PFS PbP Faithless & Forgotten (Inactive)

Game Master James Martin

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Dark Archive

0 init:0 perp:+9 hp: 83/83 dr 3; 17\18 rounds of rage ac16 cmd 20 saves fort: +10 reflex +3 will +3 reroll 1\1.

"Ouf, a little sleepy here"Says Blanmieux, fatigued.

Even if the serpent draws blood out of him, they are just some flesh wounds for unchaîned librarian.

He searchs around for something unusual.

perception: 1d20 + 8 ⇒ (2) + 8 = 10

-Posted with Wayfinder

Dark Archive

Male Aasimar (angel blooded) Cavalier Hps: 57/64 (and non-lethal:0) AC 19 (touch 10/FF19) CMD:21 Fort+8, Ref+3,Will+4 Init+0 Perception+4

"Can anyone take a look around and check to see if we are missing any obvious magic or hidden things in this room?"

"If there's nothing here I suggest we heal up (if needed) and then head down those stairs"

Silver Crusade

Gnome Perfectionist 5 | AC24-T16-FF19 | HP 46/46 | F+11 R+9 W+10 (modifiers apply) | Init +3 Per +1

"Good idea," Pinball says to Manius, shaking off her hand a bit from her failed attempt to make a construct laugh.

"That's what the rod was for," she says with a headshake. "If only I'd rolled better on my identification check been able to tell they were constructs, right off..."

Perception: 1d20 + 1 ⇒ (2) + 1 = 3

She fails to see her own nose. Nevertheless she casts detect magic, scanning any statues that might be remaining, the stained glass window, and the pool of glowing green liquid. She also picks up a chunk of stone from the shattered snakes and hurls it at the stained glass window, just in case something's lurking on the other side. Or watching them through it.


Bonekeep Slides

Blanmieux and Pinball fail to find anything. NPCingGarret gives it a shot. Perception: 1d20 + 12 ⇒ (7) + 12 = 19 and with Blan's help, spots a secret door in the northern wall that apparently leads behind the stained glass!

He leads you to it, and pops it open with a deft hand, revealing a small room beyond. Eerie green lights burn all along the walls of this laboratory. A staircase ascends to the east, and a collapsed one lies to the west. A stained-glass window looms over an operating slab where the
remains of a humanoid creature lie chained to the stone. Several tablets and other strange items lie atop the various tables. A sweep of detect magic reveals a potion, two scrolls and a large bastard sword that glow with magic!

Three spellcraft checks to ID, please!

Dark Archive

0 init:0 perp:+9 hp: 83/83 dr 3; 17\18 rounds of rage ac16 cmd 20 saves fort: +10 reflex +3 will +3 reroll 1\1.

"I want this cool sword."

test for the potion: 1d20 + 8 ⇒ (16) + 8 = 24


Bonekeep Slides

It seems to be a potion of protection from fire!

Dark Archive

0 init:0 perp:+9 hp: 83/83 dr 3; 17\18 rounds of rage ac16 cmd 20 saves fort: +10 reflex +3 will +3 reroll 1\1.

"Anybody want to take it? One of our pu... Less resistant ones"?

-Posted with Wayfinder

Dark Archive

HP 28/28 | AC16 T10 FF16 | Init +4 Perc +5 CMB +5 CMD 15 | F+5 R+2 W+5 | CN Half-Orc (Mystic) | Shaman (Spirit Warden) 3 | +1 Great Axe (+6); 1d12+5 (x3) | sheet

"Hmm ... let me look at those please."
Spellcraft w/ Guidance: 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 25 >> Sword
Spellcraft w/ Guidance: 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20 >> Scroll 1
Spellcraft w/ Guidance: 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 17 >> Scroll 2
Spellcraft w/ Guidance: 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 17 >> Potion


Bonekeep Slides

The sword is a large +1 planar bastard sword and the scrolls are scrolls of fly! Linguistics check on the tablets?

There doesn't seem to be anything else of import in this room and looking at the stairs down, they are blocked with tons of rubble and rocks, too much to move without a dedicated expedition to help. It appears that you have explored the entire dungeon.

Dark Archive

Male Aasimar (angel blooded) Cavalier Hps: 57/64 (and non-lethal:0) AC 19 (touch 10/FF19) CMD:21 Fort+8, Ref+3,Will+4 Init+0 Perception+4

"The stairs are blocked. What do we do now? Report back our findings?"

