Lords and Ladies of the Gossamer Worlds

Game Master Divinitus



If it is not gameplay, speak unto this thread here!


Post up!


Male Weremonkey Rogue/Ranger/Trickster

Hey, are you gonna let us know what powers we get from our Mastery path??


Female Changeling Intrigue Oracle 3 (covetous curse)
Monkeygod wrote:
Hey, are you gonna let us know what powers we get from our Mastery path??

That was a question I had as well.


I thought I broke it down for you? Or was that in a PM to someone else?

EDIT: I thought I did so on the actual recruitment thread, right?


Male Weremonkey Rogue/Ranger/Trickster

I don't think you ever listed all of the exact powers and mechanics for each.


Ah ok, understood.

Everyone list their Mastery Path and I will certainly add the full details of said paths.

If I remember correctly, there was Master of the Stair, Master of the Umbra, Master of Wrighting, and Master of Invocation, as far as actual selections, correct?


Ongoing effects:
Clinically insane. Mind twisted and bent, not broken(at least not literally), x/y Mythic Power
Sorcerer(Dreamspun)20 /Oracle(Dark Tapestry)20 / Archmage/Hierophant 10 | Deity of Shinyness and Stuff

Master of Umbra here, so confirming that.

Since you mentioned in the beginning that those will be more situational and flavorful, I just wanted to point out:

While it's sweet if we have some basis to work with, I would also appreciate situational applications behind spoiler tags not defined by mechanics(such as the bridge in your first-post example in the other original recruitment.)

Also, kudos for the OCD. I inmediately checked the Recruitment thread too to make sure its there.


Male Weremonkey Rogue/Ranger/Trickster

Master of the Stair.


Female Changeling Intrigue Oracle 3 (covetous curse)

I am Stair as well.

Hopefully we'll get some pretty cool stuff!


Master of Invocation for me.


Yin, welcome to the group!

Monkey, do you have a character together yet? Would love to read it!

OK, so (unless someone else has changed) I think we're:
1. monkeygod : Stair
2. Mineire : Wrighting
3. Barrett : Invocation
4. Sashin : Stair
5. Garron : Umbra
6. Oneidros : Umbra
7 Yin : Umbra

No Eidolon or Arcana. Seems like a very shadowy party (though Oneidros is quite reluctant/ambivalent about the influence Shadow has had on him.)

If you think it's better/more interesting to have some other paths represented as well, let us know if you see other paths that would be a good fit for us.

BTW, this is a busy weekend for me but I'm hoping to get the time for an intro post!


Ongoing effects:
Clinically insane. Mind twisted and bent, not broken(at least not literally), x/y Mythic Power
Sorcerer(Dreamspun)20 /Oracle(Dark Tapestry)20 / Archmage/Hierophant 10 | Deity of Shinyness and Stuff
gyrfalcon wrote:

7 Yin : Umbra

No Eidolon or Arcana. Seems like a very shadowy party (though Oneidros is quite reluctant/ambivalent about the influence Shadow has had on him.)

To put them here again:

  • Master of the Grand Stair (Gaining power over various forms of travel, as well as unique mastery of the Grand Stair itself) - Divine Monkey, Sashin
  • Master of the Eidolon (Gaining the power of law and being able to mold reality in constructive ways) - none
  • Master of the Umbra (Gaining the power of chaos and being able to warp reality in destructive ways) - Garron, Oneidros, Yin
  • Master of Wrighting (Able to craft the aforementioned Idols, as well as the power to create other items and, later, even create life) - Mineire
  • Master of Invocation (Able to impose one's will on creation via Invoking True Names) - Barrett
  • Master of Arcana (Able to call upon magic itself) - none

Well...going from the very definition, Yin would HAVE to be Umbra.

If it is advantageous to the party to spread out, both others could be reasoned for...being a being of Dreams, and of "creating" stuff from shadows, you could say she's a twisted form of eidolon, of putting void into form. But that would be much like a child playing with Legos(the "raw" legos being the whirling chaos of umbra), not a engineer working with blueprints...so that "power of law" part would be off, unless it's Yin's own "law" she enforces, which would be rather...chaotic, to everybody else.

Also, she's all about casting. She has no weaponry and her whole "arsenal" is spells, spell-like abilities and more spells. So yeah, a point could be made for the raw Arcana too, calling upon magic to make things happen that she wants to happen. There was too little information available to see if that would be a valid choice...while Umbra's "power of chaos" more or less is an inherent part in her, and honestly, "imposing one's will on creation" is Invocation, though Yin would probably not handle True Names very well or carefully...


