Out of Darkness- A Darklands Solo Game (Inactive)

Game Master Mowque

Kizzirark brings light to the endless dark of the Darklands.


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Place for discussion about the game!

Time to move out of PMs...

Want to post links to the character sheets? For Zak and Krizzik?


Male LN half-orc ranger (deep walker) 6 | HP: 49/49 | AC: 20 (13 Tch, 18 Fl) | CMB: +9, CMD: 21 | F: +8, R: +8, W: +6 | Init: +4 | Perc: +12, SM +9 | Speed 20ft | Active conditions: None.

Sweet!

Here is Kizzirark and Zak.

Also, if you want to put the links on the top:

[url=http://1drv.ms/1LJbDzi]Kizzirark[/url
[url=http://1drv.ms/1HDWtk3]Zak[/url


Anything else before I make up the OP? Might have time tonight actually.

Obviously if you aren't totally done we can stills tart. We won't be starting in a fight or anything.


Male LN half-orc ranger (deep walker) 6 | HP: 49/49 | AC: 20 (13 Tch, 18 Fl) | CMB: +9, CMD: 21 | F: +8, R: +8, W: +6 | Init: +4 | Perc: +12, SM +9 | Speed 20ft | Active conditions: None.

I think everything is ok! Ready when you are. Just remember that I'm a couple hours ahead of you (GMT -3).


Clever. You'll lose some of the rope forever though.


Male LN half-orc ranger (deep walker) 6 | HP: 49/49 | AC: 20 (13 Tch, 18 Fl) | CMB: +9, CMD: 21 | F: +8, R: +8, W: +6 | Init: +4 | Perc: +12, SM +9 | Speed 20ft | Active conditions: None.

Well, better than loose my life! I thought it would be too difficult/dangerous to jump into the water.


Traps are always hard to judge.

Was that fair or not?


Male LN half-orc ranger (deep walker) 6 | HP: 49/49 | AC: 20 (13 Tch, 18 Fl) | CMB: +9, CMD: 21 | F: +8, R: +8, W: +6 | Init: +4 | Perc: +12, SM +9 | Speed 20ft | Active conditions: None.

Yep! No problem.

Kizzirark is confident about his abilities and would not call for Zak in this case.


Male LN half-orc ranger (deep walker) 6 | HP: 49/49 | AC: 20 (13 Tch, 18 Fl) | CMB: +9, CMD: 21 | F: +8, R: +8, W: +6 | Init: +4 | Perc: +12, SM +9 | Speed 20ft | Active conditions: None.

GM, is everything ok?


Is calling halflings 'little ones' Politically correct?


Male LN half-orc ranger (deep walker) 6 | HP: 49/49 | AC: 20 (13 Tch, 18 Fl) | CMB: +9, CMD: 21 | F: +8, R: +8, W: +6 | Init: +4 | Perc: +12, SM +9 | Speed 20ft | Active conditions: None.

Not sure, but in this situation, where they are supposed to be eaten by a centipede or slaved by derros, I guess they won't care...

Not sure you know but the origin of the name halflings comes from Half... like half people!

Kizzirark will behave himself after this fight!


Tricky problem, having a pile of halflings following you around like a mother hen.


Male LN half-orc ranger (deep walker) 6 | HP: 49/49 | AC: 20 (13 Tch, 18 Fl) | CMB: +9, CMD: 21 | F: +8, R: +8, W: +6 | Init: +4 | Perc: +12, SM +9 | Speed 20ft | Active conditions: None.

Yeah but there is no other good option... leaving them behind or sending them back might kill them and even if they manage to go back to Deepholt, without Kizzirark there is a good chance that they will be made slaves by the Chelaxian Hellknight!


Well, you have to recall Raquir seems an odd fish by Hellknight standards AND his authority is a bit..odd considering it is a penal colony. Also, Deepholt needs all the help it can get. Maybe a influx of others will help strength the hands of...other power centers then Raquir?


'Since Kizzirark is LN and not LG, I thought he would not risk his mission to just 'save' one man... what are your thoughts?'

I am not a stickler for alignments. It makes perfect sense that Kizzirark would, reluctantly, wait to free the man. I have no issue. Just do what you think makes sense for your character. You are a good RP'er, I have no doubts you'll do what is right.

Are you enjoying the game so far?


