Mortika's "Severing Ties" Campaign (Inactive)

Game Master Chris Mortika

This is a PFS-legal play-by-post campaign for Scenario 4-07, "Severing Ties".


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This is the discussion board for the "Severing Ties" play-by-post.

A couple of ground rules:

I
I'll need you all to send me (1) your characters PFS number (So, if your personal PFS number were 15896, and this were your second character, you'd let me know 15896-02.) I'll also need (2) your post address so that I can send you a Chronicle sheet when we're finished, and (3) your email address you want me to allow to see the map images.

II
I am hapless when it comes to mapping software. I'll try posting things to Google+ when we need a combat map. If anybody has any other image storing or mapping solution you'd like to recommend, I'm all ears.

III
Actions and rolling during combat. When It comes time for combat, I'll roll initative for everybody and let you know the order. During combat, initiative matters more in some cases, and less in others. After the first round, strict initative is problematic.

Really, the issues with initiative are (a) who goes before the opposition in the first round, and (b) does anybody's action foul up or otherwise affect somebody else's? I've found it useful to allow people to post their actions in any order, and make changes if someone at an earlier initiative does something that makes a difference:

Ranger at Initiative 10: I shoot the stupid little elf: 1d20 + 6 ⇒ (17) + 6 = 23 .
Barbarian at Initiative 14: I charge the stupid little elf. 1d20 + 8 ⇒ (7) + 8 = 15
Ranger at Initiative 10: Well, then, I guess I won't be shooting. I'll try to Demoralize him.

I strongly recommend that you let your characters "delay" if your lower-initiative allies post their actions first. So the situation above would go like:

Ranger at Initiative 10: I shoot the stupid little elf: 1d20 + 6 ⇒ (15) + 6 = 21 .
Barbarian at Initiative 14: I delay until Initiative 9 and then charge the stupid little elf. 1d20 + 8 ⇒ (17) + 8 = 25

IV
Incidentally, kudos for the hypothetical Ranger's player, in the examples I made up above, who didn't decide that he would shoot into melee, in the foreknowledge that he would have hit, even with cover and engagement penalties...

VI
In the last game I ran, the players ceded all dice-rolling to me. That's not necessary, but it did turn out well. I'd like to continue that practice here, unless anyone has any objections.

Liberty's Edge

Male Human Fighter/7 (mobile fighter archetype) HP 64/64 AC21/T 14/FF 19 CMD 22/24 vs. trip & sunder Fort +8/Ref +5/ Will +6 Init +2 Perc +1|Sense Motive +1

Dotting, and thanks.

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Thanks for the selection and for running another game, DM. Much appreciated.

Shel here and reporting for duty. Ready for the slighty OCD control freak halfling rogue to join the group!

RPG Superstar 2010 Top 16

I'd like to point out that Shel has some of her combat stats in her by-line description. That's pretty handy. I would sugget she heals up before starting the new adventure, however.

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Just edited her hps...you beat me by a few seconds,DM!

Silver Crusade

Male Oread
Stats:
Init +7;AC 20 (18 w/o shield), HP 35/35, F6/R2/W7.

*****RAWR*****

"I summon myself from the aether and into his thread! I call myself into being by the force of my will!!!"

A male oread steps through a rippling portal and into the discussion thread.

"Sad Rock is here."

* * *

I'm excited for this and honored to be here. Thanks for the invite, GM Chris. I hope to keep it fun.

I won't be able to send you my char sheet until tonight, but will do so when I get home.

I have one great read for you all... I wish I had written it: Doomed Hero's Guide to PbP.

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

Greetings and salutations fellow Pathfinders! Maximo enters with all the grace of an actor stepping onstage.
Gentlemen. A crisp salute.
Ladies. A deep bow with hand nearly sweeping dust from the ground.

The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

I have come... that is how you say, yes?

Sovereign Court

M Human Gunslinger 2 | 18/18 | 17 | T 14 | FF 13 | CMD 17 | F: +3 | R: +7 | W: +2 | Init +4 | Perc +7 Gunslinger 2

Thanks for picking James again Chris, Sorry I was late to the party yesterday, I had a bit of an extended weekend.

