Kingmaker: Not Kingmaker

Game Master Avrin Modan

We'll be playing the Kingmaker campaign, more or less. I personally think that the generic fantasy of the story is a bit bland, so I'll be performing some not-so-minor re-writes to make the game a bit darker. Other than changes to the plot? It's Kingmaker. But not.



“Ain’t gonna find many what travel ‘is road,” the gangly man said in his gruff, sour speech. “Wanna get word back to ‘em who sent ya’s, yer gonna need to find yerself a raven.”

“Or a wizard who ain’t gonna turn you into dung for askin’,” added Ivar, chuckling mirthlessly.

A mere four-day’s journey out of Restov, you find yourselves traveling a thin, overgrown dirt trail on the southern border of Brevoy. Dubbed the South Rostland Road by the last sign you’d past, this arrow-straight, featureless, east-west route could hardly be deemed more than a horse trail. The endless sea of hills and forests to the south offer little in the way of scenery; the rolling plains to the north offer even less.

Back in town, you’d been told that you would make Oleg’s within a few days. The 90-mile journey would be relatively easy, so long as the rain and predators stayed away. Hitching the wagon to your team of horses, and laden with all manner of supplies, the three of you left Restov in eager, high spirits. Despite the droll, boring journey, your mood has remained steadfast.

After all, who wouldn’t be enthralled at the prospect of being named Lord Such-and-Such of his own kingdom?

“There’s riders who stop by Oleg’s every fortnight or so, but that ain’t scripture, as sometimes they just ride on past,” Ivar continued, wiping grease fat from his wet lips. Small flecks of spittle and partially-chewed meat could be seen dotting his wild beard, remnants of the meal that the five of you had shared earlier that day. The poultry that Ivar and the gangly man brought with them made the duo’s presence tolerable, despite their unkempt appearances and undignified manner.

Your party had come across the pair the day prior, and, after the customary questions asked when one encounters unknown travelers, decided that it would be best if the respective groups traveled as one. They, offering their poached turkey and other various foul, and you, offering a wagon ride to alleviate their weary feet, had traveled the quiet road swapping stories and information, encountering nothing in the way of misfortune.

“So, don’t go scrapin’ around for trouble and get in too deep. There ain’t none help to be found. It’s just you’n yours, and a whole lotta damned, murderous bastards roamin’ them woods,” Ivar finished.

“An’ worse n’ that,” the gangly man added, his tone low, his eyes staring out across the great expanse to the south. “Much worse.”


Part 1

The thin plume of smoke danced lazily into the gray afternoon sky. “Oleg’s fixin’ supper, no doubt,” Ivar had said when the black tendril had first been spotted over the grassy crest. The fine poultry that the pair had shared with you hadn’t lasted the trip; the two hunters ate like ravenous wolves, knowing that game in these parts was as plentiful as flies on an old mare. It was fine, though, as your party had packed a weeks worth of rations. Still, the thought of a proper meal cooked over a warm fire was titillating. “Hope he fixed enough,” he had added shortly after, chuckling.

A little over an hour after seeing the rising smoke in the distance, the party finds itself approaching a small cross road, one path continuing west, and the other south. Roughly half a mile down the southern trail, an old, ragged, wooden outpost can be spotted; a rickety palisade surrounds the compound, and four squat guard towers line the corners. The smoke trail that you’ve been following appears to be emanating from a source within the walls.

“Oleg’s,” Ivar states, nodding his matted head in the direction of the station. “Mind yerselfs, like I told you. Oleg’ll put you up, ‘specially with them scraps o’ Swordlord paper in yer pockets, but don’t bring any trouble on him. Rangers and hunters in these parts are special fond of Oleg, and he ain’t short of allies, if you catch my meanin’. Just a word to the wise, not that you look like you ain’t civil or nothin’.”

"If'n you'd be so kind as to pardon us, this is where we part ways," Ivar says, running his dirt-caked fingers through his soiled hair. Approaching the crossroads, your wagon rolls to a gentle stop. Both Ivar and the gangly man dislodge the remains of their hanging hunting spoils, and load their weapons and traveling equipment back onto their lone horse. “Gotta resupply and all,” Ivar smiles apprehensively, his eyes quickly flashing past you toward the southern road. “The ole’ beast slayer’s getting’ restless, too,” he continues, patting his compound bow and flashing a yellow-toothed grin.

