Broad-strokes list of changes to the globe. Specific and localized details coming soon.
- Baba Yaga was defeated by powerful adventurers, and Irrisen was reclaimed by the Linnorm Kings after the spell of winter was broken.
- A deity calling itself Triune and claiming to be from the future appeared in Numeria, heralded by the destruction of Silver Mount. It claimed to witness its "birth," destroyed Gallowspire and much of western Ustalav, and sealed the Worldwound before departing. It never granted divine spells, and worship is now limited to a smattering of cults that refuse to acknowledge it's not listening.
- The Orcs of Belkzen took the Shudderwood; the Mammoth Lords and Mendev spread across the border with the Crown. Nirmathas and Lastwall took southern Ustalav and Razmiran (following his death from old age after failing to acquire the Sun Orchid Elixir), forming the country of North Encarthan. Druma seized Isger and Molthune after the fall of Cheliax; though legally known as Druma, most residents of regions outside of the traditional borders call it South Encarthan.
- Brevoy extended its southern borders to claim the Boarwood from Galt. Kyonin moved east to claim the forests on both sides of the East and West Sellen Rivers; the rest of what remained of Galt is now part of the Padishah Empire of Kelesh.
- Varisia has more major cities and urban development, but largely remains unchanged. Nidal is completely unchanged.
- Absalom and Andoran function as one political entity under the control of the Primarch, but kept their names.
- The area north of the Menador Mountains in former Cheliax was given to the Halflings, nearly all of whom resettled from all over Golarion to their first true homeland, which they named Glittergold.
- Cheliax, Taldor, and Rahadoum are now vassal states of Kelesh; Thuvia, Osirion, and Katapesh were conquered by Vudra. Much more on this later.
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1) The natives of Mwangi threw off the yolk of the former Chelish colonists when they finally ran out of money, but rather than reverting to "primitives" they took the ideas of feudalism and developed "civilization" instead.
2) The jungles are split between the humanoid races and the monstrous, in particular the intelligent apes. Many of the larger apes have Skyrim-esque strongholds with loose allegiance to a central settlement, while the smaller ones have retained the tribal nature and serve as the demihuman villains of the south.
3) Nex came back; he and Geb duked it out for a while, but the citizenry didn't care any more; Alkenstar led forces of the disenfranchised against the leaders, and succeeded in drawing a final truce. The practical magic of Nex and the tireless undead of Geb mixed with technology from Alkenstar to successfully turn the southern half of the Sodden Lands and the Shackles into a steampunk style civilization, utilizing the unending wind and rain for early electrical innovations.
4) The pirates and the Red Mantis now share Mediogalti island, and neither are happy about it.
5) The north has substantially changed, with Qadira and Vudra having taken large swathes of land, from Taldor to Rahadoum - too much for this intro.
Nagaji and Vishkanya were included specifically as a result of Nagas, which also have a hold in the area (and my Vishkanya are a Naga breed rather than a distinct "race"), and the apes and monkeys dominate the jungles otherwise.
The most important factor to consider is that the PCs are the "face" of the new settlement - the higher level NPCs hired them so they won't have to do the stuff themselves. Ultimately, whatever course the PCs choose, they are the ones the rest of the region are going to recognize, and they'll be the ones considered personally responsible for what happens. So if you Diplomacy everyone down, but your bosses break the contracts, it's you the mooks hate, and not the organization.