GD3 - Shades of Ice (Inactive)

Game Master Magabeus


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Fiend series | Shackles

Discussion thread

Please include the following information in your post:

PFS ID
Your level
Current xp

Thanks

Dark Archive

HP 41/42, AC/T/F 21/14/18, Intimidate +3, Perception +11, Initiative +2 , F/R/W: 7/5/3 (5 v fear) Halfling Fighter (Rondelero Duelist) 5.2

Ryskovich
PFS: 63386-6
Current level 2
day job craft armor: 1d20 + 6 ⇒ (1) + 6 = 7

Grand Lodge

HP 94/94 | AC 24 TAC 16 FF 19 (fortification 25%) | CMD 26 | F +11 R +15 W +9 [immune poison] (evasion,+4 vs. sonic and language effects) | Sing: 28/28 Ex: 3/3 LM: 2/2 L1: 6/6 L2: 5/5 L3: 5/5 L4: 3/3 | Ini +6 | Senses +12
Skills:
Acrobatics+12,Bluff+18,Appraise+0,Climb+6,Diplo+19,Disguis+8,Escap+9,H.anim al+12,Arc+9,Dung+9,Eng+9,His+9,Local+9,Nat+9,Nob+9,Pla+9,Rel+9,Ling+7,Sing+ 18,Dance+12,S.Motives+18,SoHand+9,Spell+9,Stealth+9,UMD+17
Female Human Bard 11 | - (Inactive)

PFS: 134452-2
Bard 3 (11 xp)
Day job: Perform sing: 1d20 + 8 ⇒ (7) + 8 = 15

I will introduce myself during the week.

Silver Crusade

Female Human Barbarian/1 | Init +3; Perception +6 | AC 17, t 11, ff 16 | hp 14/14 | Fort +3, Ref +1, Will +2 | Speed 30/40 | Melee +7, Ranged +2 | Rage: 5/5 | Base Atk +1; CMB +5; CMD 16

PFS: 127133-6
Barbarian 1

Happy to be a part!

Grand Lodge

HP 94/94 | AC 24 TAC 16 FF 19 (fortification 25%) | CMD 26 | F +11 R +15 W +9 [immune poison] (evasion,+4 vs. sonic and language effects) | Sing: 28/28 Ex: 3/3 LM: 2/2 L1: 6/6 L2: 5/5 L3: 5/5 L4: 3/3 | Ini +6 | Senses +12
Skills:
Acrobatics+12,Bluff+18,Appraise+0,Climb+6,Diplo+19,Disguis+8,Escap+9,H.anim al+12,Arc+9,Dung+9,Eng+9,His+9,Local+9,Nat+9,Nob+9,Pla+9,Rel+9,Ling+7,Sing+ 18,Dance+12,S.Motives+18,SoHand+9,Spell+9,Stealth+9,UMD+17
Female Human Bard 11 | - (Inactive)

Sorry, I thought we were going for the 4-5 tier. I see now I will be level 4 after the first part. A level 4 bard might be too much overshadowing for the level 1's, so I am considering declining the invitation GMG.
I was really interested in the trilogy as I am planning to build up my background in the Icy North of Golarion.
What are your thoughts about it GMG?

Sovereign Court

M dwarf AC 22/11/21 |CMD 16| HP11| F:+3 W:+1 R:+1 | Per:+2 (+4 unusual stone) | Init:+3 lvl 1 fighter (tower shield specialist)

Greetings fellow 'finders.

PFS:46642-9
level 1 fighter (tower shield specialist)


Fiend series | Shackles

Pandora, my thoughts (in random order):

1) You can also join with a new lvl 1, but will miss out on the chronicles for this bard then.
2) If you allow the others to do their thing I do not mind that you are higher level, a lvl 3 bard is not the same as a lvl 3 barbarian who can dominate all combats.
3) You will receive out of gold tier if you stay, so money-wise you are fine.
4) I do not know what the other two will bring, but think that we are rather firmly in the low tier now.

