Diablo Campaign THJB

Game Master Aren Locke

Diablo Campaign D&D 5e


51 to 100 of 198 << first < prev | 1 | 2 | 3 | 4 | next > last >>

Male Human

Dex Save: 1d20 + 0 ⇒ (10) + 0 = 10

The holy fire sets Demon 1 ablaze, dealing 6 fire damage.

Demon1 : -17 HP

Demon 2: Full HP

Demon 3: Full HP

Mage Demon 1: -11 HP

Mage Demon 2: Full HP


Male Human

Demon 1: Continues his assault on Callum slashing back and forth with its rusted scimitar.

Scimitar: 1d20 + 4 ⇒ (20) + 4 = 24

Damage: 1d6 + 2 ⇒ (6) + 2 = 8

Callum is overwhelmed by the number of attacks and takes a rusty slash across his arm for 8 slashing damage.

Multi Attack: 1d20 + 4 ⇒ (8) + 4 = 12

Multi Attack Disadvantage: 1d20 + 4 ⇒ (5) + 4 = 9

The armor does its job and protects the warrior from any more harm, for now.

Demon 2: Sees an opportunity to attack Callum while he's injured.

Scimitar: 1d20 + 4 ⇒ (8) + 4 = 12

Multi Attack: 1d20 + 4 ⇒ (20) + 4 = 24

Multi Attack Disadvantage: 1d20 + 4 ⇒ (9) + 4 = 13

Demon 2 Is too blood drunk and cannot land a blow on the seasoned fighter.

Demon 3: Enraged by the sight of the holy fire attacks the priest with its fury.

Scimitar: 1d20 + 4 ⇒ (16) + 4 = 20

Damage: 1d6 + 2 ⇒ (1) + 2 = 3

Multi Attack: 1d20 + 4 ⇒ (12) + 4 = 16

Multi Attack Disadvantage: 1d20 + 4 ⇒ (15) + 4 = 19

Damage: 1d6 + 2 ⇒ (1) + 2 = 3

Aastaroth takes 5 slashing damage.

Mage Demon 1: Is infuriated by the monk's audacity and fires a bolt of fire towards Promotheus.

Firebolt: 1d20 + 4 ⇒ (4) + 4 = 8
Disadvantage: 1d20 + 4 ⇒ (8) + 4 = 12

But the spell misses its target and explodes on the nearby wall instead.

ACCIO FIREBOLT!!!

Mage Demon 2: Snarls at the monk in disgust and hurls another firebolt at Prometheus.

Firebolt: 1d20 + 4 ⇒ (9) + 4 = 13

But his attack also sails off into the labyrinth, lighting the darkness and missing its target.


Callum feels the blade bite past his armor and curses loudly, in a fit of rage he brings his long sword out and swings it back in with a wide arc aiming for the demons(1) neck!

to hit: 1d20 + 5 ⇒ (14) + 5 = 19
dmg: 1d8 + 3 ⇒ (2) + 3 = 5

Current HP: 31/39


Male Human Monk lvl 5/ AC 17/ speed 40'/ HP's: 39/39

Being nearly toasted by the fireballs and seeing Callum slice 'n diced, I opt to attempt to end this quickly. I focus my remaining inner energy in my fists, and expend my last 2 Ki points, thrusting my fists outward, towards the Mage I've been attacking, I cause a blast of compressed air to strike him!

Mage must make a Str saving throw DC=13

Failed save, take:
Bludgeoning dmg: 3d10 ⇒ (5, 8, 10) = 23 and be pushed 20' into the room where my allies are fighting the non-Mage demons and fall prone at the end of the push.

Successful save, take half damage and not pushed or knocked prone.

Current HP 25/27


Male Human

Callum's blade fails to separate the demon from its head, but the blade slashes across Demon 1's throat causing the demon to squeal and wail as it takes its final breath before falling dead into a pool of it putrid blood.

