
DM Stephen |

Corb had just begun to reach out to Larissia when the snake ambushes her. He bites out an infernal curse and lunges to protect her. Someone get that potion down her throat! Little help for me too would be swell, I'm fair hurting here. Intoning resonant syllables of power he sends a blinding burst of color into the snake's face.
Move to M12, cast Color Spray. Will DC 14.
Assume you move to L12 and cast to miss the Dog and Larissia...

Nora Kettlesmith |

Nora gasps as she watches Larrisia succumb to the suddenly emerged snaked, nodding to the others as plans shift. She dances rapidly through the undergrowth back to where the group engages the snake, and takes but a moment to consider before releasing a surge of healing energy through the jungle. She yells out THE SNAKE HAS POISON VENOM
To keep things moving, Nora will move to a position where she can ensure both the presently wounded party members are within thirty feet of her. If she can she would try to avoid healing the snake, but that's a secondary concern. Also, if necessary, she'll use her Agile feet ability to ignore the difficult terrain for this turn. Than she'll channel energy for 1d6 ⇒ 6 points of healing.

Anton Green |

FWIW, I think that I've moved to K12, Corbrius to L12, Nim to N13, and his wolf to M13. It looks to me like from H10, you could get everyone except the snake and Nim (who isn't injured); but it's understandable if Nora would rather be closer to everyone else, all things considered.

Niɱ |

As would moving to I9, G12, K8 or J8... :)
Healing the snake may not matter to Nora much... but it does to those standing directly beside it. ;)

Anton Green |

Some of those were hard for me to puzzle out, but you're absolutely right. Anyway, once Tragershen clarifies round 2 and declares round 3...
Seeing Nim's success, Anton concentrates on picturing how to duplicate it. He brings his lucerne hammer down in a mighty strike... Perceive the Enemy, move action vs. CMD for -2 AC against my attacks: 1d20 + 10 ⇒ (19) + 10 = 29 and then attack with lucerne hammer. 1d20 + 3 ⇒ (6) + 3 = 91d10 + 1 ⇒ (3) + 1 = 4
Edit: Anton pictured it perfectly but failed to follow through, swinging wildly in-between the snake's sinuous curves. I know how... and soon, you will be mine!

Tragershen |

Tragershen wrote:Tragershen will move to F12-ish and ready an action to start casting Sleep if more appear.This is difficult terrain so I moved you to I12 so you could still take your readied action. The fact that a snake appeared can still trigger your readied action...I am not big into stopping you from taking an action just because the "exact" terms are not met. Let me know if you start casting when it appears, remember casting sleep is a 1 round action..
I12 and casting Sleep as a one round action are good for round 2. Round 3 will be finishing casting Sleep. Probably targeting the snake if I can get it without getting other PCs. Otherwise, I'll look at the area where the shock lizard is, hoping if there are more concealed he can get them.

DM Stephen |

Summary of Round 2
Nora moves and pulls a dagger
Tragershen readies to Sleep
Larissia moves and draws a vial
Black Hooded King Cobra appears and attacks hitting Larissia
Anton moves up and misses
Nim Moves to the snake and hits with a heavy strike
Wice also moves up and attacks but misses
Corbius unleashes the color spray which seems to effect the snake
Order of Combat Round 3:
Nora 18
Tragershen 17
Shocker Lizard 11a
Larissia 11b
Anton 7
Nim 5a
Wice 5b
Corbrius 2
Nora moves to J11 and Channels...in the rush not realizing that she is also healing the snake!
Lots of metagaming going on...it is the heat of battle and I am going wth Nora's first instinct to make sure she catches Larissia...
Tragershen gets his sleep spell off and can easily center it off the snake.
Willpower Save 1d20 + 2 ⇒ (8) + 2 = 10
Already blinded and stunned by Corbius' magic, it is then slammed by Tragershen's sleep spell....and is overcome by the magic falling to the ground with a heavy thud.
Con damage 1d3 ⇒ 2
Fortitude Save for Larissia1d20 + 1 ⇒ (8) + 1 = 9
Keep in rounds, atm I won't put up another combat map unless it is needed. You could coup-de-grace the snake now that it is sleeping...be sure to kill it though :)

Niɱ |

Free action speech I suggest we leave! Now! The incapacitated snake should prove an irresistible distraction allowing us to withdraw... Corbrius! Help me drag Larrissia to safety! Anton, cover the others!