Apparently, my post was eaten. :/ Let me retype it up and I will have it ready soon!


Should we suggest powers for the Masteries or are they already written up?


Lords and Ladies of Gossamer and Shadow Basic Abilities:
Lord of Lady of the Stair (Su): Lords and Ladies of the Stair are able to perceive and interact with the normally invisible and intangible Doors of the Grand Stairway. They may automatically travel through any Door that is not currently locked in order to access the Grand Staircase.

Location Sense (Su): Lords and Ladies have an uncanny sense of direction and location. Upon arriving to or from the Grand Staircase, they may make a DC20 WIS check. If they succeed, they are automatically aware of where they are upon the Grand Staircase or a general sense of the world that they are on (Details subject to GM's discretion), respectively.

Umbra Powers:
Sense the Umbra (Su): You are able to sense to presence or absence of the Umbra in all things. In basic terms, this functions as a permanent Detect Chaos effect that functions as a 20th level spell. If dispelled, the Lord/Lady can reinstate the effect as a free action next turn. The effect also has other effects, which the GM will put into spoilers when applicable.

Chaos Magus (Su): The Umbra Master can draw upon the infinite chaos and entropy that is the Umbra and convert it into arcane magic. If the Lord or Lady is a spellcaster, they may spontaneously expend spell slots in order to cast a spell with the Chaos, Darkness, or Death descriptors. Whether or not the Lord/Lady is a spellcaster, they may cast spells with the Chaos, Darkness, or Death descriptors by expending one Mythic Power per 3 levels of the spell. Spells cast with Mythic Power benefits from the player's choice of any one Metamagic feat for free and are cast of the Mythic versions of the spell, when applicable. This spell is cast at the character's level, for purposes of numeric values.

Power of Entropy (Su): Masters of the Umbra are able to channel the might of the Umbra in ways that no other being can by expending Mythic Power. While this applications of this power are broad, the end result will always be destructive, due to the Umbra's very nature. This ability goes into power levels beyond game terms, so a very vague example will be offered on its use. Example: An army of Orcs is invading a kingdom over a stone bridge. An Umbra Master decides to ask the GM if he can use the power of the Umbra to cause the bridge to crumble, causing the Orc army to fall to their death. The GM allows it, informing the player that the effect will take ALL of their remaining Mythic Power to cause the destruction of so massive of a bridge. So the player chooses to expend the Mythic Power, causing the flaws and cracks in the bridge to expand as the force of entropy is worked on the stonework, causing the bridge to collapse and crumble, causing the Orcs to take a massive amount of falling damage, plus damage from falling rocks.

The Destroyer Cannot Be Destroyed (Ex): Masters of the Umbra are imbued with the power of entropy and, as such, are immune to Negative Energy damage, Death effects, Negative Levels, and Ability Damage/Drain resulting from negative energy (Such as that inflicted by a Wraith).

Chaos Cannot Be Contained (Ex): The Umbra Master is imbued with the power of chaos and, as such, cannot be forced into an alternate form. The Lord/Lady is immune to any and all Petrification, Polymorph, and similar effects, unless they choose to be otherwise.

Eidolon:
Sense the Eidolon (Su): You are able to sense to presence or absence of the Eidolon in all things. In basic terms, this functions as a permanent Detect Law effect that functions as a 20th level spell. If dispelled, the Lord/Lady can reinstate the effect as a free action next turn. The effect also has other effects, which the GM will put into spoilers when applicable.

Order Magus (Su): The Eidolon Master can draw upon the infinite order and stasis that is the Umbra and convert it into arcane magic. If the Lord or Lady is a spellcaster, they may spontaneously expend spell slots in order to cast a spell with the Creation, Law, or Healing descriptors. Whether or not the Lord/Lady is a spellcaster, they may cast spells with the Creation, Law or Healing descriptors by expending one Mythic Power per 3 levels of the spell. Spells cast with Mythic Power benefits from the player's choice of any one Metamagic feat for free and are cast of the Mythic versions of the spell, when applicable. This spell is cast at the character's level, for purposes of numeric values.

Power of Stasis (Su): Masters of the Eidolon are able to channel the might of the Eidolon in ways that no other being can by expending Mythic Power. While this applications of this power are broad, the end result will always be constructive, due to the Umbra's very nature. This ability goes into power levels beyond game terms, so a very vague example will be offered on its use. Example: The PCs are surrounded by hordes of undead in an abandoned cathedral. The Eidolon Master asks the GM if it is permissible to use this power to imbue the cathedral's gargoyles with life and sentience, turning them into allies for the battle. The GM approves, stating that it is within the bounds of the power and states that, due to there being 50 statues in the cathedral, it will take ALL of the character's Mythic Power to accomplish. The player uses the power and the GM determines that the statues animate as Advanced Gargoyles with 4 Paladin levels each, all intent on purging the undead from their beloved cathedral.

