GM Tektite's PFS Master of the Fallen Fortress (Inactive)

Game Master Hawkwen Agricola

Short Module for Level 1 characters


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The Exchange

Male Tien Dan Buccaneer7/Lorewarden1 - HP: 30/68 - AC 23/21/T:13/FF:19 - Perception -1 Fort +8, Reflex +9, Will +7(+2 versus poisons/drugs +4 versus alcohol) - CMB +11, CMD :23

"Thank the gods it isn't Irrisen. I've never been to a more miserably cold place."

Scarab Sages

Atum Male Human (Garundi) | HP 128/128
Stats:
AC 31 T 17 FF 28 | CMD 36 (38 against bull rush/trip/sunder) | DR 3/adamantine | 30% fortification | F+17 R+13 W+12 (+4 vs mind-aff/death eff, imm to dis) | Init +3 | Perc +7
Living Monolith 14 |
Ka Stone 3/3:
HP 156/156 | AC 31 T 15 FF 29 | DR 3/adamantine, DR 5/evil | 30% fortification | stone blood

Atum grunts, thinking of the sweltering heat of his homeland Osirion.

Atum was trained as a palace guard and will be happy to lead the way at all times, although someone else should be checking for traps from behind him.

Sovereign Court

(HP 30/30; DR 1/Cold Iron, Cold Resistance 5; AC 13, FF 12, T 11;F +4, R +5, W +9; Perception +04, Init +05)

Oh, but Han, Irrisen is so wonderful. The first snow of the fall is pure magic as the sun catches the flakes just right.

The Exchange

Male Tien Dan Buccaneer7/Lorewarden1 - HP: 30/68 - AC 23/21/T:13/FF:19 - Perception -1 Fort +8, Reflex +9, Will +7(+2 versus poisons/drugs +4 versus alcohol) - CMB +11, CMD :23

"Magic? Blood magic possibry. I did not even know the sun ventured that far north. I assumed it stayed away like any sane person would. It is full of vicious wolves, goblins, giant trolls and someone demon named Baba Yaga. I prefer the open sea where the water is salty and not falling frozen from the sky."

Scarab Sages

Male Half Orc Ranger (Guide) 1 | HP 9/12 | AC:16/T:13/FF:13 | Fort +4/Ref +5/Will +2 | CMD 16| Int +4 | Perc +8 | Speed 30'

"Lucky for you Atum and I are accustomed to greater heat then we are likely to find here. We will gladly bear the brunt of it for you. And do remind us to tell you of the wonders of Osirian some time, though hot it can be quite beautiful."

Sandy takes up pace behind Atum and begins to keep an eye out for anything out of the ordinary
Perception 1d20 + 8 ⇒ (13) + 8 = 21

"Shall we?"

Grand Lodge

F Human Cleric of Pharasma 8 - HP 67/67 - AC 25/T: 11/FF: 25 - Perception +17 - Fort: +9, Ref: +3, Will: +12 (+1 vs. Transmutation) - CMB: +7, CMD: 17 - Speed 20 - Init. +0

Maddie follows the group into the structure, wrapping herself up tighter in her cloak as Birgit and Han discussed Irrisen, her face thoughtful as if considering something important. Forgive my ignorance or perceived impoliteness, but might I ask, do most of the humans in Irrisen have a bluish tint to their skin? I mean no disrespect, I'm merely curious. She directs the question to Birgit in a quiet voice. Spending my life in Absalom I have yet to see the world as I would like, but I hope to change that.


When the party enters the tower, it is soon apparent that the collapse of the eastern wing has caved in much of tower’s first level as well. The southern wing is entirely filled with rubble, leaving only the northern wing accessible. The charmed fog following Silviana begins to growl and whine. it obviously does not want to go in the tower.

GM Rolls:
D: 1d20 + 1 ⇒ (12) + 1 = 13
S: 1d20 + 1 ⇒ (7) + 1 = 8

As the party advances further, the charmed dog growls louder and finally turns and runs out the breach. tail between it's legs, and disappears.

Seeing the southern doorway collapsed with rubble, the party moves to the northern doorway. Through the door you see the rooms is dusty and full of cobwebs.