Anton Green |

Never mind what I thought I was going to do this round! Sorry, didn't realize how fast things can change.
Anton uses a colorful metaphor that he learned in Molthune's army, and that doesn't bear repeating here. "There are at least four more of those lizards over there" -- he points to the northwest -- "so yeah, let's let sleeping snakes lie and go the other way." Anton shifts his position (taking a 5-foot step to L13), stows his lucerne hammer, and draws his sling staff. "I'll cover our... strategic withdrawl." His mouth quirks a lopsided smile as he recalls the term that his squad leader used for "running for our lives."

Tragershen |

Back the way we came... After the spell goes off, Tragershen will move back the way we came, which I think is to the southeast. He certainly won't go so far ahead that he can't keep the others in sight and make sure they have Larrissia with them. Let's get clear of here where we can treat our wounds and talk.

Corbrius Jank |

Corb sheaths his blade, almost disappointed that all he accomplished was waving it around uselessly. But he shakes it off quickly and scoops up the potion that Larissia had pulled out before. Kneeling down he pulls Larissia's mouth open and pours it down her throat. She thought it'd help me, but right now she's in the worse shape, so whatever it does she needs it more. Nora, can't you do nothing to leech the poison out again?
Move action, pick up the potion. Standard action, feel it to Larissia. Treating poison with the Heal skill is a Standard action, I highly recommend it to anyone who can.

DM Stephen |

I will usually go with simple majority in cases like this, if you would rather I wait for everyone to agree on a course of action let me know. If it is something more critical I will wait in that case.
Corbius and Nim grab Larissia and her potion and the whole group heads southeast.
You here the crackling of the little lizards as you flee coming up on where you were before a thunderbolt stikes the area. A great hissing noise is heard again and more crackling.
You continue for about a minute before Nora forces you to stop so she can try to tend to Larissia.
You can barely even reconize her anymore, so bloated is her chest and face, a huge blacked area forming around the wound.
The convulsions have stopped and she lies there almost peacefully as Nora desperately tries to help her. Her eyes open for a moment and she whispers to Nora, I would have so liked to have seen the ruins...I am sorry... and then she passes...
Even though she was pretty far in the negatives before the Con damage finished her I will often make the deaths seem a little more dramatic...let's just say it is DM's license :)

Tragershen |

For once, Tragershen is speechless. He stands quietly, dazed by what has just transpired.
Finally, words come to the elf and he says weakly I have some canvas in my pack. We should make a stretcher and take her back with us.
Then after a few more moments, he adds I'm sorry I couldn't say more in the heat of battle there, but those lizards were truly dangerous in numbers. The more there are, the more powerful their jolts become. Its not like fighting with a dog, and when a second dog shows up you're suddenly fighting two dogs, then three. Its like one dog becomes two wolves, then three worgs, then four dire worgs...

DM Stephen |

Corb sheaths his blade, almost disappointed that all he accomplished was waving it around uselessly. But he shakes it off quickly and scoops up the potion that Larissia had pulled out before. Kneeling down he pulls Larissia's mouth open and pours it down her throat. She thought it'd help me, but right now she's in the worse shape, so whatever it does she needs it more. Nora, can't you do nothing to leech the poison out again?
Move action, pick up the potion. Standard action, feel it to Larissia. Treating poison with the Heal skill is a Standard action, I highly recommend it to anyone who can.
You were able to get the potion down her throat which stopped the convulsions...unfortunately the CON damage was pretty bad. She did not recover enough for Nora to really help her...she had to make 6 Fort saves.