Unbreakable Will (Ex): The minds of the Eidolon Masters are restructured by the Eidolon, their thoughts given perfect clarity and order. As such, they are immune to all Mind-Affecting Effects and effects that replicate them.

Stasis of the Eidolon (Ex):The Eidolon Master is imbued with the power of order and, as such, cannot be forced into an alternate form. The Lord/Lady is immune to any and all Petrification, Polymorph, and similar effects, unless they choose to be otherwise. The Lord/Lady is also immune to any and all aging effects and penalties from aging, as well as any Ability Score Damage/Drain resulting from damage to their body (Such as CON damage from a Hound of Tindalos' tongue).

The others will be typed up in a bit, just posting these for perusal.


Female Changeling Intrigue Oracle 3 (covetous curse)

Wow. Those powers...they are amazing.

I think I'm going to wait until all the powers are revealed before making my decision.
While Sashin is very destructive, she is very Lawful, but not lawful enough to be "constructive".

So, I'll probably wait, but I might end up choosing Arcana, as long as that doesn't only mean arcane magic.
Planning on tacking on a few levels of cleric/mystic theurge.
Maybe.


Ongoing effects:
Clinically insane. Mind twisted and bent, not broken(at least not literally), x/y Mythic Power
Sorcerer(Dreamspun)20 /Oracle(Dark Tapestry)20 / Archmage/Hierophant 10 | Deity of Shinyness and Stuff

Those are awesome.
I do, however, have two-three question:

Quote:
"If the Lord or Lady is a spellcaster, they may spontaneously expend spell slots in order to cast a spell with the Chaos, Darkness, or Death descriptors."

Does this imply Chaos/Darkness/Death Spells are inherently on my "Spells known"-list?

Quote:
"Whether or not the Lord/Lady is a spellcaster, they may cast spells with the Chaos, Darkness, or Death descriptors by expending one Mythic Power per 3 levels of the spell. Spells cast with Mythic Power benefits from the player's choice of any one Metamagic feat for free and are cast of the Mythic versions of the spell, when applicable."

Does a caster benefit here in any form except higher Save DC's for those spells were applicable?

And "any" spell...regardless of level? Could I spend 3 Mythic Power, then cast a "dazing wail of the banshee"?
Obviously the price in mythic power means this is not a first order response, but KNOWING the possibility is there could make an important difference, in case it's needed-

Lastly, for "research", i tried to check on the SRD and it would seem that while chaos, darkness, and death are indeed descriptors, healing and creation are actually subschools with only law being a descriptor, meaning the Eidolon-Variant would have a ton more spells available under this mechanic(creation alone is 95 results). I am not sure if that was intended? Or did my research fail(i know they had added some new descriptors a while back that may not have made it into the DB yet-)


Battle Imp [11 CR] Brawler 2 | Harbinger 13, Champion 1 | HP: 315/315 | AC 40 / T 21 / FF 31 (+4 v AoO fr move, +2 if moved 10’) DR10/cold iron, immune: fire | F 21, R 23 (+2 if moved 10’ ), W 22 | CMB +21 CMD 31 | Init +10, Per: +30

Yin, good Qs. One note in Shadow's favor is Shades which gives Umbrals a (modified) version of every conjuration spell up to 8th level.

Oh, and thanks for the spells filter link. That's handy!


Ongoing effects:
Clinically insane. Mind twisted and bent, not broken(at least not literally), x/y Mythic Power
Sorcerer(Dreamspun)20 /Oracle(Dark Tapestry)20 / Archmage/Hierophant 10 | Deity of Shinyness and Stuff
Oneidros wrote:

Yin, good Qs. One note in Shadow's favor is Shades which gives Umbrals a (modified) version of every conjuration spell up to 8th level.

Oh, and thanks for the spells filter link. That's handy!

you're welcome :)

I did consider Shades+the other Shadow-based Spells in the consideration...only they are shadow-subschool+descriptor. Not darkness, not death, not chaos.

So they are not even in.

But technically, even if they are, that is ONE spell set I will pick up(automatically, courtesy of bloodline or oracle mystery), and which will provide all these "duplications".

So while it has a ton of utility, it is still only one spell group I will eventually learn by myself.

