginori’s form, prayers, and hundreds of tales of Ranginori’s acts that portray him as a benevolent leader—albeit acts last performed millennia ago. The volumes also speak of an ever-shifting city at the center of his realm, where his worshipers could freely visit.

Still a bit more to go, but wanted to give everyone a chance to make a few checks here.


"Derek" Playtest Pregen - Goblin Monk 5 |HP 71/71 |AC 20, TAC 19 | F:+9 R:+9 W:+5 | Perc +4 (darkvision), Stealth +9 | Speed 35 ft.

Krakos moves into the various rooms alongside the others, taking everything in with an eye to judge the potential value of the tower to his master. He dismisses the first room almost immediately. Leave it to a creature of air to have a whole room devoted to different smells, he thinks as he looks around at the pipes. The next room seems a bit more interesting, though the various embellishments he sees on many of the weapons around the room puts him off again. The bracers do catch his eye, and he takes a moment to pause and examine them to see if he can determine the nature of its enchantment. He does what he can to call upon Ayrzul's aid in his investigation.

Cast Guidance on myself
Spellcraft, Guidance: 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7

Despite his best efforts, though, he is unable to solve that particular puzzle. He points out the bracers to Octarius, however, and challenges the mephit to do his best to reveal the mystery.

The next room, with the massive slab of black granite, appeals greatly to Krakos. He feels the gentle pull of the prism upon his gear and reflects on the power of the device. Like the greatness of Ayrzul, it draws all around it towards itself. Very good. Before moving on, Krakos takes a seat in one of the chairs and makes a revolution around the prism, checking all around it and around the room for any interesting details that might not be visible from the ground.

Krakos finds the Library to be somewhat appealing, but the odd angles at which the shelves hang is somewhat off-putting. These creatures of air and their obsession with manipulating gravity. Such frivolity. The books seem far too specific to have any immediate interest for his master, so Krakos only moves about the room passively. Though he does make sure to keep an eye out for anything he might have missed in his initial survey of the room.

Perception: 1d20 + 12 ⇒ (19) + 12 = 31
Knowledge (religion): 1d20 + 9 ⇒ (19) + 9 = 28
Knowledge (planes): 1d20 + 7 ⇒ (12) + 7 = 19

Noticing a ledger on one of the few tables not suspended at an unnatural angle, Krakos looks at the book's first page and nods. "Looks like you all were right about the tower's founder. Says here it did belong to Pahwal iiil Ranginori. Seems he was so devout that Ranginori let the djinni take his name. Looks like it did him a lot of good." Krakos sneers and looks around the deserted room and back out into the ruined hall.

In his patrol of the library, Krakos does find a few tomes that peak his interest. "Here's a few volumes on some of the rites of Ranginori. Obviously they haven't been practiced in millennia, but the historical significance of these books is nothing to scoff at. Sounds like Ranginori even had built himself a city that constantly shifted around where his worshipers could attend him. Almost like a more varying version of Armun Kelisk."

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

From what you could see when first entering this towers little floating island, it looked as if it had at one point been attached to something much larger, and its also common practice here on the plane of air for cities to be linked floating islands, similar in some respects to villages built atop trees in the material plane, linked by bridges and paths.


Gliko Init +6; Perception +9(low light vision) SP 0/24; HP 11/26; RP 5/6; mk I healing serum(2/3); EAC 15; KAC 16; Fort +1; Ref +8; Will +4 (extra +2 vs mind affecting, paralysis,poison,polymorph,sleep,stunned) evasion

Jam eyes up the bracers with interest. "We shouldn't leave these here, and they may prove useful." She also has a short play on the floating chair.
spellcraft: 1d20 + 12 ⇒ (6) + 12 = 18

"Krakos, you might want to see if you can take this outside this room. If you can it might provide you some useful maneuverability in this place of air."

Lastly she spends a bit of time in the library.
planes: 1d20 + 12 ⇒ (8) + 12 = 20

To Krakos she adds "That one is interesting it include depictions of Ranginori’s form, prayers, and hundreds of tales of Ranginori’s acts that portray him as a benevolent leader—albeit acts last performed millennia ago. The volumes also speak of an ever-shifting city at the center of his realm, where his worshipers could freely visit. I wonder if this tower was once part of it."

perception: 1d20 + 11 ⇒ (12) + 11 = 23

"It looks like this library belonged to a djinni named Pahwal ijil Ranginori. A servant of the Lord of Thunder himself."

Eventually she goes back to the pipe room and indulges herself with some of the exotic smells.

"This place is fantastic. But we really should head onward."


F pyrausta bard 5 | HP: 51/57, fast healing 1 | AC: 22 (T: 20/FF: 17) | F +7, R +12, W +10 | Immune: fire, sleep, paralysis | Weak: cold, heart of flame | CMB +5 | CMD 15 (19 v trip) | Speed: 20 ft., fly 60 ft. (good) | Init +5 | Conditions: None

Kn Planes: 1d20 + 11 ⇒ (14) + 11 = 25

Ember tails Jamila and Krakos as they examine the rooms. She pays particularly close attention to the strange texts in the library. "Oh, right! Breathing, Volume XI! I've read this one," she excitedly says. She buzzes over to another of the dusty tomes. "So Pahwal ijil Ranginori was the djinni who owned this library, and the books themselves contain tales of Ranginori's, the Duke of Thunder. I do not know why he was trapped or exiled... Perhaps it might say here..." She holes herself up in the library as the others take a look around, much too curious of lore contained within.


