Doom Comes to Dustpawn

Game Master shrodingerscat

Dalviss Crenn, ex-adventurer and proprietor of the Mineshaft Inn of Dustpawn (in eastern Isger, near the Drumish border) has sent an invitation to each of you, asking for aid. A meteor recently crashed somewhere in the hills, several miles to the south of Dustpawn, but Dalviss believes it to be a ship from the far reaches of space. The townsfolk scoff at his theory, and to save himself further ridicule, and get to the truth of the matter, Dalviss has turned to you to find the crash site.


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Male Human Ranger: Blockade Runner: 1, Scout: 3, Gunslinger: 1 Fort +6 Ref+11 Will +4 Ini +4 Per +10 AC: 19 HP: 48: 48 Uncanny Dodge
GM Left Hand of Doom wrote:
** spoiler omitted **

Response to GMs:

This is regarding the Knowledge: Nature - 20. Just to clarify, was that all the information that the check revealed? In basic terms would I know of their Hit Dice; BAB; Special Abilities; or anything else about them? If not, that's okay; I was just curious is all.

Meanwhile, I have to say - "Thank you" for the option of doing some detective work, I enjoy a good mystery! :)

That said, as for the Tracking roll, I didn't expect much, but the fact that they all came out of the river at the same time, at the same general location seems pretty likely to suggest a higher motivation than simple animal intelligence, right?

I mean; the relative amount of required protein that these things would theoretically need to eat on weekly basis (given their approximate size and body mass) would seem to suggest that each frog would require a massive amount of animals to feast on.

Now, given the frogs approximate size and movement rate, they'd be able to cover large areas - but as they are a predatory creature it would suggest (assuming that they correspond to most types of predatory animals) that the animals that the frogs hunt would likely flee to safer distances to avoid such predatory creatures; and we certainly haven't seen enough animals to feed creatures of such size yet.

That is to say, that given the relative nature of most predatory beasts on a size/mass ratio, I would assume that each frog would consume at least 150-200 lbs of protein per frog per week (based on the average Body Index required for average predators based on their average size). in other words, that's a lot of swamp creatures that would have to be there for each frog to eat on a weakly basis; and we haven't seen that many yet in the swamp so far.

Of course, this is all guesswork, but given the relative clues and facts that you guys have given I'm assuming that there is something much more than simple hunting animals.

Anyhow, I'm eager to see how it plays out, at least from a detective/clue finding part.


Paul:

You could also surmise, from observing the attack patterns of the four giant bullfrogs during combat, that they initially attacked the nearest foe and then their focus changed/turned to the last creature to have damaged each respective frog (or significantly damaged them) as combat progressed.

Regarding hp etc, you can only tell that they seem to possess a great constitution -- possibly because they live by/in/near a swamp and the amount of food they would/could consume (from within Grackle River and Old Frog Swamp). The giant bullfrogs are sturdy and single-minded. Also their 'large' size gives them a sure advantage in strength.

That is all based on your Know. Nature check.


Moving forward...

After making your respective and collective observations regarding the giant bullfrogs, you move back into your usual marching order and proceed down the narrow trail, ensuring you do not wander into the more boggy ground on either side of the sturdy, dirt trail. (Some of you are rather dirty -- Bart, Ayreth and Paul -- from your earlier sojourn into the swamp muck.)

When you have moved 30 feet, you all get a clearer view of the Grackle River, just up ahead (it's another 20 feet until you reach the end of the trail and are at the river’s edge). You're all wary since your encounter with the giant bullfrogs not that long ago and so you can keep out an eye out for any other creatures in the surrounding swamp or along the river (to the west and east) from where you are currently standing.

At this time, we need you guys to make a Perception check, and, depending on how successful you are, you will be given some information.


Female Aasimar (Garuda Blooded), Human (Tian-Shu) Warpriest (Sacred Fist) 6 l HP: 38/38 l AC: 19 [T: 19, FF: 16] l Fort: +7, Ref: +7, Will: +12 l Init: +3 l Per: +14 l l Fervor 8/8

Aid Another: Perception: 1d20 ⇒ 2 No help given.


