DM_Pyroman's Campaign: Firefly - Tales From the Black

Game Master Risen Fate

Not an open campaign.

The crew of The Noble Savage take to the black to live the lives of free men.

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The Noble Savage


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[FP = ∞] Storyteller / Chronicler; Crfl:10, Clvr:10, Flsh:10, Frce:10, Qick:10, Snky:10 [stress: 1 2 3] [Consequences: None]

After the Earth was used up, we found a new solar system and hundreds of new Earths were terraformed and colonized. The central planets formed the Alliance and decided all the planets had to join under their rule. There was some disagreement on that point. After the War, many of the Independents who had fought and lost drifted to the edges of the system, far from Alliance control. Out here, people struggled to get by with the most basic technologies; a ship would bring you work, a gun would help you keep it. A captain's goal was simple: find a crew, find a job, keep flying.


[FP = ∞] Storyteller / Chronicler; Crfl:10, Clvr:10, Flsh:10, Frce:10, Qick:10, Snky:10 [stress: 1 2 3] [Consequences: None]

Shipboard time - 7:20AM

The day starts like any other, everyone sleeping in their bunks aboard The Noble Savage, except for Marsh who has already been up for the last hour and a half after starting awake with his usual nightmares of some forgotten past.

As the rest of the crew eventually wakes up and makes their way to the galley to a freshly prepared breakfast, courtesy of the tireless Marsh, Captain Kachada breaks the silence to mumble about the last run-in with malignant forces and how it left the ship in such a disreputable state, how there really needs to be a steady source of income on this ship, and something about how loathe he was to leave his estate with his ex-wife.

Old John mumbles into his third beer something about "no damn business being on that rock anyway." while Noren pulls up any daily bulletins on the cortex.

There are three messages that have come up:

Cortex transmission 1:
From a farm on Garion: Supply shipper wanted. Live cargo. Pickup in Garion, drop-off at Haven. Those interested should contact back.10,000TL

Cortex transmission 2:
The 64th Annual Osiris Open is taking place in just a few short weeks!Do you and your crew have what it takes to handle this pedal-to-the-metal space race and beat all the odds to take home The Grand Prize?! Those participants wishing to enter should send in their ship registration information by at least one week prior to the event. We look forward to watching you Raaaaaaace!! There is an attachment with all of the pertinent information included.

Cortex transmission 3:
From Haven: Materials transport requested. Must have a clean record, and a fast ship. Pickup in Haven, drop off at Romanos. Those interested should contact back.25,000TL


[FP = ∞] Storyteller / Chronicler; Crfl:10, Clvr:10, Flsh:10, Frce:10, Qick:10, Snky:10 [stress: 1 2 3] [Consequences: None]

This would be the point in game where you guys start talking and discussing, until such a time that I need to step in and provide more exposition.


Grizzled old war vet Careful: 0 Clever: 2 Flashy: 1 Forceful: 3 Quick: 2 Sneaky: 1 FP:2

::Belch:: Well, lets see. This fat old ship probably can't hold it's own in a race. Unless "Screwed his Dean's Daughter" can walk on water and turn water into wine I doubt we'd stand a chance.

Clean record? Anyone even keep track of that shit anymore?

So basically that leaves us with the live cargo...not sure how I feel about having more damn guests on board, but what do I know. I'm just a drunk old man.

You know what, f*#* it. Do what you want, I'm just here for the scenery. ::takes swig from flask::


Space-age Robin Hood, Careful - 2 Clever - 3 Flashy - 1 Forceful - 0 Quick - 1 Sneaky - 2 [FP=4]

Very astute Old John. The Noble Savage has many, many virtues but speed ain't one of them. So let's go pick up passengers

Captain Kachada sends a message to the farmer,

We'll take your cargo for you, on route to Garion now, anything else we need to know about the shipment?


[FP=2] Careful - 1 Clever - 1 Flashy - 0 Forceful - 2 Quick - 2 Sneaky - 3 Government test subject

Marsh knocks on the cabin door, then reflexively lets himself in.

Dinner's here. He says barely above a whisper.

Old John and the Captain sip at the stew that he prepared. It's apparent something is off by their reactions.

