DM Salsa Presents: The Rise of the Runelords (Inactive)

Game Master AdamWarnock

The goblin horde has been shattered. Sandpoint's heroes have proven themselves capable, but will they be able to defend their home from the things that lurk in the dark.


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Human (Varisian) Transmuter Wizard 3 (Scrollmaster) Init +3 AC 13/ T 13/ F-F 10 HP 26/26 Fort +2, Ref +4, Will +3 CMD 14

Should we roll our HP here?


Dwarf Ranger 3/Barbarian 1 Init +4 | Perception +9 | AC18/T10/F18 | HP 49/49 | Fort +8, Ref +7, Will +4 | CMB +8, CMD 22 (26 vs trip & bull rush)

I'm really strongly considering switching from axe and shield to Dorn Dergar and not real sure yet.


Female Chelaxian Tiefling Bard (Archaeologist) 3/Cleric (Iomedae) 1
Quick Stats:
Perception +8, low-light, darkvision 120’ | Init +4 | AC 19/T 14/FF 15 | HP 36/36 (Resist cold 5, fire 5, electricity 5, DR2/cold iron) | Fort +4, Ref +6, Will +4 | CMD 16

Hmmm... to go up to Bard 2, or go Bard 1/Cleric 1? There are sound arguments for both....
Either way, I can settle the hp issue here and now: hp: 1d8 + 1 ⇒ (8) + 1 = 9
Woo-hoo! At least something is going right! :rolleyes:

More details forthcoming once I make all the necessary choices. So. Many. Choices.... x.x

Regarding the ‘1,000gp or less item’, call me boring but I think a good, old-fashioned wand of cure light wounds might be the soundest choice for our current circumstances. All the other stuff I might choose is either too expensive to fit in under the 1,000gp cap, or requires class-features that Pavanna, for one, doesn’t have just yet.... :-S


Female Chelaxian Tiefling Bard (Archaeologist) 3/Cleric (Iomedae) 1
Quick Stats:
Perception +8, low-light, darkvision 120’ | Init +4 | AC 19/T 14/FF 15 | HP 36/36 (Resist cold 5, fire 5, electricity 5, DR2/cold iron) | Fort +4, Ref +6, Will +4 | CMD 16

I went with the Cleric level. FWIW, specific choices made:

Skill points:
Heal 1 rank, Knowledge (religion) 1 rank, Sense Motive 1 rank.
(One skill-point left unassigned to compensate for the fact that — erk! — in counting up, I realised I had one rank too many assigned for Pavanna’s first bard level, even counting favoured-class bonus.... :blush:)

Domains:
Good, Sun.
(Good mainly because Pavanna, Sun because she’s got that whole thing about light going on.)

Spells:
orisonsdetect magic, stabilise, virtue
. . 1stbless, protection from evil[D], shield of faith
(These I can change when need arises and prayer-time permits. Current selection reflects Pavanna’s perception of herself as someone who bolsters her friends in battle, then heals her friends once the fight is over.)

I’m also considering retraining that Arcane Strike feat for Extra Performance when we get the chance (and if the GM permits). AS hasn’t been working out so well for Pavanna, IIRC, and with both it and Archaeologist’s Luck requiring swift actions to activate, using both at once is proving a bit more bloody awkward than I expected. The extra rounds would seem to be quite necessary at these low levels; when/if we get higher, I might retrain it again. :rolleyes:

One of the things to do once we get back into town: stop by the local jeweler and pick up a nice holy symbol of the Inheritor, preferably silver or gold.


Male Human (Chelaxian) Bard 4 | AC 17, T 13, FF 14 | hp 38/38 | F +4, R +7, W +4 (+4 vs. bardic performance, sonic, language-dependent) | CMD 18 | Init +5 | Perception +7 | Bardic performance 14/15; 1st-lvl 5/5, 2nd lvl 2/2 | Portrait

You probably didn't overassign your skill points - remember, Salsa said we could have a free skill point at each level for a perform, craft, or profession skill. =)

Also, here's me:

