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Lars lights up the torch on Serrah's Request, seeing that it'll be better for them to see what's happening.

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Earlier with the congratulations from the guys, Ceobryrn shrugs "Aww its easy with the right equipment, but don't forget that Serah did half the damage with just her sword and guts. It's a team effort, thanks to you too Serah!"
Later after the camp fire is put out, the human ranger prepares to act (just a bit slower than he'd like.)

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Aponyaye will pull out a torch and start trying to light it.

GM Æbsolutæxistance |

Sterk delays until he can see something while Aponyaye and Serah take out torches in order to try to provide some light. Aponyaye, are you using flint and steel to light the torch? If so you will light the torch next round, as it is a full round action to light the torch.
Suddenly, a blast of cold air strikes Serah, Sterk, Ceobryrn, and Lars. Take 1d4 ⇒ 1 cold damage, and make a reflex save, DC 13 for half (still 1), on a failed save you are sickened for 3 rounds.
Lars then grabs Serah's torch and flint/steel and begins lighting it, as Brom casts shield on himself. The torch will provide light at the beginning of next round.

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Yes, flint and steel
Aponyaye also lights his torch to provide even more lighting.

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reflex save: 1d20 + 4 ⇒ (11) + 4 = 15
Turning in time to avoid the worst of the blast, the ranger is merely chilled.
Reacting to the attack, Ceobryrn shifts 5ft as he draws and lights a sunrod.
perception: 1d20 + 5 ⇒ (9) + 5 = 14

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Reflex Save vs DC 13, Lars also takes 1 damage. HP now 8. 1d20 ⇒ 13
"Brrrr... That's cold."

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Reflex Save: 1d20 + 2 ⇒ (10) + 2 = 12
Does it helps he has cold climate clothes and resistance to cold because of "Heart of the snows" Racial trait?
He needs a +1 to avoid being sickened...
Yes, he get out of the delay, and will charge whatever enemy he sees... if not, he will put himself between the origin of the voice and his friends, ready to attack with his great sword.

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Sterks rages against his sicken feeling, and goes against the enemy to kill it!
Thanks for the chance, but you can't take a 5' step and move again in the round... so no charge... and -2 because he is sickened
Greatsword Raging Power Attack Roll: 1d20 + 4 ⇒ (11) + 4 = 15
Greatsword Raging Power Damage: 2d6 + 10 ⇒ (4, 4) + 10 = 18
Does he regained Rage rounds? If not, he is now also fatigued, as this was his last one...

GM Æbsolutæxistance |

Unfortunately that will miss, also unfortunately you would not have regained your rage at this time (your rest was interrupted).
Sterk angrily misses the creature, now feeling both sore and sick.
Round 2
Squald, Serah, Aponyaye, Izoze, Ceobryrn, Brom, Lars, Sterk
One of the creatures, who looks like a giant gust of wind, rushes over to Ceobryrn's side and slams into him 1d20 + 6 ⇒ (20) + 6 = 261d4 + 1 ⇒ (4) + 1 = 5 confirm: 1d20 + 6 ⇒ (19) + 6 = 251d4 + 1 ⇒ (4) + 1 = 5 it then continues moving, disappearing into the darkness. you can get an attack of opportunity if you have a weapon out, however I believe you only had the sunrod out.
Lars is now holding a lit torch, and Aponyaye begins lighting his torch.

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(ooc: No weapon only holding a buckler shield and sunrod.)
The ranger still standing after taking an hammering blow by the Air creature, "I could use a bit of healing."
Ceobryrn, transfers the sunrod to his buckler arm and quick draws his scimitar readying it attack if the air thing tries to attack him again.
Scimitar ready action: 1d20 + 5 ⇒ (8) + 5 = 131d6 + 3 ⇒ (5) + 3 = 8
(AC is now 16 wo/shield. Woo Hoo, took a max critical at level 1 and still standing!!!)