Yeah, about that... I want to pick up some salt at the next stop we make. I kind of forgot about it after, uh, well, some of the things I saw... He trails off, turning his head to the side to avoid eye contact. And maybe some other spices, too.


[FP=3] Veteran infiltrator searching to best his rival Crfl:1, Clvr:2, Flsh:0, Frce:1, Qick:3, Snky:2 1 2 3

So now we are reduced to basically space cow movers? Sounds really dull to me. But cash is cash. I just hope this doesn't spin out of control like so many of our other jobs. If it's a small payday, I'd like it to at least be easy too.


[FP=3] Veteran infiltrator searching to best his rival Crfl:1, Clvr:2, Flsh:0, Frce:1, Qick:3, Snky:2 1 2 3

Or continue to keep giving me chances to make cash on the side through my typical 'liberation' of goods to a better home. That home being me.

A small snicker escapes Noreen, but is quickly covered with But why don't we try to double book and also do the job at Haven after? We are going there to finish the job anyways, and we can fake a clean record easy. Plus, 'fast' is relative. We are fast enough to move a bunch of rocks.


[FP=3] Veteran infiltrator searching to best his rival Crfl:1, Clvr:2, Flsh:0, Frce:1, Qick:3, Snky:2 1 2 3

Or whatever the 'material' might be. My gut is just betting on some kind of rock or mineral.


Grizzled old war vet Careful: 0 Clever: 2 Flashy: 1 Forceful: 3 Quick: 2 Sneaky: 1 FP:2

Hold on there fly boy. One thing at a time. Lets get this one job done first. Knowing our track record, God only knows what kind of shit "live" cargo will get us into. In the mean time I'm going to go make us some very strong cattle prods...I've got a feelin we'll need them

Old John leaves to craft some prods in the work room.


[FP = ∞] Storyteller / Chronicler; Crfl:10, Clvr:10, Flsh:10, Frce:10, Qick:10, Snky:10 [stress: 1 2 3] [Consequences: None]

You contact the farmer from Garion who tells you he has a shipment of hogs being sent to Haven. He'll provide enough feed for the trip, and will pay half upon departure and the other half upon delivery. If you're accepting the job, he says he'll give you your contact information upon arrival while they are loading up the hogs.

@Old John:
From the spare parts lying around the ship and your old military gumption, you are pretty sure that you'll be able to craft a fairly mean cattle prod by the time you touch down on Garion.

Just checking, you are accepting only the Framer's job at the moment?


[FP=3] Veteran infiltrator searching to best his rival Crfl:1, Clvr:2, Flsh:0, Frce:1, Qick:3, Snky:2 1 2 3

Eh, I guess we'll be the best freaking pig escort service this side of the system. I'll be in my room, studying up so I don't get rusty.

Noren takes off to his living space, going over the many schematics of a variety of different ships to keep up his detailed knowledge to properly infiltrate any ship with as few surprises as possible.

No such thing as a good surprise while infiltrating.


[FP=2] Careful - 1 Clever - 1 Flashy - 0 Forceful - 2 Quick - 2 Sneaky - 3 Government test subject

"Pig escort service...?" Marsh raises an eyebrow at Noren's remark and snickers at the poor choice of words. "Maybe we can get some bacon on the cheap for this mission. Or some racks of ribs." Marsh instinctively licks his lips at the thought of old-fashioned barbecue.

He reviews some of the other postings on the job board, then turns to Capt. Steve. "Clean record? Well I'm pretty sure we don't have that.." He whispers. "But... I think I can do something about that, should it be a problem. You know, considering my skills."


Grizzled old war vet Careful: 0 Clever: 2 Flashy: 1 Forceful: 3 Quick: 2 Sneaky: 1 FP:2

Wait is Noren Aaron or Matt?


[FP=3] Veteran infiltrator searching to best his rival Crfl:1, Clvr:2, Flsh:0, Frce:1, Qick:3, Snky:2 1 2 3

Noren is Aaron, but I'm not the captain.


