GM NotEspi |
If you're not leaping over, no check needed. Since you used the table, that is. Baied walks past the gap, and keeps moving towards the hidden room.
You could double move if you want. Unless you already did. I think you moved 35 ft or so. If you are encumbered, disregard this.
The scorpions go after the nearest target (Ophelia). The far one closes in while the one you attacked attempts to attack you with everything it has. Pincers and tail.
Claws: 1d20 + 2 ⇒ (7) + 2 = 91d4 ⇒ 3
Claws: 1d20 + 2 ⇒ (8) + 2 = 101d4 ⇒ 4
Sting: 1d20 - 3 ⇒ (10) - 3 = 71d4 ⇒ 3
But Ophelia is way too swift for some lowly vermin to hit her. She deftly maneuvers and evades the attacks. Meanwhile, the other scorpion comes in from behind, and tries to strike.
Claws, Flank: 1d20 + 2 + 2 ⇒ (11) + 2 + 2 = 151d4 ⇒ 2
But it can't hit while she is dodging the attacks of it's mate.
Turn order - Go if bolded
Turn 1
Baied - Moving
Ophelia - Dagger to the face is the best way of saying "Nice to meet you!", really
Critters - They suck at RNG - miss everything
Senma
Feza
Eldak
Kaa
Green -6 HP
Feza Savard |
Feza moves up some and to the side in case anyone wants to charge through 'the funnel' action of the entrance-way. When she gets to her temporary destination, she pulls out her falcata and shield.
Move, Standard draw weapon and shield.
Kaa Slith |
Kaa's blood starts boiling as he builds his inner rage. He spins his naginata and pokes it into the bluish scorpion.
Attack: 1d20 + 7 ⇒ (9) + 7 = 16
Damage: 1d8 + 9 ⇒ (8) + 9 = 17
GM NotEspi |
Kaa moves in. If this is what he calls a poke, you should be scared what he does when he tries to kill something.
The scorpion collapses on the floor in one swoop, yellow-ish ooze pouring out of the wound.
The rest of the party just moves around, getting into positions. With the exception of Senma, who is fascinated by the secret passage.
As all this happens, Heryn quickly leaps over the fissure, almost falling in, and hides next to the room entrance. "Is it safe?", she screams at the party.
[spoiler=GM]
Blue -17 HP
Green -6 HP
Acrobatics, Heryn: 1d20 + 1 ⇒ (9) + 1 = 10
Turn order - Go if bolded
Turn 2
Baied
Ophelia
Critters
Senma
Feza
Eldak
Kaa
Ophelia Feshal |
Ophelia will try to acrobatics through the creature's space to get behind it.
acrobatics: 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27
Whether that worked or not, Ophelia then stabs the thing again, even though it's no longer a sneak attack.
attack: 1d20 + 4 ⇒ (16) + 4 = 20
damage: 1d4 + 2 ⇒ (4) + 2 = 6
GM NotEspi |
Semi-transparent bug is unconscious.
Baied uses her divine magics to aid Ophelia. Speaking of which - Ophelia tumbles past the other insect (are scorpions insects?) effortlessly, and puts another dagger in it.
The scorpion turns around and attempts to snap her with everything it has.
Claw: 1d20 + 2 ⇒ (2) + 2 = 41d4 ⇒ 3
Claw: 1d20 + 2 ⇒ (13) + 2 = 151d4 ⇒ 2
Sting: 1d20 + 2 ⇒ (19) + 2 = 211d4 ⇒ 1
The scorpion misses with its claws, but manages to get a hit with the sting. The wound doesn't look terrible, however.
Turn order - Go if bolded
Turn 2
Baied - Guidance
Ophelia - Stab
Critters - Miss most of it
Senma
Feza
Eldak
Kaa
Blue -17 HP
Green -12 HP
Ophelia Feshal |
Fortitude: 1d20 + 2 ⇒ (2) + 2 = 4
This seems like a good time for a shirt/folio reroll with my GM stars added in.
Fortitude: 1d20 + 2 + 3 ⇒ (19) + 2 + 3 = 24
Feza Savard |
Feza moves up to provide a flank with her falcata.
Falcata(Flanking): 1d20 + 2 + 2 ⇒ (11) + 2 + 2 = 15
Damage(if hits): 1d8 + 2 ⇒ (4) + 2 = 6
"Take it down now, sister! Vengeance is thine!"
Ophelia Feshal |
Ophelia looks down the hallways that the scorpions came from to make sure there are no more coming.
"So what is this room?"
Feza Savard |
"My apologies, dear, didn't mean to steal your justified retribution. I'll try to make it up to you at some point."