Alar:
Health: 60/60; AC: 27; Active Effects: Mage Armor
Bart:
Health: 46/46; AC: 16; Amulet 6/6 day; Spells: 1st lvl- 3/day, 2nd lvl- 4/day; Active Effects: Message, Group (50 min)

The typical marching order for them was slightly different now. Alar walked amongst them openly, unwilling to leave Bart's side after the lad was nearly eaten, and Bart seemed just as unwilling to let him go. The kid was not very perceptive, but the Lion, now armored by Bart's spell, kept constant vigil. Or tried to, at least. The swamps confused his sense of smell and made it hard to discern anything with that.

Alar's Perception: 1d20 + 7 ⇒ (1) + 7 = 8
Bart's Perception: 1d20 + 1 ⇒ (10) + 1 = 11


Bart:
Is Bart's check to aid another or his own, individual check?


Male (Angelkin) Aasimar (Living Grimoire) Inquisitor of Nethys 1 [ HP: 11/11 | AC: 11 T: 11 FF: 10 | CMD: 14 | F: +4 R: +1 W: +2 | Init: +1 Per: +4 | AS: 1/1, HotA: 6/6 | 1st: 4/4 ]

Perception: 1d20 + 13 ⇒ (13) + 13 = 26


Alar:
Health: 60/60; AC: 27; Active Effects: Mage Armor
Bart:
Health: 46/46; AC: 16; Amulet 6/6 day; Spells: 1st lvl- 3/day, 2nd lvl- 4/day; Active Effects: Message, Group (50 min)

Bartholomew and Alar will aid Gii/Mr. Stuffy Pants. Bart, I'd imagine, is hanging close to the intellectual out of curiosity at the moment. XD He has not met many magic users.


Botting Yuki as her player won't be on the board until much later due to time diff.

Perception to aid: 1d20 + 9 ⇒ (12) + 9 = 21 (another +2 to Gii)

Dark Archive

CG Changeling Heavens Oracle(8) | HP: 87 | AC: 19 T:13 FF:17 | DR: 5/cold iron | CMD:20 | F:+5 R:+4 W:+9* | Init:+5 | Perc:+14 | Darkvision: 60' | Low-light Vision | Speed: 30' | Mythic Power: 7 | True Lore: 2 | Vision: 2 | Cleric Channel(1d6): 11 | Oracle Channel(4d6): 11 | Spells: 1st: 9 | 2nd: 9 | 3rd: 7 | 4th: 5 |

Perception: 1d20 + 10 ⇒ (3) + 10 = 13


Ayreth:
Are you aiding Gii with your roll?

Dark Archive

CG Changeling Heavens Oracle(8) | HP: 87 | AC: 19 T:13 FF:17 | DR: 5/cold iron | CMD:20 | F:+5 R:+4 W:+9* | Init:+5 | Perc:+14 | Darkvision: 60' | Low-light Vision | Speed: 30' | Mythic Power: 7 | True Lore: 2 | Vision: 2 | Cleric Channel(1d6): 11 | Oracle Channel(4d6): 11 | Spells: 1st: 9 | 2nd: 9 | 3rd: 7 | 4th: 5 |
GM Right Hand of Doom wrote:
** spoiler omitted **

Wasn't the intention.


Male Human Ranger: Blockade Runner: 1, Scout: 3, Gunslinger: 1 Fort +6 Ref+11 Will +4 Ini +4 Per +10 AC: 19 HP: 48: 48 Uncanny Dodge

Paul pulls out a cheroot and lights it.

He glances at his companions, than he glances at Gii -

"Say Gii - what's that?" he says, directing Gii to some point.

Paul makes his Aid check to Aid Gii
1d20 + 10 ⇒ (7) + 10 = 17

Paul succeeds.


Male Human Ranger: Blockade Runner: 1, Scout: 3, Gunslinger: 1 Fort +6 Ref+11 Will +4 Ini +4 Per +10 AC: 19 HP: 48: 48 Uncanny Dodge

As Paul waits for Gii to let them know what he sees, he takes his musket and loads one of his special shots into it.

