GM Elberion's Council of Thieves

Game Master GeraintElberion

Five Wiscrani natives are struggling to free their city from the dark forces that plague it...


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Female Human Wiz/9 | AC 18* T 17* FF 17* | HP 46/46 | F +5 R +5 W +8 | Init +7| Perc +1|Sense Motive +1

Pontia murmurs another brief cantrip, fingers extended towards the nest and twitching slightly as she concentrates. Casting detect magic; examining the nest from just outside of it for magical auras.


From Shore to Sea GM All-powerful dictator of reality 4

Pontia:
No magical auras until Nicolai climbs in.

Nicolai easily climbs the tangle of branches and arrives in the nest.

Nicolai:
Inside is... messy, however Nicolai manages to figure out that the remains of a partially eaten and dismembered humanoid (probably human) lie in the nest. They include a demolished rucksack from which the glint of gold appears. The rucksack contains a dented golden diadem, inset with small pearls, a meticulously folded net, 2 small pouches, two stoppered vials containing a gloopy brown liquid, a flint & steel, a third, smashed vial and two scroll cases.
FInally, in the centre of the nest, ringed and insulated with moss and fur, lies an unhatched, pale-blue egg the size of a small barrel.


Male Human (Varisian) Alchemist 3

GM:
Feeling a bit bad for the egg, and not wanting it to be sold, can he make a knowledge nature check to determine if both parent's raise the offspring? (He's assuming that it is an owlbear egg).

Knowledge (nature) 1d20 + 8 ⇒ (3) + 8 = 11

Nicolai pulls a mangy rucksack, and shows the contents to his compatriots. "Found something!" He holds up the two vials with interest.

Nicolai will attempt to discern what the vials are; as detect magic, must hold the vial for 1 round or more.

Craft (alchemy) 1d20 + 8 ⇒ (15) + 8 = 23


Male Human Inquisitor of Iomedae 3 [HP 27/27, AC 19/12/17, F +4 R +3 W +5]

"Oh, well done! Daxius calls out, waving his support.

If there's nothing more interesting in the nest other than a bit of sweet loot, Daxius will eventually look around for tracks that might have been made by bandits.

Aid another, assuming Hyngrot takes lead 1d20 + 7 ⇒ (3) + 7 = 10


From Shore to Sea GM All-powerful dictator of reality 4

Nicolai:

The potions are both the same: Enlarge Person
You don't know enough about Owlbears to be sure but you know that owls raise their young as pairs...


{Hunter} Male Half-Orc Urban Ranger 3 {HP15/28 | AC 17 T12 FF14 CMD 18 | F/R/W 5/5/2}

"Thanks for the worry, Nic, but the little bugger didn't get me." Seeing the alchemist start searching the nest, Hyngrot moves to see if he can salvage a trail from the bandits. "Let me know if you see any clues in there. Darn bandits."

Survival (Track): 1d20 + 6 + 1 + 2 ⇒ (12) + 6 + 1 + 2 = 21


From Shore to Sea GM All-powerful dictator of reality 4

Hyngrot:

There are no humanoid tracks here except for your group's tracks.


Male Human (Varisian) Alchemist 3

After discerning their properties, "These vials may come in handy - they'll increase your size! And looks like we have some scrolls and a few other goods as well."

He'll hand over the scrolls to Pontia, if she wishes to have them.


Female Human Wiz/9 | AC 18* T 17* FF 17* | HP 46/46 | F +5 R +5 W +8 | Init +7| Perc +1|Sense Motive +1

Pontia takes the scrolls and checks them with detect magic.


From Shore to Sea GM All-powerful dictator of reality 4

Pontia:
Earlier I said no magical auras, that was a mistake because of the potions. I made that mistake because I was thinking of these scroll cases, which actually carry messages.

One is empty, the other contains two letters, sealed with red wax, there is no insignia in the seal.

Letter 1:
"Scarro, the time has come to increase your attacks. Do not doubt that your reward will likewise increase. This man, Fisben, will carry any items you wish me to pawn. There are two letters.