Grizzled old war vet Careful: 0 Clever: 2 Flashy: 1 Forceful: 3 Quick: 2 Sneaky: 1 FP:2

Ok. For some reason I thought you were Matt


[FP = ∞] Storyteller / Chronicler; Crfl:10, Clvr:10, Flsh:10, Frce:10, Qick:10, Snky:10 [stress: 1 2 3] [Consequences: None]

Deciding that waiting around for the two weeks it will take Darius to complete his pilot licensing course and paperwork, the four of you blast off with Captain Kachada at the helm, making your way to Garion and leaving a message for Darius about when to expect your return.

You all, and Old John especially, were already beginning to feel cooped up on the ship after only a few days in port, and a supply run might be just what you need to ease the kinks out of your land-legs.

The flight to Garion is relatively uneventful, and The Noble Savage flies admirably under Kachada's control. It doesn't by any means purr like it normally does in the hands of your inspired pilot, but you're no slouch at the controls of your own ship by any stretch. As soon as you get within comms range, you radio down to the farm that sent out the invoice and they provide you with an approach path to their farm.

You fly past teraforming domes filled with fields of various produce, pastures of over-sized animals that look to be teeming with growth hormones, and a few homesteads before finally coming to a large, hard-packed dirt clearing with landing beacons set around it. Putting the ship down, you walk outside just as a truck drives up from one of the nearby domes.


As you step out of the ship, the sweltering heat of the desert atmosphere along with the thick air makes you a bit woozy.

The man who steps out of the truck is a bear of a man; standing about seven feet tall, with what was once wavy black hair, and clothes covered in red dust he walks up to your ship and crosses his arms over a chest that could rival an ox.

Mornin' to ya. Take it you must be the fellers what done called to transport some of these here hogs?


Grizzled old war vet Careful: 0 Clever: 2 Flashy: 1 Forceful: 3 Quick: 2 Sneaky: 1 FP:2

That would be correct. Lets take a look at the cargo. Anything we should know about these hogs of yours?


Space-age Robin Hood, Careful - 2 Clever - 3 Flashy - 1 Forceful - 0 Quick - 1 Sneaky - 2 [FP=4]

Yeah we'll be taking care of these fine creatures for you.

Noren and Marsh, my chef informs me we need some spices. I believe I can trust the two of you to find some sort of town or outpost and get us the necessary supplies while Old John and I sort everything with these beautiful pigs.


[FP=3] Veteran infiltrator searching to best his rival Crfl:1, Clvr:2, Flsh:0, Frce:1, Qick:3, Snky:2 1 2 3

Got it. Marsh and I will handle the spice retrieval.

Noren prepares himself with the typical equipment. His trusty blade, a standard blaster, a pair of rings with titanium piano wire connecting them, enough cash to get all the spices needed and then some,and 5 feet of rope. (Noren learned full well the value of rope when shit hits the fan from too many old jobs to ever go without it)

Marsh, when you are ready to go, let me know and we'll take off for the nearest group of people.


Space-age Robin Hood, Careful - 2 Clever - 3 Flashy - 1 Forceful - 0 Quick - 1 Sneaky - 2 [FP=4]

Noren, leave the blaster. No point in causing these nice folks any undue concern, you are just going for some spices, not picking any fights.


[FP=2] Careful - 1 Clever - 1 Flashy - 0 Forceful - 2 Quick - 2 Sneaky - 3 Government test subject

Marsh goes on with Noren.

"Well then, let's hope they have good stuff here."

He looks around for a moment, then whispers to Noren: "Bring the blaster. Keep it concealed, of course." His eyes dart around nervously.

He approaches the Hog Farmers and asks: "So, is it possible that I could purchase some bacon and or pork at wholesale prices? Though I suppose they're butchered offworld..."


Grizzled old war vet Careful: 0 Clever: 2 Flashy: 1 Forceful: 3 Quick: 2 Sneaky: 1 FP:2

Bah! Let em go Cap'n. It never hurts to have a little life insurance. Remember that time I saved your ass during that bar fight back on Tachyon 6? You'd still be pulling lead shot out of it had I of not brought some diplomacy to the matter.

Old John walks over to hog pen

Now lets see how big these bastards are and if my craft project will be enough to keep em in line.