Str Save: 1d20 + 0 ⇒ (18) + 0 = 18

Fate Save: 1d20 + 0 ⇒ (15) + 0 = 15

Mage Demon 1: Summons all its fortitude and withstands the knock back of the monk's attack, but is seriously injured in the process. The demon grins with smug pride after shrugging off the push, blood squeezes from between its rotting teeth revealing the damage that's been done. Mage Demon 1 coughs, and then gurgles on its own blood before collapsing from its wounds.

Demon 1: -22 HP DEAD

Demon 2: Full HP

Demon 3: Full HP

Mage Demon 1: -23 HP DEAD

Mage Demon 2: Full HP


Male Tiefling Cleric/3

Seeing the demons onslaught against myself and my ally I decide to call upon more powerful magic. I maneuver myself so both demons are in front of me (2 & 3) and Callum is out of the blast cone, holding my hands in front of me with fingers stretched out Fire shoots from my fingertips covering the demons in a blanket of flames.

Burn heathens!
Burn it

Cast Burning Hands, Creatures 15 feet in front of me Must make a Dex Saving throw or take 3d6 ⇒ (1, 1, 6) = 8 or half as much on a successful save


Male Human

Dex Save: 1d20 + 0 ⇒ (5) + 0 = 5

Too distracted by the thrill of battle, holy fire engulfs the two demons as they aren't quick enough to escape the inferno.

Demon 2 and 3 take 8 fire damage.

Mage Demon 2: Is infuriated by the death of the other mage demon. Taking a bonus action to disengage, Mage Demon 2 steps back out of arm's reach. It raises its twisted hands in the air and begins a chant that almost sounds like a dark prayer. Flames conjure between its fingers and form a ball between its hands. With hands overhead, the demon hurls the ball of fire towards Prometheus.

Fire Blast: 1d20 + 4 ⇒ (20) + 4 = 24 CRIT

Damage=2d6 (12) Fire Damage

The critical hit also resulted in your clothes being set ablaze. Prometheus will take Burn Damage: 1d4 ⇒ 3 damage at the start of his next turn and for Burn Time: 1d6 ⇒ 1 more round(s).

The ball of fire continues to burn brightly at Promotheus' feet illuminating the entire dark stony room in dancing orange light.

At the start of your next turn, you must leave the square you now occupy, or remain in place and make a dex save or take another 2d6 fire damage on a failed save, half on a successful save.

Demon 2: Attacks Callum with a ravenous slash!

Scimitar: 1d20 + 4 ⇒ (19) + 4 = 23

Damage: 1d6 + 2 ⇒ (4) + 2 = 6 Callum is slashed with the full length of the rusty blade dealing 6 slashing damage.

Demon 3: Attacks the priest, still searing from the holy flames.
Scimitar: 1d20 + 4 ⇒ (1) + 4 = 5
Critical Fail: 1d20 ⇒ 18

...but clumsily misses!

Demon 1: DEAD
Demon 2: -8 HP
Demon 3: -8 HP
Mage Demon 1: DEAD
Mage Demon 2: Full HP


Callum feels the blade bite deep, he had been sloppy this fight...truthfully the sight of the demons had shaken him to his core. Thoughts of burning villages and loved ones cleft open clouded his mind. He shakes his head, coming back to the fight once more, swinging his sword upward and out followed by raising his shield up in front of him to parry the next blow.

He can feel the blood slowly pumping from his wounds and out his armor, the ground beneath him was starting to get slick..

1d20 + 5 ⇒ (4) + 5 = 9

HP: 25/39


Male Human Monk lvl 5/ AC 17/ speed 40'/ HP's: 39/39

I stagger as the blast strikes me square in the chest. I can feel my organs screaming in pain as they are strained with the force. The hair and flesh on my chest smells awful once the stench rises to my nostrils. I feel my nose begin to bleed once I can see straight again...

Regaining focus, I notice my clothes are still burning and do my best to pat the flames out. After 3 more damage, I manage to get the flames out.

I look at the monster that did this to me and realize I'm standing in fire still! An idea comes to mind quickly, I run backwards (in a straight line away from the Mage) out of the burning area. I once again pull on my genetic advantage and use the magic I was born with.

melee spell atk: 1d20 + 5 ⇒ (6) + 5 = 11
The thorny vines that fly up from the earth with the intention of pulling the Mage demon into the fire he left behind for me, misses their target, wrapping only air. I curse knowing that I don't have the time for my attacks to be failing!

