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That morning Aponyaye spends some time speaking with his dinosaur and prepares new spells.
Before entering the clearing he casts mage armor on himself.

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Lars will spend the required charges to heal everybody up and re prepare his spells.

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Wand Charges updated.
1d6 ⇒ 6
Lars channels once to allow everyone to heal as he prepares himself before resting.

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Ceobryrn is back to full health with Lars' channeling. In the morning while the others are busy, the ranger uses his Whetstone to sharpen his scimitar and three Chakrams.
Upon entering the clearing and being called to by the feyish creature, Ceobryrn quick draws a Chakram and shift forward 5ft putting the creature at 30ft range. The ranger readies an action to attack the creature if it tries to flee or we are attacked. "Yes, she failed. It's time for you to Surrender."
perception: 1d20 + 5 ⇒ (19) + 5 = 24
Chakram: 1d20 + 3 ⇒ (14) + 3 = 171d8 + 3 + 1 ⇒ (5) + 3 + 1 = 9 +1 sharping

GM Æbsolutæxistance |

"Surrender? Funny I was going to suggest that you do the same thing, now shall we dance?" The fey flies up 10 feet and Ceobryrn throws his Chakram, hitting the creature, but it doesn't do as much damage as he thought it would.
Initiative
Ceobryrn: 1d20 + 4 ⇒ (19) + 4 = 23
Lars: 1d20 + 0 ⇒ (20) + 0 = 20
Sterk: 1d20 + 8 ⇒ (19) + 8 = 27
Serah: 1d20 + 2 ⇒ (6) + 2 = 8
Brom: 1d20 + 5 ⇒ (11) + 5 = 16
Aponyaye: 1d20 + 5 ⇒ (10) + 5 = 15
Hommelstaub: 1d20 + 6 ⇒ (6) + 6 = 12
Teb: 1d20 + 4 ⇒ (11) + 4 = 15
Sprites: 1d20 + 3 ⇒ (11) + 3 = 14
Sterk, Ceobryrn, Lars, Brom, Aponyaye, Teb, Sprites, Hommelstaub, Serah. All PCs except Serah won initiative, go team pathfinder!

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Aponyaye gives the creature a nasty look.
Evil Eye to lower AC by 2 for 7 rounds. DC 15 Will save to reduce it to one round.
KN (nature): 1d20 + 12 ⇒ (8) + 12 = 20
KN (nature): 1d20 + 12 ⇒ (2) + 12 = 14
KN (nature): 1d20 + 12 ⇒ (20) + 12 = 32
Aponyaye will share his knowledge of the fey creatures with everyone.

GM Æbsolutæxistance |

You can only see 1 creature right now, so I'll just use your first roll.
Will: 1d20 + 9 ⇒ (5) + 9 = 14 Doh, fail
Aponyaye is able to recognize the fey that was speaking as a winter-touched atomie, it takes less damage from weapons not made of cold iron, is immune to cold damage and vulnerable to fire damage.

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Lars Boulderstep wrote:Your Archetype replaces channeling.Wand Charges updated.
1d6
Lars channels once to allow everyone to heal as he prepares himself before resting.
Player smacks head for forgetting. It's super effective!!! Use more charges of CLW on Lars and Ceobryrn.
1d8 + 1 ⇒ (3) + 1 = 41d8 + 1 ⇒ (2) + 1 = 3
1d8 + 1 ⇒ (3) + 1 = 4
1d8 + 1 ⇒ (6) + 1 = 7
Lars prepares his wand once more.

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Ceobryrn moves forward 15ft quick drawing and throwing another Chakram at the fey.
Chakram thrown: 1d20 + 3 ⇒ (20) + 3 = 231d8 + 3 + 1 ⇒ (5) + 3 + 1 = 9 (includes /+1 dam sharped)
crit?: 1d20 + 3 ⇒ (11) + 3 = 141d8 + 3 + 1 ⇒ (2) + 3 + 1 = 6
The ranger quips to the fey "Your very light on your feet. Why don't you come back down?"