  • hp: 1d8 + 1 ⇒ (7) + 1 = 8
  • +1 BAB, CMB, CMD (yay, I now have a BAB!)
  • 1 extra 1st-level spell/day.
  • 1 extra 0- and 1st-level spell known (message, grease)
  • 10 skill points (6 class +1 human +1 INT +1 FCB +1 freebie) - spent on appraise, intimidate, knowledge (arcana, history, nature, religion), linguistics, sense motive, perform (string instruments).
  • Versatile performance (string instruments) - skill ranks in bluff and diplomacy reassigned to perform (oratory) and perception.
  • 1 new language spoken*

*I'd like some input on this. What should I go with? I'm considering one of the following:

  • Goblin - as we've fought them a bit now, and are likely to do so again
  • Thassilonian - Pavanna offered to teach Horatio the language before the game went on hiatus
  • Sylvan - in case he ever sees Kyna again
  • Infernal - so someone else can yell at Asuriel in combat

Also... I have no idea regarding items. Seriously, I'm terrible at this. *sadface*


Female Angel-Blooded Aasimar (Angelkin) Oracle (Dual-Cursed Oracle) 4 Init +0 | Perception +1 | AC15/T10/F14 | HP 42/42 (Resists: Acid 5/Cold 5/Electric 5) | Fort +4, Ref +1, Will +3 | CMB +7, CMD 17

Throwing another level into Obnoxious Aasimar-Uh i mean Beloved Oracle.

HP: 1d8 + 1 ⇒ (8) + 1 = 9

Apparently the d8 dice roller is broken and only rolls 7's and 8's, get 'em while they are hot folks!

Favored Bonus: +1/2 / 1 to Revelation (CPE) bringing that to 2d6
+1 extra 0 spell: Spark (fire, fire!)
+4 skill points: Intimidate, Diplomacy, Sense Motive, Heal

Need to think on monies. I'm thinking gold holy symbol of Sarenrae and masterwork scimitar right now.

Horatio - From my perspective it would be Infernal/Goblin first, then Sylvan, then Thassilonian.

Items? Does Horatio have a leather whip yet? :)

Pavanna wrote:
(Good mainly because Pavanna, Sun because she’s got that whole thing about light going on.)

Seriously! Sun?! You are making it hard for Asuriel to not like you, you know!


Female Chelaxian Tiefling Bard (Archaeologist) 3/Cleric (Iomedae) 1
Quick Stats:
Perception +8, low-light, darkvision 120’ | Init +4 | AC 19/T 14/FF 15 | HP 36/36 (Resist cold 5, fire 5, electricity 5, DR2/cold iron) | Fort +4, Ref +6, Will +4 | CMD 16

Oh. Right. I’d forgotten that. Thanks for the reminder, Ronnie. :blush:

Okay, so that gives me two more skill-points to spend (one I left off, plus the per-level freebie). Looking back on my notes... Perform (sing) for the freebie (remember the plan to form a band? :D), and Knowledge (local) for all the people we’ve met and the connections we’ve made.

Linguistically, for my two cents I’d recommend Infernal. I’m sure Asuriel will be glad to have more people who understand her when things get hairy, and in light of that Pavanna would probably suggest it (as another bit of bridge-building). Goblin can probably wait, since we’ve already got a couple of translators in the party. Likewise Thassilonian; Pavanna will keep that promise when she can, but it’s hardly a high priority given current circumstances — though that may change post-Glassworks/Catacombs. Sylvan... the character note is not particularly surprising, but once more, it’s probably a matter that can wait until Sandpoint’s (current) crisis has passed.

@ Asuriel: firstly, :P
Secondly, don’t forget your bonus rank for Craft/Perform/Profession.
Thirdly, yes, he does — he picked one up from Savah during our shopping-trip, while the rest of you were investigating Father Tobyn’s tomb. ;-)


Male Human (Chelaxian) Bard 4 | AC 17, T 13, FF 14 | hp 38/38 | F +4, R +7, W +4 (+4 vs. bardic performance, sonic, language-dependent) | CMD 18 | Init +5 | Perception +7 | Bardic performance 14/15; 1st-lvl 5/5, 2nd lvl 2/2 | Portrait
Asuriel Arktaros wrote:

Horatio - From my perspective it would be Infernal/Goblin first, then Sylvan, then Thassilonian.

Items? Does Horatio have a leather whip yet? :)

Noted.