"Derek" Playtest Pregen - Goblin Monk 5 |HP 71/71 |AC 20, TAC 19 | F:+9 R:+9 W:+5 | Perc +4 (darkvision), Stealth +9 | Speed 35 ft.

Krakos returns to the armory as she points out the bracers' potential usefulness to him. "Is that so? Hmm...well, I have a potion that would help with that too, but it wouldn't be bad to have some help." He approaches the bracers and looks around for any sign of a trap or some other system to protect them.

Perception: 1d20 + 12 ⇒ (14) + 12 = 26


Gliko Init +6; Perception +9(low light vision) SP 0/24; HP 11/26; RP 5/6; mk I healing serum(2/3); EAC 15; KAC 16; Fort +1; Ref +8; Will +4 (extra +2 vs mind affecting, paralysis,poison,polymorph,sleep,stunned) evasion

"Ahh Krakos... I was meaning the chair..." says Jamila gently.

"Though the bracers would be helpful too."


RHYOL THE VOLCANO :: HP 42/76 :: AC 19 CMD 22 :: Fort +13 Ref +7 Will +3 :: Perception +11 (Tremor 60; Darkvision 60) :: Conditions: none

Perception: 1d20 + 11 ⇒ (8) + 11 = 19
Know (Planes): 1d20 + 3 ⇒ (17) + 3 = 20

The thoqqua follows along, noting Krakos’s and Jamila’s observations with interest, but adding little of use to the conversation. At mention of the vambraces—and Krakos’s potion—Rhyol finally speaks up.

”I … HAVE NO … WAY OF FLYING.”


Gliko Init +6; Perception +9(low light vision) SP 0/24; HP 11/26; RP 5/6; mk I healing serum(2/3); EAC 15; KAC 16; Fort +1; Ref +8; Will +4 (extra +2 vs mind affecting, paralysis,poison,polymorph,sleep,stunned) evasion

"Maybe see if you can take the flying chair out of the room ?" suggests Jamila.

"If it gives more of us the ability to fly that would be most helpful."


"Derek" Playtest Pregen - Goblin Monk 5 |HP 71/71 |AC 20, TAC 19 | F:+9 R:+9 W:+5 | Perc +4 (darkvision), Stealth +9 | Speed 35 ft.

Krakos takes a seat in one of the chairs once again and tries to maneuver it out of the room into the ruined central hall. "We shall see how well this works..."


RHYOL THE VOLCANO :: HP 42/76 :: AC 19 CMD 22 :: Fort +13 Ref +7 Will +3 :: Perception +11 (Tremor 60; Darkvision 60) :: Conditions: none

Curious, Rhyol follows, adding any assistance the rock-man might need. Rock men usually need much help.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

You are able to make great time making your way through the library's assortments with relative ease and expertise, first locating a ledger that indicates that the library belonged to a djinni named Pahwal ijil Ranginori, who was so devoted a servant and worshipper of a being called Ranginori that he was granted the immense honor of taking Ranginori’s name as a part of his own, but also finding many relevant volumes about Rnnginori himself. While it doesn't actually give me any of this information, you do, with some time and research, find depictions of Ranginori’s form, (that of the lion-serpent you had seen on the walls a few rooms back), prayers, and hundreds of tales of Ranginori’s acts that portray him as a benevolent leader—albeit acts last performed millennia ago. The volumes also speak of an ever-shifting city at the center of his realm, where his worshipers could freely visit.

As you open the final door, you are welcomed by another spectacle of a lost age. Dragon statuettes made of multicolored crystal hover in this room. Its walls, floors, and ceiling are covered in a hovering layer of small crystal fragments. The miniature crystals in this room are magically attuned to the walls, never straying more than an inch from them. When an electric current passes through this room, they align into intricate mosaics. The dragon statues also react to electricity—they flap their wings, and rippling patterns on their surface provide the illusion of more subtle movements (such as contracting muscles and breathing).

Ember, Krakos, Octaris, & Rhyol:
You see sparks emerging from the crystals in each room, something odd that had not happened before hand while you where in them, and they seem to be somewhat I unison.

Jamilla:
Additionally, you notice a lightning pattern growing within the cyclone, certainly not a sign of something good.

The crystals in each of the rooms on the first floor of the tower buzz and hum with electricity, sending arcs into the air as spectral djinn move about the central area and raise their hands as if invoking some supernatural power.

Perception Checks:
Ember the Chronicler: 1d20 + 5 ⇒ (6) + 5 = 11
Jamila the Genie: 1d20 + 11 ⇒ (14) + 11 = 25
Krakos the Avalanche: 1d20 + 12 ⇒ (5) + 12 = 17
Octaris the Torrent: 1d20 + 10 ⇒ (12) + 10 = 22
Rhyol the Volcano: 1d20 + 11 ⇒ (6) + 11 = 17

Init Rolls:

Ember the Chronicler: 1d20 + 5 ⇒ (18) + 5 = 23
Jamila the Genie: 1d20 + 6 ⇒ (17) + 6 = 23
Krakos the Avalanche: 1d20 + 5 ⇒ (9) + 5 = 14
Octaris the Torrent: 1d20 + 10 ⇒ (8) + 10 = 18
Rhyol the Volcano: 1d20 + 2 ⇒ (7) + 2 = 9

SURPRIZE ROUND (?!?!?!)