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Reflex: 1d20 + 2 ⇒ (10) + 2 = 12
Reflex Reroll: 1d20 + 2 ⇒ (12) + 2 = 14
Serah is not sickened!
Serah takes a five-foot step, pulls out her falcata during the movement from her sheath, and attacks the creature.
Attack: 1d20 + 6 ⇒ (10) + 6 = 16
Damage: 2d6 + 6 ⇒ (2, 2) + 6 = 10

GM Æbsolutæxistance |

Serah steps up and slashes at Izoze, but she too misses the creature.
Aponyaye lights his torch.
Defensive spellcast: 1d20 + 8 ⇒ (19) + 8 = 27
Izoze points at Sterk's armor, laughing as she does. Will save DC 14 or your armor becomes cold as per Chill Metal.
Brom fires off a magic missile at Izoze, hitting without effort.
Ceobryrn takes out his scimitar, ready for the creature of air to return.

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Will Save: 1d20 ⇒ 17
Sterk feels his chain shirt gets colder, uncomfortable colder... But not enough to stop him!
He tries to move around Izoze to Flank him, and then attacks with all his remaining strength...
+2 flanking, - 2 sickened, - 1 fatigued
Greatsword Power Attack Roll: 1d20 + 3 ⇒ (16) + 3 = 19
Greatsword Power Attack Roll: 2d6 + 4 ⇒ (1, 6) + 4 = 11

GM Æbsolutæxistance |

Izoze attacks Sterk as he moves around to flank with Serah.
Claw: 1d20 + 5 ⇒ (17) + 5 = 221d3 + 1 ⇒ (3) + 1 = 4
Take notice, max damage again, and that's the 4th D20 roll that enemies are rolling and that is the lowest roll thusfar, someone check my dice.
Sterk manages to hit the creature back, but does not do quite as much as he expected that he would do to the creature.
Just waiting on Lars before the beginning of round 3.

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Lars went for total defense as he moves closer with the torch. Will continue to do so since its a distance for him before he can start swinging.

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Still on the road but have a chance to post:
Aponyaye moves up and heals Ceobryrn:
clw: 1d8 + 2 ⇒ (3) + 2 = 5

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Sterk reacts quickly to try an hit the creature before it leaves.
+2 flanking, - 2 sickened, - 1 fatigued
Greatsword Attack Roll: 1d20 + 4 ⇒ (14) + 4 = 18
Greatsword Damage Roll: 2d6 + 2 ⇒ (3, 4) + 2 = 9

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Serah Farron will attack the creature she's flanking with Sterk.
1d20 + 8 ⇒ (5) + 8 = 13
dmg: 2d6 + 6 ⇒ (1, 4) + 6 = 11
Angrily misses the creature... nice damage output though.

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Feeling better with Aponyanye cure, Ceobryrn charges forward to attack Izoze.
scimitar: 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 161d6 + 3 ⇒ (5) + 3 = 8 w/charge
(AC 14 wo/shield & w/charge. Still holding sunrod in shield hand.)
knowledge nature: 1d20 + 5 ⇒ (2) + 5 = 7 is Izoze a fey?

GM Æbsolutæxistance |

Ceobryrn barely misses Izoze, and is not quite sure if she is a fey or something else entirely.
For what it's worth, planes is the appropriate knowledge for Izoze. That being said, I'll roll one for Aponyaye.
KN (planes): 1d20 + 8 ⇒ (4) + 8 = 12 These are common enough. Aponyaye recognizes the creature as a Mephit, specifically an Ice Mephit, it is an outsider that is immune to cold and weak to fire go figure it has a cold breath attack that it can use every 4 rounds, is resistant to non-magical weapons, and heals faster then normal in areas below freezing such as where you are currently.

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On his turn Sterk will try to hit Izoze again.
+2 flanking, - 2 sickened, - 1 fatigued
Greatsword Power Attack Roll: 1d20 + 3 ⇒ (3) + 3 = 6
Greatsword Power Attack Damage: 2d6 + 4 ⇒ (2, 1) + 4 = 7
After the attack he feels better, no longer fatigued nor sickened.