12/13 shots left

Then he takes another draw from the smoke.


With your group's combined, keen eyes, you note something down by the west side of the riverbank (30 ft from the end of the trail).

Your group rushes forward, still vigilant, but wondering if it's another clue as to the whereabouts of the missing cook, Leeara.

Walking along the riverbank, as you near the spot, you can see the mostly skeletal remains of a pair of, what you believe to be, adventurers, lodged among the roots and mud of the riverbank.

The bodies are clad in rotten leather armour, but one of the two skeletons is clutching a mud-caked yet still very fine looking shortsword. The other body is carrying a rotted leather bag. Upon closer inspection of it, you discover five vials inside: two potions of an unknown variety and three potions of what you recognise to be Cure Moderate Wounds. And a pouch containing 438 gold pieces.

If you would like to know what the contents of the other two potions are, I require a Spellcraft check, please.


Male (Angelkin) Aasimar (Living Grimoire) Inquisitor of Nethys 1 [ HP: 11/11 | AC: 11 T: 11 FF: 10 | CMD: 14 | F: +4 R: +1 W: +2 | Init: +1 Per: +4 | AS: 1/1, HotA: 6/6 | 1st: 4/4 ]

Spellcraft 1: 1d20 + 9 ⇒ (19) + 9 = 28
Spellcraft 2: 1d20 + 9 ⇒ (18) + 9 = 27

Figures my only good rolls are on finding random potions. :/

Early morning tomorrow, so I have to go to sleep now. Feel free to bot me to keep stuff moving, if you need to.


@Gii:
Nicely done, they're both potions of Waterbreathing. For flavor, it's a thick pink fluid, similar to the stuff they used in their diving suits in the movie "The Abyss". Additionally, the short sword is more than just well preserved, it has a decent enchantment on it. (+2)


Female Kitsune
VITALS:
(AC18, t 13, f-f 16 (+5 armor, +2 Dex, +1 Insight) HP 31/31 Fort +1, Ref +6, Will 4; Init +2) CMD 15
Trickster 5
SKILLS:
Acrobatics +12, Appraise +11, Bluff +17, Diplomacy +15, Disable Device +12, Disguise +17, Escape Artist +10, K.(local) +9, Linguistics +8, Perception +9, SM +4, SoH +11(+15)Stealth +8, UMD+9

"Lots of shiny things!" she smirks
"Who gets the stuff? Just curious and all that!"

-Posted with Wayfinder


Male Human Ranger: Blockade Runner: 1, Scout: 3, Gunslinger: 1 Fort +6 Ref+11 Will +4 Ini +4 Per +10 AC: 19 HP: 48: 48 Uncanny Dodge

Paul is mildly curious about the potions - though more curious about the weapon.

However, before he even begins to worry about it, he examines specifically the corpses themselves.

What species, gender, approximate age and so on. I'm assuming that's not even worth rolling because most of that can be ascertained rather easily simply by examining any skeleton - but if for some reason it requires a roll, just let me know what's up.

He also looks for other obvious things; such as what caused their death (as in; massive contusion in the skull; penetration of upper torso; or other more obvious things - broken bones indicative of edged weapons (as in straight slices or cuts in the bones, as opposed to damage from blunt weapons which would leave crushed or pulped bones), arrow heads in the body, bullets in the body, that sort of thing).

Finally, he is studying the trees themselves with great suspicion.

He recalls tales of travelers who have dealt with trees that have feasted on the flesh of men before; drawing them into their roots to make a meal of them.

His eyes lift above for a moment, searching for any crows, but he is very careful to touch the trees themselves at this point.

Knowledge Nature to discover more about the trees that have the bodies tucked in the roots
1d20 + 6 ⇒ (12) + 6 = 18


Paul:

The skeletons are lodged in the roots and mud of the riverbank. So, no trees to discern. The roots are from the natural, long reeds and grasses growing along the foreshore.
The reeds/roots look something like this

The skeletons appear to be male, adult, but cause of death is not distinguishable. The bodies (from state of remains) have been there for some time, hidden in the reeds, rotting away to almost complete, weathered bone.

