[SFS2] Battle for Nova Rush (Inactive)

Game Master cmlobue

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Dae, A Pahtra Solarian/1 AC 17 | HP 10/19 | F +4 R +7 W +5 | Init/Perception +5

Dae points their comm unit at the ysoki. "Looks like he got a charge out of that. But the engine's fine now! I knew he could do it!" Then the pahtra looks for a video pickup. "Ah, Captain Concierge--which way to the missile launcher?"


VA Castamir | Corpses in Kalsgard | Defy the Dragon | Hivemarket Heist | Linnorm's Legacy | ◆◇↺

“Ooh, shocking!” the hologram comments unhelpfully as Tick-Tick gets zapped by the engine. "The missile launcher is upstairs."

Starfinder

Ysoki Mechanic 3| AC 19 | hp 33 | F 8| R 10| W 7| Perc +9 | Mines: 6/6

"Can I computers now?"


Dae, A Pahtra Solarian/1 AC 17 | HP 10/19 | F +4 R +7 W +5 | Init/Perception +5

"Depends on what you need to do to fix it, I guess. Not my field. If computers could fix it, though, I'd bet they already would've done it from the bridge."

Starfinder

Ysoki Mechanic 3| AC 19 | hp 33 | F 8| R 10| W 7| Perc +9 | Mines: 6/6

Tick-Tick frowns, "If it could be fixed by computers where the missiles aren't, it would probably already be fixed."


Dae, A Pahtra Solarian/1 AC 17 | HP 10/19 | F +4 R +7 W +5 | Init/Perception +5

"Well, let's go see."


VA Castamir | Corpses in Kalsgard | Defy the Dragon | Hivemarket Heist | Linnorm's Legacy | ◆◇↺

The central cargo hold is mostly clear, with the bulk of the cargo stored in the adjoining port and starboard holds. A catwalk with metal guardrails is raised 15 feet above the floor and accessible via ladder. The port stairs lead to the upper deck, and have an industrial, open design and metal guardrail.

There is a small opening to the southwest and a wall with many gaps to the east.

As the team moves out of the medbay, the ship is hit again, and a pipe bursts, shooting steam into the room behind them.

Starfinder

◆ ◇ ↺ Male Vlaka Witchwarper 1 HP 6/14 AC 15 + 2 w/ shield (hard 5, hp 10/10) F 3 R 3 W 6 speed 25 | Focus Points 1/1 | 1st rank spells 2/3

Zlee gives TT a toothy grin as he fixes the engine overload. Dot's goot verk! Let's get dat missile launcher verking again. We may need it once we gots control uv de ship.

I've moved Zlee to where I think the catwalk described is. Assuming no obstacles prevent him from getting there, what does he see?

Starfinder

Ysoki Mechanic 3| AC 19 | hp 33 | F 8| R 10| W 7| Perc +9 | Mines: 6/6

Tick-Tick grumpily follows Zlee.


VA Castamir | Corpses in Kalsgard | Defy the Dragon | Hivemarket Heist | Linnorm's Legacy | ◆◇↺

That is indeed the catwalk, but it does not lead to the upper deck. Why is it there? That is a question for whoever built the ship.

Starfinder

◆ ◇ ↺ Male Vlaka Witchwarper 1 HP 6/14 AC 15 + 2 w/ shield (hard 5, hp 10/10) F 3 R 3 W 6 speed 25 | Focus Points 1/1 | 1st rank spells 2/3

Has the concierge told us how to get to the missile launcher?

Zlee checks out the openings on the east side of the cargo hold.

Starfinder

Ysoki Mechanic 3| AC 19 | hp 33 | F 8| R 10| W 7| Perc +9 | Mines: 6/6

Tick-Tick points to the stairs in front of him that seem to be going up, "I mean...if I were a betting rat..."


VA Castamir | Corpses in Kalsgard | Defy the Dragon | Hivemarket Heist | Linnorm's Legacy | ◆◇↺

The eastern room is filled with containers of various sorts. Food, ammunition, medical gear. Nothing innately valuable, but all the sorts of things you need to have a successful expedition.


Dae, A Pahtra Solarian/1 AC 17 | HP 10/19 | F +4 R +7 W +5 | Init/Perception +5

"I see only one set of doors to check before we follow the rat's advice and go up." Dae heads west to the double doors and prepares to open them.