And of course he does. ;-) (He actually bought one at the armoury, and Pavanna had no idea how to react.)

Pavanna Alazario wrote:
Linguistically, for my two cents I’d recommend Infernal. I’m sure Asuriel will be glad to have more people who understand her when things get hairy, and in light of that Pavanna would probably suggest it (as another bit of bridge-building). Goblin can probably wait, since we’ve already got a couple of translators in the party. Likewise Thassilonian; Pavanna will keep that promise when she can, but it’s hardly a high priority given current circumstances — though that may change post-Glassworks/Catacombs. Sylvan... the character note is not particularly surprising, but once more, it’s probably a matter that can wait until Sandpoint’s (current) crisis has passed.

Looks like it's Infernal, then. Bring on the lessons. :P


Martial Flexibility 4/4 Init +5 | Percep 7 | AC 21/ T 13/ F-F 18 | HP 46/46 | Fort +10, Ref +7, Will +2 | CMD 19 (21 bull rush, sunder[Bardishe], 20 drag, overrun, trample, and trip)

HP: 1d10 + 3 ⇒ (6) + 3 = 9
+1 BAB, CMB, CMD
+1 HP fav class
4 skills (+1 free)
Know: dung, engineer (+8 each)
Perception
Spellcraft
Prof:soldier (free)

Feat: undecided


Martial Flexibility 4/4 Init +5 | Percep 7 | AC 21/ T 13/ F-F 18 | HP 46/46 | Fort +10, Ref +7, Will +2 | CMD 19 (21 bull rush, sunder[Bardishe], 20 drag, overrun, trample, and trip)

Actually, I might take infernal just because it would make sense with my backstory. He's understood you two this whole time, but his need to keep his identity a secret has forced him to fake it. When his true identity does come out, I expect there will be lots of nice, juicy conflict followed by some awesome friendship connections and real trust. *awww* :)


Male Human (Chelaxian) Bard 4 | AC 17, T 13, FF 14 | hp 38/38 | F +4, R +7, W +4 (+4 vs. bardic performance, sonic, language-dependent) | CMD 18 | Init +5 | Perception +7 | Bardic performance 14/15; 1st-lvl 5/5, 2nd lvl 2/2 | Portrait

Copycat. :P


Martial Flexibility 4/4 Init +5 | Percep 7 | AC 21/ T 13/ F-F 18 | HP 46/46 | Fort +10, Ref +7, Will +2 | CMD 19 (21 bull rush, sunder[Bardishe], 20 drag, overrun, trample, and trip)

Totally, but you have to admit that it makes sense. :)


Male Human (Chelaxian) Bard 4 | AC 17, T 13, FF 14 | hp 38/38 | F +4, R +7, W +4 (+4 vs. bardic performance, sonic, language-dependent) | CMD 18 | Init +5 | Perception +7 | Bardic performance 14/15; 1st-lvl 5/5, 2nd lvl 2/2 | Portrait

You're a copycat, and I'm a trendsetter. ;-)


Martial Flexibility 4/4 Init +5 | Percep 7 | AC 21/ T 13/ F-F 18 | HP 46/46 | Fort +10, Ref +7, Will +2 | CMD 19 (21 bull rush, sunder[Bardishe], 20 drag, overrun, trample, and trip)

Hey, Salsa, would you allow me to swap my Varisian start language to Infernal with consideration to by back story? That way I don't have to do the whole "I totally knew this the whole time... at second level" thing.


Female Angel-Blooded Aasimar (Angelkin) Oracle (Dual-Cursed Oracle) 4 Init +0 | Perception +1 | AC15/T10/F14 | HP 42/42 (Resists: Acid 5/Cold 5/Electric 5) | Fort +4, Ref +1, Will +3 | CMB +7, CMD 17

Hey look, he's trying to one up you Ronnie!

I'm glad everyone wants to talk to Asuriel and all, but when she finds out you spoke it this whole time and didn't say anything it will he interesting!