[FP = ∞] Storyteller / Chronicler; Crfl:10, Clvr:10, Flsh:10, Frce:10, Qick:10, Snky:10 [stress: 1 2 3] [Consequences: None]

While Old John tests out his hog-prod on the livestock, Captain Kachada and the man who has introduced himself as Barret talk logistics about the care and maintenance of hogs on an extended journey through space. After viewing your ship's cargo hold, Barret deems it fit to transport several dozen boars the size of cows, and begins helping Old John load them into the transport.

Meanwhile, Noren and Marsh head into what passes for a town on this world. One general store and an Alliance outpost that looks to be little more than an office with a backroom or two later, and you realize that this town barely qualifies as such. However, the general store does have any pork product you could dream of marked at wholesale prices, but seems to lack even some of the most rudimentary spices; with those that it does have being very exorbitantly priced. Looking at it, you might be better off waiting until your drop-off at Haven (knowing that the markets there are much better stocked, being a smuggler haven and all.) It is only a six day trip, and that's not too long to wait.

When Marsh and Noren have finally decided their purchases and made their way back to the ship about half an hour later, The Noble Savage is loaded down with a few tons of hog, a few more tons of feed, and Barret is talking with Kachada about money.


Grizzled old war vet Careful: 0 Clever: 2 Flashy: 1 Forceful: 3 Quick: 2 Sneaky: 1 FP:2

I'm assuming the farmer gave us enough feed for the trip?

Also, everyone better be prepared to take on waste disposal duties, otherwise Marsh's food wont be the only smell we'll have to worry about.


[FP = ∞] Storyteller / Chronicler; Crfl:10, Clvr:10, Flsh:10, Frce:10, Qick:10, Snky:10 [stress: 1 2 3] [Consequences: None]

Yup, enough feed to get to Haven.


[FP=2] Careful - 1 Clever - 1 Flashy - 0 Forceful - 2 Quick - 2 Sneaky - 3 Government test subject

"Pork doesn't require many spices to taste that good, anyway. Though I wish we had some barbecue sauce..."


[FP = ∞] Storyteller / Chronicler; Crfl:10, Clvr:10, Flsh:10, Frce:10, Qick:10, Snky:10 [stress: 1 2 3] [Consequences: None]

Barret pays 5000TL to Kachada, and hands him an a piece of paper with your contact on it. It looks to be a merchant on the far side of Haven, named Haans.

Barret thanks you, and tells you he's more than willing to do business again if everything goes well. With that, you board The Noble Savage, close the hatch, and blast off on your six day journey to Haven.

As Noren turns the air filters on full, you all realize something that only Old John seems to have come to the realization of: 8 days is a long trip, stuck in a cramped space a few dozen cow-sized pigs.

The first two days are uneventful. The cargo hold seals off well enough that the smell of pig is more of a background suggestion, and can mostly be ignored.

Days three and four are much the same, but by now the smell seems to have crept into the very clothes you are wearing, and it's very hard to find anywhere that is devoid of the smell. It's also by about this time that Marsh's continued and varied use of pork has become...unusual.

On day six, you all wake up to a terrible smell. Finally, Old John and Captain Kachada come to the realization that the air filters simply cannot handle being worked this hard and have started to overheat, permeating the ship with the smell of roasted pig-sweat. You figure that if you were to let the air filters cool off for a day, they might recover enough for the last leg of the trip; luckily, space has been very quiet on these backwater shipping lanes.

Day seven is pure misery. Without the air filters, the smell has become almost fetid, and you can taste it even with your mouth shut. The pigs seem happy enough, but that seems to be the case so long as they continue to be fed. Near the end of day seven someone turns on the air filters, despite them not having completely cooled off yet and Kachada realizes that the system will probably need repair, the cargo hold will need a good scrubbing, and the ship will need a few days to really air out when you get to Haven.

On day eight, Haven soars into view, and the scummy planet for thieves and back-handed deals couldn't have looked more like heaven. Kachada quickly relays your docking manifest to the port authorities, while Old John, Noren, and Marsh prepare to unload the pigs as fast as possible.

You land the ship around the far side of the planet, near one of the smaller towns, meet up with Haans, and are thanked for your quick transport before being paid the other 5000TL.

So what's the plan for everyone, given your situation?