Whilst Ivar is getting on with the well-wishing and last minute advice, you notice the gangly man cast a quick glance in the same direction as his companion – down the southern road. A strange look crosses his countenance, as he quickly finishes fastening a saddle bag to their dusty roan.

Everyone make a Perception check.

If 9 or higher:
The strange look that crosses the gangly man’s face looks strikingly akin to… what? Fear? As you’re pondering this oddity, you notice that he’s clutching some sort of symbol close to his chest, and muttering something under his breath.

If 8 or lower:
You quickly dismiss the gangly man’s odd facial expression, and continue listening to Ivar bid your party farewell.


Perception: 1d20 + 7 ⇒ (2) + 7 = 9

Trelnir, a 5'7 half elf with white hair and white (with a hint of blue) skin, stands up and steps out of the wagon. His chain shirt jingles under the type of clothes you'd expect any explorer to be wearing...light brown leather pants with a blue tunic...and a longsword dangles in a sheathe at his side. His ears are about the same size as a typical human, but come to a noticeable point at the top. His ears are significantly shorter than in the Avatar. Though he claims a noble birthright, he seems to come from humble origins in his mannerisms and speech. Landing softly on his feet, he interrupts Ivar's farewell.

"What is going on with your friend, here? Is this...ordinary for him?"

He puts his arm around Ivar and and turns the both of them towards the gangly man


Perception: 1d20 + 3 ⇒ (11) + 3 = 14

Is he casting as spell? I have to go to work now. I will post something IC when I get home.

Spellcraft: 1d20 + 8 ⇒ (12) + 8 = 20


Perception: 1d20 + 1 ⇒ (18) + 1 = 19
5'8 human with brown hair Darker skin than the avatar and silver eyes and lameller armor steps off the wagon and his bag of equipment slightly throws him off balance as he catches himself Regains his composure and watches closely.


A lean man of average height hops from the wagon. He is pale of flesh and dark of hair, with a hairline that has receded further back than would be normal for his apparent age. Though he doesn't appear particularly imposing, he moves with the absurdness of a man who expects to command respect. His steel grey eyes dart briefly to the gangly man and chuckles. His voice is deep, with a rich Issian accent.

"We aren't stepping into the Worldwound, friend. It is men, not demons, that plague these lands. Look to your own hands, not those of your gods, to vanquish them."

His nostrils flare as he draws in the brisk air, and then he lets out a satisfied sigh. "The smell of opportunity," he muses, a broad grin spreading across his face.


Turning back to Radomir, Trelnir shares his enthusiasm. Taking a deep breath, he comments:

"That's the spirit! But perhaps the power of the tongue could prove equally effective."

He pulls out an apple he was storing in his belt pouch and begins to eat, just to tide himself until lunch at Oleg's.


Radomir nods in agreement. "No doubt it could. Whether turning foes into friends, exploiting a weakness, or capitalizing on an opportunity, understanding is the key to all victories. It's good to know that my companions in this are more than mere sellswords."


It seems we will get along quite well then. Kaliq says as he finally joins the conversation. Kaliq pulls goggles out of his bag and puts them around his neck. Smoked goggles


Acutely aware that his absent-minded action has drawn the attention of the party, the gangly man quickly slips the trinket back into his breast pocket. Eyeing each of you with a hard, fixed gaze, he continues about his work, shaking his head and grumbling under his breath.

"Bah!" Ivar snorts. "Never you mind him," he continues, clasping Trelnir on the back in a semi-reciprocal embrace. "He only likes puttin' arrows in things what won't fight back, is all."

"Horse drops, ye ole' bastard!" the gangly man interrupts. "I put me arrows into what I's can see, man or demon," he spits out a mass of dark brown saliva and chewing tobacco, eyeing Radomir in particular with a glare. "It's 'em what ye can't see what turns my blood cold, and ye know it to be true." With the last word, he spits a second mass onto the trail and continues his task of readying the horse.