ED"

Letter 2:
"Scarro, demolish the alchemists gear, it is not worth retreiving. And kill the prisoner, claiming the reward would be too risky. There are two letters.

ED"


Female Human Wiz/9 | AC 18* T 17* FF 17* | HP 46/46 | F +5 R +5 W +8 | Init +7| Perc +1|Sense Motive +1

The scholar peruses the two scrolls, distractedly chewing on her lower lip. "Was the body in the nest wearing any sort of uniform, or fine clothing?"


From Shore to Sea GM All-powerful dictator of reality 4

The tattered remains of its clothes reveal simple, well-made but well-worn clothes designed to withstand the rigours of an outdoor life and in naturl colours (brown, green, pale yellow).


Female Human Wiz/9 | AC 18* T 17* FF 17* | HP 46/46 | F +5 R +5 W +8 | Init +7| Perc +1|Sense Motive +1

"These scrolls aren't magic...at least, not the arcane kind. They're messages, but the corpse in the nest doesn't look like someone traveling under the wand, even covertly. I think he's a bandit who looted the scrolls from the real courier. More research is called for once we deal with the rest of the bandits. For now, time to get back to work."


Male Human Inquisitor of Iomedae 3 [HP 27/27, AC 19/12/17, F +4 R +3 W +5]

Though he's ready to proceed on the bandit hunt, Daxius can't help but ask. "These messages. What do they say?"


Male Human (Varisian) Alchemist 3

I wonder; would this late badit be of the same that we are tracking?
Nicolai feels a bit silly mot looking at the letters in the firstplace.


Female Human Wiz/9 | AC 18* T 17* FF 17* | HP 46/46 | F +5 R +5 W +8 | Init +7| Perc +1|Sense Motive +1

"Oh. Here, take a look--let me just move this spoiler tag so you can read them."


From Shore to Sea GM All-powerful dictator of reality 4

Pontia shares the letters with the group.

Letter 1:
"Scarro, the time has come to increase your attacks. Do not doubt that your reward will likewise increase. This man, Fisben, will carry any items you wish me to pawn. There are two letters.

ED"

Letter 2:
"Scarro, demolish the alchemists gear, it is not worth retreiving. And kill the prisoner, claiming the reward would be too risky. There are two letters.

ED"


Female Human Wiz/9 | AC 18* T 17* FF 17* | HP 46/46 | F +5 R +5 W +8 | Init +7| Perc +1|Sense Motive +1

"I don't recognize either of the names or the initials. They sound covert and rather cold-blooded, though...the sort of people we should be dealing with."

GM Elberion, is the line "There are two letters." part of the message, or is it a descriptor for the signature?


From Shore to Sea GM All-powerful dictator of reality 4

It is part of the letters.

Recap

You are in the woods North of Westcrown, standing in a clearing by an owlbear nest. The sun is high overhead and dappled shade falls over the letters and bag contents as you examine them.

The tracks of the owlbear did not lead you to any bandits, but rather to its nest (and latest meal).

Insects hum, leaves rustle in a light breeze, damp, mossy smells linger in the air near the nest...

Know what? Feel free to keep discussing, just a reminder that time will pass.


Male Human Inquisitor of Iomedae 3 [HP 27/27, AC 19/12/17, F +4 R +3 W +5]

Daxius considers for a moment, commenting. "It appears that this ED fellow is orchestrating the bandit activity. He may be in it for profit only, but what if his interest is to sow chaos or fear? Once we get back to town, we need to determine if there are any wealthy sorts with those initials who might benefit from this bandit activity."

"Of course, we must find the bandits first. They may have an alchemist prisoner, if these letters are to be believed."

Daxius aids Hyngrot in looking for signs of bandits: survival 1d20 + 8 ⇒ (12) + 8 = 20


{Hunter} Male Half-Orc Urban Ranger 3 {HP15/28 | AC 17 T12 FF14 CMD 18 | F/R/W 5/5/2}

We haven't checked the body yet we came for, have we? If not Hyngrot will check that out. If I recall, it was separate from the nest, right? Just confirming.