Starfinder

◆ ◇ ↺ Male Vlaka Witchwarper 1 HP 6/14 AC 15 + 2 w/ shield (hard 5, hp 10/10) F 3 R 3 W 6 speed 25 | Focus Points 1/1 | 1st rank spells 2/3

Zlee joins Dae in examining what is beyond the doors at the SW quadrant of the ship, next to the stairs to the bridge.


VA Castamir | Corpses in Kalsgard | Defy the Dragon | Hivemarket Heist | Linnorm's Legacy | ◆◇↺

This room has windows overlooking the ship’s aft and camera displays that monitor the exterior. You can control the exterior cargo crane or extend and retract the accordion gangways on the upper hold. The starboard forward missile launcher is jammed but could be repaired by someone standing on the starboard external bridgeway.


Dae, A Pahtra Solarian/1 AC 17 | HP 10/19 | F +4 R +7 W +5 | Init/Perception +5

I'm a little confused here. From the map, it looks like we want to get to A6. When you say "external bridgeway," do you mean something outside of the ship?


VA Castamir | Corpses in Kalsgard | Defy the Dragon | Hivemarket Heist | Linnorm's Legacy | ◆◇↺

A6 is where you found Brinn. There is not much to do on this floor unless there are areas you want to search or revisit.


| HP 20/24 | AC 18 | Fort +9; Ref +5; Will +5; Bonus vs. Fear | Init: +3 | Perc: +3 | Active conditions: None.

"It is time to press the attack. We can search every cot and space-head after we've gotten control of the ship, and the Corpse Fleet isn't trying to atomize us. I say we storm the bridge," Obozaya opines. "Unless we still wanted to try and recruit more allies, like whoever - or whatever - Polly is?"


Dae, A Pahtra Solarian/1 AC 17 | HP 10/19 | F +4 R +7 W +5 | Init/Perception +5

"We should get the missile launcher back on line, though, so we don't get pounded apart while we're taking the bridge."

Starfinder

◆ ◇ ↺ Male Vlaka Witchwarper 1 HP 6/14 AC 15 + 2 w/ shield (hard 5, hp 10/10) F 3 R 3 W 6 speed 25 | Focus Points 1/1 | 1st rank spells 2/3

"We access de missile launcher from de bridge. Let's take over de ship und den fix dat jam." Zlee draws his crossbolter. Before climbing the stairs to the bridge, he concentrates and strokes his weapon, giving it a faint aura of magic. Casts Enhance Weapon on his crossbolter, +1 to hit, +1 extra damage die.


| HP 20/24 | AC 18 | Fort +9; Ref +5; Will +5; Bonus vs. Fear | Init: +3 | Perc: +3 | Active conditions: None.

Obozaya nods agreement with Zlee, and then hoists her machine gun. "Come, Dae. Let's give your viewers something bell-ringing worthy!"
Obozaya grabs Dae's recorder, looks right into the lens, and says, "Hey Daedreamers - subscribe to this!" before releasing it and stomping off towards the bridge.


VA Castamir | Corpses in Kalsgard | Defy the Dragon | Hivemarket Heist | Linnorm's Legacy | ◆◇↺

>Slide 5<

The team ascends to the upper deck. There is an airlock leading to the west and a doorway to the east that appears to lead to another cargo hold.

Starfinder

Ysoki Mechanic 3| AC 19 | hp 33 | F 8| R 10| W 7| Perc +9 | Mines: 6/6

Tick-Tick looks to the east to see if he can spot where the middle is jammed.


VA Castamir | Corpses in Kalsgard | Defy the Dragon | Hivemarket Heist | Linnorm's Legacy | ◆◇↺

The upper cargo hold is empty, with metal grating for a floor. A small, winged creature is on the opposite side, checking something on the doorway further east.


| HP 20/24 | AC 18 | Fort +9; Ref +5; Will +5; Bonus vs. Fear | Init: +3 | Perc: +3 | Active conditions: None.

I'm finding it very hard to reconcile the descriptions, with the map. I'm all turned around, and have no clue where any of the possible destinations mentioned - the bridge, Polly, an airlock outside to fix the missile rack, etc. - are. It kind of feels like we're wandering around aimlessly, and I'm also not sure where we're headed. As mentioned in-character, though, I think storming the bridge makes the most sense? Happy to go wherever the party wants, but - can we agree what the party's destination is, and then head there?

Obozaya looks at the winged thing, makes a face, and then turns around to ask Brinn, or Captain Concierge, "which way to the Bridge?