GM Rolls:
A: 1d20 ⇒ 9
Sa: 1d20 + 8 ⇒ (3) + 8 = 11
H: 1d20 - 1 ⇒ (12) - 1 = 11
Si: 1d20 + 9 ⇒ (5) + 9 = 14
B: 1d20 + 3 ⇒ (6) + 3 = 9
M: 1d20 + 3 ⇒ (10) + 3 = 13

1d20 + 5 ⇒ (12) + 5 = 17

As the party enter the northern doorway, Atum sees a giant web fly from the ceiling toward him. He narrowly dodges it's sticky embrace. Looking up the group sees a large spider hanging among webs on the ceiling.

Rolls:
A: 1d20 + 2 ⇒ (3) + 2 = 5
Sa: 1d20 + 4 ⇒ (9) + 4 = 13
H: 1d20 + 2 ⇒ (12) + 2 = 14
Si: 1d20 + 2 ⇒ (7) + 2 = 9
B: 1d20 + 1 ⇒ (17) + 1 = 18
M: 1d20 + 1 ⇒ (2) + 1 = 3
Sp: 1d20 + 3 ⇒ (12) + 3 = 15

Initiative:
Birgit
Spider
Han
Sandy
Silviana
Atum
Maddie

The spider is currently fifteen feet high in it's webs on the ceiling. Birgit is up

Sovereign Court

(HP 30/30; DR 1/Cold Iron, Cold Resistance 5; AC 13, FF 12, T 11;F +4, R +5, W +9; Perception +04, Init +05)

Birgit turns to Maddie, and laughs, uttering the words No, my dear friend, only the lucky ones do. It is the Jadeiga descendants that have a bluish tint, we are te aristocracy of Irrisen. The bluer the tint the more noble you are because of the greater connection to the mother of all witches, Baba Yaga. Unfortunately I will never hold land or title because while my mother is Irrisani, my father was an Ulfen warrior.

Upon seeing the web, that leads up to the giant spider she's gasps and utters one syllable yet again, with the noticeable drop in temperature COH

[ooc]using the slumber hex on the spider, as for the language of her hexes, I figured Russian was a good place to go for an Irrisen winter witch. [/b]


Birgit's arcane word seems to float on frosting air toward the spider. The spider stops for a moment and it's legs begin to curl under it before it suddenly shakes it off and resumes it's movements. It spins another web and throws it at Atum again. This time the web lands on the fighter and ensnares him. The spider then begins to crawl down the wall to the floor.

1d6 ⇒ 5
Web Attack: 1d20 + 5 ⇒ (17) + 5 = 22

MAP!

Han is up!


Atum:
Web (DC12):Web (Ex) Creatures with the web ability can use webs to support themselves and up to one additional creature of the same size. In addition, such creatures can throw a web up to eight times per day. This is similar to an attack with a net but has a maximum range of 50 feet, with a range increment of 10 feet, and is effective against targets up to one size category larger than the web spinner. An entangled creature can escape with a successful Escape Artist check or burst the web with a Strength check. Both are standard actions with a DC equal to 10 + 1/2 creature's HD + creature's Con modifier. Attempts to burst a web by those caught in it suffer a –4 penalty.

Web spinners can create sheets of sticky webbing up to three times their size. They usually position these sheets to snare flying creatures but can also try to trap prey on the ground. Approaching creatures must succeed on a DC 20 Perception check to notice a web; otherwise they stumble into it and become trapped as though by a successful web attack. Attempts to escape or burst the webbing gain a +5 bonus if the trapped creature has something to walk on or grab while pulling free. Each 5-foot-square section of web has a number of hit points equal to the Hit Dice of the creature that created it and DR 5/—.

The Exchange

Male Tien Dan Buccaneer7/Lorewarden1 - HP: 30/68 - AC 23/21/T:13/FF:19 - Perception -1 Fort +8, Reflex +9, Will +7(+2 versus poisons/drugs +4 versus alcohol) - CMB +11, CMD :23

Round 1

Han will start by telling an inspiring story about a sailor who took on Besmara herself at the end of the world. "On the deck of his ship during the middle of a giant whirlpool he stood facing the giant goddess..."