HP 10/27
Fuuuuuccccckkkkk!


Male Tiefling Cleric/3

Hold strong friend!

Seeing my ally in need I disengage from my foe (Demon 3) to move next to Prometheus ( causing an attack of opportunity I assume )
Using the teaching of my faith I call upon the lighter side of my magic to heal the wounds of my ally
Cast “Cure Wounds” using a second level spell slot (1 of 2 I have available)

Healing: 2d8 + 2 ⇒ (3, 4) + 2 = 9

My current HP: 25/30

Prometheus New HP: 19/27


Male Human

Attack of Opportunity: 1d20 + 4 ⇒ (5) + 4 = 9

Aastaroth slips past the rusty blade of the demon and escapes for now to heal the critically wounded monk!

I envision Aastaroth in the next room with Promotheus and Mage Demon 2 as he is "next to Prometheus".

With a cackling tongue, Mage Demon 2 chants an arcane prayer and the ball of fire rolls along the stony floor of the labyrinth to the doorway leading back the way they came! They are cut off from Callum in the next room! The heroes would take significant fire damage to attempt to move through the doorway with the ball of fire there.

Mage Demon 2: As a bonus action, Mage Demon 2 rolls the ball of fire into the doorway between rooms and then attacks the wounded monk with fire bolt.
Mage demon's hands wave in an arcane fashion and then hurl another bolt of fire towards Promotheus.
Fire Bolt: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d10 + 0 ⇒ (7) + 0 = 7 of fire damage!
Demon 2: With only one enemy to face, both demons pounce on the lone warrior!
Scimitar: 1d20 + 4 ⇒ (1) + 4 = 5
Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Demon 3:
Scimitar: 1d20 + 4 ⇒ (6) + 4 = 10
Damage: 1d6 + 2 ⇒ (3) + 2 = 5

Callum is living up to his heroic reputation and masterfully fending off both demons at once! Callum scatters the demon's blades and stands poised to counter strike!


Callum swats the blades aside, trying to keep both of his foes at bay. Seeing an opportunity open in one of the demon's(2) defenses he slides his blade in, opening a deep wound on his enemy!

1d20 + 5 ⇒ (19) + 5 = 24
Crit!, max damage of 11


Male Human Monk lvl 5/ AC 17/ speed 40'/ HP's: 39/39

With the area of fire no longer between me and the mage demon, I sprint towards the demon with my quarterstaff spinning in my hands. I shoot one end of my staff at the demon:
Staff atk: 1d20 + 5 ⇒ (19) + 5 = 24
It strikes true!
bludgeoning damage: 1d8 + 3 ⇒ (4) + 3 = 7
While my staff makes contact, my foot swings around aiming for a solid blow on its midsection:
unarmed atk: 1d20 + 5 ⇒ (6) + 5 = 11
But fails to make contact...

Current HP: 12/27


Male Tiefling Cleric/3

Looks like it’s time to fight Fire with Fire. This battle needs to end fast before it gets too out of hand. The Symbol of my Deity glows bright as 3 flaming rays streak from the end of my mace toward our foe (Goblin Mage 2)
You can hurl them at one target or several. Make a ranged spell attack for each ray. On a hit, the target takes 2d6 fire damage.

Ray 1 to Hit: 1d20 + 2 ⇒ (9) + 2 = 11
Ray 2 to Hit: 1d20 + 2 ⇒ (20) + 2 = 22
Ray 3 to Hit: 1d20 + 2 ⇒ (20) + 2 = 22

Ray 1 Dmg: 2d6 ⇒ (4, 3) = 7
Ray 2 Dmg: 2d6 ⇒ (6, 1) = 7
Ray 3 Dmg: 2d6 ⇒ (1, 3) = 4

I just rolled everything as i didnt know if Crit was Max dmg for spells too and if "Ray 1" actually hit... or if i did that right, pretty sure i did. Sorry, Cleric can be confusing


Male Human

The zeal of Aastaroth's piety erupts from the end of his mace. The holy flames consume Demon Mage 2 in a holy blaze searing the flesh from its black bones. The demon spends its last breath screaming in agony, leaving only bones and ash where it once stood.