"Glad to see you Maximo, and Shel may Taldor be with all of us"
Hello to the new faces

The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

So we are off to have adventures, see strange sights and narrowly avoid death... hopefully, again. It is good to be a Pathfinder.

Liberty's Edge

Male Human Fighter/7 (mobile fighter archetype) HP 64/64 AC21/T 14/FF 19 CMD 22/24 vs. trip & sunder Fort +8/Ref +5/ Will +6 Init +2 Perc +1|Sense Motive +1

Subtle, James. Very subtle.

Liberty's Edge

Male Human Fighter/7 (mobile fighter archetype) HP 64/64 AC21/T 14/FF 19 CMD 22/24 vs. trip & sunder Fort +8/Ref +5/ Will +6 Init +2 Perc +1|Sense Motive +1

I'll be at a con this weekend and the hotel charges for internet access. I'll try to keep up using my phone, but posting may be sporadic.

The Exchange RPG Superstar 2010 Top 16

Not a problem; I'm busy and away from computers most weekends.

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

I like the infiltration aspect of this scenario. It sounds like it will be very different from what I have played so far. I'm excited to see how this one shakes out.

No spoilers, please, lol...

The Exchange RPG Superstar 2010 Top 16

James,

As I understand it, a weapon cannot be "upgraded" to masterwork, any more than it could be upgraded to silver. Firearms might be an exception; I honestly don't understand all the gunsmithing rules for PFS.

As of the 4.2 version of the rules, page 26, you can have masterwork transformation cast on one item, and that spell will continue from one adventure to the next.

Sovereign Court

M Human Gunslinger 2 | 18/18 | 17 | T 14 | FF 13 | CMD 17 | F: +3 | R: +7 | W: +2 | Init +4 | Perc +7 Gunslinger 2

Gunsmithing feat

Special: If you are a gunslinger, this feat grants the following additional benefit. You can use this feat to repair and restore your initial, battered weapon. It costs 300 gp and 1 day of work to upgrade it to a masterwork firearm of its type.

Page 103 Ultimate Combat

The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

Yep = Used the same thing for my Musket

The Exchange RPG Superstar 2010 Top 16

There we go, then. Yes, you can do that on board a ship. (I don't see anything that says it requires a forge or foundry.)

The Exchange RPG Superstar 2010 Top 16

There are times when I feel bad about moving the storyline along ...

The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

but this aint one of them?

The Exchange RPG Superstar 2010 Top 16

My checking in will be intermittent for the next day and a half or so.

The Exchange RPG Superstar 2010 Top 16

I am expecting lyrics.

Grand Lodge

Male

You shall expect a verse from me

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5
Chris Mortika wrote:
I am expecting lyrics.

Just wrote the hook.

Dark Archive

F Nagaji "Paladin 14" | HP 114/157 DR 10/Adamantine (130) | AC 32* T 15* FF 30* (50% fort) | CMD 31 | F +13 R +12 W +12 (+2 vs. mind-affecting effects, poison & cold) Slippery Mind | Init +8 (Roll 3x, always act in surprise) | Perception -2 ll
Resources:
Spells 1-(6/8) 2-(4/7) 3-(2/7) 4-(5/7) 5-(3/7) 6-(4/5) 7-(2/4) | Iron Skin (0/1) CH (1/2) SC (1/2) Vow (1/1) Misfortune
1
Effects:
GMW 30h, Magic Vestment 14h, Ext Communal Resist 30 Fire, Cold, Electricity 40m. Stoneskin 140m, Life Bubble 4h, Heroism 50m, Cop:Evil 140m, Air Walk 140m

Evoker Day Boon.

Grand Lodge

No boon for me please. I am also running 2 PFS games and will take it as a GM instead of as a player. One each only :).

Badr/Helaman

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

I am on my iPad for the week and can't download the boon. Anyone care to pass me a hint what it does?

Grand Lodge

+5 to a single spell craft or Know Arcana.... and a SINGLE spell can be taught at just cost, minus the material components - this doesn't impact scroll costs though.