Male LN half-orc ranger (deep walker) 6 | HP: 49/49 | AC: 20 (13 Tch, 18 Fl) | CMB: +9, CMD: 21 | F: +8, R: +8, W: +6 | Init: +4 | Perc: +12, SM +9 | Speed 20ft | Active conditions: None.

About the game, it is a tricky question so it requires a tricky answer!

About the Solo-Campaign: It is awesome the way I thought it would be. Sure that having inputs/better ideas from other players is also nice but I'm really enjoying this. The way that everything wraps around my PC is really good.

About Kizzirark and his mission: I like Kizzirark and I'm pretty happy with what he managed to do to this point. As a ranger, this track/fighting/stealth really fits him and the sense that a wrong move could doom everything is challenging and thrilling.

The tricky part is what it could be... now I understand what you told me about your doubts about a solo campaign away from 'civilization' and I agree with you that having many NPCs around would be more exciting...

Any thoughts?


Kizzirark Devorst wrote:


The tricky part is what it could be... now I understand what you told me about your doubts about a solo campaign away from 'civilization' and I agree with you that having many NPCs around would be more exciting...

Any thoughts?

As the halflings show I plan on boosting the number of NPCs in Deepholt quickly (if you help, anyway). The idea will be that the little colony will grow into a full fledged city, if you want. I promise it won't all be 'ranger in the wild' stuff. There will be plenty of politics and stuff going on int he town (which should grow organically due to your success/failures!)

I will try to deliver it!


You are back early.


Male LN half-orc ranger (deep walker) 6 | HP: 49/49 | AC: 20 (13 Tch, 18 Fl) | CMB: +9, CMD: 21 | F: +8, R: +8, W: +6 | Init: +4 | Perc: +12, SM +9 | Speed 20ft | Active conditions: None.

Hum... in the message I said I'd be back on 02/29/16 so I'm actually late with my post!


This would be a lot easier if humans had darkvision.

Have you ever been in total blackness before? I have. It is very unnerving.


Male LN half-orc ranger (deep walker) 6 | HP: 49/49 | AC: 20 (13 Tch, 18 Fl) | CMB: +9, CMD: 21 | F: +8, R: +8, W: +6 | Init: +4 | Perc: +12, SM +9 | Speed 20ft | Active conditions: None.

Yup, only once and it is indeed difficult, specially with everyone running around.

At least they have the fire in the village to at least 'guide' them a little...


The only reason it is working at all.

I didn't know Brazil had caves to go exploring in.

Then again, when I think of Brazil all I think of is rainforest and I know it is a lot bigger then that...


Hey, everything ok?

No rush, just making sure all is well.


Male LN half-orc ranger (deep walker) 6 | HP: 49/49 | AC: 20 (13 Tch, 18 Fl) | CMB: +9, CMD: 21 | F: +8, R: +8, W: +6 | Init: +4 | Perc: +12, SM +9 | Speed 20ft | Active conditions: None.

Crap... I thought I had posted already but it probably got eaten... Paizo is really annoying these days.


It is the server overload from the Humble Bundle.

Always type your posts in a Word processor....good advice.


Did you like the trap?


Your words are pretty convincing, the rolls are fun though!


Male LN half-orc ranger (deep walker) 6 | HP: 49/49 | AC: 20 (13 Tch, 18 Fl) | CMB: +9, CMD: 21 | F: +8, R: +8, W: +6 | Init: +4 | Perc: +12, SM +9 | Speed 20ft | Active conditions: None.

Yeah... I was honestly liking the first two rolls because it gave him reason to keep talking but the last one was just cruel!


So I'm curious, Kizzirark seems to be a very calm, relaxed person. Does he have an angry 'orc' side?


Male LN half-orc ranger (deep walker) 6 | HP: 49/49 | AC: 20 (13 Tch, 18 Fl) | CMB: +9, CMD: 21 | F: +8, R: +8, W: +6 | Init: +4 | Perc: +12, SM +9 | Speed 20ft | Active conditions: None.

I do not think so... he was, after all, a 'second generation' half-orc, more to a one-quarter-orc and since he was always raised among humans, his orc blood only manifests in his physical characteristics.


Do you want to level after this 'mini-adventure' or do you think it is fairer to wait till after the next one?


Is all well?

Also, new darklands book is out!


Male LN half-orc ranger (deep walker) 6 | HP: 49/49 | AC: 20 (13 Tch, 18 Fl) | CMB: +9, CMD: 21 | F: +8, R: +8, W: +6 | Init: +4 | Perc: +12, SM +9 | Speed 20ft | Active conditions: None.