GM Æbsolutæxistance |

GM Brom's action, Brom fires off a magic missile from his wand for 1d4 + 1 ⇒ (3) + 1 = 4
And with that, the Atomie cries out in pain and throws down a thunderstone after inching closer to him and evolves into Raic...wrong game. 1d20 + 8 ⇒ (7) + 8 = 15 the stone hits Ceobryrn's square, and he needs to make a DC 15 Fort save or be deafened.
Responding to the sound of the thunderstone, a giant troll and two more fey come into view.
Serah and then Round 2, everyone is free to post now.

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Serah Farron charges up and attacks the sprite closest to her with a sly smile on her face.
Charge: 1d20 + 7 ⇒ (13) + 7 = 20
Charge Damage: 2d6 + 9 ⇒ (3, 1) + 9 = 13

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Aponyaye moves up and brings down misfortune upon the troll.
DC 15 Will save or for one round roll all d20 rolls twice and take worse.

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You Trolled the troll? Nice

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fort save: 1d20 + 4 ⇒ (19) + 4 = 23 vs DC15
shaking off the thunder, Ceobryrn shift forward 5ft quickly pulling out his cold iron dagger and throwing it at the flying fey hoping for a quick end to it.
dagger thrown: 1d20 + 3 ⇒ (1) + 3 = 41d4 + 3 ⇒ (2) + 3 = 5
But the dagger goes very wide missing completely. (ooc DM please mark on the map where the dagger landed.)

GM Æbsolutæxistance |

1d8 ⇒ 4 The dagger is on the ground in the square above you.
Sterk, did you want to move closer to the troll first, since the range of oil is the same as alchemist's fire, 20 feet, and you are currently 50 feet from the troll. Also, you did not indicate if you wanted high or low for success, so I'm going with low meaning that the oil ignited.
Lars, any action?

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Lars draws his pickaxe and moves forward.

GM Æbsolutæxistance |

Sterk moves up to between Serah and Ceobryrn and tosses his fused oil at the troll, catching the troll on fire and dealing 1d6 ⇒ 3 fire damage doubled for 6, and kicks off his regen the troll now looks very angry.
Lars moves forward with his pickaxe in hand.
Brom moves forward and shoots the atomie with another magic missile 1d4 + 1 ⇒ (2) + 1 = 3 and it comes falling down.
The remaining sprite shoots at Serah with it's tiny shortbow 1d20 + 8 ⇒ (2) + 8 = 10 and misses.
The troll inches forward, and attacks Serah with both of it's claws. 2claws misfortuned and shaken: 1d20 + 5 - 2 ⇒ (7) + 5 - 2 = 101d20 + 5 - 2 ⇒ (13) + 5 - 2 = 161d4 + 3 ⇒ (1) + 3 = 41d20 + 5 - 2 ⇒ (16) + 5 - 2 = 191d20 + 5 - 2 ⇒ (18) + 5 - 2 = 211d4 + 3 ⇒ (4) + 3 = 7 That's 1 hit for 7 damage. the troll then takes another 1d6 ⇒ 2 fire damage again doubled for 4
Serah then round 3, everyone is free to post.

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Lars will cast Lead blades upon his pickaxe.

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Aponyaye laughs at the troll's misfortune. Move action to cackle and extend misfortune another round.
He then steps up to heal Serah's wounds.
cure light wounds: 1d8 + 2 ⇒ (7) + 2 = 9

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Ceobryrn draws his scimitar as he moves up and attacks the remaining Sprite.
Scimitar: 1d20 + 5 ⇒ (14) + 5 = 191d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10 w/+1 dam sharpened

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Sterk looks at the troll and let a fury cry loose from his lips.
"CROOOMMM! "
He rages while charging against the Troll, trying to cut him on half with Serah's help.
Greatsword Charging Rage Power Attack Roll: 1d20 + 8 ⇒ (4) + 8 = 12
Greatsword Charging Rage Power Attack Damage: 2d6 + 12 ⇒ (5, 6) + 12 = 23