Demon Mage 2 takes 24 fire damage and is DEAD.

With the end of Mage Demon 2's life, the ball of fire it conjured in the doorway is extinguished, leaving the labyrinth dark with torchlight once more.

In the other room:

Callum's blade rakes across Demon 2's belly, spilling its contents onto the bloody floor. Disemboweled, Demon 2 takes another Crit Effect: 1d4 ⇒ 3 trying to replace its belly for another attack.

Demon 2 takes a total 14 damage and is DEAD.

Being the only survivor, Demon 3 runs in terror deeper into the labyrinth shouting in infernal in his panic! KILL THEM! KILL THEM ALL, THEY ARE HERE! KILL THEM!

Demon 3 takes a bonus action to disengage and then runs his full speed into the next room.

Aastaroth and Prometheus may elect to take one attack of opportunity each before their next turn against Demon 3 as it runs passed them.


Male Human Monk lvl 5/ AC 17/ speed 40'/ HP's: 39/39

I see the terrified demon pass by and thrust my hand out towards him, calling on the magic of my birth-power to strike out at the creature and keep him within range a little longer!
AOO: melee spell attack: 1d20 + 5 ⇒ (18) + 5 = 23
Thorny vines sprout from the ground and wrap themselves around demon 3.
thorn piercing dmg: 1d6 ⇒ 4 and the demon is pulled 10' back the way he came! (towards me)

Current HP 12/27


Callum charges Demon 3 and brings his blade down over his head in a mighty chop!

hit: 1d20 + 5 ⇒ (11) + 5 = 16
dmg: 1d8 + 3 ⇒ (3) + 3 = 6


Male Tiefling Cleric/3

Let’s finish this, Die beast!

As the beast tries to dart past me I swing my mace..

AOO: 1d20 + 1 ⇒ (8) + 1 = 9

but he proves to be too quick, hopefully my flames can finish him off

Once again I point my Mace at the monster and unleash a Sacred Flame
The target must succeed on a Dexterity saving throw or take 1d8 radiant damage

Dmg: 1d8 ⇒ 7


Male Human Monk lvl 5/ AC 17/ speed 40'/ HP's: 39/39

Seeing my vines have an effect to slow him and my allies land blows on this last foul creature fills me with new vigor! I run full speed at the demon and strike out with my staff!
melee atk: 1d20 + 5 ⇒ (13) + 5 = 18
And land a solid blow!
bludgeoning dmg: 1d8 + 3 ⇒ (5) + 3 = 8
As my staff strikes flesh, I pivot on my left foot and bring my right leg around in an unarmed strike.
unarmed atk: 1d20 + 5 ⇒ (20) + 5 = 25
My foot strikes the demon squarely in the face! Years of body hardening cause my foot to feel like steel as it strikes the frail bone of the demon's skull!
Max damage=4


Male Human

In its panic, Demon 3 fails entirely to defend itself as it takes a barrage from the heroes while it flees. Promotheus lands the final blow, and removes the demon's head from its shoulders with a flash of a kick, bursting the demon's skull across the room in a gory mess.

All known enemies are DEAD.


Callum's heavy breathing finally steady's as the fight is finally over. He looks at his companions to make sure they're alright and then surveys the room.

Gore is all over the place and the stink of the dead demons is strong.

"We may of been reckless with this attack, we all came too close with death eh?" He wipes his blade off on one of the rags covering the demon and slides it back into it's scabbard.
"Search the area..see if there is anything of use for us" Callum begins searching the Demons and the room, trying to find anything useful or clues as to what's happening, wincing every time he has to bend down to move something.

perception: 1d20 + 2 ⇒ (19) + 2 = 21


Male Human Monk lvl 5/ AC 17/ speed 40'/ HP's: 39/39

I shrug at the mention of being reckless, wincing as well with the movement. It's not the first time I've found myself close to death.