Inspire Courage 1/8. +1 attack/damage/saves versus charm/fear

Scarab Sages

Male Half Orc Ranger (Guide) 1 | HP 9/12 | AC:16/T:13/FF:13 | Fort +4/Ref +5/Will +2 | CMD 16| Int +4 | Perc +8 | Speed 30'

Sandy steps up and swings his ax at the giant spider

attack: 1d20 + 4 ⇒ (17) + 4 = 21
damage: 1d8 + 3 ⇒ (5) + 3 = 8

Scarab Sages

Male Half Orc Ranger (Guide) 1 | HP 9/12 | AC:16/T:13/FF:13 | Fort +4/Ref +5/Will +2 | CMD 16| Int +4 | Perc +8 | Speed 30'
Sandy, The Guiding Orc wrote:

Sandy steps up and swings his ax at the giant spider

attack: 1d20+4
damage: 1d8+3

sorry forgot the inspire courage,

attack: =22
damage: =9

Scarab Sages

Atum Male Human (Garundi) | HP 128/128
Stats:
AC 31 T 17 FF 28 | CMD 36 (38 against bull rush/trip/sunder) | DR 3/adamantine | 30% fortification | F+17 R+13 W+12 (+4 vs mind-aff/death eff, imm to dis) | Init +3 | Perc +7
Living Monolith 14 |
Ka Stone 3/3:
HP 156/156 | AC 31 T 15 FF 29 | DR 3/adamantine, DR 5/evil | 30% fortification | stone blood

I know Silviana is up next but I'm just going to try to break free anyways.

Strength Check: 1d20 + 4 ⇒ (11) + 4 = 15

Sovereign Court

Female elf Druid 2 (Treesinger)HP15/15|AC:15/T:12/FF:13 | Fort +3/Ref +2/Will +6|CMD 14|Int +2| Perc+9| Speed 30'

Shoot it bow stating I really don't want to this poor thing that's defending it home...

1d20 + 5 ⇒ (17) + 5 = 22

1d6 + 2 ⇒ (4) + 2 = 6

Sovereign Court

Female elf Druid 2 (Treesinger)HP15/15|AC:15/T:12/FF:13 | Fort +3/Ref +2/Will +6|CMD 14|Int +2| Perc+9| Speed 30'

The tree will head up and attack

1d20 + 5 ⇒ (9) + 5 = 14

Damage slam

1d6 + 3 ⇒ (2) + 3 = 5


Sandy strides forward and swinging his axe, strikes the spider mightily. The axe nearly severs a couple of it's legs. Silviana steps to the side for a better view and looses an arrow that strikes home even though the spider is engaged with the half-orc. Atum give a mighty shrug and tears himself free of the web ensnaring him. Silviana'a treant companion shuffles forward and swings it's club-like arm and put the spider out it's misery.

Out of Combat

If I forget Silviana, remind me to roll Initiative for your AC

The Exchange

Male Tien Dan Buccaneer7/Lorewarden1 - HP: 30/68 - AC 23/21/T:13/FF:19 - Perception -1 Fort +8, Reflex +9, Will +7(+2 versus poisons/drugs +4 versus alcohol) - CMB +11, CMD :23

Han stops his inspiring tale to congratulate his allies. "That is good work. That could have been a sticky situation. Oh, I guess we're a little late for that." He says with a grin looking at Atum. "Let us keep moving."

Sovereign Court

Female elf Druid 2 (Treesinger)HP15/15|AC:15/T:12/FF:13 | Fort +3/Ref +2/Will +6|CMD 14|Int +2| Perc+9| Speed 30'

Ill fallow the lead and get back in line

Sovereign Court

(HP 30/30; DR 1/Cold Iron, Cold Resistance 5; AC 13, FF 12, T 11;F +4, R +5, W +9; Perception +04, Init +05)

Well that was anticlimatic.


From where the party stands, you see that you are in the north quadrant of the tower and that there is a doorway to the southwest.

Actions? Where you guys headed?

Grand Lodge

F Human Cleric of Pharasma 8 - HP 67/67 - AC 25/T: 11/FF: 25 - Perception +17 - Fort: +9, Ref: +3, Will: +12 (+1 vs. Transmutation) - CMB: +7, CMD: 17 - Speed 20 - Init. +0

Giving thoughtful consideration of Birgit's story, Maddie reacts slowly as the group runs across the large spider, dispatching it quickly before she has time to react. She shrugs her small shoulders, and quips dryly, It doesn't look like you need me here after all. Although I do hope we'll have enough time to hear all of Han's story.

She then returns to her place in the marching order and remains watchful of her surroundings, crossbow still at the ready, Southwest?

Scarab Sages

Male Half Orc Ranger (Guide) 1 | HP 9/12 | AC:16/T:13/FF:13 | Fort +4/Ref +5/Will +2 | CMD 16| Int +4 | Perc +8 | Speed 30'

First bowing his head before the dead spider sandy begins to looks about the room,

"Do you suppose we were the first ones here? Or perhaps our late host has already dispatched other would be adventures."