Jamilla ()
Ember ()
Octeris ()
Krakos ()
Rhyol ()


Gliko Init +6; Perception +9(low light vision) SP 0/24; HP 11/26; RP 5/6; mk I healing serum(2/3); EAC 15; KAC 16; Fort +1; Ref +8; Will +4 (extra +2 vs mind affecting, paralysis,poison,polymorph,sleep,stunned) evasion

"Something is forming in the cyclone!" warms Jamila.

"Take cover!"

She dashes for cover from whatever it is.

This is likely my last post for a week or so, unless the wife grants me posting rights!


Inactive

Octarius is quiet as he looks through the various rooms, merely nodding in agreement whenever someone makes a discovery or inference, and occassionally mumbles under his breath, "Quite right, quite right."

Upon coming across the arcing crystals and hearing Jamilla's warning, the mephit flies away for cover. Not sure if there is any cover in the room we're in, but he'll try to move away from wherever the crystal is.


"Derek" Playtest Pregen - Goblin Monk 5 |HP 71/71 |AC 20, TAC 19 | F:+9 R:+9 W:+5 | Perc +4 (darkvision), Stealth +9 | Speed 35 ft.

Krakos freezes in his steps as the djinn appear and begin to invoke some kind of mysterious power. "What are they doing? Better yet, what are they?" He draws his bow as he looks up at the creatures and studies the strange sparks and lights they emit.

Knowledge (planes), Monster Lore: 1d20 + 7 + 3 ⇒ (14) + 7 + 3 = 24
Perception: 1d20 + 12 ⇒ (16) + 12 = 28

Move action to draw a weapon.


F pyrausta bard 5 | HP: 51/57, fast healing 1 | AC: 22 (T: 20/FF: 17) | F +7, R +12, W +10 | Immune: fire, sleep, paralysis | Weak: cold, heart of flame | CMB +5 | CMD 15 (19 v trip) | Speed: 20 ft., fly 60 ft. (good) | Init +5 | Conditions: None

Ember stops in position and begins inspiring her group with rhetoric. "Here lie the crystals, emanating with power, the djinnis harnessing what lies within. As much as we are threatened, be strong, elements, and hold your ground, that we may live to succeed in our adventure and tell the tale of our heroic deeds."

Inspire courage +2/+2


RHYOL THE VOLCANO :: HP 42/76 :: AC 19 CMD 22 :: Fort +13 Ref +7 Will +3 :: Perception +11 (Tremor 60; Darkvision 60) :: Conditions: none

Unsure what else to do, Rhyol rumbles around to her right, creating some distance between herself and the rest of the group as she waits to see what the djinn are doing.

Move around to the right, go full defensive.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

I appreciate everyone's patience and understanding. I'm back and now free, at least for a bit, so I want to take a moment and catch back up with what's going on in the game and then I will post shortly.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

@ Octarius (all): There is a crystal in each room, although I think you could find cover pretty easily. Despite having a map, this is honestly more of a mind's eye sort of encounter, so in many ways, the exact locations do not matter.

Krakos:
As you take a moment to study the phenomena going on about you, you suddenly realize two things, albeit a bit too late to do anything about it initially; 1 that all of the energy seems to be originating from the cyclone, or rather, it seems that there is something within the cyclone, a rift perhaps, that seems to be pouring out elemental fury, and that, whatever it is, is the only true target for disrupting this,. . . outburst, and 2 the cyclone itself seems to be vulnerable to magics with the chaotic, earth, evil, fire, lawful, or water descriptors.

As everyone begins to react to the very odd happenings, suddenly the hair on the back of your necks (if you have any) begins to stand on end as the room is filled with an odd static. The air seems to ionize and then, with no warning, the entire lower floor of the tower is filled with electricity, channeled through the crystals directly into the spectral djinn, who float about the area, continuing to appear to enact some sort of unknown ritual. After the discharge, the crystals seem drained, and the lightning stops, but the crystals continue to float in the air.

Refl for Half DC 18:
Electricity Damage: 2d8 ⇒ (6, 6) = 12

Octarius gets a +2 for his cover.

Know Planes DC 18:
You can clearly see that they are simply recharging, and will likely send another lightning burst in a few seconds.

ROUND 1

Jamilla ()
Ember ()
Octeris ()
Krakos ()

-->>EVENT<<--
Rhyol ()


"Derek" Playtest Pregen - Goblin Monk 5 |HP 71/71 |AC 20, TAC 19 | F:+9 R:+9 W:+5 | Perc +4 (darkvision), Stealth +9 | Speed 35 ft.

Reflex: 1d20 + 5 ⇒ (8) + 5 = 13
Knowledge (planes): 1d20 + 7 ⇒ (19) + 7 = 26

Krakos shudders with pain as the electric current courses throughout his body. He quick regains his senses, however, and realizes a few things, very quickly. He begins to move to the inner courtyard where the cyclone whirls menacingly, but calls out to his companions as he goes. "It's the cyclone! All of this energy is coming from some...rift or something inside of it. We have to destroy the rift to deal with that lightning. Hit it with magic if you can, especially if you can use anything besides electricity and good-aligned spells." He steps into the hall and begins to weave a series of magical gestures to call up a spell, then turns his head to look back into the room, "Oh, and those crystals aren't done, either. They're just charging up for another go at us. Be careful!"

Having delivered his warning, Krakos turns his full attention back to casting his spell. He completes his gestures and speaks a phrase in a deep guttural language that sounds like rocks tumbling down a mountain, then pulls a large, fossilized fang from a chain hanging around his neck. The fang glows with a deep brown radiance, and the form of a glowing morningstar appears beside the cyclone and swipes at the strange phenomenon.