Dark Archive

0 init:0 perp:+9 hp: 83/83 dr 3; 17\18 rounds of rage ac16 cmd 20 saves fort: +10 reflex +3 will +3 reroll 1\1.

[b]"I suppose that they wait for an answer. What do you think this place is?

-Posted with Wayfinder

Silver Crusade

Gnome Perfectionist 5 | AC24-T16-FF19 | HP 46/46 | F+11 R+9 W+10 (modifiers apply) | Init +3 Per +1

"Well, our mission was to figure out if this place was actually Taldan. It seems like elements of it have been clearly hoaxlike. Hoaxical? ...false," says Pinball. "Like the gilding on the lions."

She peers at the tablet then fishes out a scroll.

(No linguistics here, but I do have a scroll of comprehend languages I'll burn)

"And we have these various tokens that seem keyed to the various shrines," she adds with distaste, unhappy at the idea of all the devil lord iconography.


Bonekeep Slides

The tablets mean nothing until Pinball reads her scroll and suddenly they become clear. The tablets contain information about both infusing constructs with fiendish energy and the war with Ancient Osirion. One tablet details Jistkan plans to arm constructs with manufactured weapons designed to combat their div enemies.

Dark Archive

HP 28/28 | AC16 T10 FF16 | Init +4 Perc +5 CMB +5 CMD 15 | F+5 R+2 W+5 | CN Half-Orc (Mystic) | Shaman (Spirit Warden) 3 | +1 Great Axe (+6); 1d12+5 (x3) | sheet

"So ... the tablets are what we were looking for yes? Perhaps it is time to leave now?"

Silver Crusade

Gnome Perfectionist 5 | AC24-T16-FF19 | HP 46/46 | F+11 R+9 W+10 (modifiers apply) | Init +3 Per +1

"Goodness," says Pinball with a slow blink as she processes the full import. "How fascinating.... this complex may have been designed to infuse Jistkan constructs with hellish energy...... hence all the devilish altars. The snakes we fought... their fire did seem very-- infernal."

She reads the tablets aloud to any who care to listen.


Bonekeep Slides

Gathering up the items you've found, as well as the evidence of the colony's origins, you head back to the port town and secure passage back to Corentyn aboard a Chelish frigate. Once there, you head to the Museum to discuss matters with Zefiro Ballinger.

Except... Something feels wrong as you approach. The Museum is dark and you can hear muffled voices in the East Wing.

Double doors open into a hall filled with bookshelves, display cases, and two large tables piled with manuscripts. Several oil lamps keep the darkness at bay even at night. A rolling ladder stands at the east end of the library. Two staircases near the doors rise to the balconies on both sides of the hall. The railed balconies run across the length of the hall with a third one rising even higher to the east. There, a pair of doors leads into a second-story office.

A woman with dark, flowing hair speaks from the highest balcony. “How nice of you to deliver yourselves to me. I was just about to come find you! I strongly advise that you turn yourself in for questioning—though I must admit that part of me hopes you won’t, since our friends to the east are sure to hammer the truth out of the traitor Zefiro anyway.”

Two Hellknight armigers armed with greataxes accompany her, with two Corentyn guards armed with guisarmes. A Hellknight stands with a guard on the floor level, and the same pair stands on the balcony above.

Dark Archive

0 init:0 perp:+9 hp: 83/83 dr 3; 17\18 rounds of rage ac16 cmd 20 saves fort: +10 reflex +3 will +3 reroll 1\1.

before we return. "Seem it is not Chielax's claim either. Let's put those jistan in my pathfinder pouch. The paper and all those little thing from this jiskan research center. We have been searched before. "

And without aking,he does that.

At the musuem.

[b]"A pretty woman like you don't need to call for someone. He is already there.

So what this is about?"[\b] says Blanmieux like it was nothing.

-Posted with Wayfinder


Bonekeep Slides

"This, as you say, is about the treachery of Zefiro Ballinger and your known association with him. I have authority to take you all into custody under suspicion of collaborating with a traitor. You may resist, in which case my men will use force. You may come along quietly and let the glorious torturers discover the extent of your guilt. Either way, you will be punished for your crimes, scum." The woman seems to delight in the predicament you find yourself in.