Male Human (Chelaxian) Bard 4 | AC 17, T 13, FF 14 | hp 38/38 | F +4, R +7, W +4 (+4 vs. bardic performance, sonic, language-dependent) | CMD 18 | Init +5 | Perception +7 | Bardic performance 14/15; 1st-lvl 5/5, 2nd lvl 2/2 | Portrait

Nah, nah, see, I'm his hero, so he wants to be just like me. That's what I'm gonna keep telling myself, anyway. :D


Martial Flexibility 4/4 Init +5 | Percep 7 | AC 21/ T 13/ F-F 18 | HP 46/46 | Fort +10, Ref +7, Will +2 | CMD 19 (21 bull rush, sunder[Bardishe], 20 drag, overrun, trample, and trip)

That's Totally not it... *bluff check*


Martial Flexibility 4/4 Init +5 | Percep 7 | AC 21/ T 13/ F-F 18 | HP 46/46 | Fort +10, Ref +7, Will +2 | CMD 19 (21 bull rush, sunder[Bardishe], 20 drag, overrun, trample, and trip)

Feat: Imp. shield bash


Kassen Battle Maps

Yes Roll HP here.
Rolls:
d6: 1d3+3
d8: 1d4+4
d10: 1d5+5
d12: 1d6+6


Male Human (Chelaxian) Bard 4 | AC 17, T 13, FF 14 | hp 38/38 | F +4, R +7, W +4 (+4 vs. bardic performance, sonic, language-dependent) | CMD 18 | Init +5 | Perception +7 | Bardic performance 14/15; 1st-lvl 5/5, 2nd lvl 2/2 | Portrait

hp (corrected): 1d4 + 4 ⇒ (4) + 4 = 8


Martial Flexibility 4/4 Init +5 | Percep 7 | AC 21/ T 13/ F-F 18 | HP 46/46 | Fort +10, Ref +7, Will +2 | CMD 19 (21 bull rush, sunder[Bardishe], 20 drag, overrun, trample, and trip)

HP corrected: 1d5 + 5 ⇒ (3) + 5 = 8
Oh, look at that. It's less. Can I keep the other one? :P

And Language swapping?


Dwarf Ranger 3/Barbarian 1 Init +4 | Perception +9 | AC18/T10/F18 | HP 49/49 | Fort +8, Ref +7, Will +4 | CMB +8, CMD 22 (26 vs trip & bull rush)

HP: 1d5 + 5 ⇒ (3) + 5 = 8

Still trying to decide between keeping the axe and shield or switching to a durn duergar, or however it's spelled.


Human (Varisian) Transmuter Wizard 3 (Scrollmaster) Init +3 AC 13/ T 13/ F-F 10 HP 26/26 Fort +2, Ref +4, Will +3 CMD 14

HP: 1d3 + 3 ⇒ (3) + 3 = 6

What's a durn duergar?


Martial Flexibility 4/4 Init +5 | Percep 7 | AC 21/ T 13/ F-F 18 | HP 46/46 | Fort +10, Ref +7, Will +2 | CMD 19 (21 bull rush, sunder[Bardishe], 20 drag, overrun, trample, and trip)

Dorn Dergar

A big long chain with a metal ball on the end. Can be a pretty cool control weapon with a couple feats of investment.


Dwarf Ranger 3/Barbarian 1 Init +4 | Perception +9 | AC18/T10/F18 | HP 49/49 | Fort +8, Ref +7, Will +4 | CMB +8, CMD 22 (26 vs trip & bull rush)

Yeah, I couldn't remember the spelling on mobile. I think it'd be quite fun, and get over the whole "dwarves moves slow" issue. :)


Female Human Barbarian 4// Init +2/ HP 61 (61) / 69 (69) // AC: 17(15)/T:12(10)/FF:15(12) - Percep: +9// F +8(+10)/R +3/W +3(+5)/CMB +9(+12) (+11(+14) grapple)- CMD 21 (23 grapple)

hey all I am still here... sorry bout any silence.

everything is messed up right now RL wise. trying to get in order. posting when I can.

anyway with the level lets see then

HP roll: 1d6 + 6 ⇒ (2) + 6 = 8

not too bad I guess.

will start to work on it. also anything else I need?


Martial Flexibility 4/4 Init +5 | Percep 7 | AC 21/ T 13/ F-F 18 | HP 46/46 | Fort +10, Ref +7, Will +2 | CMD 19 (21 bull rush, sunder[Bardishe], 20 drag, overrun, trample, and trip)

I still need to pick an item worth <1000gp. Do you need that?