Signed in are:
Pandora - Bard lvl 3 - 11 xp
Ryskovich - Fighter lvl 2 - 5 xp
Falinar - Fighter 1 - ? xp
Merida - Barbarian 1 - ? xp

Looking at your sheet I think you will be fine, as long as you allow everyone to do their thing in melee.

Question regarding your sheet: why did you list versatile performance (Sing) as replacing Handle Animal and Sense Motive? According to CRB it replaces Bluff and Sense Motive.

Falinar / Merida (& Ryskovick): Can you post your current XP total?I found Ryskovich's xp on his profile but did not see anything on your profiles.

Grand Lodge

HP 94/94 | AC 24 TAC 16 FF 19 (fortification 25%) | CMD 26 | F +11 R +15 W +9 [immune poison] (evasion,+4 vs. sonic and language effects) | Sing: 28/28 Ex: 3/3 LM: 2/2 L1: 6/6 L2: 5/5 L3: 5/5 L4: 3/3 | Ini +6 | Senses +12
Skills:
Acrobatics+12,Bluff+18,Appraise+0,Climb+6,Diplo+19,Disguis+8,Escap+9,H.anim al+12,Arc+9,Dung+9,Eng+9,His+9,Local+9,Nat+9,Nob+9,Pla+9,Rel+9,Ling+7,Sing+ 18,Dance+12,S.Motives+18,SoHand+9,Spell+9,Stealth+9,UMD+17
Female Human Bard 11 | - (Inactive)

In that case I think it will be ok, as I can focus on Bardic performance and Battle control spells without any real difference of what I was doing at level 1. I can also do some healing.

Obviously I will dart to battle if I see the odds are bad for the team.

Looking forward to start :)

The Exchange

Male Half-Elf Bard(Dirge) 2/Sorcerer(undead) 1 | AC 12 T 12 FF 10 | HP 23/23 | F +2 R +5 W +4 | Init +1 | Perc +7 | Performance Rounds 12/12 | Bloodline Power 7/7

PFS ID: 112554-9
Level 2 (4 xp)
Day Job (Perform percussion): 1d20 + 13 ⇒ (12) + 13 = 25

I made this bard to mainly be a spellcaster/party face...if Eeyore could ever be a party face. Quinray is very depressive, so much so he is gothic. He can be supportive and spell-combative.

Liberty's Edge

Male Human Ranger-13 (DivineTracker) AC23/T16/F18/CMD21 |HP 121/121| Fort:+14;Ref:+17 Will+12| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

Checking in...(sorry missed the link on the signup sheet)

Roland Garros
PFS: 9884-6
Current level 4 @ 11 xp
day job : craft bows: 1d20 + 4 ⇒ (4) + 4 = 8

Just noticed the discussion on levels.
I also was thinking this was going to be the 4-5 tier.
Roland also has 11xp - which is level 4 not 3rd, correct?
So this table is 4+4+1+1+2+2 ?

The Exchange

Male Half-Elf Bard(Dirge) 2/Sorcerer(undead) 1 | AC 12 T 12 FF 10 | HP 23/23 | F +2 R +5 W +4 | Init +1 | Perc +7 | Performance Rounds 12/12 | Bloodline Power 7/7

That would put us at a 1-2 tier for the first one (APL 2.33), another 1-2 tier for the second (APL 2.83), and out-of-tier for the last one (APL 3)...that is if I got everyone's xp right.

Grand Lodge

HP 94/94 | AC 24 TAC 16 FF 19 (fortification 25%) | CMD 26 | F +11 R +15 W +9 [immune poison] (evasion,+4 vs. sonic and language effects) | Sing: 28/28 Ex: 3/3 LM: 2/2 L1: 6/6 L2: 5/5 L3: 5/5 L4: 3/3 | Ini +6 | Senses +12
Skills:
Acrobatics+12,Bluff+18,Appraise+0,Climb+6,Diplo+19,Disguis+8,Escap+9,H.anim al+12,Arc+9,Dung+9,Eng+9,His+9,Local+9,Nat+9,Nob+9,Pla+9,Rel+9,Ling+7,Sing+ 18,Dance+12,S.Motives+18,SoHand+9,Spell+9,Stealth+9,UMD+17
Female Human Bard 11 | - (Inactive)

Mine is wrong. It is in fact 8xp.