Space-age Robin Hood, Careful - 2 Clever - 3 Flashy - 1 Forceful - 0 Quick - 1 Sneaky - 2 [FP=4]

With the pigs gone, we need new work, we need some spices, and whatever else my crew requests. Someone needs to stay with the ship and let it air out, and I don't trust anybody with my baby more than me. Old John, Marsh, and Noren, go into to town, and buy some spices, whatever other supplies you think we need, and find us some work. Old John, you are in charged and I want all of you strapped to the teeth. Don't want anyone getting the jump on you. I want all of you back in two days time, no later. Now get out of here well I clean this all up.

Captain Kachada puts down his trusty pistol, grabs a shovel and starts moving crap.

What options do we have to spend that money, could you send me that information again Rob?


[FP = ∞] Storyteller / Chronicler; Crfl:10, Clvr:10, Flsh:10, Frce:10, Qick:10, Snky:10 [stress: 1 2 3] [Consequences: None]

If you look at the very top of the page, right under the campaign title, there is a list of three Dropbox files. One is for "Ship Building Stuff." If you click on that, you should be able to see things you can buy for your ship, otherwise you can spend money on basic equipment or other things that would give you temporary aspects, or stunts, etc.


Space-age Robin Hood, Careful - 2 Clever - 3 Flashy - 1 Forceful - 0 Quick - 1 Sneaky - 2 [FP=4]

You are clearly adding a lot of 0's because with 10,000 TL, I could buy an armada of fully upgraded ships, so I just need to know how many 0's you added. Did we get 10tl or 100tl? 100TL still seems high, but I need to know.


[FP = ∞] Storyteller / Chronicler; Crfl:10, Clvr:10, Flsh:10, Frce:10, Qick:10, Snky:10 [stress: 1 2 3] [Consequences: None]

Oh, sorry, on the upgrade sheet add three zeros to the ends of prices. So something that says it costs 10TL in fact costs 10,000TL.


Grizzled old war vet Careful: 0 Clever: 2 Flashy: 1 Forceful: 3 Quick: 2 Sneaky: 1 FP:2

As the group reaches the market place, or what equates to one here, Old John turns to the group:

Alright lads, you heard the cap'n. Lets go get him some spice. I trust you know what you need. I'm going to go find the only spice you ever need and in the mean time see if I can find us some work.

Old John splits off in the direction of the local bar to fill up his belly and order some for the ship's stores of liqueur. Then it's off to the munitions depot to see what he can find.

While at the bar Old John plans on asking the local barkeep if he knows of any work to be had around here. Work that pays well and is good on its word come payday.

I suppose we'll see if my trouble aspect comes into effect because boy has it been a long week with a lot of pigs. I need to forget that memory and fast.


[FP = ∞] Storyteller / Chronicler; Crfl:10, Clvr:10, Flsh:10, Frce:10, Qick:10, Snky:10 [stress: 1 2 3] [Consequences: None]

If you want to intentionally call up your trouble, to give yourself +1 Fate point, just put in an OOC comment that you're calling up your trouble, give a bit of setup exposition/dialog and, then let it roll.


Grizzled old war vet Careful: 0 Clever: 2 Flashy: 1 Forceful: 3 Quick: 2 Sneaky: 1 FP:2

What can I do with Fate points again?


[FP = ∞] Storyteller / Chronicler; Crfl:10, Clvr:10, Flsh:10, Frce:10, Qick:10, Snky:10 [stress: 1 2 3] [Consequences: None]

  • A quick aside for how to invoke an aspect for some benefit (or to put yourself in a bad spot for the fate point you would gain.)

    Use this kind of text (bold) to have your character talk about what he's doing, etc.

    Use this kind of text (plain) to set up the scenario you're putting yourself in, such as where you go, when you go there, who you're looking for, why you're going, etc.

    Use this kind of text (ooc) to clarify things outside of game for me, if it needs clarifying.

  • At the end of your post, or at least somewhere in it, post an "ooc" to let me know you're actually invoking your trouble (or whatever aspect), give yourself a Fate Point wherever you're keeping track of them in your character bio, and then wait for me to post the outcome and any rolls that you are required to make.

  • For any kind of rolling, tell me what you're wanting to do first, and I'll post back with what sort of action it is (Attack, Defend, Create Advantage, Overcome) and what type of Approach you need, along with the DC of completing the task. You can then post back with your "d5-d5 + Approach" dice roll, along with any aspects you're going to spend Fate Points on, and i'll then respond with the results.