Cast Spiritual Weapon, round 1 of 6
Spiritual Weapon attack: 1d20 + 7 ⇒ (15) + 7 = 22 Force Damage: 1d8 + 2 ⇒ (8) + 2 = 10


Gliko Init +6; Perception +9(low light vision) SP 0/24; HP 11/26; RP 5/6; mk I healing serum(2/3); EAC 15; KAC 16; Fort +1; Ref +8; Will +4 (extra +2 vs mind affecting, paralysis,poison,polymorph,sleep,stunned) evasion

ref: 1d20 + 8 ⇒ (10) + 8 = 18
planes: 1d20 + 12 ⇒ (16) + 12 = 28

"Ouch!" cries the Janni.

"The crystals are recharging.. starts Jamila, but Krakos has already given out that warning.

She dashes out of the chamber and towards the cyclone, trying to strike it with her her longsword in an attempt to disrupt its form.

attack: 1d20 + 12 ⇒ (3) + 12 = 15
damage: 1d8 + 6 ⇒ (2) + 6 = 8


F pyrausta bard 5 | HP: 51/57, fast healing 1 | AC: 22 (T: 20/FF: 17) | F +7, R +12, W +10 | Immune: fire, sleep, paralysis | Weak: cold, heart of flame | CMB +5 | CMD 15 (19 v trip) | Speed: 20 ft., fly 60 ft. (good) | Init +5 | Conditions: None

Please remember the +2/+2 IC. Continue performance.

Reflex: 1d20 + 12 ⇒ (7) + 12 = 19
Kn Planes: 1d20 + 11 ⇒ (1) + 11 = 12

Ember rapidly flutters wings to avoid the shock, but some of it still courses through her body and she winces in pain but manages to maintain her altitude. "Now you've made me mad!" With a determined look on her face, she darts out of the room and away from the crystals, guided by Krakos' advice. As she floats up next to the mighty stone warrior, she opens up her tiny mouth, emitting a small but fiery hot jet of flames towards the center of the cyclone.

Breath weapon, fire: 1d4 ⇒ 4 If it gets a save, Reflex DC 13 halves
Rounds to recharge: 1d4 ⇒ 1


Inactive

Reflex: 1d20 + 15 + 2 ⇒ (2) + 15 + 2 = 19

Ha, the cover actually helped!

After avoiding the worst of the electricity by hiding behind a crystal, the mephit flies closer, mumbles some magical words, and unleashes a watery blast from the palm of his hand towards the rift. "My elemental association with water as well as my mystical understanding have given me access to certain arcane powers unmatched by other wizards!" He brags afterwards.

Ranged Water Blast + Point-Blank shot vs AC: 1d20 + 14 + 1 ⇒ (11) + 14 + 1 = 26
Bludgeoning Damage: 3d6 + 8 + 1 ⇒ (3, 2, 2) + 8 + 1 = 16


RHYOL THE VOLCANO :: HP 42/76 :: AC 19 CMD 22 :: Fort +13 Ref +7 Will +3 :: Perception +11 (Tremor 60; Darkvision 60) :: Conditions: none

Reflex DC18: 1d20 + 7 ⇒ (10) + 7 = 17
Planes DC18: 1d20 + 3 ⇒ (14) + 3 = 17

DOUBLE LAME!

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Because it's so sudden, I'll say that the Ember's Bardic Performance buffs are still active.

With the haunt defeated, the cyclone briefly intensifies before dissipating entirely, revealing a palpitating 10-foot-diameter ring of hundreds of colors near where the tower’s roof once existed. However, before you even have a chance to take a look, something, some sort of magical force seems to pull you into the strange circle, and suddenly you find yourself in a very, very different place.

As you are suddenly deposited on the other side of whatever the mysterious portal holds, you see the landscape has changed. A great deal. But even more so, some of you feel very strange. Uncentered, as if the very nature of this new land where completely against your very being. All except for Octaris take a -2 to all Int, Wis, and Cha based checks here.

Know History #1 or Linguistics DC 20 (Jamila gets a free +5 on this check):
You recognize that the runes on the circle represent the seven runelords of Thassilon, and that the one in the center represents evocation magic, wrath, and the Runelord Alaznist.

[spoiler=Know History #2 DC 20 or Know Arcana/Religion/Nobility DC 25]
The ritual circle at the center of the floating island did not always exist in the Maelstrom. It dates back to the last years of Thassilon on the Material Plane, where the Runelord Alaznist incorporated it as part of an early, failed attempt to call forth the Oliphaunt of Jandelay. The imperfect ritual cast this piece of Thassilon into the Maelstrom, where it maintains a fragment of the runelord’s power and augments effects associated with wrath.

All:
One of the side effects is that all Evocation Spells and Abilities receive a free +2 to their DC's from being here.
Ember: Your Breath Weapon's DC also benefits from this, getting the +2.
Rhyol: If you Rage, you also find that something of the nature of this area seems to feed your very body, causing your Slam Attacks to deal an extra 1d6 points of Fire Damage.

The color-streaked blackness expands to fill the entire sky. Above, a ring of electricity hovers in midair. Brightly colored formations shaped like cracks running through stone pepper the sky around it. Below, a forty-foot-wide stone platform bears a runic circle. Smaller pieces of stone are connected to this platform with sturdy iron chains. subjective gravity is still in effect here, in a sense allowing some to "fly" by falling in different directions.