I agree, let's search the area then head back the way we came. I think we need to rest and regroup after this little foray.

Plus, I'm curious to find out what this scroll says...

I begin searching the area as well:
perception: 1d20 + 3 + 2 ⇒ (14) + 3 + 2 = 19


Male Tiefling Cleric/3

I join in with the rummaging, using my boot to kick around the ashes left over by the burnt demon Mage

Perception: 1d20 + 2 ⇒ (19) + 2 = 21


Male Human

As the party searches the next room, it becomes obvious that this is a private library and study. Dusty tomes and holy texts fill the bookcases scattered around the room's walls beneath the torch light. A lonely desk rests between two bookshelves with a worn, but well-made chair set in front.

Digging through the demon's pockets doesn't produce much- 15gp and a few rusty weapons and rotten armor.

Callum, during his search of the room and its surroundings, notices that there are scuff marks on the floor where the desk's feet lay. The feet have almost worn a groove in the floor, and look as if the desk has been pushed many times, and several feet, to the left and right of where it sits now.

Behind the desk is a giant portrait of a regal-looking man Callum recognizes as the Archbishop Lazarus- this room is in the background.

While sorting through the remains of the late demon, Aastaroth comes across a brass key-ring, bearing a single brass key amongst the pile of ash. The key is of excellent quality, though it is clear that it has aged over a long period of time. This key is old.

Prometheus, while searching the broad library of scrolls and tomes, finds an ornate tome set apart from the others, like a trophy. It's strange, Prometheus can read the words on the cover, but he can't understand them...


Callum puts his blade away and props his shield up against a wall. Grabbing the desk he starts to pull it out away from the wall.
"Where ever you go.. Lazarus is always staring at you.." Lazarus always made Callum uneasy when he was a boy.. When ever Leoroc would make an appearance Lazarus was always there... Staring off into nothing or whispering in Leorics ear..

After pulling the desk out Callum tries to move the painting from the wall, first maybe trying to swing open. If failing that lifting it from the wall and putting it aside.


Male Tiefling Cleric/3

I hold the key up in front of me examining it.

This key will surely come in handy, lets keep any eye out for whatever it goes to Men.

I tuck the key away in my pocket for safe keeping


Male Human Monk lvl 5/ AC 17/ speed 40'/ HP's: 39/39

Having been the one to discover the trapped door in room 1 with a nat 20, I take a very close look at the key that Aastaroth found before he tucks it away.
assuming the door had a keyhole... I don't remember if you said it did or not, but I know I didn't ask :-/

I pocket the tome with the intent of asking around back in town about it. I call forth the power within me to summon a small ball of fire in my hand to help me see a bit better. Glancing at the painting and seeing that it was a picture of this very room, I take a closer look, trying to see if there is any change or anything different.
perception: 1d20 + 5 ⇒ (1) + 5 = 6
and apparently burn my f-in eyes out...


Male Human

Prometheus: You notice nothing remarkable.

Callum: The painting is stuck to the wall, and won't come down. A faint voice hisses from the deep, climbing up from the depths of the labyrinth, climbing until as if right beside the hero's ears,

"I am ALWAYS watching, boy!"

A beam of lighting erupts from the painting towards Callum and across the room to the far wall.

A stroke of lightning forming a line blasts out from the painting towards Callum!

Callum must succeed on a DEX save or take lightning damage!


Callum's body chills has he hears the foul voice! He lets go of the painting and side steps out of the way trying to dodge the bright bolt!

1d20 + 2 ⇒ (16) + 2 = 18


Male Human

Lightning Trap Damage: 2d8 ⇒ (4, 5) = 9

Callum's quick thinking saves him from the brunt of the the blast, sparring any major injury, or death.

Callum takes 5 lightning damage

Looking back at the painting, a hole 5 feet in diameter is burned though the center of the painting revealing a room on the other side.


Callum peers into the hole and tries to listen for any noises

1d20 + 2 ⇒ (14) + 2 = 16


Male Human

Callum perceives nothing remarkable.