And with that, I'm headed to bed. Good night.


Male (Angelkin) Aasimar (Living Grimoire) Inquisitor of Nethys 1 [ HP: 11/11 | AC: 11 T: 11 FF: 10 | CMD: 14 | F: +4 R: +1 W: +2 | Init: +1 Per: +4 | AS: 1/1, HotA: 6/6 | 1st: 4/4 ]

Gii examines the weapon and the vials, looking rather impressed with each. "This blade is magic - it explains why it's in such good shape, even if the rest of these pour souls are not," the Nethian states from his position kneeling next to the bodies.

He sets everything on the ground, presses his hands together, and says a short rite for the deceased. Once he has finished, he picks the items back up and turns to face the others. "These potions will allow the imbiber to breathe underwater for a period of time. Let us hope that we will not need to use them," he says, thumbing towards the swampy water. He switches his grip on the sword, offering the grip to each party member in turn. "This will serve one of you well, I have no doubt."


Female Kitsune
VITALS:
(AC18, t 13, f-f 16 (+5 armor, +2 Dex, +1 Insight) HP 31/31 Fort +1, Ref +6, Will 4; Init +2) CMD 15
Trickster 5
SKILLS:
Acrobatics +12, Appraise +11, Bluff +17, Diplomacy +15, Disable Device +12, Disguise +17, Escape Artist +10, K.(local) +9, Linguistics +8, Perception +9, SM +4, SoH +11(+15)Stealth +8, UMD+9

Yuki extends her hand
"if i may?"

The sword will come in handy


Alar:
Health: 60/60; AC: 27; Active Effects: Mage Armor
Bart:
Health: 46/46; AC: 16; Amulet 6/6 day; Spells: 1st lvl- 3/day, 2nd lvl- 4/day; Active Effects: Message, Group (50 min)

Bartholomew wasn't interested in the weapon, or the vial in the end. His curiosity was drawn to Gii. When the others had their chance to speak Bart would step up and try and detect the magic on them. Though he could see it, he had no idea how to discern what sort of magic they were, and he looked at the stuffy priest with a bit more respect. "Ya can teach me to do that?"


Male Human Ranger: Blockade Runner: 1, Scout: 3, Gunslinger: 1 Fort +6 Ref+11 Will +4 Ini +4 Per +10 AC: 19 HP: 48: 48 Uncanny Dodge
GM Right Hand of Doom wrote:
I'm headed to bed. Good night.

GM Righty – Whew! That’s a relief; I was afraid the roots were from trees and the whole thing would look more like this! ;)

That said, I really appreciate the pic and I hope you get plenty of rest :)


Male Human Ranger: Blockade Runner: 1, Scout: 3, Gunslinger: 1 Fort +6 Ref+11 Will +4 Ini +4 Per +10 AC: 19 HP: 48: 48 Uncanny Dodge

Gii examines the goods with an appraising eye, picking up the magical blade somewhat gingerly.

Doctor Gii wrote:
"This will serve one of you well, I have no doubt."
Paul glances at this new weapon with interest. However, before he can say anything, Yuki extended her hand
Yuki-Tsune wrote:
"If i may?"

Paul glances at her, his eyes noting her magical rapier. His head cocks to the side as he studies her for a moment.

"No offense, but how many swords you reckon on using during a fight?” he asks her slowly.

He himself used two weapons in a melee fight; but he could only afford one magical sword.

While he never saw Yuki use two weapons in a melee fight, if she could use two weapons to advantage then maybe she should have a second magical sword...

Either way - he knew the law: she claimed it; he didn't.

That said, he wasn't going to argue about it.