GM Æbsolutæxistance |

Ceobryrn hits the remaining sprite, but his damage is somewhat reduced.
Sterk charges the troll, but misses, and provokes an attack from the troll He has reach.
bite Misfortuned/shaken: 1d20 + 5 - 2 ⇒ (11) + 5 - 2 = 141d20 + 5 - 2 ⇒ (14) + 5 - 2 = 171d4 + 3 ⇒ (4) + 3 = 7 14 hits since Sterk was charging and raging, 7 damage, and you were at full.
concentration check defensive spell cast: 1d20 + 9 ⇒ (11) + 9 = 20 Brom steps up to Ceobryrn's side and uses his burning hands on the troll and the sprite. Burning Hands: 4d4 + 9 ⇒ (1, 4, 1, 3) + 9 = 18 even on a successful save for half damage that outright kills the troll and the sprite.
Searching the camp, you find a few items but what draws the majority of your attention is the huge vortex beyond icy stalagmites. A bank of quill-like icicles spear outward in a ring, seemingly grown from a heavy sheet of ice covering the ground. A second ring of giant icicle-shaped monoliths stands inside the outer ring, surrounding a swirling cylindrical vortex easily ten feet in diameter. Icy winds and driving snow blast from the vortex, creating the wintry weather in the clearing.
A surge of wind suddenly blasts from the swirling vortex in the ring of icicles, gusting outward in a stinging spray of snow and ice. Suddenly, a gaunt horseman with curling ram’s horns and wearing coal-black armor lurches through the portal astride a black warhorse, surrounded by tendrils of cold, dark mist. The rider slumps in the saddle, a shard of blue ice jutting from his back. As rider and mount come to a halt in the snow, the horse suddenly dissipates into black smoke, and the horseman falls to the ground with a groan.
We are out of initiative and at the end of the sanctioned part of the adventure path, if you like you may talk to the Black Rider and ask him any questions you have at this time.

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I've GM'd this so I'll let the others lead the discussion with the Black Rider.
Aponyaye only has a moment of celebration as the fey fall down before his terrified face turns upon the Rider coming out of the storm. His terror turns to horror, however, when he realizes that the thing is not attacking but has indeed already been attacked.

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Seeing the black rider appear, Ceobryrn approaches cautiously to see if the injured man poses a threat. "Who are you! "
senses motive: 1d20 + 1 ⇒ (4) + 1 = 5 +2vs human

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GMed this before so I'll pass.

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heal check: 1d20 + 5 ⇒ (18) + 5 = 23 to see how badly he is injured.
The ranger continues to chat "You seen to had a rough time. What happen to you and what does the Harbinger of the Witch Queen mean? I assume it has something to do with the winter weather here. "

GM Æbsolutæxistance |

He is clearly on his death bed, no amount of healing could keep him alive.
"It means that I herald Baba Yaga's return, but something has happened to Baba Yaga. Every hundred years, she returns to Irrisen to place a new daughter on the throne. But Queen Elvanna has other plans, it seems. Baba Yaga has not appeared as planned, and Elvanna intends to slay everyone loyal to her mother. She hunted down those of us who would herald Baba Yaga’s return and slew my associates. I am the last of the Three Riders and a threat to Elvanna’s plans.” The man answers, pausing randomly to cough up blood.

GM Æbsolutæxistance |

“She seeks to take Baba Yaga’s place, and claim all of Golarion as her personal kingdom. Irrisen is a land of endless winter, created by Baba Yaga’s magic. Elvanna seeks to cover the entire world in ice and snow, using portals like this one.” The man explains.
Imagine Sterk's reaction when he realizes that he is now the witch's minion himself.

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"humm, I don't like the idea of endless winters. We will have to find away to stop her! I guess we must find and destroy the portals, and/or find out what has happened to Baba Yaga? Is there any thing you know that could help us?"
Ceobryrn looks around to his allies "Who is with me on this?"

GM Æbsolutæxistance |

“You can find its source in the Pale Tower, on the other side, but this portal is but one of many. Through them, Elvanna will spread a new ice age across your world, consuming it for all eternity. Closing this portal might save Taldor, but Golarion would still be doomed.” In addition to this, the man informs you that the portal leads to Irrisen, and as pathfinders you would need to report back to the society before a team could be sent through the portal.