Male Human Monk lvl 5/ AC 17/ speed 40'/ HP's: 39/39

I peer in the room created by the hole, raising my hand containing my fire high, looking for anything of note...
perception: 1d20 + 5 ⇒ (2) + 5 = 7


Callum grabs a torch from the wall and draws his sword in the other hand. He begins to walk into the room behind the painting..

sure nothing could just live behind this painting and lay in wait..


Male Human

Upon entering the room, torch in-hand Callum can see that the small room has no furniture, though some paintings lean against the wall but are covered in cloth tarps.

Centered on the back wall is a wood and iron chest with a sturdy lock through the chest's clasp. The chest is locked.

On the right hand wall, a weapons rack holds a finely-crafted lone bastard sword, while another rack holds a medallion bearing a large skull with pink gems for eyes on a golden chain.


Callum kneels and inspects the chest, checking the lock.

Aastaroth, bring that key here friend..

Callum inspects the other equipment, careful not to touch anything yet


Male Human

The sword and medallion are of incredible quality and craftsmanship. Except for an exceptional amount of dust, the equipment appear to look as if new.

The chest is equally dusty, though less well-made, still of considerable quality.


Male Tiefling Cleric/3

I retrieve the key from my pocket and enter the room

Hopefully this room was well guarded for a reason,let's see

I kneel down in front of the chest and try the key in the large lock


Male Human

With a gently click, the lock swings open.


Male Human

The chest contains an array of precious gems. It is difficult to tell how many gems are in the chest, or their value without inspection- but it is substantial.

The value is at least 350gp of gems.


Callum sheathes his long sword and grabs the bastard sword, giving it a few test swings.

seems the cost we'll pay is going to be paid back in full for our quest .. he looks at the amulet feeling untrusting of the potential magic object..

maybe we should head back to town.. Rest up and get or newly acquired gear by Dekard?..


Male Human Monk lvl 5/ AC 17/ speed 40'/ HP's: 39/39

I raise an eyebrow at the chest and take a closer look at the amulet. Not knowing what it could be makes me a tad worried, but I've never been scared of anything arcane before, so I pick it up off its hanging.

Callum, you're from around here correct? Is there anyone in town that could look into the purpose for this? I raise the amulet up showing him what I am speaking of.

I tilt my head towards the chest, Who's gonna carry the chest outta here?


Male Tiefling Cleric/3

I assume we just split up the loot evening and say that our characters have it on them now as opposed to carrying the whole chest out?

Well I say a short trip back to town for rest and to have some of these items looked at is in order. I will be at the Tavern after my rest, let me know when you are ready to continue into this madness

I throw my mace over my shoulder and head back into town to the nearest inn to relax after this battle.


After thinking for a moment Callum sighs

..well..there was the old sage in town. It's been so long I can't even recall his name honestly..let alone remember if he's even alive or not? The man looked older than Tristram.

Callum grabs the bastard sword off the rack and inspects the craftsmanship of it and eventually sheathing it next to his long sword. He hoists the chest up and makes his way slowly out of the Chapel.

We can see if the old man is still around, if anything Ogden will know


Male Human Monk lvl 5/ AC 17/ speed 40'/ HP's: 39/39

I pocket the amulet thinking this old man might be able to help me with these puzzling items I have on me. A scroll, a tome, and now an amulet... Many questions and few answers... Best to think about it after a rest.

I head out of the hole in the painting and head with the others back to town. As we head through room 1, I eye the trapped door suspiciously, now knowing what sorts of traps lurk here I wonder what evil would befall the opener of that door... Maybe this old man would know of a lock-pick for hire that we could commission to disarm the trap?...


Male Human Monk lvl 5/ AC 17/ speed 40'/ HP's: 39/39

So I suppose we should describe where we go and what we do in town?
After a long rest at Ogden's place, I decide to ask around, in the tavern common room first, about the tome and scroll I found. I'll save questions about the amulet for the old man Callum mentioned.

Ogden, have you ever seen anything like these two artifacts I found?
I pull the tome and scroll out of my bag, and preset them to him.

Also, do you know of anyone local who has a knack for traps and would be interested in making some extra coin?