Female Kitsune
VITALS:
(AC18, t 13, f-f 16 (+5 armor, +2 Dex, +1 Insight) HP 31/31 Fort +1, Ref +6, Will 4; Init +2) CMD 15
Trickster 5
SKILLS:
Acrobatics +12, Appraise +11, Bluff +17, Diplomacy +15, Disable Device +12, Disguise +17, Escape Artist +10, K.(local) +9, Linguistics +8, Perception +9, SM +4, SoH +11(+15)Stealth +8, UMD+9
Paul Antairis wrote:


”No offense, but how many swords you reckon on using during a fight?” he asks slowly, than shakes his head.

She smiles at him

Well, this one is for stabbing, and this one will be for slashing
She sticks her tongue out in a goofy grin


Male Human Ranger: Blockade Runner: 1, Scout: 3, Gunslinger: 1 Fort +6 Ref+11 Will +4 Ini +4 Per +10 AC: 19 HP: 48: 48 Uncanny Dodge
Yuki-Tsune wrote:

She smiles at him.

Well, this one is for stabbing, and this one will be for slashing

She sticks her tongue out in a goofy grin

He holds up his hands.

"Whatever; you claimed it. I ain't going to argue with you about it," he says with a flat voice.

He turns away from Yuki and moves up to the river to study the terrain.

Paul will just "Take 10" via Survival to study the river and see what's worth noting there; if anything for a net total of 20.

Paul seems a little annoyed at something for some reason, but he doesn't say anything about what that is at this time.

He glances at his companions.

"The dead folk are adult male... I think they may be human, but I don't know... They been there a long time, but I don't know what killed them..."

As he talks, he continues to study the terrain thoughtfully, trying to learn as much as possible.


Male (Angelkin) Aasimar (Living Grimoire) Inquisitor of Nethys 1 [ HP: 11/11 | AC: 11 T: 11 FF: 10 | CMD: 14 | F: +4 R: +1 W: +2 | Init: +1 Per: +4 | AS: 1/1, HotA: 6/6 | 1st: 4/4 ]

The Nethian nods when Bart questions him. "I am capable of showing you how. It is mostly whether you can pick it up or not," he states matter-of-factly.

Gii hands the weapon to Yuki after she and Paul discuss it. "Use it well. The last person who owned it, did not."


Paul:
Long, marshy reeds and undergrowth follow along the foreshore of the river. During this time of year and at this section of the Grackle River, the water is calm/still (mid-summer, no river rapids or whitewater, just calm running water). Looking across from one foreshore to the other, you can calculate that the river is roughly 30 feet wide from the point where you're standing, and after checking the depth of the water where the water is clearer, you surmise the water's about 20 ft deep at best. The water itself isn't clear all the way through -- there are dark/murkier patches/stretches of water across the river.

Across the river, you can see a thirty foot high ridge rising up into densely forested mountains.


Male Human Ranger: Blockade Runner: 1, Scout: 3, Gunslinger: 1 Fort +6 Ref+11 Will +4 Ini +4 Per +10 AC: 19 HP: 48: 48 Uncanny Dodge

Paul glances at the opposite shore.

”The far side of the water’s got a steep cliff. I reckon if we got to the other side we’d have to climb it... Climbing a cliff when you pull yourself out of water's tricky business... Meantime, the water’s about maybe… fifteen… nah… I’d say closer to twenty feet,” he says slowly, glad that he knows a bit about how to swim.

He spits into the water thoughtfully and thinks a moment; studying the cliff for a while.

”Well… we could try swimming across, dangle on the cliff there, then try to pull ourselves up to the top… maybe…” he says, then shakes his head.

”Point is – we might do this – aye… never mind the horse… but the thing is; why?”

He turns to look at the others.

”I’m just saying, we’re looking for this lass Leera, right? We could do this, maybe… But would Leera do it?”

”Never met her, but I’d figure no…” he says as he studies the opposite side of the water.

”Likely we explore the bank for a while we’ll find a better place to cross; probably the same place she crossed…”

He looks at the crew.

”What do you all think of that plan?” he asks them.


Female Aasimar (Garuda Blooded), Human (Tian-Shu) Warpriest (Sacred Fist) 6 l HP: 38/38 l AC: 19 [T: 19, FF: 16] l Fort: +7, Ref: +7, Will: +12 l Init: +3 l Per: +14 l l Fervor 8/8

"The plan is sound."