Yes, everything is fine except I have a goldfish memory... I saw your reply on my cell phone and when I returned home, the 'new post' mark was already gone and I forgot I have not posted. Sorry.

About the new book... have you bought it? Are there nice things on it? With the current s!#& occurring in politics here and the exchange rate of dolar/real (4x), paizo books became too expensive right now...


Male LN half-orc ranger (deep walker) 6 | HP: 49/49 | AC: 20 (13 Tch, 18 Fl) | CMB: +9, CMD: 21 | F: +8, R: +8, W: +6 | Init: +4 | Perc: +12, SM +9 | Speed 20ft | Active conditions: None.

Oh, forget to answer about the level up... I'm good with either option. A level 6 is a big deal since Kizzirark will get his second attack and since his hit chance are high thanks to favored enemy, it'll probably double his damage outcome...

So I think the answer would be: if you are planning lots of combat, I think it would be better to level now if not I could wait! Also I'd like to let you know that even if he is a 'combat' PC, there is no need to make combat a major part of the campaign for I really like the social parts... I'm even considering multiclass in the future, perhaps with a class that boosts his social skills.


The next 'adventure' will be somewhat combat heavy, it'll be similar to this one. Exploration, survival. We have to give the colony time to grow. But after that, I hope to branch out more into social stuff.

Assuming you get back alive, I plan to give you some downtime with the colony and watch it grow a little before sending you back out. Everything in the colony is up for grabs, so you can easily make your own hooks if I see them.

For example, it need not be a penal colony forever.....


As for the book, I was a trifle disappointed but I did glean some ideas for your next adventure!


I hope I haven't made this too difficult. Toeing the line between fun and crazy deadly can be hard in a solo game.


Male LN half-orc ranger (deep walker) 6 | HP: 49/49 | AC: 20 (13 Tch, 18 Fl) | CMB: +9, CMD: 21 | F: +8, R: +8, W: +6 | Init: +4 | Perc: +12, SM +9 | Speed 20ft | Active conditions: None.

No it is fine. The challenging part is that I want to keep all of them alive... if not, he would have already split killed all of them, lol!


I'm going to wait until you level to post next.

Dun dun dunn!


I'll be out of town from April 17th to the 21st. Just a heads up!


Male LN half-orc ranger (deep walker) 6 | HP: 49/49 | AC: 20 (13 Tch, 18 Fl) | CMB: +9, CMD: 21 | F: +8, R: +8, W: +6 | Init: +4 | Perc: +12, SM +9 | Speed 20ft | Active conditions: None.

No problem, Mowque!

Also, leveling is done. I took another level of ranger to boost his offensive and on the next level he will take the Evangelist prestige class and boost his social skills.

I took a point in Linguistics to learn Halfling but since it is a little weird for him to sleep and wake up learning a new language, I think I makes more sense for him to learn it along the weeks/months in contact with his new friends.


First step in building Deepholt up? Awesome. I have plans for other people's, trade connections...all sorts of things to offer.

Do you like where it is going?


Male LN half-orc ranger (deep walker) 6 | HP: 49/49 | AC: 20 (13 Tch, 18 Fl) | CMB: +9, CMD: 21 | F: +8, R: +8, W: +6 | Init: +4 | Perc: +12, SM +9 | Speed 20ft | Active conditions: None.

Yep! Every town needs an inn!

I'm pretty happy about the way this game is going! Just a question, will we be using the downtime rules for building stuff?


Would you like to? I figured I'd put in downtime, for you. I was going to give you some now, but the non-slave men are a complication.

I want to ask you something, try not to meta-game it. Should Deepholt, at some point, be cut off from the outside world? I am of two minds and have bee debating it. It adds to the danger and tension levels (as well as the stakes), but it also removes some of the trade stuff as well as seeming a bit rail-roady.

Thoughts as a player not as Kizzirark?


Male LN half-orc ranger (deep walker) 6 | HP: 49/49 | AC: 20 (13 Tch, 18 Fl) | CMB: +9, CMD: 21 | F: +8, R: +8, W: +6 | Init: +4 | Perc: +12, SM +9 | Speed 20ft | Active conditions: None.

First, regarding the downtime rules, I think they are great and since there are not many campaigns that can use them, I'd like to.

