Wart |
Perform Act check to appear drunk: 1d20 + 6 ⇒ (12) + 6 = 18
Perception check: 1d20 + 9 ⇒ (19) + 9 = 28
Wart looks up, and whispers, "let me go scout..."
Wart, feeling bold, starts to stagger out the door, and staggers down the hallway, hiccupping at "appropriate" moments.
He staggers about, moving over towards the door at the bottom of the stairs. To A27 He stumbles against the wall, and seems to be trying to steady himself.
Attempting to notice any sounds through the door.
DM Talomyr |
Listening at the doors along the remainder of the hallway, you hear what sounds like a drunken, though surprisingly quiet conversation coming from behind one of the doors. to A28. But nothing beyond the other two doors.
One of the other door is a distinctly different style, more plain than some of the ornate carvings that you have seen on some of the other doors. A very short leap of logic, tells you that the plain door goes to another storage area like the two you had found in the library.
The door at the end of the hallway to A29 is carved to depict a rather detailed hellscape and is locked.
Where to? Anything else in particular you would like to do in the hallway?
Wart |
Assuming that Kevorin does in fact attempt to jimmy the lock...
Wart assists Kevorin in checking for any traps, and attempting to get through the door.
DM Talomyr |
No problem what so ever. I've been busy as hell lately, and haven't been posting much anywhere lately.
Kevorin expertly pops the lock on the hellscape door and the door swings open. Beyond the door you see a room, lavishly decorated in marble, rare woods, and gold. In the northeast corner of the room you see a set of stairs leading up.
Valeron Legis |
"At last - stairs!" Valeron turns, looking to the others.
Of course, they are going up - perhaps looking for the entrance in the attic is as worthy a task as the basement?
The cleric will enter the room, and look around at it's contents.
Perception: 1d20 + 3 ⇒ (7) + 3 = 10
Black Addie |
No problem what so ever. I've been busy as hell lately, and haven't been posting much anywhere lately.
I totally understand. I've been right there myself recently.
Addie enters the room with her companions, His Lordship slipping in right behind her. She joins Morghrim in giving the room a thorough search (take 20 on Perception yields a total of 28).
"Well, gentlemen. Shall we ascend to the upper level?" she asks her friends after the room is searched.
DM Talomyr |
You ascend the marble stairwell, and the stairs end in a lavishly decorated room containing a well stocked bar, comfortable chairs and couches, and a highly polish ornately carved table. There is a distinct odor of burnt tobacco in the room. Briefly scanning the room you see a wooden chest just to the right of the bar.
There are two door out of the room, both in the southwest corner. One door to the west and one to the south.
Map of Level 2 - You are in Room A40.
Valeron Legis |
Valeron ascends the stairs, following Kevorin. He continues to nervously look at shadows, worried that any moment their exploration will be cut short, and he'll need to invent some reason for being upstairs.
Am I correct that A43 is a big open area down to where the main party is at? Were there revelers already up along the balconies that we saw from below?
Morghrim Maestros |
Morghrim will look through the chest, pausing to look at the bar longingly. Before he opens it he'll inspect it closely, and call kevorin over if it is locked.
1d20 + 12 ⇒ (13) + 12 = 25 Perception
DM Talomyr |
Morghrim quickly studies the chest and finds no locking mechanism.
Opening the chest his nostrils are filled with moist, warm, slightly smokey and sweet air. Looking down into the chest he see's multiple trays of cigars. Each tray is marked with a different label, describing the flavor of the cigars on the shelf.
Morghrim Maestros |
Mmm..... the Dwarf says, grinning. It would be a shame to let these go to waste on these spoilt, diabolist nobles. I'll, er, liberate them... he justifies in a mutter, scooping up the cigars into a sack.
Valeron Legis |
"Since we assumed the entrance was either in the cellar or the attic, as we are headed upward, shall we focus our efforts on a ladder or stairs that continues upward?"
Valeron looks disinterested in continuing from bedroom to bedroom and relieving them of their contents.