The Exchange

Male Half-Elf Bard(Dirge) 2/Sorcerer(undead) 1 | AC 12 T 12 FF 10 | HP 23/23 | F +2 R +5 W +4 | Init +1 | Perc +7 | Performance Rounds 12/12 | Bloodline Power 7/7

Then wouldn't you be 2nd level and not 3rd? I'm pretty sure that it takes 3 xp to gain a new level.

Grand Lodge

HP 94/94 | AC 24 TAC 16 FF 19 (fortification 25%) | CMD 26 | F +11 R +15 W +9 [immune poison] (evasion,+4 vs. sonic and language effects) | Sing: 28/28 Ex: 3/3 LM: 2/2 L1: 6/6 L2: 5/5 L3: 5/5 L4: 3/3 | Ini +6 | Senses +12
Skills:
Acrobatics+12,Bluff+18,Appraise+0,Climb+6,Diplo+19,Disguis+8,Escap+9,H.anim al+12,Arc+9,Dung+9,Eng+9,His+9,Local+9,Nat+9,Nob+9,Pla+9,Rel+9,Ling+7,Sing+ 18,Dance+12,S.Motives+18,SoHand+9,Spell+9,Stealth+9,UMD+17
Female Human Bard 11 | - (Inactive)
-Quinray- wrote:
Then wouldn't you be 2nd level and not 3rd? I'm pretty sure that it takes 3 xp to gain a new level.

Sure, you just need to count my number of Chronicles.

I made same error as you, the thing is we start already at level 1, so we don't need 3xp to reach there. Thus, 3xp is level 2, 6xp level 3, 9xp level 4th... I gave 11xp before because I new I was missing only 1 point to level 4th :)

The Exchange

Male Half-Elf Bard(Dirge) 2/Sorcerer(undead) 1 | AC 12 T 12 FF 10 | HP 23/23 | F +2 R +5 W +4 | Init +1 | Perc +7 | Performance Rounds 12/12 | Bloodline Power 7/7

Oh yeah. *facepalm* Thank you for the clearing up. I think my original estimates of the APLs for each scenario is being corrected.
Ryskovich 2.2=level 3 in scenario 2
Pandora 3.2=level 4 in scenario 2
Merida 1.0=level 1 in all 3 scenarios
Falinar 1.0=level 1 in all 3 scenarios
Quinray 2.1=level 3 in scenario 3
Roland 4.2=level 5 in scenario 2
So, scenario 1 is (2+3+1+1+2+4)/6=2.16, scenario 2 is (3+4+1+1+2+5)/6=2.66, and scenario 3 is (3+4+1+1+3+5)/6=2.83. So that would make each scenario tier 1-2, correct?

Liberty's Edge

Male Human Ranger-13 (DivineTracker) AC23/T16/F18/CMD21 |HP 121/121| Fort:+14;Ref:+17 Will+12| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

I think with Roland is going to skew the level too much and as much as Id like to play, i think the group will enjoy it more without. I will bow out...or alteratively start a new character at 1st if that sounds better.

and sorry to make extra math. .

The Exchange

Male Half-Elf Bard(Dirge) 2/Sorcerer(undead) 1 | AC 12 T 12 FF 10 | HP 23/23 | F +2 R +5 W +4 | Init +1 | Perc +7 | Performance Rounds 12/12 | Bloodline Power 7/7

I would say make a new character, but I think that is up to the GM.
No worries about the extra math, I love math.

Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

Roland exits for other adventures. A new rookie is sent to replace him on the team.

Roderick Xim
PFS: 9884-9
Current level 1 @ 0 xp
day job : tbd


Fiend series | Shackles

I see you found my other game Roland!

Firmly at low tier for the three scenarios, happy to have you all aboard. Remember to do your shopping, you know you are going to cold places!

