Only WAAGGHH! (Inactive)

Game Master Bilbo Bang-Bang

A Deathwatch game set in the Canis Salient region of the Jericho Reach.


Baraban Data File:

Baraban
Planetary Data: Situated in the Canis Salient, Baraban’s geography is
dominated by deciduous forests. The north-eastern and south-eastern
continents are typical temperate ecosystems with four distinct seasons.
The smaller, western continent is distinguished by several mountain
ranges and lower prevalent temperatures due to the elevation. Occasional
accounts suggest the ruins of a prior civilisation may underlie the forest
terrain, but no formal exploration has ever been made as the planet is an
active battlefront.
Military Disposition: At any time several regiments are active on Baraban.
Major footholds exist on each continent, although the shifting of territory
lines means that many bunkers and trenches built over the war’s history by the
Imperium are in enemy possession. The four largest stable Imperial holdings are
Fort Avernus and the Epsilon Garrison on the northeast continent, Fort Dorn on the
southeast continent, and Faithspyre Station in the western mountains.
Enemy forces are primarily Kroot and Vespid employing guerrilla tactics, with little evidence of Tau leadership. Despite
the apparent lack of organisation in the enemy, the Imperial Guard has been unable to maintain a stable advantage.
Crusade command lays the blame largely upon the planet’s unusual manifestations (See the Lorekeeper’s Annotation for
more detail), but this would not be the first time environmental hazards became a scapegoat for poor leadership.
Lorekeeper’s Annotation: The so-called “Ghosts of Baraban” are an unfortunately well-documented phenomenon.
The vast majority of Imperial troops stationed on the planet appear to have experienced visitations ranging from quiet
voices to legions of the dead. Mortal minds are ill-suited to such experiences, and incident after incident exists of
platoons deserting in fear or turning upon each other in madness.
Reports compiled from previous Deathwatch missions and Storm Warden support for the Crusade enumerate at least
five instances of Adeptus Astartes noting similar experiences. Two of these instances, from the Erioch archives, predate
the Achilus Crusade by decades, casting serious doubt on Imperial theories that the Tau can claim responsibility for
the phenomenon.

Land Speeder Storm:

Type:Skimmer; Tactical speed:30m; Cruising speed: 275kph; Manoeuvrability: +20; Structural integrity: 20; Size:hulking; Armour: 18 F,s and r; Crew: driver and gunner.
Wpns:
- Gunner operated Hvy Bolter: Facing front/right, 150m, _/_/10, 3d10+1X, Pen 6, Clip 100, Reload 2full, Tearing.
- Driver operated Cerberus launcher: Facing Front, 30m, _/3/_, may fire Frag, Blind or Stun (see pages 150-151 DW rulebook)
Carrying capacity of 5 scouts or 4 in power armour.
Special:
- Skimmer: Hovers,therefore ignores terrain that might hamper movement. If immobilised count as destroyed as it crashes into the ground.
- Jamming Beacon: Auspexes, locator beacons,teleport homers and similar wargear does not function within 15m of landspeeder Storm. Also makes other teleportation (inc summoning of daemons) more difficult in this radius.

And Open topped is mentioned in general landspeeder stuff.
Open topped: Enemies may target crew and passengers by using the called shot action.