Female Human Wiz/9 | AC 18* T 17* FF 17* | HP 46/46 | F +5 R +5 W +8 | Init +7| Perc +1|Sense Motive +1

I think we were looking at it when the owlbear showed up.


From Shore to Sea GM All-powerful dictator of reality 4

The body you came for was a few feet away when the owlbear descended upon you. If you retrace your steps you can easily find the body again.


Male Human Inquisitor of Iomedae 3 [HP 27/27, AC 19/12/17, F +4 R +3 W +5]

Daxius doesn't have heal, so when they get to the body he'll try to look around the area instead. perception 1d20 + 8 ⇒ (12) + 8 = 20 I also got a 20 on a survival roll above, for bandit tracks.


Female Human Wiz/9 | AC 18* T 17* FF 17* | HP 46/46 | F +5 R +5 W +8 | Init +7| Perc +1|Sense Motive +1

Pontia follows Daxius back to the body and stays out of the way while he looks over the area.


From Shore to Sea GM All-powerful dictator of reality 4

At the body:

heal dc15:
The body has been tasted by insects, birds and small animals but enought marks remain to suggest that the man was killed by several stab wounds to his torso.

The tattered remains of a dottari uniform hang off the corpse but his weapons and any valuables are missing, as is his lower jaw: it appears ot have been hacked off.

survival dc20:
Tracks from a pair of booted humanoids lead off into the forest. You can follow them at half speed, or make a further check (dc30) to follow them at full speed.


Female Human Wiz/9 | AC 18* T 17* FF 17* | HP 46/46 | F +5 R +5 W +8 | Init +7| Perc +1|Sense Motive +1

Untrained Heal check to aid Nicolai: 1d20 + 1 ⇒ (19) + 1 = 20

Untrained Survival check to aid Hyngrot: 1d20 + 1 ⇒ (3) + 1 = 4

Pontia does quite well either assisting Nicolai or checking the body herself, but that leaves the scholar little time to help with tracks and other clues.


{Hunter} Male Half-Orc Urban Ranger 3 {HP15/28 | AC 17 T12 FF14 CMD 18 | F/R/W 5/5/2}

While the others examine the body, Hyngrot searches for any signs of movement. "There's some tracks here leading off into the forest. The trail's difficult to follow, so it'll be slow going. How does the body look, anything special on him?"

Survival (Track): 1d20 + 6 + 1 ⇒ (15) + 6 + 1 = 22


From Shore to Sea GM All-powerful dictator of reality 4

I'm going to assume that you follow the tracks and post the follow on from that in a few hours. If you want to do something different before then we can always retcon it in. Or mention it now!


Male Human Inquisitor of Iomedae 3 [HP 27/27, AC 19/12/17, F +4 R +3 W +5]

Grimacing at the mutilated body, Daxius says "Dead men with no jaws tell no tales." He then nods in agreement with Hyngrot's assessment, taking his usual place as rear guard in the marching order, arrow nocked.


Male Human (Varisian) Alchemist 3

Seeing that Pontia seems to be checking the body thoroghly, Nicolai rechecks to make sure his crossbow is still properly loaded, and retakes his position in the order. "These guys sure are no common cutpurses...reminds me of some Sczarni."


Female Human Wiz/9 | AC 18* T 17* FF 17* | HP 46/46 | F +5 R +5 W +8 | Init +7| Perc +1|Sense Motive +1

"I'm guessing that whoever stabbed him also looted the body." Pontia casts prestidigitation to clean her hands after the informal autopsy and gets ready to move out after Hyngrot.


{Hunter} Male Half-Orc Urban Ranger 3 {HP15/28 | AC 17 T12 FF14 CMD 18 | F/R/W 5/5/2}

"Well, at least they left us a trail to follow." Hyngrot takes the lead and begins following the tracks at half speed, taking care not to miss anything. He keeps his weapons out just in case, staying alert.