Male Human

After stumbling into the Tavern of the Rising Sun, bloodied and bruised from the melee below, Ogden rushes over to your aid. Ogden calls to a woman, Gillian, and tells her to bring clean sheets and to run fetch Pepin.

"Pepin will be here in a moment, Ogden reassures the heroes, "He'll know what to do about your wounds, and get your back on your feet in no time."

Ogden takes a moment to quickly eye over Promotheus' trinkets.

"I've no eye for such things my friend. The elder in town, Deckard Cain can likely help you.

And, traps you say? No, I don't know of anyone in town with that sort of knowledge...though Wirt the cripple, such a little bastard, he may have a thing or two to say on the subject. Still, let's get you on the mend before we call on anyone else, hmm? Enjoy a few pints, on the house."

Ogden walks to the bar and begins to pour a few brews for the heroes as Gillian returns with Pepin shortly behind.

Pepin is an old man garbed in a white tunic with pale skin and stark white hair. Still, he has a calming presence and kindness in his voice.

"Ther'll be no need for those just yet master inkeep," Pepin says to Ogden, "Let me take a look at their wounds before we drink their pain away."

Pepin calmly walks over to the heroes with a gentle smile and asks, "What ails you my friends?"

The question is rhetoric, and Pepin beings his healing work.

The heroes are restored to full health, with all spell slots and abilities restored.

While Pepin says his healing prayers and applies ointments and bandages, Ogden begins to tell a strange tale...

"Masters, I have a strange experience to relate. I know that you have a great knowledge of those monstrosities that inhabit the labyrinth, and this is something that I cannot understand for the very life of me...I was awakened during the night by a scrapping sound just outside of my tavern. When I looked out from my bedroom, I saw the shapes of small demon-like creatures in the inn yard. After a short time they ran off, but now before stealing the sign to my inn. I don't know why the demons would steal my sign but leave my family in peace...'tis strange, no?"

With nothing left to say on the subject, Ogden excuses himself to help Gillian prepare the rooms for the heroes.

The party is free to roam the town and interact, or simply head back down below.


Male Human Monk lvl 5/ AC 17/ speed 40'/ HP's: 39/39

Aye, strange indeed...I look to Callum to try and read any comprehension on his face... Should we take a look around outside and see if we can gain any clues to this mystery from the beasts' ministrations?

I also want to find this Cain fellow and see what light he can shed on our many mysteries...

I contemplate contacting this Wirt character, but if he's crippled from his dealings with traps, perhaps he is not the type we want opening any traps with us near?


Male Human

An ancient man enters the Tavern of the Rising Sun. He dresses plainly and wears pale blue robes and a carries a staff that must be used to help the poor old man walk. The long passing of time has etched deep wrinkles and lines into the man's face, but he exudes confidence that only comes from deep wisdom and tested knowledge. This is no ordinary old man.

"Good morrow everyone!"

The old man wanders over to an empty chair at a table and slowly eases himself into it.

"I am Deckard Cain, and I'm here to help you in your quest if you need it. Word travels fast in a small town, and I hear you've brought back a few trinkets from the labyrinth? It looks like you've run into a bit of trouble too while you were at it. Master Pepin is as skilled as he is wise, you are lucky he is here. Show me the trinkets and I'll tell you what I know."


Thank you, master Pepin.. The pain was still there, but no where near as bad as when they were open wounds..

Callum contemplates Ogden's story in regards to the sign being stolen

I can't right say why they would steal a sign to an Inn..I mean it served no other purpose? Unless it was an enchanted sign? Eh Ogden?.. Man isn't designed to think or understand what the demons do, maybe they're opening their own Inn? He rubs his chin and thinks it over It wouldn't hurt to take a look outside..before we head back into the labyrinth we can take a look around.

Callum takes a seat near Deckard, greeting him. He lays the blade he found out on the table. I know it seems to be ordinary..but it looks old and looks as if it's never seen a battle. Plus, if it was hidden it must be worth something

51 to 100 of 198 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Diablo Campaign THJB All Messageboards

Want to post a reply? Sign in.