Silver Crusade

Gnome Perfectionist 5 | AC24-T16-FF19 | HP 46/46 | F+11 R+9 W+10 (modifiers apply) | Init +3 Per +1

On reaching the museum and seeing something wrong: Pinball will use mage armor wand, and longstrider wand, on herself, and use Garrett's wand on him (if he wants), and cast shield on herself as a spell rather than a scroll.

"We should be careful, this doesn't feel right..."

Inside:

Pinball listens with an unsmiling expression, then a shake of her head.

"I have great respect for the law and if I had any possible faith that we might clear Zefiro's name, let alone our own, by actual due process, I would be obliged to surrender and go with you," she informs the woman.

"But you've just expressed that the judgment has already been passed-- with no due process-- and the sentence decreed, and that you're planning on using torture to make us 'confess.' This is no rule of law. Just tyranny. Thank you for that, though, as it removes any burden of cooperation I might otherwise have felt."

Pinball is already moving. She darts south, up the stairs towards the first upstairs balcony guard.

I moved a double move on the map. If this is kicking off a surprise round and therefore a single action, I would only get just past the top of the stairwell.

Dark Archive

0 init:0 perp:+9 hp: 83/83 dr 3; 17\18 rounds of rage ac16 cmd 20 saves fort: +10 reflex +3 will +3 reroll 1\1.

And here I was. Wanting to try this torture like to know of there a sense to torture. I was uncertain to let's her see my papers. And that just cost me the same thing. But she was pretty stupid to not know there other hellknight. I mean... We meet her men. All well, it was good the time it last.

Blanmieux glances at Manius.

-Posted with Wayfinder

Dark Archive

HP 28/28 | AC16 T10 FF16 | Init +4 Perc +5 CMB +5 CMD 15 | F+5 R+2 W+5 | CN Half-Orc (Mystic) | Shaman (Spirit Warden) 3 | +1 Great Axe (+6); 1d12+5 (x3) | sheet

Theleb will cast Spiritual Weapon and enter initiative

Dark Archive

0 init:0 perp:+9 hp: 83/83 dr 3; 17\18 rounds of rage ac16 cmd 20 saves fort: +10 reflex +3 will +3 reroll 1\1.

"As you are law, jury and executionner, so I Am.Declare with a loud voice Blanmieux to her. My scythe cuts the flesh of monsters. The Pike orders it.

At least, I would expect from a superior to listen to a collegue even if he is from an another order.

Your obsession at looking for traitors, if it is not stopped, will one day reach the queen himself.

Blanmieux draws his scythe. A metalic sound rings in the air.

So. Unless you stop that non sense, by the power of the pike, I declare you, and everybody you are associate with, a monster. You will pay fot this crime.

Let's see which law is stronger,Scum.

Not bad. Maybe there a sense to have fun in life.

-Posted with Wayfinder

Dark Archive

Male Aasimar (angel blooded) Cavalier Hps: 57/64 (and non-lethal:0) AC 19 (touch 10/FF19) CMD:21 Fort+8, Ref+3,Will+4 Init+0 Perception+4

Before leaving Manius would have asked someone to use his wand on himself to heal his wounds

CLW: 1d8 + 1 ⇒ (6) + 1 = 7

Manius looks confused about what's going on and then shrugs his shoulders

"..seems like we are fighting again.."

Silver Crusade

Gnome Perfectionist 5 | AC24-T16-FF19 | HP 46/46 | F+11 R+9 W+10 (modifiers apply) | Init +3 Per +1

I think it's been a few days, Manius, since we had to get a ship and cross the Inner Sea; you might be able to save your wand charge and use natural healing. But Pinball would happily use wand on you otherwise.


Bonekeep Slides

Indeed, let's say a full day, with associated rest has passed.

The woman's face breaks wide into a smile. "I had hoped you'd resist." She positively purrs.

init Manius: 1d20 + 0 ⇒ (14) + 0 = 14
init Pinball: 1d20 + 3 ⇒ (14) + 3 = 17
init, Garret: 1d20 + 7 ⇒ (16) + 7 = 23
init, Blanmieux: 1d20 + 0 ⇒ (15) + 0 = 15
init, Theleb: 1d20 + 4 ⇒ (18) + 4 = 22
init, Foes: 1d20 + 6 ⇒ (4) + 6 = 10

Round 1:
The Heroes
The Foes!

Pinball bursts into action, double moving up the stairs! Theleb summons a glowing spectral weapon, while Blan draws his weapon. Manius heals himself, while NPCing Garret casts mage armor on himself and moves to the opposite side as Pinball.