Perception: 1d20 + 8 ⇒ (16) + 8 = 24


From Shore to Sea GM All-powerful dictator of reality 4

Together, Hyngrot and Daxius confidently pursue the trail through the woods: leading the group deeper into the forest. After more than an hour of careful movement through the greenwood you hear distant sounds of humanoid voices.

perception dc20:
There appears to be at least one voice, and it is shouting.

dc25:
One voice is shouting, you make out the words "plan" and "idiot" as they seem particularly loud.

dc30:
A male voice shouts "We stick to the sodding PLAN, you blithering IDIOT! What am I supposed to do with this junk?"


Male Human (Varisian) Alchemist 3

Nicolai seems to hear more of trees rustling in the wind and cicadas buzzing to make out the words. He looks about warily.

Perception 1d20 + 6 ⇒ (9) + 6 = 15


Female Human Wiz/9 | AC 18* T 17* FF 17* | HP 46/46 | F +5 R +5 W +8 | Init +7| Perc +1|Sense Motive +1

Perception check: 1d20 + 1 ⇒ (17) + 1 = 18

So close!

The scholar murmurs, "I think I hear voices, but I can't tell where they're coming from."


{Hunter} Male Half-Orc Urban Ranger 3 {HP15/28 | AC 17 T12 FF14 CMD 18 | F/R/W 5/5/2}

"I can't quite make out what they're saying either. We should try to ambush them, I think."

Don't suppose anyone has any other healing by chance? Not sure if anyone else is wounded or not, but still down 7hp here.

Perception: 1d20 + 8 ⇒ (9) + 8 = 17


Male Human Inquisitor of Iomedae 3 [HP 27/27, AC 19/12/17, F +4 R +3 W +5]

Daxius will cast a CLW on Hyngrot, if we aren't going immediately into rounds: CLW 1d8 + 2 ⇒ (7) + 2 = 9

perception 1d20 + 8 ⇒ (1) + 8 = 9

look! a bunny!


From Shore to Sea GM All-powerful dictator of reality 4

Daxius' spell has a powerful effect on Hyngrot, closing all of his wounds.

You are standing in fairly dense woodland: you can push your way through the undergrowth but it is easier to follow the many animal runs. The trees include ancient, strudy oaks and other tall trees as well as smaller, younger growth. Occasional clearings are formed by deadfall or areas where the underlying rock comes close to the surface. The terrain is rarely steep but often rises and falls in gentle slopes.

You have been heading roughly North, the distant shout and the trail you are following both seem to be in that direction.

What would you like to do?

Angus:
You are in a cage in a wide clearing, it contains several tents and an old, battered trapper's shack. One of the bandits who snatched you is being dressed down by the leader for leadig a whole wagon along a stream bed to the camp. The young bandit clearly thought he was being very clever but the leader disagrees.


{Hunter} Male Half-Orc Urban Ranger 3 {HP15/28 | AC 17 T12 FF14 CMD 18 | F/R/W 5/5/2}

Thanks Daxius!

Hyngrot quietly follows the trail ahead, attempting to stay quiet to see what ahead is making the noise. Preferring stealth, he stows his shield to give him a free hand (And no ACP from it).

He follows the trail until he finds what is making the noise, hoping the others follow behind silently.

Stealth: 1d20 + 7 - 2 ⇒ (19) + 7 - 2 = 24
Perception: 1d20 + 8 ⇒ (2) + 8 = 10


HP: 10/10 | AC: 16/16/12 | F +2, R +6, W +2 | Per:+6, Init: +4, Drinks: 0 :(

GM:
Angus massages the knot on the back of his head. He looks around camp and sits up.
What the hells did I drink last night... Oh right.
The woman he had tried to seduce threatened to make him a eunuch, then knocked him out.

He listens for a bit before he opens his mouth, but a glare from one of the other women in camp caused him to keep his mouth shut.

Well ye idjit, ye finallae hit rook bootum. Cannae even git a bandit tae lae wit' ye.