Anton Green |

Someone has to keep watch, even when someone is dying -- perhaps especially -- and Anton takes that responsibility, so that the rest can focus on helping Larissia. With long practice, as he scans the jungle, he shoves away the urge to wonder what he should've done differently. No one did anything wrong; sometimes things just happen.
When Larissia passes, Anton just stands there for a moment, stunned. Once he gathers his wits, he starts making a mental list of things that need to be done: taking proper care of her remains, getting back to the ship, explaining to the captain what happened, deciding what to do after that... What now?
"Though I only knew her for a few months, I liked her a lot, and I will mourn her greatly. I hope that Pharasma will see the same goodness in her that I did. I also hope that as a Pathfinder, she'll understand if we don't take overlong in paying our respects before turning our thoughts to tomorrow. Our leader and friend is gone -- but so is the client of our contracts, and the captain's too. We have until we get back to the ship to decide our plans, else the captain might decide for us."

Nora Kettlesmith |

Nora moved through the underbrush as quickly as possible, looking over their fallen leader when they finally got a good distance away, what herbs and ointments she had at the ready. She was already working on leeching the poison as best she could as it's effects became more and more apparent. She looks into Larissa's face as she speaks, her own one of measured compassion, and she takes the time to close the woman's eyes, pursing her lips for a moment before saying simply "She's Gone..."
The Cleric is silent as Tragershan and Anton speak, probably not speaking for some moments until spoken too, the guilt written plain on a face that has always been expressive.
She shakes off her ennui after a moment, though her voice is a quite. "Anton is right, we should get us all back to the ship, but we should decide what we want to do before that."

Niɱ |

After helping drag Larrisia clear of further danger, Nim steps back as Nora and Corb try and revive her. He crouches nearby, Wicewakan at his side, watching the jungle... and the efforts of his companions. After Larrisia's death, Nim stands silently apart from the group, watching and listening, as the others decide the next course of action.
When he finally speaks, his voice carries no emotion. She died following her dreams. One day I will do the same. But not today. If you wish to carry her back to the ship, I will assist, but I don't believe the captain will want her remains on board. His crew is already on edge, and a corpse in this heat and humidity, in the cramped quarters of the ship... there is a reason sailors bury their dead at sea.
Unless someone knows otherwise, burial on this island, her last great adventure, seems fitting to me... whether it be here in the jungle, or back at the beach.
As he speaks, Nim casually picks up Larrisia's pack and begins rummaging the contents...

Anton Green |

As Nora lingers kneeling over Larissia's corpse, sorrow and self-blame plain on her features, Anton places a hand on her shoulder. "You did what you could. None could ask more," he whispers.
Anton twitches as Nim starts pawing through Larissia's things, then pauses. Would she even care now? I don't know. He chooses to ignore it.
"I think that a beach burial would be best, if the captain won't take her back to where she was loved. We have enough here to give her a better send-off than many Pathfinders have at their ends." He half-smiles wryly at his own words. Over the months on-board, they had plenty of time to trade stories; and while her weird, silly/morbid sense of humor made hers funny, it was clear that she knew the stakes. Hope it's okay to add to a character like that; just seemed to fit.
"As for me, I have my own reasons for wanting to find and explore those ruins. Tragedy aside, I'd rather continue than sail away; but not by myself. What do you say?"

DM Stephen |

Feel free to add any descriptive text when you want...I can work with it or around it :)
Even though the canopy covers the open sky, your keen ability to live in the wilds affords you enough foreknowledge to understand that it is later than everyone thinks. Between the unexpected 3 hour rain delay and now the bog it is very unlikely you will make it back to near the beach area before it is completely dark.
You look at Nora and Corbrius and can see the exaustion on their faces as well as feel your own. You could press on but it would risk all of your lives. Deadfalls, quicksand, or even worse, another encounter with a wild creature could spell your doom in the jungle...at night...exhausted. If the darkness hits which you expect will happen in the next 1-2 hours your best bet you think is to find some shelter now, while there is still some light, and make a quick attempt to get to the ship early tomorrow morning.
You are guessing that it could take you about another 3-4 hours to get back to the beach without any delays.
You rummage through her pack and find 7 items of interest, other than the pack itself, it is Masterwork:
3 potions, each is of a different type.
2 sunrods
1 vial of liquid
1 sealed scroll tube with a map in it. It appears to be a rough sketch of the exterior of the island.
On her possesion you find an interesting compass unlike most you have seen hanging from a chain on her neck.
Please check the group site for the first tidbit about the island, Larissia's map.