After a short pause, Ivar snorts, rounding on the group. "Keep your wits about you, and, as I said, don't go pokin' around where you aren't welcome. You fellas'll be fine." He smiles reassuringly.

Make Sense Motive checks.

If 9 or above:
You can tell that though his smile is meant to be reassuring, something about his eyes appear to betray an altogether different feeling.


Sense Motive: 1d20 + 1 ⇒ (1) + 1 = 2
I am sure we will be fine. We all have good heads on our shoulders. Kaliq says while pondering exactly what could turn the Gangly mans blood cold around here.


Sense Motive: 1d20 + 5 ⇒ (18) + 5 = 23


Sense Motive: 1d20 + 1 ⇒ (4) + 1 = 5

"...Right, we'll be sure to do so." Trelnir says, unsure of what the gangly man is getting at.

I'm not going to read the spoilers unless I pass the check


Minutes later, as you watch the pair of rugged frontiersmen depart along the western road, you can't help but feel a tinge of excitement at the prospect of having nearly arrived at your destination. To the south, down the worn, dusty trail, you once again make out the time-worn outpost, cleverly named "Oleg's Outpost" by the proprietor, Oleg Leveton.

Obviously the party can move on to Oleg's, but is there anything else you'd like to do or say before you head down the road?


Perception: 1d20 + 7 ⇒ (17) + 7 = 24
KN:Local: 1d20 + 6 ⇒ (4) + 6 = 10

Trelnir watches as the two men depart down the road. He looks for signs of any other settlements in the distance and examines the wildlife.


Trelnir's Perception:
Glancing around, you see only the wooded landscape on all sides. To the south, down the road leading into the Stolen Lands, you see Oleg's Outpost. No other signs of habitation are present.

Trelnir's Knowledge: Local:
Back in Restov, and from the pair of hunters your party had shared the road with, you know that Oleg's is the only known habitation in the northern Stolen Lands. Well... the only safe, patroned habitation.


"Well, I don't know about you guys, but I'm ready for a hot meal and a nice, comfortable seat." says Trelnir with an optimistic tone in his voice. "Doesn't seem to be anything else around here that can't wait until later..." he says with a sigh.

He feeds the remainder of his apple, which is mostly core at this point, to his horse. With that, he picks up his buckler from the seat he was sitting in, before he jumped down from the wagon to interrupt Ivar, and tosses it behind him.


"My Exact thoughts." says Kaliq as he checks his equipment.

"Trelnir do you know what the native tongue is in the area?" Kaliq ask as he approaches Trelnir.


"All I know is we are dealing with bandits, but I don't know what else lurks in the dark reaches of the wood. I'm guessing the tongue common to all man will be what is primarily spoken, though there might be some Dwarven blacksmiths, Elven rangers, or perhaps even some Halflings or Gnomes filling other sorts of odd jobs around the outpost. Even so, the common language should suffice. It will be interesting to see once we get there," Trelnir says, making himself comfortable with reins in hand. "Shall we make way?"


"lead the way." Kaliq says Gesturing for him to go ahead.


Assuming everyone is in the wagon now, Trelnir gets the horses going with a yank on the reins and a click with his tongue. "Lead the way, girl," he says specifically to his horse in Elven.

He then starts singing in Elven, almost as if to brighten the gloomy day.

For what it's worth:

Perform Singing: 1d20 + 7 ⇒ (3) + 7 = 10

I guess he is just singing casually


Turning the supply-laden wagon down the dusty southbound road, your party begins the short trek to its initial destination: Oleg’s Outpost.

Well-known throughout the region by travelers, woodsmen, and bandits alike, Oleg’s is maintained by its current owner and operator, the enigmatic Oleg Leveton. Little is known about the reclusive Oleg; the notoriety of his reluctance to divulge personal information is frequently discussed by those who have patronized his establishment. Though not unfriendly, there is, no doubt, a tangible air of introversion about the man, one which has garnered the Outpost a reputation of little more than a trading spot, despite its sizable accommodations. Nevertheless, it was to this location that you were directed by your contact amongst the Swordlords, Danil Hannaby.