Know Planes #1 DC 25:
You seem to be on, or rather in some sort of small "Pocket Plane", one which seems to have been locked away from the rest of existence for some time.

Around you, you spot four odd elemental creatures. They seem to have been corrupted somehow, but our not certain if it is for good or ill. There seems to be one of each type for each of the four elements (Air, Earth, Fire, and Water), tiny elementals similar to a Lantern Archon in some respects, but comprised of an element. Finally, you see another, much larger outsider creature of some sort, a serpentine protean creature, who seems extremely annoyed and irritated at your sudden appearance, or perhaps whatever you just did to cause the rift to open and energies from another existence to seep in.

Know Planes #2 <Tiny Elementals> DC 7:
These small creatures, called Elemental Wysps, are a natural servitor race, able to offer some of their power to all beings of their associated type within a 30ft area.

[spoiler=Know Planes #2 <Tiny Elementals> DC 17]However, you notice that there something wrong, or different about these Wysps, and they seem to be focused instead on serving and amplifying the powers of Chaos rather than their own natural elemental affinity, (and thus empowering those of primal Chaos). Perhaps they could be snapped out of whatever is influencing them, but barring that, you might need to destroy them. (As a standard Action, you could try a Bluff, Diplomacy,
Knowledge (planes), Intimidate, or Use Magic Device in order to try to free a single Wysp from it's Chaotic affinity, by reminding it of it's true nature.)

Know Planes #3 (Large Protean) DC 23:
This slightly amorphous creature is an Outsider comprised of the very material of Chaos. Called a "Naunet Protean", it is immune to Sneak Attack and Precision Damage, as well as Acid, constraint of any type, or Polymorph style effects, and highly resistant to any physical damage not empowered by order.

Know Planes #3 (Large Protean) DC 28:
It's very touch can Confuse victims, and it has four deadly natural attacks, plus the natural ability to grab and entangle all within it's reach.

Know Planes #3 (Large Protean) DC 33:
They come with a small assortment of natural magical abilities, from being able to do short range teleportation seemingly at will, to shooting a sort of elemental ray of it's choice.

Random Event: 1d20 ⇒ 19 Ouch. I sorry. . .
Random Target: 1d5 ⇒ 1
As soon as you seem to float down to ground level and have a chance to glance around the small elemental "bubble" you are in, what seems like a sudden rip in the essence of reality open, for only a brief moment right in front of Ember, hitting her and suddenly beginning to send overwhelming magical energies throughout her body.

Ember:
Please give me both a Fort Save and a Will Save

New Map is up. Please take a moment to read all of this again. There is a lot of potential info here. Also keep in mind that Subjective gravity is up. You do not have to use it, per se, automatically treating the solid ground as "down" and walking/jumping as normal. However, if you do want to "fall" sideways, you need to make a DC 16 Will Save (possibly at a penalty), as a Free Action, once per round. You seem to be in a sort of bubble (an 80ft diameter sphere), and you are not sure what might happen if you go beyond it's range. . .

The large Protean creature, furious at you for something beyond your understanding, screams in Abyssal,

Spoiler:
"How dare you come here. Leave. Get out! You are not welcome."
.

Init Rolls:

Ember the Chronicler: 1d20 + 5 ⇒ (20) + 5 = 25
Jamila the Genie: 1d20 + 6 ⇒ (8) + 6 = 14
Krakos the Avalanche: 1d20 + 5 ⇒ (12) + 5 = 17
Octaris the Torrent: 1d20 + 10 ⇒ (19) + 10 = 29
Rhyol the Volcano: 1d20 + 2 ⇒ (9) + 2 = 11
...
Protean: 1d20 + 8 ⇒ (12) + 8 = 20
Tiny Elementals: 1d20 + 4 ⇒ (10) + 4 = 14

SURPRIZE ROUND (Only a single Move or Standard Action)

Octaris ()
Ember ()
Fort and Will Save please
Protean Creature ()
Krakos ()
Jamila ()
Tiny "Elementals" ()
Rhyol ()


Gliko Init +6; Perception +9(low light vision) SP 0/24; HP 11/26; RP 5/6; mk I healing serum(2/3); EAC 15; KAC 16; Fort +1; Ref +8; Will +4 (extra +2 vs mind affecting, paralysis,poison,polymorph,sleep,stunned) evasion

linguistics: 1d20 + 7 + 5 ⇒ (3) + 7 + 5 = 15
planes#1: 1d20 + 12 ⇒ (19) + 12 = 31
planes#2: 1d20 + 12 ⇒ (8) + 12 = 20
planes#3: 1d20 + 12 ⇒ (14) + 12 = 26

Jamila looks at the runes, but can make nothing of them.

"This is a small pocket dimension..." she says.

"Perhaps long abandoned. I wonder if this is where the lord of air is imprisoned?

She looks at the small elementals.

"These... these were balanced, but they have been overcome by the forces of Chaos. They might yet be restored, though reminding them of their true natures."

Her gaze travels up to the huge serpentine creature and she gasps.

"That is a creature of chaos, and may be responsible for the corruption of the elementals. It is immune to acid, or highly resistant to physical attacks that are not aligned with the planes or order."


"Derek" Playtest Pregen - Goblin Monk 5 |HP 71/71 |AC 20, TAC 19 | F:+9 R:+9 W:+5 | Perc +4 (darkvision), Stealth +9 | Speed 35 ft.