Niɱ |

Knowledge (nature): 1d20 + 9 ⇒ (1) + 9 = 10 good grief...
Nim examines the compass, turning it over in his hand, before unrolling the map upon the ground for all to see. He stabs a finger at the spot on the map where they currently stand and traces his finger back to the bay they landed in. He then removes the sunrods. We should keep these for emergencies. He holds the remaining contents out for Tragershen and Nora to see. Perhaps you can identify the other contents?
Back to the beach it is then? We should at least inform the captain of Larissia's death. Make sure he will honor his agreement to come back for us in 20 days. We can then decide whether to continue the exploration of the island...
Nim responds to Anton, Perhaps the Pathfinders will send someone else to continue the mission. In the meantime we could start mapping and exploring. I am willing to stay on for a while longer... Nim looks to the others...

Tragershen |

Tragershen hesitates again before speaking, unsure how the others might take his next comments.
We do need to go back to the ship. If we are intent on continuing this, and I would certainly count myself in that camp, we will need the supplies that await us there.
He purses his lips, then continues. But I don't think we should tell them that we've lost Larissia. The captain may perceive that his contract is with her alone, and refuse to honor it any further. He may even go so far as to leave us marooned here, not returning as she has arranged. Perhaps just a couple of us should come from the treeline, let the captain know that they were sent to let them know we are staying as planned and gather the supplies.
He glances down at Larissia's remains and says I think we should bury her by the beach. The Pathfinders would know her wishes, and if they need to exhume her to honor those wishes, close to a viable landing beach would be easiest for them.
I will post again in a little bit regarding examining the items.

Nora Kettlesmith |

Nora continues to purse her lips for a moment and nods in response to Anton. "I know. It's not like I haven't seen death before it was just so... abrupt. I'll um, mourning and such can wait."
She waits for the others to speak as she shifts to assist in the investigation of the stuff on Larissa's body, and more importantly, at least to her, making the body easier to transport.
"Tragershen might be right. If we want to stay it wouldn't matter really if she um... died now or died a few weeks from now. Though if we are going to do that I would suggest that burrying might not be the best options. I'm not well versed in these things, but wouldn't animals or like the inhabitants perhaps... dig her up..." she swallows a little at this notion.
"I agree with what I think is the general sentiment though. We came here, it would be stupid to just go back. It's not just for Larissa's memory, but also our own journeys. All roads are perilous, and all head, one way or another, to the same place." She pauses than to see what the others have to say and if some sort of general agreement is reached.

Tragershen |

Tragershen will cast Detect Magic on the three potions, the vial of liquid, and the compass.
If magic, he’ll try to identify them.
Spellcraft 1d20 + 8 ⇒ (4) + 8 = 12
Spellcraft 1d20 + 8 ⇒ (20) + 8 = 28
Spellcraft 1d20 + 8 ⇒ (13) + 8 = 21
Spellcraft 1d20 + 8 ⇒ (2) + 8 = 10
Spellcraft 1d20 + 8 ⇒ (11) + 8 = 19
If the vial of liquid is alchemical, he’ll try to ID it as such. 1d20 + 8 ⇒ (17) + 8 = 25

Corbrius Jank |

Corb shakes his head firmly. Lying to the captain's a bad idea. He'll have to know she's dead when we leave, and lying before that's just bad business. I also ain't so sure about running around a deadly island with no idea what the plan was. He looks down at the dead woman and sighs deeply. Let's take her back to the beach. We can bury her with a view of the ocean, at least. Then we tell the captain what happened. If he says that's the end of the deal, then we pack up and sail on. If he says the contract's still good, we can each decide if we stay or go then. Fair?

Niɱ |

Seeing as how Larissia doesn't appear to be carrying anything of significant monetary value, it would follow that the captain has already been paid in full. As such, we can insist that he honor the previous arrangements. I have no issue with lying to the captain, but it is the Pathfinders that we really need to alert as to Larissia's death. We need further direction, and perhaps a replacement for Larissia if we are to continue the mission. And the best way to do that is via the captain.
Nim pauses for a moment before adding, Of course I am fine with leaving or staying. I have no particular interest in the ruins, but the flora and fauna of the island does interest me.
In response to Nora's concerns Nim remarks, If you bury her deep enough, no animal will likely expend the effort to dig her up... and even if they do? Her soul has long since departed. That her remains should nourish those left behind is the cycle of life.
His matter of fact statement hangs in the air for a second before he adds, We also have other options. We could cremate her, likely attracting more attention to our arrival. Or we could ask the captain to bury her at sea. But that would require his knowing of her death.
Nim awaits a decision by the group...