The woman snaps an order to "Take them!" and the guards and Hellknights spring to action. The woman murmurs a spell and a bolt of lightning explodes from her outstretched hand and arcs toward Manius and Theleb! Reflex save, DC 17 for half damage! Lightning damage: 5d6 ⇒ (6, 1, 5, 6, 4) = 22!

The hellknight on the ground charges Blan! Greataxe charge, PA: 1d20 + 7 + 2 - 1 ⇒ (5) + 7 + 2 - 1 = 13 for 1d12 + 4 + 3 ⇒ (12) + 4 + 3 = 19 damage!

The hellknight on the balcony likewise moves to attack Garret! Greataxe charge, PA: 1d20 + 7 + 2 - 1 ⇒ (14) + 7 + 2 - 1 = 22 for 1d12 + 4 + 3 ⇒ (9) + 4 + 3 = 16 damage!

The guard on the ground moves a bit more cautiously to attack Manius. Attack with reach: 1d20 + 7 ⇒ (2) + 7 = 9 for 2d4 + 3 ⇒ (1, 3) + 3 = 7 damage!

The guard on the balcony likewise attacks Pinball, pausing to step back five feet. Attack with reach: 1d20 + 7 ⇒ (6) + 7 = 13 for 2d4 + 3 ⇒ (2, 4) + 3 = 9 damage!


Bonekeep Slides

And... Round 2: the heroes are up!

Dark Archive

0 init:0 perp:+9 hp: 83/83 dr 3; 17\18 rounds of rage ac16 cmd 20 saves fort: +10 reflex +3 will +3 reroll 1\1.

"Concentate on one foe! The guy in front of me for exemple."
Blanmieux rages and only focus on attack.I hope you can flank with me Manius
attack scythe pw reckless stance : 1d20 + 10 + 2 - 2 + 2 ⇒ (19) + 10 + 2 - 2 + 2 = 31
Damage power attack vengeful: 2d4 + 7 + 6 + 2 + 1 ⇒ (4, 3) + 7 + 6 + 2 + 1 = 23

buff : Rage: 10 temporary hp. +2 attack +2 melee damage and thrown. -2 ac.
+2 will +2 against spell and spell-like

Reckless stance +2 attack -2 AC Allies in 30ft can have it.

Actual AC:6

-Posted with Wayfinder

Dark Archive

HP 28/28 | AC16 T10 FF16 | Init +4 Perc +5 CMB +5 CMD 15 | F+5 R+2 W+5 | CN Half-Orc (Mystic) | Shaman (Spirit Warden) 3 | +1 Great Axe (+6); 1d12+5 (x3) | sheet

Round 1 Spiritual Weapon; Forgot first attack in same round spell is cast
Spiritual Weapon: 1d20 + 2 + 1 ⇒ (13) + 2 + 1 = 16 for Force: 1d8 + 1 ⇒ (3) + 1 = 4

Round 2 Spiritual Weapon; Casting HP 17/28
Reflex DC17: 1d20 + 2 ⇒ (16) + 2 = 18

Theleb groans at the impact of the electric strike, then channels a heal before directing his spiritual dagger to attack the source of his pain ...
Channel Heal: 2d6 ⇒ (2, 1) = 3 (HP 20/28 and Manius gains +3)
Spiritual Weapon: 1d20 + 2 + 1 ⇒ (14) + 2 + 1 = 17 for Force: 1d8 + 1 ⇒ (1) + 1 = 2

Dark Archive

Male Aasimar (angel blooded) Cavalier Hps: 57/64 (and non-lethal:0) AC 19 (touch 10/FF19) CMD:21 Fort+8, Ref+3,Will+4 Init+0 Perception+4

Reflex save: 1d20 + 1 ⇒ (5) + 1 = 6

Manius armor fully extracts the electricity aimed his way, luckily his heritage lessens the impact a tiny bit

22 damage - 5 resist = 17 + 3 heal = 14 damage

Manius then smirks as an attack against him bounces of his armor with a nice ringing sound.

Manius then roars as a rage overwhelms his common sense and his vision turns red Accepting the rage stance

Manius then takes a step forward and swings his falchion at the same target Blanieux is attacking (Or the other one if he went down already)

To hit AC: 1d20 + 11 + 2 ⇒ (11) + 11 + 2 = 24
Slashing damage if hit: 2d4 + 8 + 2 ⇒ (2, 3) + 8 + 2 = 15

Only way to flank will provoke, I don't think it's worth that right now


Bonekeep Slides

GM Sekrits:

H1 -8/30
H2 30/30
G1 22/22
G1 22/22
IT 35/35

Theleb, who exactly are you attacking with the spiritual weapon?