95 different creation spells, on the other hand, at full power, thats something I will not ever learn as a spontaneous caster.
(And i'm more referring to the "expend spell slot to cast" variant here over the "pay mythic power to cast" one, meaning for quite some time, I would need the weaker shadow-based spells(which I already have)).

I did, for versatility, pick up the dual path spontaneous casting of spells on spell list for mythic power both for oracle and sorceress, so I'm fine either way, but it seemed weird that it was only descriptors in one set and 2 whole sub-schools in the other.
And just to make that clear: I am perfectly fine either way, I just considered it a possible oversight and thought I'd point it out.

@Sashin: Creation is also stuff like "Cloudkill" or "Black Tentacles"-both of which strike me more...umbral-flavored, considering they are eidolonic spells.


Female Changeling Intrigue Oracle 3 (covetous curse)

I checked Archives of Nethys, and healing and creation are in fact subschools, not descriptors.

While the flavor works for the terms, the game mechanics allows an Eidolon user to cast Acid Arrow. Which I see as much more destructive.

If this what was intended, I don't mind.
Just thought I'd bring it up.


Ongoing effects:
Clinically insane. Mind twisted and bent, not broken(at least not literally), x/y Mythic Power
Sorcerer(Dreamspun)20 /Oracle(Dark Tapestry)20 / Archmage/Hierophant 10 | Deity of Shinyness and Stuff

<- will be lost in the wilderness between the worlds starting now, until Boomtime, the 64th day of Discord in the YOLD 3181. I told Yog-Sothoth so often he needs to put up some signposts, he just won't listen.

Away with family on a camping trip, can't be online, be back probably sunday, maybe saturday(depending on weather)


Ready to fastforward unless I'm missing something we were going to do.

Alternatively, we could bring something to the party. Any suggestions on gifts you could get a Gossamer Lord?


Female Changeling Intrigue Oracle 3 (covetous curse)

We'd have to do some research on this guy.

Anything Sashin would want is definitely not acceptable at any normal party, so.

And she hasn't been to many, that's why she was so excited to go.


A flower maybe?


M Humanborn

bump


Ongoing effects:
Clinically insane. Mind twisted and bent, not broken(at least not literally), x/y Mythic Power
Sorcerer(Dreamspun)20 /Oracle(Dark Tapestry)20 / Archmage/Hierophant 10 | Deity of Shinyness and Stuff

back

Barrett wrote:
Any suggestions on gifts you could get a Gossamer Lord?

A piece of my mind?

No, literally, he can keep it, if he voluntarily fails a save- And I'm pretty sure he does not have it yet-

Other than that a flower could work but then again if Mineire can just wright it up then most likely its not REALLY impressive as a gift either.

Maybe something from a world fallen to the Dwimmerlaik? A memento with a vow to free that world before the next century has passed? Or maybe a new router? I have a feeling the Lord could really use a new router. I have no idea what that is but the feeling is very strong!


stats:
HP: 192/200 | AC: 36 (31) / T: 26 / FF: 36 / DR/SR: see stats | Fort: +14*, Ref: +17*, Will: +21* | M. Touch: +22*, R. Touch: +15* | CMB: +16*, CMD: 38* | Init: +4*, Perception: +42**(take 10)
Witchwyrd 6 / Savant +0 / Cryptic 7 // Psion 5 / Force +1 / Metamorph 7 /// Mythic Genius 1
Barrett Armstrong wrote:

Ready to fastforward unless I'm missing something we were going to do.

Alternatively, we could bring something to the party. Any suggestions on gifts you could get a Gossamer Lord?

Stopping by Union could be helpful. A market city of immense proportions and connections, most everything is available to an extent. We could shop around for a day, confer with what we found, then decide on a gift collectively or go with individual gifts.

There should be somewhere therein to do some research too on the guy if he is so famous.


Female Changeling Intrigue Oracle 3 (covetous curse)

Definitely ready to go.

Also, GM, you have those powers for us?
Not pressing, just curious.


Ongoing effects:
Clinically insane. Mind twisted and bent, not broken(at least not literally), x/y Mythic Power
Sorcerer(Dreamspun)20 /Oracle(Dark Tapestry)20 / Archmage/Hierophant 10 | Deity of Shinyness and Stuff

It's been one week since the post about ♩ ♬
our powers with problems we should work out ♫ ♪
Five days since I've posted last, when ♩ ♬
we decided on a plan to go to Union fast, ♫ ♪
Three days since I got afraid this may be shady, ♫ ♬
superpowered gestalt Gossamer Lords and Ladies ♩ ♬
Yesterday, it occurred to me ♫ ♪
That I've been visiting a bit too much paizo pbp... ♫ ♪

One week again since last GM post. So not much to do, but checking in, more or less, saying i'm still around


M Humanborn

also still here.