DM Stephen |

We can retcon a little if Anton makes the survival check.
You go south about 10-15 minutes before heading NW again. Its not long before you hit another sheer ravine that would take some climbing skill and gear so you continue to skirt west around it.
It's then that you notice that it starts to get dark, and rather quickly with the canopy blocking the sun. Between the rain delay, the bog, the battle, and the attempts to save Larissia it must be later than you thought. You also realize that you are near the edge of your endurance. Corbrius and Nim's arm feel like mush, Nora and Tragershen legs are so sore you can barely walk and you are not sure you can go on.
You have a decision, wonder through an unfamiliar jungle at night, hoping to find your way back, or try to quickly find some type of shelter and wait it out for first light?
You are guessing that you are still 2-4 hours from the beach area, if you can find it without delay.
Continuing to move in darkness, even with magical light, will be at half jungle speed (1/4 speed) and you will have to start making Con checks starting with the decision to continue moving.

DM Stephen |

Corb shakes his head firmly. Lying to the captain's a bad idea. He'll have to know she's dead when we leave, and lying before that's just bad business. I also ain't so sure about running around a deadly island with no idea what the plan was. He looks down at the dead woman and sighs deeply. Let's take her back to the beach. We can bury her with a view of the ocean, at least. Then we tell the captain what happened. If he says that's the end of the deal, then we pack up and sail on. If he says the contract's still good, we can each decide if we stay or go then. Fair?
As you sit there talking to the group about Larissia you have had an odd uneasy feeling the entire time...one that seems to build as time passes.
At first it is just the wariness but then it turns into a desire. A strange desire to draw your blade. You don't know why...it is like the sword desires to be free of its sheathe. Its an odd thing but it keeps beckoning to you until it feels like your mind will explode. You must...you must strike the black mass in Larissia..the sword, it must destroy the darkness, must take the darkness away.....now!!!!!!
Feel free to RP and describe it how you wish...lets just say this is a new beginning...

DM Stephen |

Tragershen will cast Detect Magic on the three potions, the vial of liquid, and the compass.
If magic, he’ll try to identify them.
Spellcraft 1d20+8
Spellcraft 1d20+8
Spellcraft 1d20+8
Spellcraft 1d20+8
Spellcraft 1d20+8If the vial of liquid is alchemical, he’ll try to ID it as such. 1d20+8
Potion 1 is magical but you can not discern its purpose, it has a minor aura.
Potion 2 is magical and is a Potion of cure Moderate WoundsPotion 3 is magical and is a potion of cure disease
The vial is not magical and is a vial of anti-toxin
The compass is magical but you can not discern its purpose, although it does seem like a special compass.

Corbrius Jank |

As the group stops to rest and get their baring again, Corbrius moves about nervously. He paces up and down, his lips moving as if arguing with himself, and finally he pulls out his blade and holds it up to his eyes. What are you trying to tell me? It's too late for anything. I wasn't good enough, is that it? It was all so fast and she was dead before I do anything. He runs his fingers along the edge as if testing it. Are you only now waking up to battle? Looking for something to fight? She wasn't even the enemy and now she's already gone! What do you want from her? What do you want from me?! He angrily flings the blade at the ground and, accidentally or not, it lodges in the side of Larissia's corpse.

Anton Green |

Feel free to add any descriptive text when you want...I can work with it or around it :)
** spoiler omitted **
You rummage through her pack and find 7 items of interest, other than the pack itself, it is Masterwork:
3 potions, each is of a different type.
2 sunrods
1 vial of liquid
1 sealed scroll tube with a map in it. It appears to be a rough sketch of the exterior of the island.
On her possesion you find an interesting compass unlike most you have seen hanging from a chain on her neck.
Please check the group site for the first tidbit about the island, Larissia's map.
Survival 1d20 + 5 ⇒ (6) + 5 = 11 so never mind, no retcons necessary!