Silver Crusade

Female Human Barbarian/1 | Init +3; Perception +6 | AC 17, t 11, ff 16 | hp 14/14 | Fort +3, Ref +1, Will +2 | Speed 30/40 | Melee +7, Ranged +2 | Rage: 5/5 | Base Atk +1; CMB +5; CMD 16

Merida's brand spanking new! No XP!

The Exchange

Male Half-Elf Bard(Dirge) 2/Sorcerer(undead) 1 | AC 12 T 12 FF 10 | HP 23/23 | F +2 R +5 W +4 | Init +1 | Perc +7 | Performance Rounds 12/12 | Bloodline Power 7/7

I think I'm going to buy a mule because I can't carry anything else without incurring a penalty on my load.


Fiend series | Shackles

Guys, the game has started!

Merida and Quinray, please join your fellow pathfinders!

Grand Lodge

HP 94/94 | AC 24 TAC 16 FF 19 (fortification 25%) | CMD 26 | F +11 R +15 W +9 [immune poison] (evasion,+4 vs. sonic and language effects) | Sing: 28/28 Ex: 3/3 LM: 2/2 L1: 6/6 L2: 5/5 L3: 5/5 L4: 3/3 | Ini +6 | Senses +12
Skills:
Acrobatics+12,Bluff+18,Appraise+0,Climb+6,Diplo+19,Disguis+8,Escap+9,H.anim al+12,Arc+9,Dung+9,Eng+9,His+9,Local+9,Nat+9,Nob+9,Pla+9,Rel+9,Ling+7,Sing+ 18,Dance+12,S.Motives+18,SoHand+9,Spell+9,Stealth+9,UMD+17
Female Human Bard 11 | - (Inactive)

About fascinate, I've seen every single GM to rule this out very differently. They really need to do something at PFS level to make this song more clear.

I personally would say attacking an ally instantly breaks the fascination effect, or at least provide a new save check. Thus, if the fascinate does not succeed to stop the combat before it really starts, it's just a wasted action. That said, I would consider fair a Perception check, with the -4 distraction penalty, as he still has his senses focused in the source of fascination.

I would like to know what do you consider about the Hypnotism spell, as it is basically a version of the bard's fascinate.

More as a curiosity than actual reference, in D&D Online, the fascinate bard power renders the mobs in that condition until they are attacked, no matter what happens with allies.

Silver Crusade

Female Human Barbarian/1 | Init +3; Perception +6 | AC 17, t 11, ff 16 | hp 14/14 | Fort +3, Ref +1, Will +2 | Speed 30/40 | Melee +7, Ranged +2 | Rage: 5/5 | Base Atk +1; CMB +5; CMD 16

Sorry for the delay...weird work schedule...I should be back though (until the holidays anyway).

The verbiage in the PRD, specifically "an enemy approaching" and "at the fascinated creature" makes me think that attacking its allies does not count as an obvious threat to the creature but that's just my two cents.

"A fascinated creature is entranced by a supernatural or spell effect. The creature stands or sits quietly, taking no actions other than to pay attention to the fascinating effect, for as long as the effect lasts. It takes a –4 penalty on skill checks made as reactions, such as Perception checks. Any potential threat, such as a hostile creature approaching, allows the fascinated creature a new saving throw against the fascinating effect. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a ranged weapon at the fascinated creature, automatically breaks the effect. A fascinated creature's ally may shake it free of the spell as a standard action. "


Fiend series | Shackles

I absolutely loathe the ambiguous wording!

Now that is out of my system:
In my opinion the difference between potential threats and obvious threats is a slim one. Especially including "someone drawing a weapon" in the obvious threats tells me that we are quickly in obvious threats territory.

If you snap out of fascination when someone (even an ally?) draws a weapon then you certainly snap out of it when someone attacks an ally.

Now they might have meant "drawing a weapon at the fascinated creature"; but for me that is a meaningless sentence: technically you don't draw a weapon at someone.

As for hypnotism: I would rule the exact same way concerning the fascinated effect. I also think it is a lousy spell for most bards as they should be able to bluff / diplomacy themselves out of the situation without resorting to this spell and it has very limited combat utility.