Starfinder

Ysoki Mechanic 3| AC 19 | hp 33 | F 8| R 10| W 7| Perc +9 | Mines: 6/6

Tick-Tick wanders onto the metal grating, looking at the creature and looking around again for the malfunctioning missile situation.

Starfinder

◆ ◇ ↺ Male Vlaka Witchwarper 1 HP 6/14 AC 15 + 2 w/ shield (hard 5, hp 10/10) F 3 R 3 W 6 speed 25 | Focus Points 1/1 | 1st rank spells 2/3

See the second level map. The creature, presumably Polly, is on the far right side. I presume the bridge is north from this area. Let's take care of the creature either with negotiations or force. Then fix the missile launcher and then take the bridge.

Zlee heads toward the creature, curious to identify it before interacting if possible.

Nature, trained: 1d20 + 6 ⇒ (8) + 6 = 14


VA Castamir | Corpses in Kalsgard | Defy the Dragon | Hivemarket Heist | Linnorm's Legacy | ◆◇↺

You came onto the upper deck by the stairs marked "To A4". There are two ways out of the room.

The small yellow arrow indicates an airlock which leads to the starboard bridgeway. You expect that to lead to the jammed missile launcher.

The other side leads to a cargo bay that it empty except for one creature performing some maintenance. It may be Polly, though Brinn never said what Polly was, so you're not sure.

The bridge is likely somewhere on this level, but you don't know where yet.

Starfinder

Ysoki Mechanic 3| AC 19 | hp 33 | F 8| R 10| W 7| Perc +9 | Mines: 6/6

"I think that way will take us to the broken launcher and the bridge, " he says, pointing to the airlock.

Starfinder

◆ ◇ ↺ Male Vlaka Witchwarper 1 HP 6/14 AC 15 + 2 w/ shield (hard 5, hp 10/10) F 3 R 3 W 6 speed 25 | Focus Points 1/1 | 1st rank spells 2/3

Zlee heads for the airlock.


Dae, A Pahtra Solarian/1 AC 17 | HP 10/19 | F +4 R +7 W +5 | Init/Perception +5

Dae follows, pointing their comm unit camera around.


VA Castamir | Corpses in Kalsgard | Defy the Dragon | Hivemarket Heist | Linnorm's Legacy | ◆◇↺

There’s no oxygen or gravity on the external bridgeways. Without environmental protections, you cannot safely breathe in a vacuum. There is a guardrail on the opposite side from the hull and a cable attached to the hull for movement. Anyone without magboots or at least one hand on the guardrail or cable gains the Untethered condition.

The missile launcher is at the front of the ship. It can be repaired with Acrobatics, Athletics or Crafting - though getting in position to make the checks may be a challenge on its own.


Dae, A Pahtra Solarian/1 AC 17 | HP 10/19 | F +4 R +7 W +5 | Init/Perception +5

Dae looks over the airlock area for conveniently-placed magboot storage.


VA Castamir | Corpses in Kalsgard | Defy the Dragon | Hivemarket Heist | Linnorm's Legacy | ◆◇↺

There's a rope and a guardrail! What more could safety inspectors want?

Starfinder

Ysoki Mechanic 3| AC 19 | hp 33 | F 8| R 10| W 7| Perc +9 | Mines: 6/6

Tick-Tick looks to his allies, "Anyone got magboots?"


| HP 20/24 | AC 18 | Fort +9; Ref +5; Will +5; Bonus vs. Fear | Init: +3 | Perc: +3 | Active conditions: None.

Pregen Obozaya isn't cool enough for magboots :C

Starfinder

◆ ◇ ↺ Male Vlaka Witchwarper 1 HP 6/14 AC 15 + 2 w/ shield (hard 5, hp 10/10) F 3 R 3 W 6 speed 25 | Focus Points 1/1 | 1st rank spells 2/3

Zlee has no skill at mechanical type tasks crafting, and he has generally avoided strenuous activity, the kind that develops sensor-motor skills acrobatics and athletics. He watches and recommends making sure whoever goes out has zir environmental support feature in zir armor activated and perhaps clip a caliper to the support cable.

zir = his/her/their

Starfinder

Ysoki Mechanic 3| AC 19 | hp 33 | F 8| R 10| W 7| Perc +9 | Mines: 6/6

"Well, I guess that means I'm riding the leash," Tick-Tick says as he pulls out an end of his cable and attaches it to himself. "Who's dibsing the other end?"


| HP 20/24 | AC 18 | Fort +9; Ref +5; Will +5; Bonus vs. Fear | Init: +3 | Perc: +3 | Active conditions: None.