  • Grizzled old war vet Careful: 0 Clever: 2 Flashy: 1 Forceful: 3 Quick: 2 Sneaky: 1 FP:2

    Old John gets to the bar and throws down a decent amount of money.

    Barkeep, I've just had the shittiest week stuck in a metal tub with a ass load of smelly pigs. Normally I don't go for the top shelf stuff, but I think I deserve it today so fill me up!

    Old John knocks back a couple of drinks and starts to feel a bit better about himself. Motions to the barkeep for some more.

    My friend, you sir look like you've been here a while so tell me: what kind of work you think a somewhat honest space hauler can get around here that pays well?.

    Old John will continue to get insanely drunk. People start to stare as the glasses pile up. No one has ever really seen a normal human being drink this much and still manage to remain conscious let alone talk in full sentences. Then a bulky man sits down next to Old John and bumps the drink out of his hand and into is face. Old John who was having a grand old time is suddenly very upset. He turns and glares at the thug.

    Oye, lad. I think you owe me a drink seeing as you just made me spill this one. And I think it's in your best interest you do...

    I invoke my trouble


    [FP=3] Veteran infiltrator searching to best his rival Crfl:1, Clvr:2, Flsh:0, Frce:1, Qick:3, Snky:2 1 2 3

    Noren sees Old John split off from the group and lets it be. God knows he has had to put up with a lot of literal shit with those hogs. And since he doesn't know a thing about spices and cooking, Noren lets Marsh handle the spice work.

    I haven't a clue what to get in supplies and spices; but I got an idea on where to find some work. Marsh, handle the supply run and I'll take care of finding us some more income. Give me a message if something comes up.

    Noren then starts heading into the less friendly parts of the city. Knowing full well to keep his head down since both friend and foe typically wind up in these kinds of spots. But he has a particular shop in mind. An old war buddy who dug up the best Intel for the best buyers during the war. It's a safe bet he would know of some work that might not be very 'post friendly' but pays well.

    Noren finds the shop but hears yelling inside. He goes in to find his friend down on the ground, breathing heavily. There above him is a young man with obvious rebel colors tattooed on his arms. He turns and sees Noren enter, and his eyes flare up brighter than before.

    Shit Fex, now you are letting young punks get the jump on you? I'm a little disappointed.

    I invoke my trouble


    [FP = ∞] Storyteller / Chronicler; Crfl:10, Clvr:10, Flsh:10, Frce:10, Qick:10, Snky:10 [stress: 1 2 3] [Consequences: None]

    Oh my, two troubles invoked. Just gotta wait for Marsh to see what he's up to and then I'll post results


    [FP=2] Careful - 1 Clever - 1 Flashy - 0 Forceful - 2 Quick - 2 Sneaky - 3 Government test subject

    "So, got any good spices, here? Cumin, coriander, paprika... some dried herbs?" Marsh asks at the local grocery store. He gets a nice big sack of salt, too- bulk sized. He doesn't want to run out again, any time soon. He also gets some other goods that should provide some succulent dishes, as well. Double-checking the budget, he puts a few back and sighs.

    "Hey kid, you said you want some spice?" A shady man in a trenchcoat asks as Marsh exits the grocery.

    "Uh, sure, what kind?" He responds.

    "Oh, we got tons..." He snickers. "Patrian Crimson, Octavian Fire... or the specialty: Haven Heaven."

    Marsh crinkles his face- these certainly aren't any spices he's familiar with. "Haven't heard of any of those, but I'm always up to try new things."


    Grizzled old war vet Careful: 0 Clever: 2 Flashy: 1 Forceful: 3 Quick: 2 Sneaky: 1 FP:2

    You're going to drug our food?


    Grizzled old war vet Careful: 0 Clever: 2 Flashy: 1 Forceful: 3 Quick: 2 Sneaky: 1 FP:2

    Pot brownies?