Grand Lodge

HP 94/94 | AC 24 TAC 16 FF 19 (fortification 25%) | CMD 26 | F +11 R +15 W +9 [immune poison] (evasion,+4 vs. sonic and language effects) | Sing: 28/28 Ex: 3/3 LM: 2/2 L1: 6/6 L2: 5/5 L3: 5/5 L4: 3/3 | Ini +6 | Senses +12
Skills:
Acrobatics+12,Bluff+18,Appraise+0,Climb+6,Diplo+19,Disguis+8,Escap+9,H.anim al+12,Arc+9,Dung+9,Eng+9,His+9,Local+9,Nat+9,Nob+9,Pla+9,Rel+9,Ling+7,Sing+ 18,Dance+12,S.Motives+18,SoHand+9,Spell+9,Stealth+9,UMD+17
Female Human Bard 11 | - (Inactive)

Yeah, the draw the weapon at someone is superpoor wording.
The ally drawing to break has little sense, why the use a standard action ruling then if you can draw a weapon which at most is a move action?

Going to play 3 scenarios together and having 2 bards in the group, it might be worth for us to invest some time into setting some ruling into how are we going to use it :)


Fiend series | Shackles

this thread clearly shows that there are different opinions.

How about this:
1) If combat started you can't start the fascinate ability, no-one will pay you that kind of attention when there is a combat
2) If a person is fascinated and a combat is going on he will get a second saving throw if he notices combat (perception check DC -10, even with the fascination modifier on perception that is very hard to fail). This saving throw will be made each round while combat goes on.
3) If the fascinated person is attacked / suffers lethal or nonlethal damage / succeeds on a saving throw he automatically snaps out of fascination. This saving throw is made each time a triggering condition happens.
4) If a non-ally approaches / stays within 30 ft with a drawn weapon or someone casts a spell within 30 ft he gets another saving throw. This saving throw is made each time a triggering condition happens. *
5) An ally can automatically break fascination if he spends a standard action and is next to the fascinated person.

As soon as a fascinated person snaps out of fascination he can act after the triggering person has taken all his actions. The fascinated person is put in initiative order as if he/she delayed.

This is common knowledge that everyone who can fascinate has, we will assume that Pandora and Quinray have shared that info with their companions.

*) 30 ft was chosen as I think that there is a chance you will notice if someone with a weapon is close enough to you to step close and attack in a few seconds (= 1 round)

For the current combat: only Roderick has a weapon out, I will ignore that until his next action.

Is this a system that is workable?

Grand Lodge

HP 94/94 | AC 24 TAC 16 FF 19 (fortification 25%) | CMD 26 | F +11 R +15 W +9 [immune poison] (evasion,+4 vs. sonic and language effects) | Sing: 28/28 Ex: 3/3 LM: 2/2 L1: 6/6 L2: 5/5 L3: 5/5 L4: 3/3 | Ini +6 | Senses +12
Skills:
Acrobatics+12,Bluff+18,Appraise+0,Climb+6,Diplo+19,Disguis+8,Escap+9,H.anim al+12,Arc+9,Dung+9,Eng+9,His+9,Local+9,Nat+9,Nob+9,Pla+9,Rel+9,Ling+7,Sing+ 18,Dance+12,S.Motives+18,SoHand+9,Spell+9,Stealth+9,UMD+17
Female Human Bard 11 | - (Inactive)

In the end is your call as GM to interpret the rules.
What you exposed here works for me anyway, so yeah, I think it's a good judgement, even if it reduces fascinate to few circumstances.
Thanks for the time to review it! :)

Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

to be honest I am not sure how to sheath a longspear, so figured it was already in his hand. I have never seen fascinate work well unless every foe fails. If it is possible to not have spear in hand, then he would have it sheathed. .

Roderick will wait to see what transpires.