The tengu inquisitor peers thoughtfully and wonders that herself, motioning more learned folks to examine the area while she keeps an eye on one of the tunnels.
Senma Set-en-et |
Senma bounds towards the group, avoiding the plank on the ground after the ample warning from his teammates. "How cool is this place!?" he says in awe.
Acrobatics Take 10 for 18 on the plank.
He pokes around in the secret room a bit, looking for interesting things.
Perception: 1d20 + 1 ⇒ (20) + 1 = 21
Ophelia Feshal |
Ophelia cleans the scorpion guts off her knife, sheathes it, and joins Senma in searching the room.
perception: 1d20 + 7 ⇒ (16) + 7 = 23
GM NotEspi |
With the creatures dispatched, you can properly examine the files on the desk. The papers chronicle the personal exploits of Selmius Foster, a famous Pathfinder whose name you recognise from your training. Most of Foster’s more infamous adventures appear here in varying amounts of detail, but it is evident there is another investigation he had been pursuing before he died: the lost records of a Society agent named Eylysia.
Among the piles of documents, you locate the following:
I am putting these into the header as well. Although most, if not all, of you played this already. I'll be a bro like that.
Kaa Slith |
"Old notessss about even older knowledge? Thisss isss why we are Pathfindersss, no?"
Kaa scratches his head. "But what do we do with thissss?"
Senma Set-en-et |
"We should investigate! That's what Pathfinders do!" Senma says exuberantly!
He gleefully skips towards the Wall of Names, letting the pouring rain splash and soak his clothes. The undine appears to be very happy in this weather.
Feza Savard |
After making sure the table is returned to the upstairs and a slight briefing given to Henryn, Feza catches up with Senma.
GM NotEspi |
Within an hour, you arrive to the Grand Lodge. Here, you locate the Wall of Names. Created in 4330 AR, it resides on the grounds of the Grand Lodge in Absalom. The monument is a curving wall of black glass that stands atop a small hill at the western edge of the lodge’s grounds. Trees surround the hill, providing ample shade and privacy for those visiting the wall to remember fallen comrades. Carved into the wall are the name and date of death of every Pathfinder killed in the course of duty since the wall’s construction, and most entries also include a sentence or two summarizing either the agent’s greatest accomplishments or how she died.
The names are listed on the wall in chronological order. Despite the amount of names on the wall, you manage to find the three names mentioned in Adolphus' letter. They are listed fairly early.
Doulgonlir Caskmail
Deceased 4332 AR
Respectfully resigned after losing a friend. Lost to a life among the fish and bountiful sea.
Hollis “Evil Grin” Thorne
Deceased 4331 AR
Wrote in solitude for 101 days. Lived a long life of silence and serenity.
Karina Clamp
Deceased 4330 AR
Administered to the mind-menders of Ustalav. May they overcome the screaming fear.
The names of the agents might be fictitious, but the epitaphs do ring a bell. They refer to the would-be gods that failed the test of the starstone, all of which have their tombs in the Shrine of the Failed, here in Absalom.
Kaa Slith |
"Yesss, of coursssse, these...ummm...were great Pathfinderss, who did wonderoussss thingssss...er...no. I don't know."
Feza Savard |
K: Local(DC15): 1d20 + 5 ⇒ (8) + 5 = 13
"Something about them sounds familiar, but it's not ringing a bell? Are we sure there's something here?"
Ophelia Feshal |
Ophelia sharpened her dagger on a whetstone as the group walked back to the Grand Lodge. As we find the names on the wall, she examines each closely, tracing a dagger around them, as if looking for any loose stones that can be pried from the wall.
Perception: 1d20 + 7 ⇒ (4) + 7 = 11
GM NotEspi |
There are no stones on this wall. The entire thing is made of a single block of glass. The text in the wall is carved - seems like engraved, actually. Even poking around the names mentioned in the letter, Ophelia does not locate a single crevice. While running the dagger along the wall, however, you do receive a few odd looks from the handful of people visiting the area.
Senma Set-en-et |
Well we failed this part of the mission. Let's try another avenue!
Senma wanders around the giant glass block in awe. "Wooooooooow..." he says as he takes it all in. It is his first time here, after all.
He regroups with the rest of the Pathfinders and finds that they are equally as lost as he is. "Let's go ask Fimbrik about the letters!" he says, pointing to the name in the documents.
Without waiting for approval, the undine skips along asking various people if they know of a Fimbrik of the Arcanamirium. Eventually, I shall find it! he thinks to himself.
Ophelia Feshal |
Ophelia had been staring at the various names in the wall, apparently lost in thought. When Senma leaves, she looks his way, and follows.