Blan attacks, dealing a grievous blow, but fails to kill outright. Manius steps up and hits the same foe, but the foe is tough and remains standing!

Need clarification from Theleb and Pinball's actions!

Silver Crusade

Gnome Perfectionist 5 | AC24-T16-FF19 | HP 46/46 | F+11 R+9 W+10 (modifiers apply) | Init +3 Per +1

Round 2

(In case it matters, I cast Garrett's mage armor on himself before we entered the building)

Pinball easily dodges the clumsy glaive swing. She takes a short adjusting step in.

(Do the hellknights threaten other than with their reach weapons? [i.e., am I still threatened if I cast while adjacent?] If so, I'll cast defensively.)

Cast defensively, DC 17: 1d20 + 10 + 4 ⇒ (4) + 10 + 4 = 18

Her hand sparks with electricity and she reaches to touch the man's armored greave.

Vs touch ac, bonus for target wearing metal: 1d20 + 7 + 3 ⇒ (19) + 7 + 3 = 29

Damage, electric: 5d6 ⇒ (4, 2, 5, 1, 1) = 13

Energy wracks the man's form, but the bolt was not as strong as Pinball might have liked. She sighs.

Dark Archive

HP 28/28 | AC16 T10 FF16 | Init +4 Perc +5 CMB +5 CMD 15 | F+5 R+2 W+5 | CN Half-Orc (Mystic) | Shaman (Spirit Warden) 3 | +1 Great Axe (+6); 1d12+5 (x3) | sheet

Theleb is attacking the woman giving the orders

Dark Archive

0 init:0 perp:+9 hp: 83/83 dr 3; 17\18 rounds of rage ac16 cmd 20 saves fort: +10 reflex +3 will +3 reroll 1\1.

Blanmieux continues to fight his collègue who clearly by the look of the blood should have been uncounscious by now.

"How he is still standing? Does we look at a new type of zombie?"

-Posted with Wayfinder


Bonekeep Slides

Blan, you note the man has the pronounced teeth that mark him as half-orc. You recall half-orcs have a reputation for fighting until their bodies physically collapse.

GM Sekrits:

H1 -8/30
H2 23/30
G1 15/22
G2 9/22
IT 29/35

Theleb's dagger hits the woman twice, drawing blood, but not stopping her assault.

Pinball, you're fighting a city guard. He has the guisarme, but nothing else drawn that would threaten you when you're close up.

Pinball shocks the Corentyn Guard, causing him to swear and twitch!

NPCing Garret attacks the Hellknight! Flurry TRIP: 1d20 + 17 ⇒ (10) + 17 = 27 Down goes the armored foe and out lashes Garret's feet of fury! Attack of Opportunity: 1d20 + 9 ⇒ (3) + 9 = 12 for 1d6 + 5 ⇒ (5) + 5 = 10 damage! He then attacks again! Flurry attack: 1d20 + 9 ⇒ (18) + 9 = 27 for 1d6 + 5 ⇒ (2) + 5 = 7 damage! His second attack hits!

Baddies!

The hellknight fighting Blan swings his greataxe again! Greataxe, Power Attack: 1d20 + 7 - 1 ⇒ (13) + 7 - 1 = 19 for 1d12 + 4 + 3 ⇒ (12) + 4 + 3 = 19 damage! Then his eyes roll up into his skull and he collapses!

The hellknight on the balcony stands up and Garret attacks! Attack of Opportunity: 1d20 + 9 ⇒ (2) + 9 = 11 for 1d6 + 5 ⇒ (4) + 5 = 9 damage! But he misses. The Hellknight returns the favor! Attack: 1d20 + 7 ⇒ (15) + 7 = 22 for 1d12 + 4 ⇒ (6) + 4 = 10 damage!

The Guard fighting Manius steps back 5' and attacks! Guisarme: 1d20 + 7 ⇒ (8) + 7 = 15 for 2d4 + 3 ⇒ (4, 2) + 3 = 9 damage!

The Guard fighting Pinball similarly steps back and attacks! Guisarme: 1d20 + 7 ⇒ (5) + 7 = 12 for 2d4 + 3 ⇒ (4, 4) + 3 = 11 damage!