Anton Green |

Anton listens carefully to all the different responses. "I agree with Nim that the captain is likely pre-paid. In fact, given what Larissia said about the Pathfinders sending another ship if they don't hear from her in four 10-days, we could look at it as our contracts being with them, with Larissia as merely their enthusiastic agent."
"Also, I think it's important that we tell the captain before burying her, in case she left instructions. Hells, I volunteer to be the one to tell him! I'd much rather admit what happened, than risk disrespecting her final wishes." Though his voice doesn't rise in volume, his tone becomes passionate. "I failed to keep her safe, but that turn in the road is behind us; what matters for my soul now is what step I take next on this path."
He calms. "By the same token, if the captain takes her body back to her family or faction, then I think that her pack and everything in it should go with her. If not and we stay to continue her work, then they are tools of that work, and I would be happy to use them until another Pathfinder comes to collect them."

Anton Green |

You go south about 10-15 minutes before heading NW again. Its not long before you hit another sheer ravine that would take some climbing skill and gear so you continue to skirt west around it.
It's then that you notice that it starts to get dark, and rather quickly with the canopy blocking the sun. Between the rain delay, the bog, the battle, and the attempts to save Larissia it must be later than you thought. You also realize that you are near the edge of your endurance. Corbrius and Nim's arm feel like mush, Nora and Tragershen legs are so sore you can barely walk and you are not sure you can go on.
You have a decision, wonder through an unfamiliar jungle at night, hoping to find your way back, or try to quickly find some type of shelter and wait it out for first light?
You are guessing that you are still 2-4 hours from the beach area, if you can find it without delay.Continuing to move in darkness, even with magical light, will be at half jungle speed (1/4 speed) and you will have to start making Con checks starting with the decision to continue moving.
Night is falling much sooner than it should. Anton decides to find the nearest shelter and hunker down; look how bad things got when they could see what they were doing! However, before the halfling can say anything, Corbrius begins questioning his scimitar.
As Anton looks on in bemusement, the plain-spoken spellcaster appears to be losing an argument with a chunk of sharp, curvy metal. Corbrius throws the gray blade down in apparent frustration. Then things start to get weird... Just guessing.

Tragershen |

Astute observations. Very well. Let's do that then, head back and discuss the situation with the captain. For now, however, I'm not certain we should press on for today. Perhaps we should set up an impromptu camp? But Tragershen does not get to work setting up. Clearly he is looking to see what the more experienced outdoorsmen think; he is willing to march on if they suggest it is the best course.

Nora Kettlesmith |

Nora nods as the sun begins to set beneath the canopy's edge, finding herself becoming at once more watchful as the jungle takes on a darker edge. "Alright so that is settled. We'll take the body back to the shore than and talk to the captain, if we have to make our own way back, we'll make our own way back."
As the others seem to indicate a stopping point and conversation turns to stopping for the day she nods in agreement "I don't relish tramping around in the dark, I think we've all nearly tripped or had to avoid the thorns of some strange bush enough just in the dark. If Anton and Nim think this is a good place to make camp, we should make camp, and set up watches. I guesss that goes without saying. I need to pray when the first stars start to appear, but I think others might need more uninterrupted sleep." she indicates the two arcane spell-casters with her thumb before looking back and forth between Anton and Nim. You two are the wildnerness experts here, what's the best way to go about this in the jungle?

Anton Green |

I've managed to avoid looking under Corbrius's spoiler, but I have this idea that the outcome of his post could be significant, but maybe I'm wrong and it's just something private. So, I'll try to write this so that it works either way.
Anton brings his thoughts back to their immediate situation. "Yes, right, we need to find the best shelter that we can, as quickly as we can. Look what happened when we could see what we were doing! Who knows what we might stumble over in the dark, and safety third." He looks for a campsite.
Various checks to find someplace safe, figuring better more that you can ignore than not enough.
Perception: 1d20 + 10 ⇒ (1) + 10 = 11
Knowledge (geography): 1d20 + 6 ⇒ (5) + 6 = 11 (possibly with a bonus from the map?)
Knowledge (nature): 1d20 + 6 ⇒ (1) + 6 = 7
Survival: 1d20 + 5 ⇒ (3) + 5 = 8