“It’s nondescript,” Danil had said regarding Oleg’s, “but it sees its fair share of movement. I’m told rumors abound in that place. And Oleg, if you can get him talking, could prove a treasure trove of information about the area. Find out what he knows about those missing caravans on the trade route, and then find a way to deal with it. If it’s within your means, that is.” He had added the last part with an all-too-serious expression on his face.
It was as simple as that. Get to Oleg’s, put an end to whatever was plaguing the trade route through the Stolen Lands, and become kings.

Simple, right?

Rolling along the well-worn path, it was clear that many travelers frequented Oleg’s. The obvious foot, hoof, and wagon wheel tracks were visible even to the untrained eye, all leading directly to the square, palisade-walled fort rising before you. Nearing the trading post, you notice the 10-foot high wooden walls. The structure sports 20-foot tall, square watchtowers on its four corners, each armed with what appears to be a wall-mounted ballista of some sort. The lone entrance that you can see, a 30-foot-wide wooden gate, stands ajar, inviting you into the fort’s interior.

Oleg's Outpost


"This...... is impressive." Kaliq Says while closing a book he was studying.
Then after putting the book away he says with a hint of excitement,"I wonder if they have any alchemical supplies here?". When the wagon slows he will grab his gear and hop out the wagon and take in the site.


As the party pulls up to Oleg's, a large grin overtakes Trelnir. His excitement to start the journey is expected for any young adventurer eager to make their own name from almost nothing. The singing ceases and is replaced with a deep breath and a sigh, almost saying in and of itself "Finally!"

"We're here!" Trelnir says, the silent excitement of his grin being put into words.

Is the door open wide enough to drive on in?


Yes, the gates are open, and your wagon and horses can fit within the compound. Just assume that the wagon in the picture of Oleg's, the one at A1, is within the stable, or off to the side.

Maneuvering the team of horses and the large wagon through the open gates, you find yourselves within a small, cramped area flanked by a stable and two separate structures. A fourth building, located in the northwest corner of the compound, appears the largest and tallest of all, though is far from physically imposing. Directly in front of the fourth building, a pair of long, wooden tables rest on either side of a fire pit. The delicious smell, seemingly, wafting off of the roasting creature upon the spit, which is itself being rotated slowly by a middle-aged man.

The man, you notice, doesn't even glance your way as he continues about his business. His eyes remain fixed on the dancing flames, a dark, brooding look painted upon his countenance.


After taking a moment to glance around, Radomir shrugs and steps towards the man turning the spit.

"Salutations," he offers a hand out of courtesy, but doesn't expect the man to accept it, "I am Radomir. We're looking for a man named Oleg. He's a curmudgeonly, middle aged man who values his privacy more than gold and avoids civilized men as if they carried the plague. He also runs this trading post - perhaps you've heard of him? We've reason to believe he may know more than we do about the caravans that have gone missing so that we can restore some modicum of safety to these roads, and ensure that coin keeps flowing his way so that he can continue to enjoy his isolationist lifestyle." Radomir offers a broad grin lacking neither mirth nor smugness.


The quiet figure.

As Radomir finishes his proclamation, the party can do nothing but watch in mild anticipation as the silent figure slowly rotates the steel spit, his eyes never leaving the roasting substance. As the moments pass, it becomes apparent that no response is forthcoming. In the distance, the peel of thunder breaks the awkward stillness. The nervous whinny of a stabled horse follows the lightning clap, and a low, howling gust drifts over the stake wall.

“Let’s get your things put up before the rain comes,”the no-longer-silent figure states. “I’ll stable the horses. I suggest you take whatever you don’t want soaking wet into your quarters.” This last part he says nodding his head toward the long building in the northeast corner of the compound.

Rising from his squatted position, he makes his way past the party. Turning his head toward the party as he walks, he quickly adds, “Welcome to your new home, my lords.” The last words drip with venom, their disdain impossible to miss.


Trelnir walks up to the wagon with The Quiet Figure, his excitement replaced with a mixture of confusion and intrigue at the company's welcome. As they approach the wagon, Trelnir says with a slight and cautious chuckle:

"I don't see any lords around here, not yet anyway. The only lord here at Oleg's is Oleg himself, I am sure, and we are quite appreciative of his hospitality."

