Master of Fallen Fortress (Inactive)

Game Master Just a Mort

Master of Fallen Fortress


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Strange Aeons Grp 2 |

What time in Minnesota are you two comfortable staying up to, exactly? I'll do a time conversion.


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

Staying up until 11pm is alright. Anything past Midnight becomes a problem.


Male Bleachling (Gnome) Oracle (Spirit Guide) 18 (HP 219+5/219+5) (AC 49/27/38) (CMD 24) (Fort +17, Ref +25, Will +17) (Init +2) (Perception+32)

Alright, so, Cadence is trading in the MW Scimitar for a MW Guisarme (sheet has been updated accordingly).

I, however, would still like to pay to upgrade my existing weapon; it is precious to me ;-)

Re: Posting, I will say, at present, my posting times have been (relatively) US friendly, because work has not been too busy. However, if it gets busier (which I definitely expect it to in the lead up to the Christmas / New Year period), I will only be able to post after work, which is, ironically, between about Midnight to 6am, EST.

If my asynchronous posting is going to be a problem, I am willing to drop out, so that you can find someone more in synch with the rest of the party.


Strange Aeons Grp 2 |

I won't be able to post on 24/25(friend's wedding party), and new year I won't even be in Singapore. So no posts lol. Don't worry about it, we can just go on vacation for 2 weeks.

Upgrading the weapon. Trade in the MW silver dagger, but you need to pay (150 - 20(for silver)) GP as per spell costs for a level 2 scroll. Then you can MW transformation it yourself. You don't expect merchants to urmm...provide spellcasting services, do you?

I can stay up till midnightish for posting myself.


Retired to Triaxius
GM Mort wrote:
Hmm. Ok I'll let you exchange any MW item for one of your choice. So you want 1 MW glaive, 1 MW Guisarme, 1 MW Starknife? Standard material.

So what do I need to do to make my coldiron glaive MW?


Strange Aeons Grp 2 |

Sorry edit.

Heldren has 3rd level casting services. You may pay for spellcasting services at 360 gp including material component cost.

Or pay 300 gp at town blacksmith

or you can trade your mw weapons and pay 150 gp for scroll of mw transformation which Crummock/Mr Whiskers can use.

Crummock (150-21) gp
Einar (150-10) gp


Retired to Triaxius

a·syn·chro·nous
[āˈsiNGkrənəs]

ADJECTIVE
1)computing telecommunications of or requiring a form of computer control timing protocol in which a specific operation begins upon receipt of an indication (signal) that the preceding operation has been completed.
2) not going at the same rate and exactly together with something else, in particular.
3) (of two or more objects or events) not existing or happening at the same time.

yeah, I had to look it up. So we hope the busy season isn't too busy. It looks like if we post in the mornings and evenings we can stay near the same times.

Mr. Whiskers, what time do you start posting in the evenings and what times in the morning can you post?

I post some from home in the evenings and can post from work but I try and go to bed between 8 & 9 EST and sleep till 5 PM. EST, so I've been staying up on the other end ;)

Also, my schedule totally changes if I'm off, but I still try and post several times a day, just not as much in the middle of the night ;)


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank
Einar 'Kinslayer' Bjornson wrote:
Mr. Whiskers, what time do you start posting in the evenings and what times in the morning can you post?

All times are Central Daylight Time (CDT), so UTC -5 or -6 I believe.

I am somewhat erratic about when I post.

In general, I will be up and about before 10am and stay up until around 11pm.

Tuesday and Wednesday night tend to be busy, so there will be long periods where I don't respond from about 4pm until 11pm or later.

Tuesday mornings I will be up earlier (usually 8am), but unable to respond from about 10am to noon.


Strange Aeons Grp 2 |

And don't come to me complaining about enchanting costs later...

cold iron wrote:


Also, adding any magical enhancements to a cold iron weapon increases its price by 2,000 gp. This increase is applied the first time the item is enhanced, not once per ability added.