Fiend series | Shackles

Roderick, I agree on the difficulty of sheathing a longspear. Since it is a benefit to have a weapon ready all the time you just have to accept the disadvantage when your fellow pathfinder tries to fascinate someone (or drop the spear)

Grand Lodge

HP 94/94 | AC 24 TAC 16 FF 19 (fortification 25%) | CMD 26 | F +11 R +15 W +9 [immune poison] (evasion,+4 vs. sonic and language effects) | Sing: 28/28 Ex: 3/3 LM: 2/2 L1: 6/6 L2: 5/5 L3: 5/5 L4: 3/3 | Ini +6 | Senses +12
Skills:
Acrobatics+12,Bluff+18,Appraise+0,Climb+6,Diplo+19,Disguis+8,Escap+9,H.anim al+12,Arc+9,Dung+9,Eng+9,His+9,Local+9,Nat+9,Nob+9,Pla+9,Rel+9,Ling+7,Sing+ 18,Dance+12,S.Motives+18,SoHand+9,Spell+9,Stealth+9,UMD+17
Female Human Bard 11 | - (Inactive)

Are others also having the feeling the game is slowing down?
The posting rate seems to be decreasing as weeks are passing.

I wonder what is the problem. Maybe we can do something as a group to make things easier.

Christma's are coming and I will have more free time now, what about others?

I noticed Merida and Fallinar are specially having troubles to post, like 1 per week or even less. Is there something we can do to make the game more enticing? Like, maybe you were looking for more roleplaying as a group.

Also, I don't know if there is anything we can do to make GM's task easier. I still hope we can finish at least part 1 before Gameday 3 ends.


Fiend series | Shackles

Thanks Pandora, this is the last part of the first scenario so I am certain that we can complete this in time, although I hoped to have done with it already.

I want to give everyone the chance to take their turns in and out of combat. Combined with some personal trouble to keep up my own posting rate that also slowed the game down.

That had nothing to do with you or my interest in the game, but some real life things cropped up that needed my attention.

What I intend to do is still continue with part 2 after this and do the boon rolls before GD 3 closes, so you have 2 chances on a boon. After that I like to finish with part 3, but that will be outside of online gamesday 3.


Fiend series | Shackles

Boon Rolls
GM: 1d20 ⇒ 13
Falinar: 1d20 ⇒ 7
Merida: 1d20 ⇒ 4
Pandora: 1d20 ⇒ 12
Quinray: 1d20 ⇒ 9
Roderick: 1d20 ⇒ 17
Ryskovich: 1d20 ⇒ 13

Boon of players choice on a natural roll of 1 or 20
**Re-Rolls not allowed on boons**

Alas, no boons hope the next scenario will be better. I will make those rolls close to the end of GD3

Roderick, if I check your profile you don't have a day job. As an alchemist I recommend you train Craft (alchemy) and learn "crafters fortune". Not only can you use the skill to identify potions, an alchemist can craft items in PFS at 1/3 of the price, read [url=http://paizo.com/threads/rzs2rore?Guide-to-alchemical-items#1[/url] for some interesting ones.

Day Jobs:
Falinar: none
Merida: none
Pandora: 15 = 10 gp
Quinray: 25 = 50 gp
Roderick: none
Ryskovich: 7 = 1 gp

Grand Lodge

HP 94/94 | AC 24 TAC 16 FF 19 (fortification 25%) | CMD 26 | F +11 R +15 W +9 [immune poison] (evasion,+4 vs. sonic and language effects) | Sing: 28/28 Ex: 3/3 LM: 2/2 L1: 6/6 L2: 5/5 L3: 5/5 L4: 3/3 | Ini +6 | Senses +12
Skills:
Acrobatics+12,Bluff+18,Appraise+0,Climb+6,Diplo+19,Disguis+8,Escap+9,H.anim al+12,Arc+9,Dung+9,Eng+9,His+9,Local+9,Nat+9,Nob+9,Pla+9,Rel+9,Ling+7,Sing+ 18,Dance+12,S.Motives+18,SoHand+9,Spell+9,Stealth+9,UMD+17
Female Human Bard 11 | - (Inactive)

Oh! Thanks a lot Magabeus! I didn't know we were that close.
Let's hope someone gets a boon in the end ^_^


Fiend series | Shackles

End of part 1, I will work on chronicles and upload them asap.