I think that it could be interesting if it happened, but not right now. What about if we keep Deepholt "connected" for a while, enough to establish at least a faint trade with a/some surface/underground settlements. This way Deepholt can 'progress' a little faster in the beginning and then, when it has already attracted more residents (not just Sir Raquir and his slaves) you cut it off? This way, he would be able to interact with a more varied group of NPCs.


All right, I'll take it under advisement.

Also, in the future, you don't have to type a full re-cap. You can just say"I tell Sir Raquir everything that happened except for X and I lie about Y" or something. Save you some typing!


Male LN half-orc ranger (deep walker) 6 | HP: 49/49 | AC: 20 (13 Tch, 18 Fl) | CMB: +9, CMD: 21 | F: +8, R: +8, W: +6 | Init: +4 | Perc: +12, SM +9 | Speed 20ft | Active conditions: None.

I know... but it has the benefit of saying everything as Kizzirark wants the him to understand. It is also fun!


Male LN half-orc ranger (deep walker) 6 | HP: 49/49 | AC: 20 (13 Tch, 18 Fl) | CMB: +9, CMD: 21 | F: +8, R: +8, W: +6 | Init: +4 | Perc: +12, SM +9 | Speed 20ft | Active conditions: None.

I imagine that since Kizzirark has about three dozen people depending on him, it would be nice to have some downtime.

If I correctly remember, there are almost two dozen halflings (including men, women and children) and a dozen humans, two of which are friendly.

I intend to do the following, in this order:

1 - Determine what the halflings/the brothers are capable of: See how many of the halflings are able to work (adults, - elder men, - children) and what they are capable of (if they have any ranks in any craft/profession skill).

2 - Determine what the other men are capable of: Much like the step1, but unless someone of them are really skillful in some aspect, Kizzirark would prefer to employ them as hard labor because he doesn't trust them.

3 - Determine what Deepholt already has: his main focus would be for any shops, farms, commerce buildings, defense, etc... so he can prioritize what he should build second (he is resolute about the inn though!).

I think a good amount of downtime would be one-two months, the time required for the men to 'pay' for Kizziark to guide them to the surface (and perhaps convince others to stay).

Taking a look at the Inn building from the Ultimate Campaign, it looks like Kizzirark would need:

-Bar: 6 goods, 1 influence, 5 labor; 16 days to build
-Kitchen: 4 goods, 4 labor; 12 days to build
-Common Room: 7 goods, 8 labor; 16 days to build
-Lodging: 10 goods, 1 influence, 10 labor; 30 days to build

Once the 'skills' of the men are discovered, Kizzirark would organize them in the following teams:

-Craftspeople: 3 goods, 2 influence, 4 labor; 2 days. Gives gp, Goods, or Labor +4 (3 people)
-Laborers: 1 influence, 2 labor; 0 days. Gives gp or Labor +2 (5 people)

My plan is that, in the future, he would start to build something for his men, like a shop if there is a shopkeeper among them, or a farm if there are farmers and so on...

Thoughts?


So, I looked at the Downtime rules.

I hate them, frankly. Complicated and tedious. Do we really want to use them? I mean, organically building the town IS the goal of the game but do we really want to shackle it to these rules?

Also, I'd have to heavily adjust them anyway since Deepholt is in a very odd place. Goods and such with be super expensive while labor will almost be free.

Would you care if we generally just RP'ed it more then figured it out with a downtime spreadheet? I'll admit, I'm not a math guy.

Also, why the Inn? Who do you plan on staying at it, at least this early.


Male LN half-orc ranger (deep walker) 6 | HP: 49/49 | AC: 20 (13 Tch, 18 Fl) | CMB: +9, CMD: 21 | F: +8, R: +8, W: +6 | Init: +4 | Perc: +12, SM +9 | Speed 20ft | Active conditions: None.

Well, to be honest I was quite eager to try those rules... not every game gives the opportunity to use them and since I'm myself planning a Game of Thrones style game that would use them heavily, I was curious as how they would be applied...

I'm an engineer so the math part is pretty simple to me... How about we make a test? If you are ok with two months of Downtime, I'd make the checks and all the math from this period and RP this time... in the end, if you still thinks this is boring, we just handwave it.

About the Inn, I think it would work for a couple things... it would be a 'home' for him and also his 'employers' but also it would give a small resemblance of a town to Deepholt... everyone needs some fun and good meal/drinks from time to time and would also bolster the spirit of the others that already live in here!

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