The woman snarls in anger as the first Hellknights falls, taking his loss personally. She touches a rod on her hip and points at Blanmieux! Ranged Touch: 1d20 + 4 ⇒ (7) + 4 = 11 for 1d6 + 2 ⇒ (5) + 2 = 7 Strength penalty! Make a Fort Save, DC 15 to halve this!

Round 3: Heroes are up!

Silver Crusade

Gnome Perfectionist 5 | AC24-T16-FF19 | HP 46/46 | F+11 R+9 W+10 (modifiers apply) | Init +3 Per +1

Seeing the spellcaster, Pinball decides there are more important things to worry about than this guardsman. "You're not my foe here, and I have no wish to kill you," she informs him, and clicks her heels together-- then runs past the man.

Acrobatics to avoid the glaive AOO: 1d20 + 11 + 5 ⇒ (15) + 11 + 5 = 31

She races up the short stairs towards the woman.

Double moved on the map

Dark Archive

HP 28/28 | AC16 T10 FF16 | Init +4 Perc +5 CMB +5 CMD 15 | F+5 R+2 W+5 | CN Half-Orc (Mystic) | Shaman (Spirit Warden) 3 | +1 Great Axe (+6); 1d12+5 (x3) | sheet

Round 3 Spiritual Weapon; Soul Drinker; Casting HP 20/28
The ghostly dagger continues to attack the shot caller ...
Spiritual Weapon: 1d20 + 2 + 1 ⇒ (16) + 2 + 1 = 19 for Force: 1d8 + 1 ⇒ (4) + 1 = 5
... while Theleb casts a CLW upon himself CLW: 1d8 + 3 ⇒ (8) + 3 = 11

Dark Archive

0 init:0 perp:+9 hp: 83/83 dr 3; 17\18 rounds of rage ac16 cmd 20 saves fort: +10 reflex +3 will +3 reroll 1\1.

Fortitude + superstion: 1d20 + 8 + 3 ⇒ (20) + 8 + 3 = 31 Why here?

Blanmieux is hit by the woman's spell but he resist partially.

"Manius, This guard too clumsy to hit you and there an other collegue waiting up to be put down. And..."
He looks back at the "weak" shaman.
"Never mind ,let's hit this one."

Blamieux drops his scythe and draw his lance attacking the city guard.

]attack: 1d20 + 9 - 1 + 2 - 2 + 2 ⇒ (5) + 9 - 1 + 2 - 2 + 2 = 15
damage: 1d10 + 6 + 6 ⇒ (6) + 6 + 6 = 18

[ooc]buff : +2 attack +2 melee damage and thrown. -2 ac. +2 will +2 against spell and spell-like Reckless stance +2 attack -2 AC Allies in 30ft can have it.
Debuff: 3 Strength damage
Actual AC:6 -Posted with Wayfinder [/QUOTE

-Posted with Wayfinder

Dark Archive

Male Aasimar (angel blooded) Cavalier Hps: 57/64 (and non-lethal:0) AC 19 (touch 10/FF19) CMD:21 Fort+8, Ref+3,Will+4 Init+0 Perception+4

Manius grunts under the impact of the hit against him as he carelessly ignores his defenses in favor of recklessly attacking, but is thankful for the heavy armor he's wearing which absorbs some of the blow

Converting 1 damage to non-lethal, not accepting the rage this round in favor of AC

Manius then takes a step forward and swings his weapon at his attacker

To hit AC: 1d20 + 11 ⇒ (18) + 11 = 29
Slashing damage if hit: 2d4 + 8 ⇒ (2, 4) + 8 = 14
to confirm threath: 1d20 + 11 ⇒ (3) + 11 = 14
Extra damage if confirmed: 2d4 + 8 ⇒ (2, 1) + 8 = 11


Bonekeep Slides

Pinball ducks under the slow guard and races toward the woman! Theleb's ghostly dagger strikes the woman again, and again draws blood! Blan strikes out and drops the guard to the ground! Manius is left holding his weapon as his foe is cut down in front of him!

GM sekrits:

H1 -8/30
H2 2/30
G1 -3/22
G2 9/22
IT 24/35
Garret 7/38

NPCingGarret again tries to trip his opponent! CMB, Trip!: 1d20 + 17 ⇒ (14) + 17 = 31 and follows up with an AoO! AoO: 1d20 + 9 ⇒ (8) + 9 = 17 for 1d6 + 5 ⇒ (2) + 5 = 7 damage! He finishes his flurry with another attack! Attack: 1d20 + 9 ⇒ (11) + 9 = 20 for 1d6 + 5 ⇒ (2) + 5 = 7 damage!