Please update your characters, make purchases etc so you are ready for part 2.

You earn:
If you are lvl 1-2: 500 gold + day job
If you are lvl 3+: 1172 gold + day job
and 2 PP.
(assuming everyone is on normal progression)

Let me know if you level or do a lvl 1 rebuild so I can be sure that my prepared rolls for initiative, perception and sense motive are correct.

Items on chronicle:
Potion of owl’s wisdom (300 gp)
Wand of magic missile (CL 1st, 15 charges; 225 gp)

Part 2 will commence shortly!

Dark Archive

HP 41/42, AC/T/F 21/14/18, Intimidate +3, Perception +11, Initiative +2 , F/R/W: 7/5/3 (5 v fear) Halfling Fighter (Rondelero Duelist) 5.2

I am now level 3.0

perception is +9

added gold/pp/xp to profile

saves/init/sense is all current

feat/ skill added as well

ready to go when everyone else is

Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

Thanks for the recommendation. This is Rodericks first xp,so nit leveling yet.

He will look to train for alchemy.

The Exchange

Male Half-Elf Bard(Dirge) 2/Sorcerer(undead) 1 | AC 12 T 12 FF 10 | HP 23/23 | F +2 R +5 W +4 | Init +1 | Perc +7 | Performance Rounds 12/12 | Bloodline Power 7/7

Quinray has not leveled up yet. Next scenario he will. Gold/PP/XP are added and the rest of his profile is updated. Ready to go. :)

Grand Lodge

HP 94/94 | AC 24 TAC 16 FF 19 (fortification 25%) | CMD 26 | F +11 R +15 W +9 [immune poison] (evasion,+4 vs. sonic and language effects) | Sing: 28/28 Ex: 3/3 LM: 2/2 L1: 6/6 L2: 5/5 L3: 5/5 L4: 3/3 | Ini +6 | Senses +12
Skills:
Acrobatics+12,Bluff+18,Appraise+0,Climb+6,Diplo+19,Disguis+8,Escap+9,H.anim al+12,Arc+9,Dung+9,Eng+9,His+9,Local+9,Nat+9,Nob+9,Pla+9,Rel+9,Ling+7,Sing+ 18,Dance+12,S.Motives+18,SoHand+9,Spell+9,Stealth+9,UMD+17
Female Human Bard 11 | - (Inactive)

Leveled Pandora for 4th level.
Increased Cha for 16 +3, so slightly better CD of spells :D
Learned Alter self and Glitterdust as my first second level spells.
Spend the favoured class bonus to get the human bonus and learn Hideous laughter.
Bought a Cloak of resistance +1 with the new money.

My Sense Motives increased to +10 (thanks to versatile performance (sing)) and Perception to +5. Initiative keeps the same.

Ready to go! :)

Grand Lodge

HP 94/94 | AC 24 TAC 16 FF 19 (fortification 25%) | CMD 26 | F +11 R +15 W +9 [immune poison] (evasion,+4 vs. sonic and language effects) | Sing: 28/28 Ex: 3/3 LM: 2/2 L1: 6/6 L2: 5/5 L3: 5/5 L4: 3/3 | Ini +6 | Senses +12
Skills:
Acrobatics+12,Bluff+18,Appraise+0,Climb+6,Diplo+19,Disguis+8,Escap+9,H.anim al+12,Arc+9,Dung+9,Eng+9,His+9,Local+9,Nat+9,Nob+9,Pla+9,Rel+9,Ling+7,Sing+ 18,Dance+12,S.Motives+18,SoHand+9,Spell+9,Stealth+9,UMD+17
Female Human Bard 11 | - (Inactive)

About the chronicles, will you give them to us now that we have finished part I or will we receive them all at the end of part III?


Fiend series | Shackles

Here they are, had some issues with the scanner at home.

Let me know if there is any issue with them.

I will put a call out for a recruitment for 1 or 2 additional players.