Male (Angelkin) Aasimar (Living Grimoire) Inquisitor of Nethys 1 [ HP: 11/11 | AC: 11 T: 11 FF: 10 | CMD: 14 | F: +4 R: +1 W: +2 | Init: +1 Per: +4 | AS: 1/1, HotA: 6/6 | 1st: 4/4 ]

Gii nods. "If she has made this trek before, then she surely would know a better way. This strikes me as something that only the impatient or foolhardy would do more than once."

Dark Archive

CG Changeling Heavens Oracle(8) | HP: 87 | AC: 19 T:13 FF:17 | DR: 5/cold iron | CMD:20 | F:+5 R:+4 W:+9* | Init:+5 | Perc:+14 | Darkvision: 60' | Low-light Vision | Speed: 30' | Mythic Power: 7 | True Lore: 2 | Vision: 2 | Cleric Channel(1d6): 11 | Oracle Channel(4d6): 11 | Spells: 1st: 9 | 2nd: 9 | 3rd: 7 | 4th: 5 |

"I'm guessing the path back there was the easiest crossing. It certainly would explain why the path leads there," Ayreth offers wryly.


As your group walks along the foreshore, your eyes scan the places across the river, looking for a good crossing point.

You start to move 30 ft east, back toward the end of the dirt trail you were previously on.

At this time I need you guys to roll a Perception check.


Male (Angelkin) Aasimar (Living Grimoire) Inquisitor of Nethys 1 [ HP: 11/11 | AC: 11 T: 11 FF: 10 | CMD: 14 | F: +4 R: +1 W: +2 | Init: +1 Per: +4 | AS: 1/1, HotA: 6/6 | 1st: 4/4 ]

Perception: 1d20 + 13 ⇒ (3) + 13 = 16 I knew my Perception supremacy was not to last.


Perception DC 15/Gii &/or anyone else who attempts and makes the check:
Directly across, you spy something at the base of the ridge and partially submerged in the water. There are rocks and tangles of marshy undergrowth on either side but you can discern a dark cave entrance. The way the vines and underbrush have been arranged it appears as though the cave entrance was purposefully hidden from the prying eyes of trespassers. The foliage looks hastily placed over the entrance as though someone was rushing to cover the cave entrance recently.

Dark Archive

CG Changeling Heavens Oracle(8) | HP: 87 | AC: 19 T:13 FF:17 | DR: 5/cold iron | CMD:20 | F:+5 R:+4 W:+9* | Init:+5 | Perc:+14 | Darkvision: 60' | Low-light Vision | Speed: 30' | Mythic Power: 7 | True Lore: 2 | Vision: 2 | Cleric Channel(1d6): 11 | Oracle Channel(4d6): 11 | Spells: 1st: 9 | 2nd: 9 | 3rd: 7 | 4th: 5 |

Take 10 for 10+10=20? If not...

Perception: 1d20 + 10 ⇒ (8) + 10 = 18

Ayreth points out the cave entrance to the group in case anyone did not already see it. "The cave seems like that for which we have searched."


Female Aasimar (Garuda Blooded), Human (Tian-Shu) Warpriest (Sacred Fist) 6 l HP: 38/38 l AC: 19 [T: 19, FF: 16] l Fort: +7, Ref: +7, Will: +12 l Init: +3 l Per: +14 l l Fervor 8/8

"Let us make haste."


Alar:
Health: 60/60; AC: 27; Active Effects: Mage Armor
Bart:
Health: 46/46; AC: 16; Amulet 6/6 day; Spells: 1st lvl- 3/day, 2nd lvl- 4/day; Active Effects: Message, Group (50 min)

Bartholomew nods vigorously, and turns to look at Alar. The lion gives a brief nod as well and moves forward toward the cave that Ayreth pointed out, disappearing into the shadows quite readily the moment he's in them.