Linguistics: 1d20 + 1 - 2 ⇒ (9) + 1 - 2 = 8
Planes#1: 1d20 + 7 - 2 ⇒ (1) + 7 - 2 = 6
Planes#2, monster lore: 1d20 + 7 + 3 - 2 ⇒ (18) + 7 + 3 - 2 = 26
Planes#3, monster lore: 1d20 + 7 + 3 - 2 ⇒ (3) + 7 + 3 - 2 = 11

"Ayrzul's Teeth! Where are we?!" Krakos shakes his head in confusion, his body seeming to fight against his mind and dull his sense. "Those," he says, pointing at the small elemental beings, "They look like wysps, but Jamila is right. They've been corrupted by chaos somehow. We must win them back."


Inactive

Linguistics: 1d20 ⇒ 17
Knowledge (planes) 1: 1d20 + 3 ⇒ (16) + 3 = 19
Knowledge (planes) 2: 1d20 + 3 ⇒ (6) + 3 = 9
Knowledge (planes) 3: 1d20 + 3 ⇒ (14) + 3 = 17

"Jamila is right, this is just a pocket dimension. Keep your wits about you." Octarius says with authority as he then mumbles some arcane phrase and a watery shroud covers his body. Afterwards, he draws a wand.

Shroud of Water is an immediate action, while drawing a weapon or wand is a move action. AC is now 24 with Shroud of Water, the wand drawn is Elemental Aura.


F pyrausta bard 5 | HP: 51/57, fast healing 1 | AC: 22 (T: 20/FF: 17) | F +7, R +12, W +10 | Immune: fire, sleep, paralysis | Weak: cold, heart of flame | CMB +5 | CMD 15 (19 v trip) | Speed: 20 ft., fly 60 ft. (good) | Init +5 | Conditions: None

Fort save: 1d20 + 7 ⇒ (9) + 7 = 16
Will save: 1d20 + 10 ⇒ (7) + 10 = 17 +14 vs sonic

Ember braces herself as the energy violently arcs through her body and she desperately tries to stay afloat as she reels in pain.

I'll act after I know if I made these saves or not.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Sorry all. Another long day. Its about 8pm and Im just getting off. Ilk try to post tomorrow, but I may not be able to.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Octaris both arms and armors himself as any true Archmage would, heeding the various calls of his allies as they are all deposited onto what seems to be a uniquely created pocket plane within the Plane of Air, likewise within a forgotten tower of great, but unclear historical importance. Perhaps, if this Plane, once an Elemental bastion of some sort, has been corrupted by the influences of Chaos, that might explain just why the Plane of Air has been experiencing the strange anomalies you where sent to investigate, as dangerous otherworldly energies might have found a way to seep through the portal.

Looking above you, you can still see a small, nearly translucent magical ring, at least giving you hope that you can return home. However, on this side, you can see it is surrounded by dark clouds, almost as if energy is built up around it. <this is for later>

As Ember slowly glides to and lands on the small platform with the others, suddenly a strange rift within the pocket Plane itself opens just before her, striking her with various elemental energies. Damage: 4d6 ⇒ (3, 5, 2, 3) = 13

She only has seconds to act as the Protean creature begins to weave together strands from the very fabric of Chaos itself in some sort of cruel magical display.

Spellcraft DC 19:
Chaos Hammer

SURPRIZE ROUND (Only a single Move or Standard Action)
Octaris ()
Ember (-13)
Protean Creature ()
Krakos ()
Jamila ()
Tiny "Elementals" ()
Rhyol ()


"Derek" Playtest Pregen - Goblin Monk 5 |HP 71/71 |AC 20, TAC 19 | F:+9 R:+9 W:+5 | Perc +4 (darkvision), Stealth +9 | Speed 35 ft.

Spellcraft: 1d20 + 4 ⇒ (6) + 4 = 10

Krakos stares across the unfamiliar space and spies one of the wisps that appears to be a elemental wysp that might have originally come from the Plane of Earth. He stares at the wysp with a cold gaze and calls out to it, "You there, little earthen one! What foolishness has moved you to abandon your kind? Earth is not chaos! It is order, and solidity, and constancy! Now stop shaming yourself by affiliating with this chaotic monstrosity and become yourself once again!"

Intimidate: 1d20 + 6 ⇒ (16) + 6 = 22


Gliko Init +6; Perception +9(low light vision) SP 0/24; HP 11/26; RP 5/6; mk I healing serum(2/3); EAC 15; KAC 16; Fort +1; Ref +8; Will +4 (extra +2 vs mind affecting, paralysis,poison,polymorph,sleep,stunned) evasion

spellcraft: 1d20 + 12 ⇒ (7) + 12 = 19
"It is a hammer of chaos!" says Jamila, worried by the wisps conjuration.[/b]"

She addresses the nearby wisp
"Remember what you are! You are elementals, creatures of purity. Throw off the chains that this creature has imposed on your nature."
diplomacy: 1d20 + 12 ⇒ (1) + 12 = 13

She'll concentrate on the nearest, or the air one if it is equidistant. Great, now I get a "1". Aid-another may be helpful here.


RHYOL THE VOLCANO :: HP 42/76 :: AC 19 CMD 22 :: Fort +13 Ref +7 Will +3 :: Perception +11 (Tremor 60; Darkvision 60) :: Conditions: none

Rhyol feels no desire to talk the little creatures back to their senses. In Rhyol, a great fire burns. She rumbles across the ground, digging a trench in the rock as she gains speed before launching herself out over the chasm.