    [FP = ∞] Storyteller / Chronicler; Crfl:10, Clvr:10, Flsh:10, Frce:10, Qick:10, Snky:10 [stress: 1 2 3] [Consequences: None]

    Since different things are going to be happening to different people, I'd like for you to post in Spoilers for the next little bit; at least until you are all together again. It'll keep some of the mystery and suspense.

    Kachada:
    Shoveling pig crap is less fun than you'd realized. Especially considering how much fun you'd assumed it wouldn't be in the first place. It takes you less than an hour of shoveling and hosing out the cargo hold with a soaked rag tied over your mouth and nose before you've started to become overwhelmed by the pervasive stench. Just when you've decided that the easiest course of action might be to just buy a new cargo hold, you realize you've been being observed by a man leaning on the support strut to the cargo bay door, eating an apple.

    He's eyeing you with an air of nonchalance and doesn't seem to mind the stench of pig that is still hanging thick in the air. Dressed in a worn set of non-descript clothes, a half-hidden symbol that looks to have been scarred into his forehead beneath his hairline is his only distinctive feature.

    Old John:
    If someone were to measure your BAC at this moment in time, they would find that the alcohol is at least in equal proportion to blood in your veins. If you were a thinking man, you would probably conclude it had something to do with your unique physiology.

    However, no one takes any such measure, and you are not such a man. Instead, all you realize is that there is a blurry figure of a man? bear? talking potato? Sitting next to you; It's really hard to tell through the alcoholic haze you've put yourself in. On the bright side, the events of the morning and all of last week have been thoroughly drowned in what was probably used as an engine degreaser.

    He laughs heartily.
    Sure thing ol' timer! You look like one parched soul. Barkeep! Bring this man another of whatever it is he's been drinking and bring me one as well! On my tab! No sense in wasting this fine morning with the rest'o these ingrates what can't hold their liquor!

    Having hoped for a fight, you're a bit stunned, actually, at the turn of events as the man? bear? potato? orders what smells like another round, grabs the two glasses, and shoves one your way with what looks like a hazy grin. The glass is noticeably larger than your last round, but smells and looks the same to your plastered recognition.

    May w' be in Hell half'n hour a'fore the devil knows we're dead!
    He holds up his glass for a toast.

    Noren:
    Fex groans and seems to be trying to say something, but can only manage a wheeze. Looks like he's been winded pretty hard. That's when you notice he's pointing at the kid. The kid with a wild look in his eye, a strange symbol that sparks a memory somewhere but isn't from the Federation or the Independence, and a very bulky coat that should be much too warm for this kind of weather.

    The kid shifts his weight, now aiming his pistol at you, and that's when you come to your second realization; the kid is holding what can only be a detonator in his other hand, and the trigger is already pressed. It must be a dead-man's switch.

    You're another one of them! You're working together! HA! I knew he was lying, now i've got both of you and the church will have justice for all of your crimes against humanity!

    He grins wildly. It definitely looks like he is under the influence of one or more drugs of various kinds. This is not a good situation.

    The Broken God will shower me in praise. He will love me and my sacrifice.

    His eyes go wide and his grip tightens.
    GLORY TO THE BROKEN GOD!!

    You have a higher Quickness score than him, so you get to take one turn's worth of actions before he does. Your turn.

    Marsh:
    The man leads you through the back alleys of the city, past piles of refuse and doorways that smell...unusual. The normal bustle of the city dies away and is replaced by hushed sounds. This doesn't look like a normal market, but hey, you've never met an expert spice dealer before.

    The man finally leads you up the steps of a shabby building that has graffiti painted all over of the same symbol: A circle broken into seven un-even pieces by a lightning bolt. The man smiles and ushers you inside, brushing against you on the way through the small door.

    He flourishes his hands,
    Here's where all the spice you can find and think of can be found. All prices are negotiable, and all herbs may be freely sampled as per client quality control.

    He eyes you knowingly.
    What, may I ask, were you intending to use these spices with, so that I might help sir in his purchase?

    As you start to answer, you find thinking to be a bit labored and notice that the air in this place seems to be thick with some sort of incense that you didn't notice at first.


    [FP=3] Veteran infiltrator searching to best his rival Crfl:1, Clvr:2, Flsh:0, Frce:1, Qick:3, Snky:2 1 2 3

    Noren:
    Crazy punk, like I've never seen a dead-man's switch.

