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GM_Pace's Serpent's Skull
Game Master jhpace1

Another Serpent's Skull, but with psionics and 3rd party material. Uses the Pathfinder Reference Document online as well as the Open Gaming License



Serpent's Skull - The Serpent's Skull Adventure Path takes players from a shipwreck on the dangerous shores of the pirate island called Smuggler's Shiv to the deep forests of the Mwangi Expanse, and into a lost city where an ancient and powerful race of serpentfolk seeks to resurrect their dead god.

Can a group of highly diverse people survive a shipwreck, followed by delving into a mystery at the heart of the largest jungle in the Inner Sea of Golarion? We'll find out....

A G/PG-13 rated adventure with a GM once called "Monty Haul" because he despises traditional D&D game rewards and crafting restrictions. GM_Pace is also annoyed by all the "non-Core not allowed" attitudes among the Pazio boards, and offered to GM this Adventure Path as a response.

Serpent's Skull Player's Guide

Players:
Cleric: Adriano Fierro, Half-Elf Cleric of Sarenrae (from Varisia)
Paladin: Shevan Risa, Div-Spawn Tiefling Paladin (Divine Hunter) (Boarded In Cheliax, Westcrown)
Rogue: Ashana Blacktail, Female Catfolk (Stowaway from Cheliax)
Sorcerer: Varash Ironskull, Half-Orc Verdant bloodline (Boarded In Cheliax, Westcrown)
Other: Phillip Conti, Human Aegis (from Varisia, Magnimar)
Other: Noel Vermillion, Female Dragonrider with elven girl Tessara (from Varisia, Maginar)

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Serpent's Skull Campaign Information

1.) Using Dropbox for linked pictures. Said pictures are usually copyrighted by Pazio, and are intended only for the game as fair use.

2.) Using Google Documents because I can't draw pictures. Log in to Google, and you can move your own character! Use the honor system.

Map of the voyage of the Jenivere from Magimar

Waking up on the Beach....first sight

Campsite One - Near the Beach

Link to NPC Attitudes and Morale

Map of Smuggler's Shiv

Map of the Smuggler's Shiv that you've explored

Swag Bag of Stuff

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Critical misses: (GM's discretion)
0-20 = weapon breakage
20-40 = weapon hits friendly
40-60 = weapon hits self
60-80 = no action
80-90 = dropped weapon within range
90-100 = dropped weapon outside range

Yes, there were D&D or AD&D actual tables, I wish to simplify.



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