Grand Lodge

HP 94/94 | AC 24 TAC 16 FF 19 (fortification 25%) | CMD 26 | F +11 R +15 W +9 [immune poison] (evasion,+4 vs. sonic and language effects) | Sing: 28/28 Ex: 3/3 LM: 2/2 L1: 6/6 L2: 5/5 L3: 5/5 L4: 3/3 | Ini +6 | Senses +12
Skills:
Acrobatics+12,Bluff+18,Appraise+0,Climb+6,Diplo+19,Disguis+8,Escap+9,H.anim al+12,Arc+9,Dung+9,Eng+9,His+9,Local+9,Nat+9,Nob+9,Pla+9,Rel+9,Ling+7,Sing+ 18,Dance+12,S.Motives+18,SoHand+9,Spell+9,Stealth+9,UMD+17
Female Human Bard 11 | - (Inactive)

Ei! Thanks a lot!
Everything seems correct here.

The session has not yet appeared in my session list, but I guess it is responsability of the event coordinator now.

Thanks a lot! :)
I hope we get lucky in the recruitment.

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

*knocks on door*

Were you looking for a few level 1s to join the party? I am available to help if so.

Sovereign Court

M dwarf AC 22/11/21 |CMD 16| HP11| F:+3 W:+1 R:+1 | Per:+2 (+4 unusual stone) | Init:+3 lvl 1 fighter (tower shield specialist)

Sorry I've been inactive for the past week or so. The flu ran through our household like a storm and I am just getting back to work now. My posting will pick up over the next few days for sure, but then there is Christmas Eve and Christmas..not going to be too active on those days.


Fiend series | Shackles

Welcome Cirri, please join the gameplay thread.

Short recap for what happened to you: you where send to Trollheim to assist some pathfinders (AKA the party) with delivering a chest to a friend of the society. The party ran into some trouble, just before you found them they unearthed a scheme to discredit pathfinders. The scheme has Shadow Lodge written all over it.

The trail leads to Irrissen, where Skagni (the friend to the society) is supposedly being held in an abandoned brewery.

Not sure if I posted that last part, it is on the map you found with Runa White


Fiend series | Shackles

Good to have you back Falinar!

Since Merida hasn't posted in two weeks she is replaced by Cirri

Grand Lodge

HP 94/94 | AC 24 TAC 16 FF 19 (fortification 25%) | CMD 26 | F +11 R +15 W +9 [immune poison] (evasion,+4 vs. sonic and language effects) | Sing: 28/28 Ex: 3/3 LM: 2/2 L1: 6/6 L2: 5/5 L3: 5/5 L4: 3/3 | Ini +6 | Senses +12
Skills:
Acrobatics+12,Bluff+18,Appraise+0,Climb+6,Diplo+19,Disguis+8,Escap+9,H.anim al+12,Arc+9,Dung+9,Eng+9,His+9,Local+9,Nat+9,Nob+9,Pla+9,Rel+9,Ling+7,Sing+ 18,Dance+12,S.Motives+18,SoHand+9,Spell+9,Stealth+9,UMD+17
Female Human Bard 11 | - (Inactive)

Hi! I would like to but 20 cold iron arrows, 2gp, and 20 silver arrows, 41gp. If not already at Throllheim, I would like to do it whenever possible here in Irrisen.
Would it be possible?
Thanks!

Silver Crusade

Female Human Barbarian/1 | Init +3; Perception +6 | AC 17, t 11, ff 16 | hp 14/14 | Fort +3, Ref +1, Will +2 | Speed 30/40 | Melee +7, Ranged +2 | Rage: 5/5 | Base Atk +1; CMB +5; CMD 16

Sorry for disappearing like that. This holiday has been a whirlwind. Graduation, vacation to the mountains, two Christmases...and now family changes...

Not a lot of time...

Am I cool to keep playing?

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

Has anyone heard from the GM in a while?


Iron Gods: Iron maps;

Not since last week.
He has been posting sparingly since the holidays started. I guess after New Year everything will come back to normal.

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