Ladies and Gentlmen, Mr. Alehammer is in the building.


Female Human Wiz/9 | AC 18* T 17* FF 17* | HP 46/46 | F +5 R +5 W +8 | Init +7| Perc +1|Sense Motive +1

Pontia likewise follows, trying to be unobtrusive but managing to land on a startling number of dry branches as she walks. I never liked being outside the city, and now I remember why.

Untrained Stealth check: 1d20 + 1 ⇒ (5) + 1 = 6
Perception check: 1d20 + 1 ⇒ (20) + 1 = 21


Male Human (Varisian) Alchemist 3

Nicolai bites his lip and tries his best to creep along, but it seems like he's finding a twig or two to step on.

Stealth 1d20 + 2 - 1 ⇒ (8) + 2 - 1 = 9


Male Human Inquisitor of Iomedae 3 [HP 27/27, AC 19/12/17, F +4 R +3 W +5]

Welcome Mr. Alehammer!

stealth 1d20 - 2 ⇒ (15) - 2 = 13

Daxius looks back every so often, checking if they're being followed.


From Shore to Sea GM All-powerful dictator of reality 4

Hyngrot ghosts forward, followed by a clattering cavalcade.

I have a policy at my table of letting people who fail stealth checks 'pull up' and stop. Realising that they're too noisy and letting the experts get on with it. Obviously anyone listening could still detect you but because you've stopped they'll have to overcome penalties for distance and lots of trees in the way. If you carry on you'll take those low rolls nearer and nearer to the things you're hiding from. It has increased the utility of stealth in some of my games. So, if anyone wants to pull up, let me know. This rule will stand for the whole game.

GM rolls:

perception: 1d20 + 3 ⇒ (20) + 3 = 23
perception: 1d20 + 3 ⇒ (9) + 3 = 12
perception: 1d20 + 3 ⇒ (17) + 3 = 20
perception: 1d20 + 3 ⇒ (4) + 3 = 7
perception: 1d20 + 3 ⇒ (16) + 3 = 19
perception: 1d20 + 3 ⇒ (15) + 3 = 18
perception: 1d20 + 3 ⇒ (13) + 3 = 16
perception: 1d20 + 7 ⇒ (3) + 7 = 10
perception: 1d20 + 6 ⇒ (6) + 6 = 12


Male Human (Varisian) Alchemist 3

I'm fine with that rule - no use scouting ahead if we're making a racket.

Realizing that his 'efforts' may be thwarting Hyngrot's, Nico hangs back.


Female Human Wiz/9 | AC 18* T 17* FF 17* | HP 46/46 | F +5 R +5 W +8 | Init +7| Perc +1|Sense Motive +1

Pontia also hangs back and lets the expert move in.


Male Human Inquisitor of Iomedae 3 [HP 27/27, AC 19/12/17, F +4 R +3 W +5]

Though it takes every ounce of his restraint, Daxius stops in his noisy tracks.


From Shore to Sea GM All-powerful dictator of reality 4

Hyngrot:

As you slip through the trees, you come uncomfortably close to a human male in scruffy garb, armed with a shortbow and shortsword. He is atop a section of higher ground which is thinner in scrub and bushes than most of the woodland floor. Onl a small tree breaks up the space.
He looks bored but dutiful, scanning the trees in front of him occasionally and pacing back and forth around the small tree.
He is about 20' from you, and you are about 40' from your compadres.


{Hunter} Male Half-Orc Urban Ranger 3 {HP15/28 | AC 17 T12 FF14 CMD 18 | F/R/W 5/5/2}

GM:
Hyngrot stares for a moment, contemplating. "Obviously a guard. But one of these bandits?" A vision of the dead body not so far away and a reminder he has companions to worry about, he decides and quietly draws a javelin out and launches it at the sentry. Added favored enemy bonus

Javelin: 1d20 + 4 + 2 ⇒ (18) + 4 + 2 = 24
Damage: 1d6 + 3 + 2 ⇒ (1) + 3 + 2 = 6

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