Baddies!

The lone living guard chases after Pinball and gets close enough to attack! Guisarme: 1d20 + 7 ⇒ (5) + 7 = 12 for 2d4 + 3 ⇒ (4, 2) + 3 = 9 damage!

The remaining Hellknight tries to stand! Garret AoO: 1d20 + 9 ⇒ (18) + 9 = 27 for 1d6 + 5 ⇒ (2) + 5 = 7 damage and Garret hits him, again! Still he swings at the halfling with a roar! Greataxe: 1d20 + 7 ⇒ (13) + 7 = 20 for 1d12 + 4 ⇒ (1) + 4 = 5 damage!

The woman smiles at Pinball. "I have no desire to harm you, child. But I will, if you persist in this madness." She steps off the balcony, and takes to flight! She lands atop the first bookshelf and smiles at Manius. Fingering a pearl in her pocket, she points at him! Ranged Touch: 1d20 + 4 ⇒ (15) + 4 = 19 for 1d6 + 2 ⇒ (1) + 2 = 3 strength penalty to him, Fort DC 15 for half penalty!

Round 4: heroes are up!

Grand Lodge

hp 52/52, Freedom of movement | Ac 29 (Mage armor[+4] and Barkskin[+3]) T21 FF 22| Init +8 Fort +9 Ref+13 Will +10 (+2 vs fear & +2 vs enchantment & evasion) | Perception +14 Sense Motive +6 | Ki 2/5 | Reroll 1/1

If I am correct Garret has not been hit yet

"You make this a fun game hellknight!" Garret says while he trips the man again, followed by three quick kicks.

Flurry Trip: 1d20 + 16 ⇒ (13) + 16 = 29
Unarmed Stomp: 1d20 + 9 ⇒ (15) + 9 = 24
Nonlethal Damage: 1d6 + 5 ⇒ (5) + 5 = 10

Flurry unarmed strike: 1d20 + 9 ⇒ (14) + 9 = 23
Nonlethal Damage: 1d6 + 5 ⇒ (2) + 5 = 7

Ki Strike additional unarmed strike: 1d20 + 9 ⇒ (20) + 9 = 29
Nonlethal Damage: 1d6 + 5 ⇒ (3) + 5 = 8

Ki Strike crit confirm: 1d20 + 9 ⇒ (16) + 9 = 25
Nonlethal Damage: 1d6 + 5 ⇒ (1) + 5 = 6

Dark Archive

HP 28/28 | AC16 T10 FF16 | Init +4 Perc +5 CMB +5 CMD 15 | F+5 R+2 W+5 | CN Half-Orc (Mystic) | Shaman (Spirit Warden) 3 | +1 Great Axe (+6); 1d12+5 (x3) | sheet

Round 4 Soul Drinker; Casting HP 28+/28
The ghostly dagger disappears after the last attack ... and Theleb immediately casts Produce Flame and throws a ball of fire at the flyer ...
Touch: 1d20 + 2 ⇒ (3) + 2 = 5 for Fire: 1d6 + 3 ⇒ (2) + 3 = 5
Theleb also uses his Soul Drinker feat to add temp HP equal to the HD of the last slain foe


Bonekeep Slides

Garret, what is your proper AC? I have you as being hit three times and currently at 7 hp.

Dark Archive

0 init:0 perp:+9 hp: 83/83 dr 3; 17\18 rounds of rage ac16 cmd 20 saves fort: +10 reflex +3 will +3 reroll 1\1.

Blanmieux looks at Pinball and the guard whi follow him.

The puny one is in danger!

He climbs fast the stairs, takes a javelin and throws at the guard!

javelin (don't know the penalities.): 1d20 + 5 + 2 ⇒ (13) + 5 + 2 = 20
Damage: 1d6 + 3 + 2 ⇒ (3) + 3 + 2 = 8

-Posted with Wayfinder

Grand Lodge

hp 52/52, Freedom of movement | Ac 29 (Mage armor[+4] and Barkskin[+3]) T21 FF 22| Init +8 Fort +9 Ref+13 Will +10 (+2 vs fear & +2 vs enchantment & evasion) | Perception +14 Sense Motive +6 | Ki 2/5 | Reroll 1/1

@GM: AC is currently 25 (normal 19, +4 mage armor before we entered, +2 barkskin in round 1)


Bonekeep Slides

Okay, you may want to break out sources on your AC in your tagline. Right now it's a little confusing.