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Lars draws his wand out instead of his pick seeing that he already has a torch in hand.

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Who's injured badly already? I'll heal.

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Ok. I'll make my way down to Brom to Heal him then.

GM Æbsolutæxistance |

Brom shoots off another magic missile, and Lars takes out his wand and moves closer to Brom.
Round 4
Squald, Serah, Aponyaye, Izoze, Ceobryrn, Brom, Lars, Sterk
The creature of air once again slams into Sterk.
Slam: 1d20 + 6 ⇒ (14) + 6 = 201d4 + 1 ⇒ (4) + 1 = 5
It connects this time, and then goes back into the darkness, but not before Sterk gets a chance to attack the creature.

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Another magic missile into the creature if necessary, otherwise to ready it for the one flying by.
1d4 + 1 ⇒ (2) + 1 = 3
Travelling until February 16th, NPC Brom as necessary. In the next combat he will probably use his burning hands, remember he has still 2 left. And heal up totally, - thanks Lars!

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Ceobryrn still looks a bit hurt so Aponyaye will focus on healing him, using his wand this time:
clw: 1d8 + 1 ⇒ (4) + 1 = 5

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Lars will use his wand on Brom.
Use wand of Cure light wound. one charge 1d8 + 1 ⇒ (3) + 1 = 4

GM Æbsolutæxistance |

Serah strikes a telling blow on Izoze, but doesn't do quite as much as expected.
Sterk misses the creature of wind.
Aponyaye heals Ceobryrn.
1d20 + 8 ⇒ (6) + 8 = 14
Izoze tries to do something, but is too focused on her assailants, though her wounds do heal slightly.
Lars uses his wand on Brom.
Brom shoots off another magic missile at Izoze.
Ceobryrn and Sterk and then Round 5 begins.

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Ceobryrn attacks Izoze again with his scimitar using his power attack shifting 5ft.
Scimitar w/PA: 1d20 + 5 - 1 ⇒ (1) + 5 - 1 = 51d6 + 3 + 2 ⇒ (5) + 3 + 2 = 10
The ranger misses badly. Too much power not enough control.
(AC 16 wo/shield due to sunrod)

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Sterk, now feeling much better, tries to connect a definitive blow on Izoze...
+2 flanking
Greatsword Power Attack Roll: 1d20 + 6 ⇒ (2) + 6 = 8
Greatsword Power Attack Damage: 2d6 + 9 ⇒ (5, 4) + 9 = 18

GM Æbsolutæxistance |

Both Ceobryrn and Sterk manage to miss Izoze with their attacks.
Round 5
Squald, Serah, Aponyaye, Izoze, Ceobryrn, Brom, Lars, Sterk
The creature of air moves once again, this time it slams into Lars. Slam: 1d20 + 6 ⇒ (2) + 6 = 8 But misses the dwarf as it continues to move onwards. Lars would get an attack of opportunity, but he is weaponless, and I don't believe you can take an AoO with a torch.
The creature of air is close enough for Lars to see it, thanks to his darkvision. I went ahead and revealed the whole map.

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Yep No Aoo. I think the party would kill me if I hit it with my wand of CLW and healed it.
Lars manages to duck in time and then use his wand on Brom again.
1d8 + 1 ⇒ (4) + 1 = 5

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Aponyaye calls down misfortune upon the creature!
DC 15 Will save or for 1 round roll d20s twice and take worse.

GM Æbsolutæxistance |

The magic missile causes the creature of air to stop moving, and with that, combat ends.
There is nothing of interest on either body, and the party is able to rest peacefully the rest of the night.
In the morning, the party resumes their travels deeper into the forest, until they encounter four low igloos stand here in the snow. A well-packed trail of large footprints passes between them, heading both north and west.
Map updated
"So Izoze failed I take it." A feyish creature speaks as you approach.