
| Thrynn | 
 
	
 
                
                
              
            
            "They own the jungle. They know it. We know it. Damned long-ears. Going into the jungle after them is a very dangerous proposition, but just sitting here behind these walls will surely prove our end. We have to figure out a way to make our defense an offense before they get tired of waiting and overwhelm us."

| Spinnaker Jon | 
 
	
 
                
                
              
            
            Spinnaker Jon nodded sagely, lighting his pipe again.
"Following them into the jungle; not a good idea.
"But as for What to do instead, well, if I knew the answer to that I would be a rich and care free man."

| The_Demonic_DM | 
 
	
 
                
                
              
            
            The mercenaries do not give chase. One of the remaining commanders, Boraz, approaches you and kicks the corpse of the wild elf. "These elves are not stupid. They are targeting our commanders with guerrilla hit and run tactics. Usually, they kill three of us to one of theirs, but today, it was even, 1:1. I thank you all for that. However, we can't keep up this war of attrition. Our numbers are gradually decreasing. I hope we can survive long enough to get out of here alive. I have no idea where these elves' camp may be. Thanks again."
With that, Boraz leaves you and the mercenaries proceed to say their respects over the fallen commander and proceed to bury him. What do rest of you do? Back to guard duty? Something else?

| Spinnaker Jon | 
 
	
 
                
                
              
            
            Spinnaker Jon winced.
"Aye.  But they'll have eyes on the camp.  How do we get out without being observed? Because I surely don't have enough smokesticks for that." He said, blowing another smoke ring.

| Spinnaker Jon | 
 
	
 
                
                
              
            
            Spinnaker Jon nodded.
"Yeah, thats the right of it.  We'll get the garrison to make a ruckus, and I can make some ghost sounds and even a ghost light off in a false direction too."
Assuming no objections, Spinnaker Jon goes to the command cadre to convince them to help.
Diplomacy: 1d20 + 9 ⇒ (12) + 9 = 21

| Ialda Soumral | 
 
	
 
                
                
              
            
            Ialda falls in line. "If you don't give us some. Sort of distraction, those elves will pick us off easy peasy. If we can sneak out, then we can try to find their camp. That's our best play."
Aid another diplomacy 1d20 + 2 ⇒ (11) + 2 = 13

| The_Demonic_DM | 
 
	
 
                
                
              
            
            Hope your holidays were fun.
So you manage to convince Mynafee the Station Manager to go hunting for elves, especially since you won't be sacrificing any of his men to do it. The mercenaries provide distractions of shoring up the north side of the perimeter and you sneak off.
Need some survival rolls to see if you can track the elves.

| Belsiard the Wanderer | 
 
	
 
                
                
              
            
            Bel just wanders along munching on some hard tack from the camp. He is not particularly, stealthy or observant.

| The_Demonic_DM | 
 
	
 
                
                
              
            
            Unfortunately, the party cannot find any trails worth tracking, as it appears these jungle elves were quite intelligent about covering their tracks. With no other recourse and rather than wander aimlessly in the jungle, the party returns to the camp.
The party receives some accolades from the civilians at the camp, even though it is frowned upon by the mercenaries, for their role in driving off the elves. You continue on with your duties for the day. The dead elf's decomposing head is removed from his body and placed with the other heads to scare off the attackers.
At night, after sharing a meal, where you again receive supportive glances from the civilians, you retire to your rooms.
 
	
 
     
     
    