Alar Stealth: 1d20 + 18 ⇒ (16) + 18 = 34

"Give Alar a second to check things out before we go in. Might be a trap or more of those critters awaitin."


The cave is across the river. The river is 30 ft wide (Paul noted this earlier in his examination of the river). You will need to swim across. I will need a Swim check from each of you if you wish to cross the river to get to the cave entrance, which is partially submerged. Ayreth, what would you like to do with your horse at this time?


Alar:
Health: 60/60; AC: 27; Active Effects: Mage Armor
Bart:
Health: 46/46; AC: 16; Amulet 6/6 day; Spells: 1st lvl- 3/day, 2nd lvl- 4/day; Active Effects: Message, Group (50 min)

Uhh.... Oh! This is something Alar can do! XD

Alar Swim: 1d20 + 9 ⇒ (9) + 9 = 18


Is Alar the only one going to swim over and check out the cave? Or is he simply scouting ahead -- just checking the cave entrance for signs of threat and waiting?

Alar swims across the calm river with no issue. When he reaches the other side, the starry lion can feel a slippery platform of rocks beneath his feet, under the surface. Alar will need to carefully traverse these rocks or he will slip back down into the river. Alar will need to make a Acrobatics check.


Male Human Ranger: Blockade Runner: 1, Scout: 3, Gunslinger: 1 Fort +6 Ref+11 Will +4 Ini +4 Per +10 AC: 19 HP: 48: 48 Uncanny Dodge
GM Right Hand of Doom wrote:
The cave is across the river. The river is 30 ft wide (Paul noted this earlier in his examination of the river). You will need to swim across. I will need a Swim check from each of you if you wish to cross the river to get to the cave entrance, which is partially submerged. Ayreth, what would you like to do with your horse at this time?

Paul looks at the river, shaking his head.

"Don't make any sense," he mutters with a dark growl.

"Why'd the girl pick a cave if she has to swim across a river to get to it? I mean, is whatever she's getting out here worth facing goblins and massive bullfrogs that could eat a man whole with one lash of its tongue - and then after all that, swimming across rivers and such..." he shakes his head in frustration.

He looks at Ayreth.

"Well, at least horses can swim without much of a trick," he says to her, a little encouragingly.

"Thing is - what'll we find when we get there?" he adds, almost to himself.

Bartholomew Grayson wrote:
"Give Alar a second to check things out before we go in. Might be a trap or more of those critters awaitin."

Paul glances at Bart and nods.

"Sounds good, kid," he says.

Paul then raises his musket and drops a knee; if anything comes out to attack Alar when the lion moves across, Paul is ready to fire on it.

"Just keep us posted on what your buddy sees," he says with a nod.


Ayreth:
As part of your prior perception check, you can see that there is no physical space large enough across the river at the cave entrance for a horse. And the horse will not voluntarily swim (although she is able to swim) and go into the cave (an enclosed, tight space).


Alar:
Health: 60/60; AC: 27; Active Effects: Mage Armor
Bart:
Health: 46/46; AC: 16; Amulet 6/6 day; Spells: 1st lvl- 3/day, 2nd lvl- 4/day; Active Effects: Message, Group (50 min)

Alar's Acrobatics: 1d20 + 9 ⇒ (8) + 9 = 17

Alar attempts to climb the slippery surface, doing so with a bit less grace. He didn't appear to have fur that could get wet but the lions ethereal coat still held water like any other lions coat might. 'There is a slippery surface climbing out of the river.'

"Seems like climbing out of the water's going to be about as hard as swimming through it. Lot of rocks, lot of slippin and slidin..." Bart was already glad he had sent Alar ahead for this warning alone, but he bade the creature near the entrance and inspect inside for danger. Perhaps the cave would be less swampy in smell and allow the lion to pick something up? And if not his eyes could pierce any darkness easily enough.

Alar will check out the entrance at first. If there's anything suspicious he'll investigate further. He's going to move at half speed and stealth, while also using Shadow Blend, so hopefully if there is something they won't notice him.