Female Human Barbarian 4// Init +2/ HP 61 (61) / 69 (69) // AC: 17(15)/T:12(10)/FF:15(12) - Percep: +9// F +8(+10)/R +3/W +3(+5)/CMB +9(+12) (+11(+14) grapple)- CMD 21 (23 grapple)

ahh yes.

so I should be able to get that leather armor of brawling, with the going out of business sale and plus if I open a magic express credit card then I get an additional 20% off oh and then i got the save additional 10% off frequent visitor coupon.


Martial Flexibility 4/4 Init +5 | Percep 7 | AC 21/ T 13/ F-F 18 | HP 46/46 | Fort +10, Ref +7, Will +2 | CMD 19 (21 bull rush, sunder[Bardishe], 20 drag, overrun, trample, and trip)

I think I'm getting myself a cloak of resist +1 That +0 to will saves is bothering me.


Kassen Battle Maps

If you already rolled and rolled higher, keep the higher roll.


Female Gnome Illusionist 1 HP: 4/4, AC: 12 | STR: 0, **DEX: +2, CON: 0, **INT: +2, WIS: 0, CHA: 0, Prime: DEX, INT | +3 Listen , Darkvision 60 ft. | Fate Points: 3 | XP: 950/2,601

HP: 1d3 + 3 ⇒ (1) + 3 = 4


Female Chelaxian Tiefling Bard (Archaeologist) 3/Cleric (Iomedae) 1
Quick Stats:
Perception +8, low-light, darkvision 120’ | Init +4 | AC 19/T 14/FF 15 | HP 36/36 (Resist cold 5, fire 5, electricity 5, DR2/cold iron) | Fort +4, Ref +6, Will +4 | CMD 16

I already rolled max hp for second level, so there’s no point re-rolling... but just out of curiosity:
1d4 + 4 ⇒ (4) + 4 = 8
Huh. Figures that my dice would hit a hot-streak outside of combat. :rolleyes: Result’s the same either way. :D


Human (Varisian) Transmuter Wizard 3 (Scrollmaster) Init +3 AC 13/ T 13/ F-F 10 HP 26/26 Fort +2, Ref +4, Will +3 CMD 14

Could I get my 1,000 gold in scroll components? That's how Saroune would likely spend her treasure.


Kassen Battle Maps

If you want a custom Item, tell me what it is you want and I'll see what I can do. Sorry only one item. (Or set of items, like bracers, or a magic quill and inkpot.)


Kassen Battle Maps
Olivius_Telraven wrote:
Hey, Salsa, would you allow me to swap my Varisian start language to Infernal with consideration to by back story? That way I don't have to do the whole "I totally knew this the whole time... at second level" thing.

Yes. Sorry for not answering this earlier. Kept forgetting.

So, all I have for people's items is:

-Pavanna: Wand of CLW (aka the happy stick ^_^)
-Olivious: Cloak of resistance +1 (Maybe)
-Saroune: ?
-Asuriel: ?
-Thirzin: Mwk. Dorn Dergar (Guessing)
-Noro: ?
-Horatio: ?
-Ping: Bracers of Armor +1

Come on people. I've got awesome stuff to move on to and I can't until I know what freebies to give you! Also, don't forget that you have a massive pile of loot from the first fight.


Martial Flexibility 4/4 Init +5 | Percep 7 | AC 21/ T 13/ F-F 18 | HP 46/46 | Fort +10, Ref +7, Will +2 | CMD 19 (21 bull rush, sunder[Bardishe], 20 drag, overrun, trample, and trip)

I completely forgot about the loot from the first fight...

Confirm me on a cloak of resist +1. How much was that other loot, each? I might need me a new Mwk Bardiche

Edit: Changed Language. Olivius is not a (hopefully not creepy) language eavesdropper.