Running start and Jump, DC15 is an auto-pass.

As she soars, her magma body shudders and swells. And when she lands, it’s as an enraged thoqqua twice the size of any others. She slams her body into their foe.

Move to close with the Protean Creature (using the Jump above). Rage (using Phreatic Expansion), then Slam the Protean Creature (including Power Attack & Burn).
Slam: 1d20 + 13 - 2 ⇒ (9) + 13 - 2 = 20
damage: 2d6 + 11 + 6 ⇒ (3, 3) + 11 + 6 = 23; and the creature must make a DC 15 Reflex or catch on fire, taking Fire Damage: 1d6 ⇒ 3 at the start of its turn for 1d4 ⇒ 4 rounds.


F pyrausta bard 5 | HP: 51/57, fast healing 1 | AC: 22 (T: 20/FF: 17) | F +7, R +12, W +10 | Immune: fire, sleep, paralysis | Weak: cold, heart of flame | CMB +5 | CMD 15 (19 v trip) | Speed: 20 ft., fly 60 ft. (good) | Init +5 | Conditions: None

Continue performance for +2/+2 which will include Rhyol's attack

With Fly +24, I will auto-pass all fly checks to maintain my altitude when taking damage

"Aghhh!" Ember nearly falls to the ground as the magical energy sparks throughout her tiny body, but she flutters her wings frantically to stay afloat.

"Listen to my friends! If all of us elements can work together, so can you!" The little pyrausta pleads desperately with the wisps.

Diplomacy: 1d20 ⇒ 20

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Both Ember and Krakos seem to make some headway with the small Elemental Whysps, with both the Earthen and Flaming ones stop, and seem to change their attitudes, almost as if snapped out of something. This of course, further angers the large Protean, who unleashes his fury on you all.

Jamila, Krakos, Rhyol, Targo Will DC 18 partial:
Chaotic Damage: 5d8 ⇒ (6, 1, 6, 7, 4) = 24 <ON a FAILED Save, you take 12 Damage. If you Succeed, you only take 6.>

Ember & Octaris:
Nothing happens to you

Rhyol moves in, growing in size and utilizing her natural ability to move through earth to great advantage, but finds the Protean both a quick and cunning adversary who can easily avoid her massive and powerful strikes. The Thoqqua simply fails to do any significant harm, although is caught quit by surprise as it lashes out with a single long tentacle, and that tentacle seems to carry a special affliction of it's own. It lands, and while it causes the Protean to burn as it connect, it leaves it's own mark on Rhyol

AoO vs Rhyol (AC 18): 1d20 + 16 ⇒ (7) + 16 = 23 <HIT>
Damage: 1d6 + 3 ⇒ (1) + 3 = 4

Rhyol Will DC 22:
You are Confused for 1 Round.

ROUND 1 <+2 Att/Damage>

Octaris ()
Ember (-13)

Protean Creature (-3)
Krakos ()
Jamila ()
Tiny "Elementals" ()
Rhyol (-4, charge, rage)


Gliko Init +6; Perception +9(low light vision) SP 0/24; HP 11/26; RP 5/6; mk I healing serum(2/3); EAC 15; KAC 16; Fort +1; Ref +8; Will +4 (extra +2 vs mind affecting, paralysis,poison,polymorph,sleep,stunned) evasion

will: 1d20 + 6 ⇒ (11) + 6 = 17
Grr, to fail by one. That said, it looks like the saves on the sheet are incorrect. Janni have a base will of +4, cloak of resistance +1, wisdom of 13 give +6; but the save bonus from her having a level of aristocrat has been missed off. If the saves are done correctly she would make it.

Jamilia writhes in the chaotic energies.


Inactive

Although he seems poised to cast another spell, Octarius is impressed with the success of Jamilla and Ember and attempts to persuade the wysps as well. "Yes, little elementals, throw off your chains. We will set you free to live in truth to yourselves."

Diplomacy: 1d20 + 6 ⇒ (9) + 6 = 15


"Derek" Playtest Pregen - Goblin Monk 5 |HP 71/71 |AC 20, TAC 19 | F:+9 R:+9 W:+5 | Perc +4 (darkvision), Stealth +9 | Speed 35 ft.

Will: 1d20 + 9 ⇒ (9) + 9 = 18

Krakos feels the sting of the protean's attack, but manages to endure the brunt of it.


F pyrausta bard 5 | HP: 51/57, fast healing 1 | AC: 22 (T: 20/FF: 17) | F +7, R +12, W +10 | Immune: fire, sleep, paralysis | Weak: cold, heart of flame | CMB +5 | CMD 15 (19 v trip) | Speed: 20 ft., fly 60 ft. (good) | Init +5 | Conditions: None

Ember heals 1

"See? If two of you can hear us out, all of you can do it! Remember what you are!" Ember frantically tries to help Octarius in convincing the wisp.

Diplomacy Aid: 1d20 ⇒ 17

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||
_Lem wrote:
Grr, to fail by one. That said, it looks like the saves on the sheet are incorrect. Janni have a base will of +4, cloak of resistance +1, wisdom of 13 give +6; but the save bonus from her having a level of aristocrat has been missed off. If the saves are done correctly she would make it.

Errors happen, and this scenario has all sorts of issues. Go with the correct number.

Ember, The Chronicler wrote:
Ember frantically tries to help Octarius in convincing the wisp.

Something I just wanted to clarify, you can only "target" one Wysp at a time, (per individual). So while you can Aid others, a very high roll will not really help anything.