Liberty's Edge

Male Human Fighter/7 (mobile fighter archetype) HP 64/64 AC21/T 14/FF 19 CMD 22/24 vs. trip & sunder Fort +8/Ref +5/ Will +6 Init +2 Perc +1|Sense Motive +1

The Taldan faction missed a bet with the music mission, although "Oppara! Gangnam Style" would probably work better as a dance number.

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

Oh! Time to hire dancers I think!

The Exchange RPG Superstar 2010 Top 16

"My uncle has a barn!"

Liberty's Edge

Male Human Fighter/7 (mobile fighter archetype) HP 64/64 AC21/T 14/FF 19 CMD 22/24 vs. trip & sunder Fort +8/Ref +5/ Will +6 Init +2 Perc +1|Sense Motive +1

Sorry I haven't posted before this; we had a little fire at work last night, and I spent most of the day running and jumping to deal with the aftermath.

The Exchange RPG Superstar 2010 Top 16

I suspect we're in the midst of the anticipated Thanksgiving slowdown. Post if you can over the next couple of days; we'll begin in earnest next Monday.

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

I should still be able to post if needed, but I should be back full speed by Saturday.

Silver Crusade

Male Oread
Stats:
Init +7;AC 20 (18 w/o shield), HP 35/35, F6/R2/W7.

Sad Rock is happy to RP with others if they are around and interested during the holiday.

Sovereign Court

M Human Gunslinger 2 | 18/18 | 17 | T 14 | FF 13 | CMD 17 | F: +3 | R: +7 | W: +2 | Init +4 | Perc +7 Gunslinger 2

Awesome, I loved our exchanges thus far

The Exchange RPG Superstar 2010 Top 16

Please, then, be my guest....

Grand Lodge

Male

No evokers boon for me as well I finished GMing thornkeep the accursed halls last night.
I highly recommend it, felt like a classic dungeon crawl.

The Exchange RPG Superstar 2010 Top 16

All right.

(I'll be running that level next Sunday.)

--

Incidentally, I'd like the in-game storyline to progress a little faster.

Feel free to play up in character, but if you can do so, while advancing the plot, that would be better.

Right now, Maximo has proposed going to the Publican House first. Does anybody have any counter-proposal?

Silver Crusade

Male Oread
Stats:
Init +7;AC 20 (18 w/o shield), HP 35/35, F6/R2/W7.

No counter proposal here.

I'm happy to move faster.

-HS

Liberty's Edge

Male Human Fighter/7 (mobile fighter archetype) HP 64/64 AC21/T 14/FF 19 CMD 22/24 vs. trip & sunder Fort +8/Ref +5/ Will +6 Init +2 Perc +1|Sense Motive +1

Sounds good to me.

Sovereign Court

M Human Gunslinger 2 | 18/18 | 17 | T 14 | FF 13 | CMD 17 | F: +3 | R: +7 | W: +2 | Init +4 | Perc +7 Gunslinger 2

To the publican house

The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

I am on a business trip - posts may be delayed. Please feel free to NPC bot me if needed for a couple of days if I don't post in a timely manner.

The Exchange RPG Superstar 2010 Top 16

Roger. Wilco.

(assuming the Paizo site is up, to allow me to do so ...) (grin)

The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

Tomorrow I will be on travel for a business trip - posts may be delayed. Please feel free to NPC bot me if needed for a couple of days if I don't post in a timely manner.

The Exchange RPG Superstar 2010 Top 16

Safe travels.

Grand Lodge

Male

Chris, I know we have rolled local and religion checks for our many locations, I just ask those questions when we are heading off to a new location to get in the proper mindset :)

The Exchange RPG Superstar 2010 Top 16

Sure. No problem at all. (Back a couple pages ago, we checked to see what the party knew about the three temples in Riddleport. The answer was: some, but not much.")

Grand Lodge

Male

Yes sir I lack any knowledge skills in character, so I just ask when I feel the time is appropriate. I try to avoid the "meta".

The Exchange RPG Superstar 2010 Top 16

Incidentally, Painlord, I've been trying to keep quiet about Sad Rock's bonuses and abilities, but I'm going to have to let some of them out of the bag now that we've hit combat.

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