"Perhaps if we head to the other side of the manor? It seemed the stairs were all over there.
Hopefully not too much meta-gaming there, but I assume we saw the stairs upward as we passed in the hallway under A-31, and it's usually safe to assume where there's a stairway from level 1 to 2, there's another from level 2 to 3.
The direction he's suggesting would be to take the balcony from A40 to A39.
DM Talomyr |
"Since we assumed the entrance was either in the cellar or the attic, as we are headed upward, shall we focus our efforts on a ladder or stairs that continues upward?"
Valeron looks disinterested in continuing from bedroom to bedroom and relieving them of their contents.
"Perhaps if we head to the other side of the manor? It seemed the stairs were all over there.
Hopefully not too much meta-gaming there, but I assume we saw the stairs upward as we passed in the hallway under A-31, and it's usually safe to assume where there's a stairway from level 1 to 2, there's another from level 2 to 3.
The direction he's suggesting would be to take the balcony from A40 to A39.
No problem on the meta-gaming stuff...it's a reasonable assumption.
DM Talomyr |
As the group moves across the balconies, Valeron is stopped by a less than fully clad, fairly attractive, but very, very drunk woman...
"Oh hi...I know you...you're the paladin of the dead god right? Hmmm, not bad looking close up either...care to join me for a little trial of our own? At least I assume the paladin bit was just a roll you were playing, right?" the inebriated woman says running her fingers up and down the Iomedian's armored chest.
on the map you are at the point of the balcony where you can continue east towards A38 or turn south and cross the bridge over the main gallery.
Valeron Legis |
Oh my...
Valeron stops in horror at the stench of the drunk woman. In his youth, before he took the oath, he may have... No, maybe not even then.
Smiling at the woman, he lightly grabs her arm and works to lead her back towards the stairs down while nodding knowingly at the others.
"Yeah... you know, let's go get some drinks..."
Bluff (to distract and lose her back downstairs): 1d20 + 8 ⇒ (8) + 8 = 16
Wart |
Seeing Valeron otherwise occupied, Wart sticks to the wall, moving quietly, and tries to slip behind the drunk woman.
As he moves, he keeps a lookout for anyone watching them, and tries to make sure no one is paying attention from below.
Stealth Check: 1d20 + 10 ⇒ (3) + 10 = 13
Perception check: 1d20 + 9 ⇒ (3) + 9 = 12
DM Talomyr |
Yes, but that's no excuse for letting this lag as badly as I have...
Valeron leads group toward the stairwell and expertly looses the intoxicated woman among a few other revelers heading down the stairs. Standing in the upper gallery you see a number of directions you can go. There seems to be semi-steady flow of traffic coming to and from the door to the guest bath to the west. Otherwise the only sounds of voices are coming from the door to the northwest.
You now stand in A31 with no currently visible stairs leading up. What you do have are a myriad of doorways you can check. Three on the north side of the room, one in the southeast corner, one to the west (guest bath) and one in the southwest corner of the room. Where to? (I will try to be better about updating the thread...thank you all for being overly-patient with me.)
Kevorin |
Kevorin stands there looking impressed at Valeron's prowess. He leans over to Morghrim and whispers loudly enough for Valeron to hear, "It looks like Valeron has considerable practice at nor getting into bed with a woman."
Wart |
Wart peeks over the railing as he moves along, trying to see if guests are returning to the feast table, or still milling about.
"Doors, eh?"
While Addy goes over to the door in the middle of the northern bank, Wart shrugs and follows, passing on to open the door on the right in the northern bank of doors. (A38)
As he steps up to the door, he begins to sway slightly as if drunk, and opens the door whilst hiccuping.
DM Talomyr |
Addie tries her best look nonchalant, but soon discovers that the state of most of the guests is such that the attempt is meaningless.
Checking the middle door to the north she finds it locked.
Wart stumbles toward the northeastern door, turns the knob and looks in to see numerous animals in various positions, some majestic, some that look as if they are ready to attack.