He proceeds a quick search of the room.
Search (Perception)1d20 + 8 ⇒ (7) + 8 = 15


Searching the room, Sandy finds a small cocoon hanging in the webs, holding the remains of an unfortunate dog that fell into the spider’s clutches. The desiccated carcass is still wearing its leather collar, which is studded with lapis lazuli stones and has a silver tag reading “Kita.”

Sovereign Court

Female elf Druid 2 (Treesinger)HP15/15|AC:15/T:12/FF:13 | Fort +3/Ref +2/Will +6|CMD 14|Int +2| Perc+9| Speed 30'

No wonder that poor doggy didn't want to come in here... Ill assist 1d20 + 9 ⇒ (5) + 9 = 14

Scarab Sages

Male Half Orc Ranger (Guide) 1 | HP 9/12 | AC:16/T:13/FF:13 | Fort +4/Ref +5/Will +2 | CMD 16| Int +4 | Perc +8 | Speed 30'

"Kita huh, well lets see if you came in alone."
Sandy keeps the collar (ads it to party loot) and takes up his place behind Atum...
Removing a stray spider web from his shoulder he says,
"Missed some my friend."

Perception roll for anything out of the ordinary: 1d20 + 8 ⇒ (5) + 8 = 13


As the party moves through the southwest doorway and enter the western wing of the tower, you find it mostly choked with rubble, but a door in the eastern wall is still accessible. The door leads to a stone spiral staircase that runs through the center of the tower. Unfortunately, the stairway is also blocked with fallen rubble. If the party wishes to explore the tower’s upper levels, it appears, you will have to go back outside and attempt to climb the tower’s exterior walls. The staircase used to lead down to underground tunnels, but this exit collapsed from the aftershocks, sealing the tunnels.

Sovereign Court

Female elf Druid 2 (Treesinger)HP15/15|AC:15/T:12/FF:13 | Fort +3/Ref +2/Will +6|CMD 14|Int +2| Perc+9| Speed 30'

"I vote we go back try climbing up the east wing where it was crumbing"

Grand Lodge

F Human Cleric of Pharasma 8 - HP 67/67 - AC 25/T: 11/FF: 25 - Perception +17 - Fort: +9, Ref: +3, Will: +12 (+1 vs. Transmutation) - CMB: +7, CMD: 17 - Speed 20 - Init. +0

Maddie crosses her thin arms defensively. Perhaps we should look for some other way first?

Perception, looking for a hidden way up the building:1d20 + 3 ⇒ (1) + 3 = 4

While she carefully looks around this wing of the crumbling structure, she asks, Otherwise, I don't suppose someone had the foresight to bring a rope?

Sovereign Court

Female elf Druid 2 (Treesinger)HP15/15|AC:15/T:12/FF:13 | Fort +3/Ref +2/Will +6|CMD 14|Int +2| Perc+9| Speed 30'

Why yes... Olny the finest silk rope made by nicest creature you ever did met

Scarab Sages

Atum Male Human (Garundi) | HP 128/128
Stats:
AC 31 T 17 FF 28 | CMD 36 (38 against bull rush/trip/sunder) | DR 3/adamantine | 30% fortification | F+17 R+13 W+12 (+4 vs mind-aff/death eff, imm to dis) | Init +3 | Perc +7
Living Monolith 14 |
Ka Stone 3/3:
HP 156/156 | AC 31 T 15 FF 29 | DR 3/adamantine, DR 5/evil | 30% fortification | stone blood

Assuming no other way up is found, Nakhti will sling his rope over his shoulder and climb up the wall (taking 10 gets 15 on the check), lowering it down to his companions when he reaches the second level. Follow, friends.

Perception when I get to the top 1d20 ⇒ 19


The tower stands 80 feet tall and its exterior walls are amazingly smooth. They are superior masonry walls. Climbing the ragged remains of the east wing’s walls, Atum easily make his way up to the second level and lowers a rope down, allowing the rest of the party to follow. Looking around, Atum sees that the floor plan continues to be the same, four lobes or wings of the tower with the east side crumbled open. Standing on the second level landing area, he see doors to the northwest and southwest.