Male Weremonkey Rogue/Ranger/Trickster

I've been texting our GM for awhile now, with little to no response.

Not sure if I'm worried, or really annoyed...


Monkeygod, thanks for the update.

While I worry that it may not be necessary now...have you completed your character? If so, can you share her/him, or are they meant to be a surprise?


Ongoing effects:
Clinically insane. Mind twisted and bent, not broken(at least not literally), x/y Mythic Power
Sorcerer(Dreamspun)20 /Oracle(Dark Tapestry)20 / Archmage/Hierophant 10 | Deity of Shinyness and Stuff

as a matter of fact, i was also wondering. Took looks at the others too, analyzing the builds as best I could.

Also found that I would rather make Yin Dreamspun Bloodline as it fits the flavor better, then pick up Umbral Bloodline via Eldritch Heritage/Mythic Eldritch Heritage- possibly instead of the eldritch dual-path already. Then I could also go crossblooded with Arcane for a Familiar, and spend another feat on Improved Familiar, and have my very own shadow as a familiar(as a Dread Wraith Lord as per recruitment thread) that only becomes active while Yin is inactive(unconscious, sleeping, etc.) and otherwise "bound" being her shadow.

It kind of irks me that I'm looking at such things/considering them, all the time.
This has to work out...one way or another!


At this point I'll no longer be keeping track of this game. If the GM returns and things pick back up, feel free to shoot me a PM.


Battle Imp [11 CR] Brawler 2 | Harbinger 13, Champion 1 | HP: 315/315 | AC 40 / T 21 / FF 31 (+4 v AoO fr move, +2 if moved 10’) DR10/cold iron, immune: fire | F 21, R 23 (+2 if moved 10’ ), W 22 | CMB +21 CMD 31 | Init +10, Per: +30

Yeah, our DM is clearly gone. I hope all's well with him.

To the rest of you--I've enjoyed your roleplay posts and would be happy to play with yall in the future.

If any of you want to take this over (or run something inspired in some way by this) give a holler! Heck, even a game with good roleplay, a reasonable pace, and where PoW is allowed...without the nuttiness of high level gestalt+monster levels sounds great! I have yet to be able to play any of the PoW classes and it was one (of several) things I was looking forward to in this game.


Ongoing effects:
Clinically insane. Mind twisted and bent, not broken(at least not literally), x/y Mythic Power
Sorcerer(Dreamspun)20 /Oracle(Dark Tapestry)20 / Archmage/Hierophant 10 | Deity of Shinyness and Stuff

Yin hums happily while tracing a circle on the ground. She then proceeds to sprinkle Diamond Dust, Sapphire Dust, and Ruby Dust in a pattern.
Then she casually sacrifices a mouse at the four cardinal points of the pattern.

"Heed my call, otherworldy being of limitless power. Enter this world and fix this mess."

Spellcraft DC 20:
Yin is casting "Summon GM", using all of her daily Mythic Power to make it a Gate to the Outer Realms, and names a certain being, inviting it to pass through into this reality


*Yawns*

Oh... it's you mortals again, is it? You really need to learn to fix messes yourselves, buuuuuuuut Yidhra thinks it would be amusing to do something for you, and has an offer - one module, and your characters can be used as-is. I don't plan to do a full world-hopping campaign right now - look for my Legendary Planet AP recruitment thread in about two months (probably) if you want that - but I can do one module for you and at least let you do something with the characters. ^^

Also, I'm not actually watching this thread, so reply via PM. XD


Female Changeling Intrigue Oracle 3 (covetous curse)

I don't know who is still here, but I, for one, would love for GM Rednal to pick up the game.

He has my vote!


M Humanborn

Pm sent


I'd hate to waste all the effort that went into building this character so I guess I'm in, even if it's just a short burst.


Bwahahahaha! Mortals! Things have begun to happen, and if you'd to go through the module, come post here!


Battle Imp [11 CR] Brawler 2 | Harbinger 13, Champion 1 | HP: 315/315 | AC 40 / T 21 / FF 31 (+4 v AoO fr move, +2 if moved 10’) DR10/cold iron, immune: fire | F 21, R 23 (+2 if moved 10’ ), W 22 | CMB +21 CMD 31 | Init +10, Per: +30

Cool! Heya, GM Rednal, thanks for offering to step in. I'm game.

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