Trelnir slowly gets his packs off his mule, who was hitched to the rear of the wagon, to see if he will get a response from The Quiet Figure but not completely expecting one.

Diplomacy: 1d20 + 12 ⇒ (1) + 12 = 13

I think my virtual dice are broken...Ive only rolled between 1-3 with the exception of one 17...Dang d20...


The half-elf's kind words fall futilely to the ground as the man, who by now the party assumes to be Oleg, begins quickly, yet gently, unbridling the horses. A few moments later, upon seeing the group's relative inactivity, he impatiently chides, "Storm's going to come in quick. You got a good amount of supplies on this wagon, and I don't have enough room in the stable to store it. Get it in your quarters, or plan on spending tomorrow morning drying it all out. Makes no difference to me."

As if to emphasis his point, a streak of lightning rends the sky in the distance; a deep roll of thunder follows close behind.

In the northeast corner of the compound, a long, thin building sits quietly. This building, you assume, is the "quarters" that Oleg is eluding to. A single door leads to the interior, and it sounds like this is where the party will be relegated to staying.


Hearing his words, Trelnir picks up the pace and unloads his equipment from his mule. He then makes way to the quarters. It doesn't seem like he really brought a whole lot with him on the journey. Everything fits into one bag, except his fishing pole he brought along.


Kaliq Grabs his belongings and heads in. Quickly checking over the bag and follows.


One week earlier…

“He’s late.” The terse remark broke the uncomfortable silence that had, to that point, permeated the temple’s interior. The group of noblemen, seven in all, stood gathered around the central brazier staring nervously at seemingly everything but each other.

“You’re without doubt that he is indeed coming?” a second asked, his question pointed in the direction of a large, well-muscled, bear of a man.

The massive human Aldori swordlord stood stone-still, his stoic mask revealing neither anticipation nor indifference. After a moment of strained silence, his gaze slowly shifted to the questioner. “Yes,” came the flat, monotone reply. The response, despite its obvious lack of emotion, was enough to placate the inquiry. After all, the answer had come from none other than Darian Taldric, the Red Shield of Restov.

The Lord Mayor of Restov, Ioseph Sellemius, was a wise man indeed. A fitting ruler of the Free City, the Lord Mayor had presided over the rough-and-tumble city for nearly half a decade. It is commonly held by both gentry and commoner alike that his rule is just and prosperous. Amongst his greatest accomplishments, though, was naming Darian Taldric as the Red Shield of Restov.

A veteran of hundreds of skirmishes and half a dozen wars, Darian Taldric’s prowess in battle was said to rival that of the Sword Baron himself. His reputation as a warrior afforded him all of the notoriety and fame that one would expect to come with the station; despite this, however, an impenetrable air of stillness and peace armored his countenance, his shoulders mantled in silence. His quiet, deadly calm was complemented greatly by his massive frame, the two serving to create one of the most imposing figures this side of Absalom.

“Well, he's still late,” the original man stated flatly. Several others chuckled mirthlessly before the men, eight in total, resumed their silence.


"This place... Excuse me sir but how long have you been located here?" Kaliq ask while he is walking faster to keep up with the group.


The nights in Restov are, perhaps, even louder and more boisterous than the daytime. For every daytime ware-hocker, town crier, merchant vender, and trade peddler, there are twice as many drunken louts once the sun goes down. Once the sky's natural luminescence fades and shadows begin to pour over the town, every inn, tavern, and "pleasure place" in the city throws open its respective doors and bathes the streets in firelight, music, and ale.

It is on one of these wild Restovian nights that you find yourself traversing the raucous city streets, though by now you've meandered away from the loudest parts of town. A furled piece of parchment in hand, your footfalls echo on the cobblestone paths as you purposely round the next corner. As you past the building's edge, you come across a peculiarly dark and quiet lane. Near the end of the cramped row of buildings, a sign above a doorpost marks your destination: Tubals O'er the Shaye.

As you head forth, you recall again the words of the curled up parchment in hand; the broken wax seal was unfamiliar.

Whoever penned the letter wrote:

To the bearer of this letter,

Your presence is most humbly requested to discuss a matter of looming import. Your particular set of skills and prowess have not gone unnoticed and would be most welcome in the distant future. Should you choose to discuss this unspecified opportunity further...