Silver Crusade

Gnome Perfectionist 5 | AC24-T16-FF19 | HP 46/46 | F+11 R+9 W+10 (modifiers apply) | Init +3 Per +1

Pinball siiiiighs when the woman floats away. To nobody in particular, she says, "I seem to be collecting insults on this trip. And, lady, you're the one who brought up torture as the course of action if we cooperated. That's not really persuasive, just so you know. It should be 'cooperate and everything will go well for you,' not 'cooperate and something awful is going to happen to you anyway.' I mean, this is just basic psychology," the gnome rattles off, and casually twists aside from a second guisarme strike. She looks rather bemused to realize the guardsman is still trying to attack her, and equally bemused when Blanmieux chucks a javelin their direction rather than dealing with the closer threats.

"Oh... fine," sighs Pin to the guard. "I'll try and heal you once this is over. I understand you're just following orders and don't have a choice. Blanmieux, I feel a more beneficial course of action would be for you to attack someone over on your side of the room, though I can only assume you're acting out of misguided chivalry."

With that she steps back into the guarsdman, speaks, and lights up with electricity again before tapping the guard lightly on his armored torso-- ravaging him with a second wave of electricity.

5-ft, cast since he doesn't threaten then, and shocking grasp. Swift action to draw wand of magic missile via spring-loaded wrist sheath

Vs Touch AC: 1d20 + 7 + 3 ⇒ (9) + 7 + 3 = 19
Damage: 5d6 ⇒ (2, 3, 1, 5, 4) = 15


Bonekeep Slides

The hellknight goes down beneath Garret's feet, twitching a little, but not moving aggressively. Theleb flings a ball of fire, but it goes wide of the woman and lands in a pile of rolled up scrolls. They begin to burn merrily as the woman laughs. Blan flings his javelin, which sinks into the guard's side. Pinball's touch causes the guard to twitch, but she sense they'll be no healing where he's gone... at least judging by the overwhelming smell of burnt hair and flesh. He falls.

Only the woman remains and Manius is up before she goes!

Dark Archive

Male Aasimar (angel blooded) Cavalier Hps: 57/64 (and non-lethal:0) AC 19 (touch 10/FF19) CMD:21 Fort+8, Ref+3,Will+4 Init+0 Perception+4

Feeling his strenght get sapped Manius knees go weak.
Then seeing the woman fly above him Manius drops his falchion and pulls out his sling. He quickly drops a sling bullet into it and sends it spinning above his head before releasing it towards his target, focusing all his attention at her

(Challenging her since she's the only target we have left)
"Come down here and face me in single combat!"

To hit AC: 1d20 + 10 - 1 ⇒ (20) + 10 - 1 = 29
Blunt damage if hit: 1d4 + 5 - 1 + 5 ⇒ (1) + 5 - 1 + 5 = 10
To confirm vs AC: 1d20 + 10 - 1 ⇒ (10) + 10 - 1 = 19
Extra damage if confirmed: 1d4 + 5 - 1 + 5 ⇒ (1) + 5 - 1 + 5 = 10


Bonekeep Slides

The woman laughs. "I think not, traitor!" She stops laughing as the sling bullet cracks her hard in the head! She snarls and begins to make hacking sounds deep in her throat, then vomits forth a swarm of spiders that covers Manius in short order! Swarm!: 1d6 ⇒ 6 damage and I need two DC 11 fort saves: one against poison and one against distraction!

This done, she pulls forth a potion from her pouch.

Round 5: heroes are up!

Dark Archive

HP 28/28 | AC16 T10 FF16 | Init +4 Perc +5 CMB +5 CMD 15 | F+5 R+2 W+5 | CN Half-Orc (Mystic) | Shaman (Spirit Warden) 3 | +1 Great Axe (+6); 1d12+5 (x3) | sheet

Round 5 Soul Drinker; Produce Flame HP 28+/28
Theleb throws another 2/3 ball of fire at the remaining enemy ...
Touch: 1d20 + 2 ⇒ (12) + 2 = 14 for Fire: 1d6 + 3 ⇒ (4) + 3 = 7

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