    Noren knows the protocol for dealing with this breed of fool. He charges forward, knife unsheathed, and plunges it deep in his neck. A quick and smooth motion while grabbing the hand with the switch closed in the other closed.

    As long as I get him to stop moving, I can handle this bomb.

    Should I put the dice roll in here because I'm trying to make an attack action or wait with a follow up post to check my action is clear?


    Space-age Robin Hood, Careful - 2 Clever - 3 Flashy - 1 Forceful - 0 Quick - 1 Sneaky - 2 [FP=4]

    Spoiler:
    Well what brings you to my fine, if not smelly establishment. The way I see it, givin' our current scent experience, either you are itchin' to pick a fight, or you have a job you need done. I am always available for work if a job needs doin', The Captain slowly meanders to where his pistol is kept and rest nonchalantly near it. But given my usually shitty last few days, I really ain't lookin' for trouble.

    SPIKE THE FOOD! SPIKE THE FOOD! https://www.youtube.com/watch?v=3pcE_VgL24Q

    https://youtu.be/jL18kdFYITg?t=19


    [FP = ∞] Storyteller / Chronicler; Crfl:10, Clvr:10, Flsh:10, Frce:10, Qick:10, Snky:10 [stress: 1 2 3] [Consequences: None]

    For all of you: If you're attempting an action, tell me / describe what you do, and then I'll tell you the dice roll I'd like you to make in a follow-up post.

    Noren:
    In this case, I'd like you to use "Quickness" to make an Attack against his Defend roll of:
    Quick Defend: 1d5 - 1d5 + 2 ⇒ (1) - (5) + 2 = -2

    So, you're going to roll d5 - d5 + 3 and compare your roll to his value, then you'll need to decide if you're going to spend a Fate Point to use an aspect that would make sense to add a +2 to the roll. (though it looks like he isn't doing very well to defend at the moment anyway, haha)

    When you've decided on your dice roll results, the results happen. If you succeed, you describe a reasonable outcome. If you tie or fail, I describe the outcome.

    Kachada:

    The guy either isn't listening or is ignoring you. He proceeds to finish his apple while you wait for him to say something. Tossing the finished apple over his shoulder, he looks at you.

    Looks like you were hauling for Haans. Pigs by the look of it? Nasty creatures.

    He physically shudders, then composes himself.

    You know they're illegal here, I suppose?

    He doesn't seem like he's expecting an answer, and continues on.

    No matter, it's not like anyone listens to the true laws anyway.

    The man brushes his hand against something on his forehead, and then puts his hands in his pockets, before looking back at you.

    Mister, the way I see it you've got two choices. Come with me to look into this matter, or face immediate consequences. The choice is yours.

    You can talk freely, but if you make any sort of move to do anything we will go into initiative, and his Quickness Score is higher than yours, so he will go first.


    [FP=3] Veteran infiltrator searching to best his rival Crfl:1, Clvr:2, Flsh:0, Frce:1, Qick:3, Snky:2 1 2 3

    Noren:
    Quick Attack: 1d5 - 1d5 + 3 ⇒ (4) - (2) + 3 = 5


    [FP = ∞] Storyteller / Chronicler; Crfl:10, Clvr:10, Flsh:10, Frce:10, Qick:10, Snky:10 [stress: 1 2 3] [Consequences: None]

    Noren:
    Success! With Style! So, your attack succeeds, and you gain a free aspect (of your choice) that you can use immediately against the target. (basically a free +2 to the next thing you try to do against them.) Feel free to describe the outcome of your actions and whatever it is you do to the guy (since you beat him soundly,) and let me know what else it is you are going to try with that roll boost (such as gaining information: "Create Advantage", hitting him again to knock him out: "Attack", or something else.)


    [FP=3] Veteran infiltrator searching to best his rival Crfl:1, Clvr:2, Flsh:0, Frce:1, Qick:3, Snky:2 1 2 3

    Noren:
    The charge hits and the knife goes in. The foolish bastard tries to struggle but Noren grabs the switch, lets goes of the knife, and slams his head into the ground.

    Quick Attack: 1d5 - 1d5 + 3 + 2 ⇒ (5) - (5) + 3 + 2 = 5

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