Liberty's Edge

Female Ifrit Fractured Mind Spiritualist 1 | HP 9/10 | AC 16, T 13, FF 13 | CMD 14 | F+3 R+3 W+1 (+4 vs Enchantment) | Init +3 | Per +0, SM -1 | Speed 30 ft | Spells 2/2 1st | Active Conditions: Ready to Rock

So I can trade in the MW scimitar for a scroll of make MW to get my cold iron guisarme to be MW? I am just trying to understand all this.


Strange Aeons Grp 2 |

MW transformation scroll costs

Cadence: (150-15)gp
Crummock: (150-21)gp
Einar: (150-10) gp

The material component cost is subsumed by the MW item you traded in. The reduction in gp for scroll is for the base item value without MW property.

Who ever makes MW Cold Iron weapons :p Usually MW is because you want to enchant...


Male Bleachling (Gnome) Oracle (Spirit Guide) 18 (HP 219+5/219+5) (AC 49/27/38) (CMD 24) (Fort +17, Ref +25, Will +17) (Init +2) (Perception+32)

Alright then - based on 'trading in' the three MW weapons, we are left with:

***212.75gp each*** *BEFORE* paying for the Masterwork Transformation scrolls.

Still, it will allow us to each afford to have our preferred MW weapon.

Re: Enchanting, honestly, I was never planning on doing that - I doubt I will spend much (if any) time in melee past level 3 or so; using a starknife was basically a way to stay relevant at lower levels...

Liberty's Edge

Female Ifrit Fractured Mind Spiritualist 1 | HP 9/10 | AC 16, T 13, FF 13 | CMD 14 | F+3 R+3 W+1 (+4 vs Enchantment) | Init +3 | Per +0, SM -1 | Speed 30 ft | Spells 2/2 1st | Active Conditions: Ready to Rock

Am I being foolish here? Maybe I should just take the MW guisarme and pick up a cold iron rapier as a back up weapon and be done with this. It would be less expensive and still cover the bases.

Hmm


Retired to Triaxius

When Einar has the money he will purchase a +1 weapon instead of making the MW cold iron glaive magical it will become his backup weapon. Or better he will find a magical weapon to use. I like using gear that was found instead of focusing on the one weapon, at least till higher levels where he may take weapons focus.


Male Bleachling (Gnome) Oracle (Spirit Guide) 18 (HP 219+5/219+5) (AC 49/27/38) (CMD 24) (Fort +17, Ref +25, Will +17) (Init +2) (Perception+32)

Agreed, if you try (as much as possible) to use what is found, you end up being *at* (or slightly ahead of) the expected WBL; it is only when you sell off all discovered loot to get 'the perfect loot' that you end up being behind the curve (especially at higher levels).

EDIT: That said, at levels 1-3, when most of the loot is mundane stuff, it doesn't matter as much.


Strange Aeons Grp 2 |

Not really, you can grab whatever you want ;) This is afterall, spare cash from the land before time...


Retired to Triaxius
GM Mort wrote:
Not really, you can grab whatever you want ;) This is afterall, spare cash from the land before time...

cool, still keeping the MW cold iron glaive, and the alchemical silver kunia. He can use it as a crowbar ;)

does anyone need anything carried?


Male Bleachling (Gnome) Oracle (Spirit Guide) 18 (HP 219+5/219+5) (AC 49/27/38) (CMD 24) (Fort +17, Ref +25, Will +17) (Init +2) (Perception+32)

No, thanks to my MW Backpack, I am still (just) at light encumbrance.

That said, we can look at purchasing pack saddles for the dogs, so they can carry some of the loot we find, moving forward (so that Einar doesn't become the Nodwick of our party).


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

The acid flasks we found. Mr. Whiskers can carry what he started with, but even one more pound puts him into medium encumbrance. :)


Retired to Triaxius

Einar will add the acid flasks to his pack, yeah I had to google Nodwick.