Female Human Barbarian 4// Init +2/ HP 61 (61) / 69 (69) // AC: 17(15)/T:12(10)/FF:15(12) - Percep: +9// F +8(+10)/R +3/W +3(+5)/CMB +9(+12) (+11(+14) grapple)- CMD 21 (23 grapple)

Noro would make use of a tourmaline sphere Ioun Stone


Male Human (Chelaxian) Bard 4 | AC 17, T 13, FF 14 | hp 38/38 | F +4, R +7, W +4 (+4 vs. bardic performance, sonic, language-dependent) | CMD 18 | Init +5 | Perception +7 | Bardic performance 14/15; 1st-lvl 5/5, 2nd lvl 2/2 | Portrait

I really don't know. I think I like surprises? Maybe something that will help me be effective in the Land of the High Point-Buys...


Human (Varisian) Transmuter Wizard 3 (Scrollmaster) Init +3 AC 13/ T 13/ F-F 10 HP 26/26 Fort +2, Ref +4, Will +3 CMD 14

I would like a 1st level Pearl of Power, please!


Dwarf Ranger 3/Barbarian 1 Init +4 | Perception +9 | AC18/T10/F18 | HP 49/49 | Fort +8, Ref +7, Will +4 | CMB +8, CMD 22 (26 vs trip & bull rush)

I think the dergar would be absolutely wonderful and give him some use at range and up close.


Female Angel-Blooded Aasimar (Angelkin) Oracle (Dual-Cursed Oracle) 4 Init +0 | Perception +1 | AC15/T10/F14 | HP 42/42 (Resists: Acid 5/Cold 5/Electric 5) | Fort +4, Ref +1, Will +3 | CMB +7, CMD 17

Must we spend all of our loots? Can I save it for now? I was thinking wand originally but Pav has us set there. I'll save up for a better weapon. If we should get something now I'll bump up to a masterwork scimitar.


Kassen Battle Maps

Hey, when the GM is giving you your pick of a 1000 gp item, and even offers to make a custom item if you want, I'd take it! Besides, I'd feel bad if everyone got something, except on person.

You don't wanna make me feel bad do you? ;_;


Martial Flexibility 4/4 Init +5 | Percep 7 | AC 21/ T 13/ F-F 18 | HP 46/46 | Fort +10, Ref +7, Will +2 | CMD 19 (21 bull rush, sunder[Bardishe], 20 drag, overrun, trample, and trip)

I think my mind just got a little overwhelmed at the prospect. I've never had an offer like that before.


Female Angel-Blooded Aasimar (Angelkin) Oracle (Dual-Cursed Oracle) 4 Init +0 | Perception +1 | AC15/T10/F14 | HP 42/42 (Resists: Acid 5/Cold 5/Electric 5) | Fort +4, Ref +1, Will +3 | CMB +7, CMD 17

Ok, ok. I'll pick a 1000 item today. Not going to miss out. :) What's the value on our "other loot". Is it enough to pull the masterwork weapon?


Martial Flexibility 4/4 Init +5 | Percep 7 | AC 21/ T 13/ F-F 18 | HP 46/46 | Fort +10, Ref +7, Will +2 | CMD 19 (21 bull rush, sunder[Bardishe], 20 drag, overrun, trample, and trip)

Ya. A mwk Bardishe would be nice. :)


Human (Varisian) Transmuter Wizard 3 (Scrollmaster) Init +3 AC 13/ T 13/ F-F 10 HP 26/26 Fort +2, Ref +4, Will +3 CMD 14

Do we need to keep a master loot list going? I could do it if it helps.


Kassen Battle Maps

There's one on the Campaign Info Tab. It has all of the stuff you guys have gotten, and no one's said anythign about getting and spending the cash.


Human (Varisian) Transmuter Wizard 3 (Scrollmaster) Init +3 AC 13/ T 13/ F-F 10 HP 26/26 Fort +2, Ref +4, Will +3 CMD 14

Should I liquidate the loot into gp, so the party knows what it has to work with? Can I assume 50% sell value?


Kassen Battle Maps

Yes, but 100% for trade goods and jewelry.

Don't include Ping when figuring the shares for that.


Human (Varisian) Transmuter Wizard 3 (Scrollmaster) Init +3 AC 13/ T 13/ F-F 10 HP 26/26 Fort +2, Ref +4, Will +3 CMD 14

Okay, assuming that we're not selling the health potions and the magic weapon oil, the total comes out to 1,465 gp.

Breaking that down to individual player amounts gives all seven of us: 209 gp, 2 sp, 8 cp.

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