DM Stephen |

As the group stops to rest and get their baring again, Corbrius moves about nervously. He paces up and down, his lips moving as if arguing with himself, and finally he pulls out his blade and holds it up to his eyes. What are you trying to tell me? It's too late for anything. I wasn't good enough, is that it? It was all so fast and she was dead before I do anything. He runs his fingers along the edge as if testing it. Are you only now waking up to battle? Looking for something to fight? She wasn't even the enemy and now she's already gone! What do you want from her? What do you want from me?! He angrily flings the blade at the ground and, accidentally or not, it lodges in the side of Larissia's corpse.
The blade seems to find its mark right next to the location of the snake bite and the mass of bruising and poison. As soon as the blade sinks into Larissia's corpse an odd thing happens, the blackness seems to drain from her body...and an even more odd thing occurs, the length of the blade, almost a full half of it seems to change color, almost taking on a ebony hue.
When your eyes finally come back to Larissia's body it looks startlingly different. It is no longer black and bloated. Instead it looks almost...normal. Apart from the two fang marks and the sword entry point she look peaceful, like the day you first met her...Anton searches the area for a good place to hold up, but can't find anything suitable...it looks like its going to be a long night on the jungle floor.
Please remember that you can take 10 on skill checks when not in combat and you can also assist each other on checks...

Niɱ |

Sorry, busy weekend. Will post more later... for now...
Nim looks at the sky, bewildered that he did not recognize the coming of night sooner. He quickly surveys the surrounding area while thinking of suitable camp spots they may have passed on their way here... No time left for discussion. If we don't find defensible shelter quickly, we will be in for a dangerous night...
Take 10 on survival check = 10+9 = 19

Anton Green |

Quickly abandoning his futile solo effort, Anton strikes a sunrod and turns to helping Nim.
I'll try to remember about taking 10; too bad you can't do it to Aid Another: 1d20 ⇒ 16
Three watches of three hours, so the arcanists can sleep and study? I was thinking of going first while Nora prays, unless she can watch at the same time.

Niɱ |

As Nim and Anton hack there way through the jungle in search of a suitable camp, Nim growls at Nora over his shoulder, If we are to survive out here, you are going to need to be more careful with your healing magic! We cannot have you rejuvenating dangerous creatures like that snake! You see what one bite can do! You could have gotten more of us killed than you hoped to save back there with that little stunt. If I am going to risk my life, I would appreciate you not helping the enemy. You had better practice maneuvering to exclude those you do not wish to heal, or I suggest you learn to focus your powers so they don't heal those against us.
He next looks at Corbrius, I trust that whatever issue you are having with your sword, you will be able to get under control? Or are we to worry where, or within who, it will land next?
In response to Anton, Nim states that he will take whatever watch is least desired by the rest.
Please remember this is in character... with an 8 charisma... it is not personal. :)

Tragershen |

The holes in Tragershen's knowledge become apparent as they start to look for and set up a camp. Clearly his learning is lacking in some of the practical aspects. However, he is vigilant for danger and does anything asked to help set up the camp site when the time comes. Otherwise, he holds a light spell up high and stays out of the way of those who know what they are doing.
I do have a spell to recover that I used, but if we lack the manpower for sufficient watches, I can forgo recovering it until we are back at the beach and can rest there.

Corbrius Jank |

Corb's gaze is fixed on his blade until Nim's works shake him out. What? No, no worries. Asilande doesn't drink blood or souls or anything ...I think. I mean, she's already dead, isn't she? If she can draw out poisons maybe I can save someone next time. Nervously he kneels down to retrieve the sword and inspect its effects.