Liberty's Edge

Female Ifrit Fractured Mind Spiritualist 1 | HP 9/10 | AC 16, T 13, FF 13 | CMD 14 | F+3 R+3 W+1 (+4 vs Enchantment) | Init +3 | Per +0, SM -1 | Speed 30 ft | Spells 2/2 1st | Active Conditions: Ready to Rock

You'd make a cute Nodwick!!!


Strange Aeons Grp 2 |

Do you want a dog sled and harness or just pack saddling all your dogs?

Sled would carry slightly more(39 lbs more) but take more space (10ft×10ft)box.The sled will be dumped offscreen on map.

Sled will also require a driver to go mush. On the other hand, you can fit 4 people on a sled....(but probably you wouldn't be able to put much more gear on it).

The carrying capacity of all your dogs if you want to keep on light load is like 297 lbs. If you want to push to heavy, its 900 lbs.

Also, you might want to bring some carnivore feed unless you want to turn your dogs loose for about 2 hs everyday to find their own noms. Or you can survival check to find noms for them.


Strange Aeons Grp 2 |

I'm still trying to figure the overland speeds for the dogs, hustling.

Liberty's Edge

Female Ifrit Fractured Mind Spiritualist 1 | HP 9/10 | AC 16, T 13, FF 13 | CMD 14 | F+3 R+3 W+1 (+4 vs Enchantment) | Init +3 | Per +0, SM -1 | Speed 30 ft | Spells 2/2 1st | Active Conditions: Ready to Rock

They go at the speed of plot, Mort. You're overthinking this!


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

My vote would be dogs with packs.

If we get to a place where it is difficult to travel, we have a much better chance of carrying dogs through than we do of getting a sled through.

Since my character moves at 20', even at medium load the dogs probably aren't what slow the group down.


Retired to Triaxius

the speed huskies run.. too fast to follow unless you climb on a bike or jump in a car... don't ask, just don't let two of them out in the yard together, they like to race...

I agree with Mr. Whiskers, packs, that way if there is not snow we can still use the method of carry.

And I'm at 20 ft. also,

Now I'm going to go read all the Nodwick cartoons I can find...


Strange Aeons Grp 2 |
Cadence wrote:

They go at the speed of plot, Mort. You're overthinking this!

That's a very good idea. You know me, I try to get things precise and realistic as possible. I mean, which GM would start quoting expeditions to south pole when talking about ROW.

When I get home, I'll finish off this(all of you except Mr Whiskers will be getting MW cold iron versions of your weapons), in the evening my time, I'll open up ROW. You can figure sled or packs when you guys get to Heldren.


Male Bleachling (Gnome) Oracle (Spirit Guide) 18 (HP 219+5/219+5) (AC 49/27/38) (CMD 24) (Fort +17, Ref +25, Will +17) (Init +2) (Perception+32)

Regarding weapons...

...usually, my first purchase is a cold iron weapon; given it only costs twice as much as a 'regular' one, I have never really seen the point of having them.

I then typically save up for a mithral or adamantine weapon, and then enchant that (as my primary weapon).


Strange Aeons Grp 2 |

Will leave this campaign on for 24 h then mark it inactive, unless people want to talk with Shui/Balanar.


Retired to Triaxius

Realizing that throwing stars are exotic weapons, if we start throwing them at Balanar, by the time we get to RoW could we learn to use them? Not that I'm just fishing for a free feat, but they could be important, there may be a monster that can only be killed by throwing stars ;)

yeah, just trying to annoy the LN GM with 'the rule of cool' ;)


Strange Aeons Grp 2 |

Really? Bard abuse? No =) Even if he has it coming.


Retired to Triaxius

so since the tower is still here is there any reason we can't fix it up and make it a central location to do our murderhoboing from. better yet, if it's a transporting tower (as the introduction inferred) we could figure out how to run it and use it to transport wherever were going.

Maybe it grows legs and we can walk it wherever it goes.

Maybe it shrinks and we can put it in our pocket.

Maybe it's a rocket that runs on bat guano as fuel and we can fly it wherever.

I would give up one of the big six for one of those kinds of magical tower ;)

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