Sovereign Court

Female elf Druid 2 (Treesinger)HP15/15|AC:15/T:12/FF:13 | Fort +3/Ref +2/Will +6|CMD 14|Int +2| Perc+9| Speed 30'

well if all you need is a 15 ill be fine too as i'll gave a 15 the tree got a 20.... with 30ft climb speed....

other wise

1d20 + 10 ⇒ (9) + 10 = 19for the tree

1d20 + 5 ⇒ (16) + 5 = 21 for me...

and then perception

1d20 + 5 ⇒ (11) + 5 = 16 tree

1d20 + 9 ⇒ (19) + 9 = 28 me


With everyone pitching in to help the less agile and the benefit of multiple ropes, the party gains access to the second level easily.

Grand Lodge

F Human Cleric of Pharasma 8 - HP 67/67 - AC 25/T: 11/FF: 25 - Perception +17 - Fort: +9, Ref: +3, Will: +12 (+1 vs. Transmutation) - CMB: +7, CMD: 17 - Speed 20 - Init. +0

Although she does not look please at the idea of scaling the ruined wall of the keep, Maddie eventually makes it up with the help of the others and looks around. Northwest?, she suggests, seeing the two doors available.

Perception:1d20 + 3 ⇒ (1) + 3 = 4
Obviously, the diceroller hates me.

The Exchange

Male Tien Dan Buccaneer7/Lorewarden1 - HP: 30/68 - AC 23/21/T:13/FF:19 - Perception -1 Fort +8, Reflex +9, Will +7(+2 versus poisons/drugs +4 versus alcohol) - CMB +11, CMD :23

Han nods his head. "Of course."

Scarab Sages

Atum Male Human (Garundi) | HP 128/128
Stats:
AC 31 T 17 FF 28 | CMD 36 (38 against bull rush/trip/sunder) | DR 3/adamantine | 30% fortification | F+17 R+13 W+12 (+4 vs mind-aff/death eff, imm to dis) | Init +3 | Perc +7
Living Monolith 14 |
Ka Stone 3/3:
HP 156/156 | AC 31 T 15 FF 29 | DR 3/adamantine, DR 5/evil | 30% fortification | stone blood

I'll lead.

Perception before I open the door: 1d20 ⇒ 3

If it is safe, I open and look around.

Perception after I open the door: 1d20 ⇒ 7

Not the most perceptive fellow.


Noticing nothing unusual about the door, Atum opens it to reveal the north wing of the tower. Judging from the shelves lining the walls, this darkened room might once have been a storeroom, though its contents have
long since succumbed to the passage of time. A crack in the northern wall has apparently let in some rainwater, which has collected in a large puddle on the floor. Peering into the gloom Atum sees a dog-sized lizard has two horns, one on either side of its head, and green scales that crackle with sparks of lightning. It notices the Garundi and begins to walk toward him.

The lizard is 25' away and walking toward Atum, at the moment Atum is standing in the doorway and everyone else is in the east wing trying to look over his shoulder. Actions?

The Exchange

Male Tien Dan Buccaneer7/Lorewarden1 - HP: 30/68 - AC 23/21/T:13/FF:19 - Perception -1 Fort +8, Reflex +9, Will +7(+2 versus poisons/drugs +4 versus alcohol) - CMB +11, CMD :23

Knowledge(Arcana): 1d20 + 5 ⇒ (3) + 5 = 8

"What is that creature? I have a feeling it is not friendly." Han will wait for it to initiate hostilities.

Grand Lodge

F Human Cleric of Pharasma 8 - HP 67/67 - AC 25/T: 11/FF: 25 - Perception +17 - Fort: +9, Ref: +3, Will: +12 (+1 vs. Transmutation) - CMB: +7, CMD: 17 - Speed 20 - Init. +0

I don't know, yet. Maddie responds from her position in the back. If I could examine it more closely, I could tell you something, but I'd rather find out how aggressive it is first. In any case, perhaps it can be subdued like the dogs.

The Exchange

Male Tien Dan Buccaneer7/Lorewarden1 - HP: 30/68 - AC 23/21/T:13/FF:19 - Perception -1 Fort +8, Reflex +9, Will +7(+2 versus poisons/drugs +4 versus alcohol) - CMB +11, CMD :23

"Truth you speak, though I would not assume it would be dealt with as easily."