DM Stephen |

Nim is able to find a suitable place to rest. It isn't pretty but it affords a small defendable area within a cluster of larger trees.
You find your sleep not-so restful though. The insects at night are worse than the ones during the day as you are woken up several times during the night from biting insects, jungle noises and general paranoia.
Can you give me a watch order?
disease Nim 1d100 ⇒ 58
disease Anton 1d100 ⇒ 30
disease Nora 1d100 ⇒ 91
disease Tragershen 1d100 ⇒ 11
disease Corbrius 1d100 ⇒ 50
chance of encounter 1d100 ⇒ 19 night
Type for Tragershen 1d100 ⇒ 49 Dysentery
chance of encounter 1d100 ⇒ 19 morning
She still appears dead...just the corpse looks better. You are still not sure what to make of this quite yet. This wasn't what you expected...
Can you give me a Fortitude save please?
The night passes without any issues and you awaken a little sore but no worse for wear. You make best speed for the beach at dawn and make good time arriving in a couple of hours.

DM Stephen |

The scene at the beach isn't what you expected....the ship is not readily evident, at least it is not where you left it.
Even more odd is the fact that there are 5 people laying on the beach in various positions...you recognize them as passengers...but there are also some type of creatures on the beach.
2 Smaller beasts as well as one larger beast seem to be feasting on the bodies!
Two large pincers grasp at the air before this sleek creature, while
a finned tail bristling with a long, thin stinger rises from behind. It appears to be almost scorpian like.
initiative strings:
Nim 1d20 + 1 ⇒ (3) + 1 = 4
Anton 1d20 + 3 ⇒ (1) + 3 = 4
Nora 1d20 + 2 ⇒ (19) + 2 = 21
Tragershen 1d20 + 3 ⇒ (6) + 3 = 9
Corbrius 1d20 + 1 ⇒ (12) + 1 = 13
Eurypterids 1d20 + 1 ⇒ (17) + 1 = 18
Order of Combat Round 1:
Nora 21
Eurypterids 18
Corbrius 13
Tragershen 9
Anton 4a
Nim 4b
Dangerous aquatic Vermin, there only real special ability are there Vermin traits and poison stinger.
Nora is up first, the terrain is not difficult for once! The larger one is in the middle but still medium sized.

Anton Green |

Can you give me a watch order?
If Nora can watch while praying, then three hours each for her, Nim/Wicewakan and Anton. If she can't watch while praying and she can get by on five hours of sleep, then reverse the order. If Nora can't watch while praying and five hours of sleep would be debilitating, then Tragershen can take the first hour for her while she prays at the first stars' light, sleep eight, and study his spell later when we're not on a deadline. I think that takes everyone's plans into account.
2 Smaller beasts as well as one larger beast seem to be feasting on the bodies!
Knowledge/nature: 1d20 + 6 ⇒ (17) + 6 = 23
Anton says loudly enough for everyone to hear, "I know these vermin. They're mindless but the stinger is poison, so watch out!"

Nora Kettlesmith |

Trying to keep this is reasonable sequential order, forgive me if I miss some-one or some-thing
Nora had watched what had happened to the body with Corbrius' sword but had just nodded as his explanation. "There are a host of possibilities, I didn't know you had a magic sword Corbrius, but you should be wary of using it if you don't know what it does..."[b] that last is meant more as friendly advise than an admonition, and she doesn't bring it up again during the night.
She takes Nim's outburst in stride, nodding as he speaks [b]"I'll do my best Nim, though sometimes the immediate needs of a member of the ground or a couple might necessitate making a choice that isn't perfect." she gives him a short smile "At the time I had perfect faith in your abilities to handle that snake, even if it was healed a little. Maybe it would be a good idea after we set up camp to discuss tactics with the group?"
That evening she would volunteer for whatever shift seems appropriate, preferring the first or the last because really, who wants to interrupt their sleep schedule like that? Given the situation we're in, during her prayer she'll swap out Comprehend languages for a Remove Sickness
She would cheerily help breaking camp, despite the burder of transporting their former leaders body, until they broke upon the beech and saw the people there confronted by the strange creatures. Anton's comment ringing in her ears.
She moves forward quickly a few paces in front of the other before gripping her holy symbol and mumbling out a prayer to the travelling deity. Raising a hand high she pronounces a blessing that vibrates in a circle around her.
She'll move through Nim, M10 to L10, and cast Bless, with it's 50ft Radius is should readily get everyone, including all the people on the beach, presuming they count as 'allies', meaning +1 on Attack Rolls and Saving Throws vs. Fear for everyone!