Obozaya nods, as she grips and ties the other end to herself, anchoring the line.

Starfinder

Ysoki Mechanic 3| AC 19 | hp 33 | F 8| R 10| W 7| Perc +9 | Mines: 6/6

Tick-Tick walks with Obo into the airlock and turns on his environmental protections.

After giving Obo a wild eyed thumbs up, the ysoki made his way to the missile launcher.
Crafting: 1d20 + 7 ⇒ (7) + 7 = 14

Hero point

Crafting: 1d20 + 7 ⇒ (9) + 7 = 16


VA Castamir | Corpses in Kalsgard | Defy the Dragon | Hivemarket Heist | Linnorm's Legacy | ◆◇↺

Tick-Tick and Obozaya walk carefully along the bridgeway, being sure to grip the rope and railing tightly. Once they reach the missile launcher, Obo anchors Tick-Tick, who begins repairs. At first, the mechanic has trouble figuring out what needs to be done, but with some extra effort, he manages to clear the jam, increasing the ship's defensive capabilities.


| HP 20/24 | AC 18 | Fort +9; Ref +5; Will +5; Bonus vs. Fear | Init: +3 | Perc: +3 | Active conditions: None.

Obozaya nods in satisfaction seeing Tick-Tick clear the obstruction. "Well done, Tick-Tick! Damoritosh smiles on those who facilitate the delivery of heavy ordnance," she says with a vesk grin within her fishbowl helmet.
"Bridge, or that strange bird-thing next? I vote Bridge - the longer these idiots are in control of the ship, the more likely they are to get us all killed against the undead."
In case it matters, Obo would obviously have buttoned up her environmental seals, heading out into the void.

Starfinder

Ysoki Mechanic 3| AC 19 | hp 33 | F 8| R 10| W 7| Perc +9 | Mines: 6/6

Tick-Tick comms back as he pulls himself to the vesk, "Thanks Obo! Ya'know, that is one thing I appreciate about the vesk and Damaritosh and such, y'all have some pretty good taste when it comes to explosives." His tail is active in this environment, making both large and small swoops to keep him in ideal orientation. Often it would grab or press carefully against the attached cable. Based on his actions, these tail movements seem more unconscious than conscious, almost completely muscle memory.

"I'm down to go bridge. Fixing explosives isn't as satisfying as setting them off."


VA Castamir | Corpses in Kalsgard | Defy the Dragon | Hivemarket Heist | Linnorm's Legacy | ◆◇↺

There is one small problem with going to the bridge next - the only ways to reach it are through the cargo bay or by breaching the hull.


| HP 20/24 | AC 18 | Fort +9; Ref +5; Will +5; Bonus vs. Fear | Init: +3 | Perc: +3 | Active conditions: None.

Obozaya looks to Zlee. "Do we try and talk to the bird beast on our way to the Bridge, or shall I take the lead?" she says while hefting her machine gun, making very clear her intentions.

Starfinder

Ysoki Mechanic 3| AC 19 | hp 33 | F 8| R 10| W 7| Perc +9 | Mines: 6/6

Tick-Tick shrugs, "It is leaving us alone. Why not leave it alone?"


Dae, A Pahtra Solarian/1 AC 17 | HP 10/19 | F +4 R +7 W +5 | Init/Perception +5

"Oh, let's talk to it. If it's an enemy, better to fight it before we get to the bridge."


VA Castamir | Corpses in Kalsgard | Defy the Dragon | Hivemarket Heist | Linnorm's Legacy | ◆◇↺

The team enters the cargo bay. The creature looks up at them as soon as they do. It moves closer and sneers at Dae, who seems to be leading the
group.

"You don't look like Corpse Fleet or any of the Captain's crew. Suppose you broke out of the brig? No surprise, with Brinn in charge. Don't worry, you'll be back as soon as we handle the problem outside the hull."


Dae, A Pahtra Solarian/1 AC 17 | HP 10/19 | F +4 R +7 W +5 | Init/Perception +5

Dae's whiskers twitch, but the pahtra quickly regains their self-control. "We--well, Tick-Tick there did the hands-on work--repaired your drive and got your missile launcher back on line. Who's doing a better job of handling 'the problem outside the hull,' us or the Captain? Stand aside and let us show you!"

Diplomacy check, trained: 1d20 + 5 ⇒ (12) + 5 = 17

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