The rest of the letter laid out the details for the clandestine meeting, the one you find yourself en route to at this very moment. Instructed to enter the oddly-named tavern, your directions were simple: ask the stout, red-bearded man behind the counter about his Varisian Vintage 4611, and comment on its punctuality.

Signed cordially at the bottom of the parchment, beneath the quoted words "One land, One people", was the name Donovan Whitt.


Trelnir enters the tavern and scouts for the stout, red-bearded man. It doesn't take long to notice him behind the counter. Waiting for the patrons he is currently dealing with, Trelnir takes a seat in one of the darker corners of the establishment. As the customers leave, drinks in hand, Trelnir makes his move.

"Excuse me, my good sir, I'd like a taste of your Varisian Vintage 4611. I heard it is quite punctual," he says putting his arm on the counter, the last word he says in a hushed tone.

Just a note in case anyone missed it in the FB chat, this is a FLASHBACK and we are not currently traveling together.


Juxtaposed against the other more animated taverns of Restov, Tubal O’er the Shaye is a mausoleum. Despite several patrons seated at the worn wooden tables, little more than a gentle murmur fills the small bar. The warm glow of candlelight illumines the establishment, and the lingering smell of stale ale hangs in the air.

The burly fellow tending bar greets Trelnir with a mere nod. Upon hearing the half-elf’s request and comment, the red-bearded man’s eyebrows twitch for just a moment, before a thin smile purses his lips. Reaching beneath the counter, he procures a simple, unlabeled bottle. Grabbing two small steel tankards, he quickly pours a small amount of the procured drink into each.

”A fine drink, that. Raise a glass with me for King Noleski Surtova?” Motioning toward the mug nearest you, he regards you casually, though never breaks eye contact.

Make a Knowledge: Local check.

If 8 or higher:
The Surtova line is viewed with more than a passing disdain in Restov, as her citizens believe that House Surtova has no real claim upon the throne.


KN: Local: 1d20 + 6 ⇒ (8) + 6 = 14

A little confused, Trelnir takes the glass. The letter did not prepare him for any other questions and he is unsure whether there is any hidden meaning behind the bearded man's request. Without saying a word, he smiles and raises the glass.


Raising his tankard in response, he nods to you in silent affirmation. He then downs the dark liquid in one swig, all the while never breaking eye contact.


Trelnir does the same.

Sorry, that's all I can come up with at the moment lol


Make a Will save.


Will Save: 1d20 + 3 ⇒ (16) + 3 = 19

Finally, a decent roll!!


As you're raising the glass to your mouth, your thoughts suddenly and inexplicably become erratic. After a split second, their order is returned.

You watch as, for a brief moment, the bartender's eyes dart past you, and then immediately snap back to hold your gaze.


Trelnir, puzzled, turns to see what the bartender was looking at.


Trelnir turns to see several quiet patrons hunched over the respective tables. It doesn't appear that there is anything worth noticing.

The stout man behind the counter softly clears his throat before quickly uttering, "Follow me." Without waiting for a reply, he heads to the far end of the short, wooden bar top and disappears through an open doorway. After a moment, you hear a gentle rap, rap, rap, the sound of knuckles tapping on wood, emanate from the doorway that the bartender just traveled through.


Trelnir hurriedly gets up and moves towards the doorway. The rapping sound making him slightly cautious as he approaches.


Passing by the surprisingly clean bar top, Trelnir follow the red-bearded fellow through an open doorway and down a short pantry/hallway. At the end of the short hall, the bartender raps quietly at a closed, wooden, iron-bound portal.

After a moment, a hushed voice murmurs through the sturdy wooden frame. "They found his body..." the soft words said.

The bartender, without a pause, quickly finished, "In the tubals o'er the shaye.

Upon his response, the loud clank of sliding metal reverberates from behind the closed doorway. Shortly after, the iron-bound portal opens inward, revealing a well-lit room beyond.

Turning to Trelnir, the bartender motions the half-elf inside.

Trelnir:
Trelnir, you're done for now. Please refrain from posting until the rest of the party joins you.

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