Rhyol Will Save: 1d20 + 10 ⇒ (16) + 10 = 26
Targos Will Save: 1d20 + 1 ⇒ (8) + 1 = 9

Neither of the other two Wysps, either Earth or Water, seem moved by Octaris's comments, even when aided by the small dragon. Both simply continue to hover there, somehow aiding the Protean.

Even more infuriated for being attacked, the large, slithery Protean creature goes all out, sending attacks at Rhyol you didn't even know the beastly creature had

Bite vs Ryhol (AC 18): 1d20 + 14 ⇒ (2) + 14 = 16 <miss>
Tail Slap vs Ryhol (AC 18): 1d20 + 11 ⇒ (19) + 11 = 30 <HIT>
Tentacle 1 vs Ryhol (AC 18): 1d20 + 11 ⇒ (4) + 11 = 15 <miss>
Tentacle 2 vs Ryhol (AC 18): 1d20 + 11 ⇒ (19) + 11 = 30 <HIT>
Damage: 2d6 + 4 ⇒ (1, 6) + 4 = 11
Plus Grab: 1d20 + 15 ⇒ (18) + 15 = 33 <GRAPPLED>

Rhyol Will 1: 1d20 + 5 ⇒ (16) + 5 = 21
Rhyol Will 1: 1d20 + 5 ⇒ (5) + 5 = 10

Fire Damage to Protean: 8d6 ⇒ (6, 3, 5, 3, 3, 6, 5, 1) = 32

ROUND 1 <+2 Att/Damage>

Octaris ()
Ember (-12)
Protean Creature (-35)
Krakos (-6)
Jamila (-6)
Targos (-12)

Tiny "Elementals" (,)
Rhyol (-15, CONFUSSED rage)


Gliko Init +6; Perception +9(low light vision) SP 0/24; HP 11/26; RP 5/6; mk I healing serum(2/3); EAC 15; KAC 16; Fort +1; Ref +8; Will +4 (extra +2 vs mind affecting, paralysis,poison,polymorph,sleep,stunned) evasion

Jamila continues to try and talk the wisps around. This time she goes for the water one.

"Look at Octaris, flowing gracefully around like that. He is water incarnate. Remember what it felt when you were like that? You can be again!"

diplomacy: 1d20 + 12 ⇒ (9) + 12 = 21

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Jamila's words, the true diplomat between the elements she was born to be, seem to ring true to the Water Wysp, reminding it of it's true calling, and returning it to it's true path, joining you in the fight against the alien force.


"Derek" Playtest Pregen - Goblin Monk 5 |HP 71/71 |AC 20, TAC 19 | F:+9 R:+9 W:+5 | Perc +4 (darkvision), Stealth +9 | Speed 35 ft.

Infuriated by the creature's devastating attack against Rhyol, Krakos draws his bow and levels an arrow at the protean. "Beast of Chaos, your perversions and blasphemies shall end now. Die now."

Move draw bow, swift declare Judgment (healing) against Protean and gain Fast Healing 3, attack

Comp Longbow, IC, into melee: 1d20 + 7 + 2 - 4 ⇒ (3) + 7 + 2 - 4 = 8 Damage, IC: 1d8 + 5 + 2 ⇒ (3) + 5 + 2 = 10

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Krakos receives an unexpected boost, as if something is aiding him, but even so, his aim while sufficient, simply isn't enough to do any lasting damage to his foe.

ROUND 1 <+2 Att/Damage>

Octaris ()
Ember (-12)
Protean Creature (-35)
Krakos (-6)
Jamila (-6)
Targos (-12)
Tiny "Elementals" (,)
Rhyol (-15, CONFUSSED rage)


RHYOL THE VOLCANO :: HP 42/76 :: AC 19 CMD 22 :: Fort +13 Ref +7 Will +3 :: Perception +11 (Tremor 60; Darkvision 60) :: Conditions: none

Confusion: 1d100 ⇒ 86

Rhyol lashes out wildly. Luckily for everyone, the Protean creature remains the closest threat.

Raging, power attacking, Large Slam: 1d20 + 13 - 2 + 2 ⇒ (2) + 13 - 2 + 2 = 15
damage: 2d6 + 11 + 6 + 2 ⇒ (1, 3) + 11 + 6 + 2 = 23
Plus Burn - Reflex 15 or catch fire, taking 1d6 ⇒ 2 fire damage for 1d4 ⇒ 2 rounds.


"Derek" Playtest Pregen - Goblin Monk 5 |HP 71/71 |AC 20, TAC 19 | F:+9 R:+9 W:+5 | Perc +4 (darkvision), Stealth +9 | Speed 35 ft.

Octaris and Ember's turn? Or are we waiting on something else to make this combat even more insane. Haha.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

No, its me. I just have not had much chance to get on. I will post after work though.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Sorry. Wifey was in a minor car accident today which removed a lot of the extra time I thought I would have to update. And dang it, I should have read closer, earlier. Yes, Octaris and Ember are indeed up. If Krakos and Jamila want to go as well, (with possible retcons needed), that's fine.

Ryhol, not entirely certain just what is going on, but knowing that she is angered beyond wrath lashes out at the closest living thing, but still just can not seem to land a solid blow that sticks.

ROUND 2 <+2 Att/Damage>

Rhyol (-15, CONFUSSED rage)
Octaris ()
Ember (-12)

Protean Creature (-35)
Krakos (-6)
Jamila (-6)
Targos (-12)
Tiny "Elementals" (,)

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