Dark Archive

CG Changeling Heavens Oracle(8) | HP: 87 | AC: 19 T:13 FF:17 | DR: 5/cold iron | CMD:20 | F:+5 R:+4 W:+9* | Init:+5 | Perc:+14 | Darkvision: 60' | Low-light Vision | Speed: 30' | Mythic Power: 7 | True Lore: 2 | Vision: 2 | Cleric Channel(1d6): 11 | Oracle Channel(4d6): 11 | Spells: 1st: 9 | 2nd: 9 | 3rd: 7 | 4th: 5 |
GM Right Hand of Doom wrote:
** spoiler omitted **

Coolio, thanks for the info. Reasonable enough.

Ayreth considers the situation and then looks for a piece of driftwood, log, or rock that would be large enough to offer resistance for Diamond's lead rope, but not so heavy that it would impede her if she truly needed to bolt. Ayreth doesn't want to hobble her with giant frogs around.

Perception: 1d20 + 10 ⇒ (15) + 10 = 25

Dark Archive

CG Changeling Heavens Oracle(8) | HP: 87 | AC: 19 T:13 FF:17 | DR: 5/cold iron | CMD:20 | F:+5 R:+4 W:+9* | Init:+5 | Perc:+14 | Darkvision: 60' | Low-light Vision | Speed: 30' | Mythic Power: 7 | True Lore: 2 | Vision: 2 | Cleric Channel(1d6): 11 | Oracle Channel(4d6): 11 | Spells: 1st: 9 | 2nd: 9 | 3rd: 7 | 4th: 5 |
Paul Antairis wrote:

"Don't make any sense," he mutters with a dark growl.

"Why'd the girl pick a cave if she has to swim across a river to get to it? I mean, is whatever she's getting out here worth facing goblins and massive bullfrogs that could eat a man whole with one lash of its tongue - and then after all that, swimming across rivers and such..." he shakes his head in frustration.

He looks at Ayreth.

"Well, at least horses can swim without much of a trick," he says to her, a little encouragingly.

"Thing is - what'll we find when we get there?" he adds, almost to himself.

"I agree, though appearance can be deceptive." She gives a quick look towards Yuki. "We can not know until we look, unfortunately. It is the first cave that we have seen, and that is the best clue we have. To disregard it when it seems to have been visited by someone, that would be foolhardy."


Alar manages to find a firmer foothold into the cave and eases himself up into the entrance.

There is no immediate threat as Alar stealthily enters the cave. The smells within are not too bad at the present time - the usual dank smell.

After the entrance, the path winds slightly to the left and up (a slight incline) for about 15 feet or so. At this point, the cavern v's -- there is, what appears to be, an alcove to the right, and 20 feet to the left, it opens into a small area, which appears to have two barrels pushed to the back with sacks draped over them and what appears to be two bodies slouched against the back wall, one lying on top of the other (Using scent, Alar can tell that the corpses are at most two days old). The corridors leading the way into the cave/cavern are never more than 6 feet wide (the exception being the small open area Alar has spied from outside the opening - that has a 15 ft diameter.)

Alar reports back his findings to Bart (via their link) and waits for further instruction. The group should decide what they would like to do at this point.

Edit: I added a little more to the original post.


Alar:
Health: 60/60; AC: 27; Active Effects: Mage Armor
Bart:
Health: 46/46; AC: 16; Amulet 6/6 day; Spells: 1st lvl- 3/day, 2nd lvl- 4/day; Active Effects: Message, Group (50 min)

Bartholomew winces as word of two more bodies comes through their link and he turns to the others. "Might be that others came this way. Two bodies, two days old at most. No traps, no other critters waitin, but sometin ain't right, I'll tell ya what."

Bart wrinkles his nose, then tells Alar to return. Bart wasn't exactly a strong anything, including swimmer, and he would nee his shadowy/starry companion to help him out.


@Ayreth:
Looking around there are several things that may work for your purposes. You notice the roots at the bank of the river would serve nicely. And the river water serves as a fresh place for Diamond to drink should she so desire.

@Bart:
Please make a perception roll for Alar,before he leaves the cave

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