Sovereign Court

Female elf Druid 2 (Treesinger)HP15/15|AC:15/T:12/FF:13 | Fort +3/Ref +2/Will +6|CMD 14|Int +2| Perc+9| Speed 30'

Ill give it A Handel animal check to see if I can I get it to calm down 1d20 + 5 ⇒ (11) + 5 = 16

Knowledge nature 1d20 + 8 ⇒ (3) + 8 = 11

Scarab Sages

Male Half Orc Ranger (Guide) 1 | HP 9/12 | AC:16/T:13/FF:13 | Fort +4/Ref +5/Will +2 | CMD 16| Int +4 | Perc +8 | Speed 30'

Perception and knowledge Nature looking over Atum's shoulder. to identify the creature and look around
Perceptoin: 1d20 + 8 ⇒ (8) + 8 = 16
Knowledge Nature: 1d20 + 5 ⇒ (2) + 5 = 7

"The thing is sparking, watch out"

Scarab Sages

Atum Male Human (Garundi) | HP 128/128
Stats:
AC 31 T 17 FF 28 | CMD 36 (38 against bull rush/trip/sunder) | DR 3/adamantine | 30% fortification | F+17 R+13 W+12 (+4 vs mind-aff/death eff, imm to dis) | Init +3 | Perc +7
Living Monolith 14 |
Ka Stone 3/3:
HP 156/156 | AC 31 T 15 FF 29 | DR 3/adamantine, DR 5/evil | 30% fortification | stone blood

Atum will take a 5-foot step into the room so his friends can see around him and ready an action to hit with his bardiche if it attacks.

What is it? Shall I take care of it?


As Silviana steps forward and speaks soothingly the the lizard, it moves toward her eagerly and unaggressively. When it get to within five feet of her, a bolt of electricity leaps from it's body and strike the druid. Silviana's body convulses from the jolt and she falls back a step.

1d8 ⇒ 4

Silviana:
Make a Ref. Save for half damage and the damage is non-lethal.

Somebody correct me if I am wrong, but I can find nothing in the rules about Handle Animal and wild animals, other than rearing them. I know that H.A. tends to get treated like Diplomacy for animals, but I can't find anything that states that. When I played this, we tried the same H.A. check with the same results. I also checked the old 3.5 rules, but it treats it the same way. Somebody point me in the right direction if I'm mistaken.

Knowledge Nature won't get you anywhere, you would need Know. Arcana

The Exchange

Male Tien Dan Buccaneer7/Lorewarden1 - HP: 30/68 - AC 23/21/T:13/FF:19 - Perception -1 Fort +8, Reflex +9, Will +7(+2 versus poisons/drugs +4 versus alcohol) - CMB +11, CMD :23

Wild Empathy is what you need to diplomacy wild animals. Handle animals is for domesticated ones like horses and housecats.

"Well, it does not matter what it is. That is uncalled for." Han will walk up and punch it with his gauntleted fist.

1d20 + 4 ⇒ (16) + 4 = 20

1d4 + 4 ⇒ (2) + 4 = 6


Thank you, I knew there was something, just couldn't fathom what it was.
Han's punch connects on it's snout, causing it to shake it's head and take a more aggressive posture.

Init. Rolls:
Lz: 1d20 + 6 ⇒ (8) + 6 = 14
H: 1d20 + 2 ⇒ (9) + 2 = 11
A: 1d20 + 2 ⇒ (12) + 2 = 14
Sa: 1d20 + 4 ⇒ (11) + 4 = 15
Si: 1d20 + 2 ⇒ (16) + 2 = 18
B: 1d20 + 1 ⇒ (4) + 1 = 5
M: 1d20 + 1 ⇒ (5) + 1 = 6

Initiative:
Silviana
Sandy
Lizard
Atum
Han
Maddie
Birgit

Silviana is up!

MAP

GM Tracking:
Lizard 13/19

The Exchange

Male Tien Dan Buccaneer7/Lorewarden1 - HP: 30/68 - AC 23/21/T:13/FF:19 - Perception -1 Fort +8, Reflex +9, Will +7(+2 versus poisons/drugs +4 versus alcohol) - CMB +11, CMD :23

No Problem.

Sovereign Court

Female elf Druid 2 (Treesinger)HP15/15|AC:15/T:12/FF:13 | Fort +3/Ref +2/Will +6|CMD 14|Int +2| Perc+9| Speed 30'

Uh you nasty like thing... I 5ft back and attack drawing the bow
Save
1d20 + 2 ⇒ (5) + 2 = 7

Attack
1d20 + 5 ⇒ (17) + 5 = 22

Damage
1d1 ⇒ 1

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