Feza Savard |
We haven't failed anything yet, I don't think? It'd be kind of silly to expect a scenario to fall to one botched K: roll.... riigghhht.
Feza tries to keep up with the wandering Undine.
"Eesh. That's hardly the way to conduct a proper -- nevermind."
Baied Eldourha |
Know Local, Aid Feza's roll: 1d20 ⇒ 7
Come on, we all can try an Aid another roll, we need one success to bring Feza's roll to 15. Cooperate, Pathfinders! ^^
Wait, doesn't anyone here have a clue about who these people are? Maybe no one of us as all the facts, but we could have heared something important..Try to think! Throw ideas to the wall and see what's sticking! We must do a .. a ... BRAINSTORMING!
Kaa Slith |
Unfortunately, any knowledge skill will be attempted without assistance from Kaa, who seems to know nothing!
Kaa looks at the wall, completely disinterested. When Semna moves to do something else, Kaa happily follows.
Ophelia Feshal |
"Well, if none of us know who these people are, we could ask someone more knowledgeable. Perhaps Janira knows?"
Senma Set-en-et |
Senma looks at the group. "But... they said to ask the Wizard's Guild." he says incredulously.
"Let's try there first." he suggests as he gleefully skips towards the Arcanamirium to ask about the gnome wizard in the writings.
---
Once there, he asks anyone and everyone. "Hi, do you know of Fimbrik and where I can find his house? I have some questions for him!" he says happily.
Eldak Blackbeak |
Eldak studies the names on the wall for a moment and shrugs his shoulders. He then calmly follows Senma.
I don't get it. So the wall lists Pathfinders who died in service but according to the letter, message, clue, these three are not true Pathfinders. So, why are they on the wall, slab, memorial? I agree with Ophelia, let us find someone who might know.
He then stops walking and looks to the group to see if they agree.
GM NotEspi |
Eldak and Ophelia suggest checking with Janira, but Senma has a plan of his own. He walks the streets of Absalom, asking about the location of the Arcanamirium. Soon enough, he is given the location of the guild and heads in that direction. Once in place, he is given directions to Fimbrik's house, and some information about him. Apparently, nobody's seen him outside of his house for quite a while, but they saw him in the house directly. He's been a real loner lately. Probably dug deep in experiments or study. It's not unusual for a wizard.
Ophelia Feshal |
Ophelia will follow Senma. Asking Janira was just a suggestion, but she'll follow what others do.
Feza Savard |
Feza, likewise, follows Senma's lead, impressed at the friendly undine's apparent naivete and ease of making friends.
Kaa Slith |
Kaa follows until they find the place, and then he says "Let's talk to thisss wizard and get sssome anssswersss."
He will then proceed to knock loudly on the door.
Senma Set-en-et |
I've done this before, so I don't want to ruin anything. Has anyone here not done this scenario?
GM NotEspi |
After checking in the Arcanamirium, you confirm Fimbrik's address. Within a few short moments, looking at the house in question. A tiled path leads from the main road to the front door, cutting a snakelike line through the neatly cut grass. The house has multiple windows - among others, one on every rounded corner of the building. Within a few short moments, you find yourself on Fimbrik's porch.
Map updated.
Baied Eldourha |
Baied knocks on the door, looking at the outside of the building, trying to ascertain the wealth of its owner.
At least he's taking good care of his property.
GM NotEspi |
The house is neatly clean. At least the exterior is. Fairy-like clusters of light shine in the lanterns near the door - apparently magical. The fascade is flawless, but doesn't seem to be very expensive. The one thing that is spoiling the image is some sort of paper underneath the door.
You wait a while after knocking, but nobody comes to open up.
I think I put you on the opposite side, originally. The blue line in the south wall should be a window I think. Consider the stairs in the north to be the entrance.
Eldak Blackbeak |
Eldak looks at the piece of paper for a moment but before picking it up he looks around for any sign of a threat or problem he might face in picking it up.
perception: 1d20 + 7 ⇒ (7) + 7 = 14
If he doesn't find any sort of threat he picks up the paper and scans it briefly then reads it aloud to the rest of the group.
GM NotEspi |
Eldak tries to pull the paper out, but it's weighted by something on the other side. He manages to tear a bit off by accident, and looks to see what it is. It even has a date on it: Arodus 21st 4714, Wealday.
Flotsam North Jam - Merchants of Absalom are to exepec-
Traders and Navy officers outraged as they are forced t-
of a malfunction in Flotsam's shifting underwa-
pilots reported unusual patterns in th-Investigation is pend-
guild to pay for repa-