DM Papa.DRB - Legendary Planet

Game Master Almonihah


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Male Varisian Bard 5/Gunslinger 1 (AC: 19[T: 12 FF: 17] (+4 vs AOO) | HP: 54/54(0NL) | F+3*, R+8*, W+4* | Init: +2 |Perc: +7)

"They could be some unholy vault-like things that only a virgin can open?"


Female Human (Ulfen) Barbarian (Invulnerable Rager) 4 | HP 44/68 | AC 13 T 9 FF 12 CMD 20 | F +8 R +2 W +4 | Init +3 | Perc +8 Scent | Status: Raging, -1 CON
Kit 'Skylark' Bridger wrote:
Whatever they are made of, Hilde had no problem opening them! Kit says with a nod of approval in Hilde's direction.

Hilde nods, smiling.

Iskender wrote:
"They could be some unholy vault-like things that only a virgin can open?"

Dilwyn has to stop Hilde from punching Iskender teeth out.


Male Varisian Bard 5/Gunslinger 1 (AC: 19[T: 12 FF: 17] (+4 vs AOO) | HP: 54/54(0NL) | F+3*, R+8*, W+4* | Init: +2 |Perc: +7)

At least it's high quality humor!


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

?: 1d20 ⇒ 101d4 ⇒ 4

As the eight creatures are dead, you leave this room and move onto the next door, with Hilde and Kit upfront. Kit touches the steel rod to the green disk and it glows, like the others did, and he touches the disk and the door slides open.

The same fragrant smell of the goo released from the open cylinders fills this stone chamber. Eight more of the dark green leathery cylinders stand in the four corners between the walls, their transparent panels already open.

You see four unconscious creatures, the same gnoll looking ones, already lying on the floor, their fur still partially covered in goo. Standing among them is an attractive humanoid female, who looks at you, and in an accent that you have never heard before, "please, mercy. These creatures were about to kill me."

Picture of Female (sans spear)

Next?
Level Map Updated


Female Human (Ulfen) Barbarian (Invulnerable Rager) 4 | HP 44/68 | AC 13 T 9 FF 12 CMD 20 | F +8 R +2 W +4 | Init +3 | Perc +8 Scent | Status: Raging, -1 CON

Hilde stands in from of her, sword at the ready, baring her teeth.


Male Human Druid 5/MR 1 (HP: 63(9 NL)/63 | AC 15 , T 14, F 13 | F +6, R +4, W +7 | CMB +4; CMD 17 | Init +2 | L.A. 6/6; M.S. 6/7 | Perception +11/ Sense Motive +3 / Survival +10 | Active: call lightning (4/5))

Dilwyn, still feeling the aftereffects of the adrenaline from trying to keep his allies from turning on them, steps forward and shows the woman an empty hand, palm outward, in a show of peace.

"The same thing happened to us," he says, trying to keep his voice calm and soothing. "We've been trying to find our way out of this place for the last several minutes. So far we've only found more of these tubes in other rooms. Do you happen to know what they are, where we might be, and, most importantly perhaps, the way out?"


Male Varisian Bard 5/Gunslinger 1 (AC: 19[T: 12 FF: 17] (+4 vs AOO) | HP: 54/54(0NL) | F+3*, R+8*, W+4* | Init: +2 |Perc: +7)

"Kit? Shall we handle this as men, and dice for it, or does rock-paper-scissors work?"


Female Human (Ulfen) Barbarian (Invulnerable Rager) 4 | HP 44/68 | AC 13 T 9 FF 12 CMD 20 | F +8 R +2 W +4 | Init +3 | Perc +8 Scent | Status: Raging, -1 CON

Hilde looks at Dilwyn with a worried look, and stands partly between him and the new woman.
She turns to see her again, and her eyes show fury.


Male Human Ranger 6 (Guide)/Champion 1 (HP 83/83 AC:19 T:11 F:19 Saves F:+7 R:+6 W:+3 CMB:+10 CMD:22 Init:+1 Perc: +10 Survival +10)

Get in line Iskender! Kit whispers with a good-natured grin.

Running his fingers through his beard in a crude attempt to comb it and trying to push his unruly hair back, Kit says to the woman, Fair maiden! My companion speaks the truth! We had found ourselves in a similar dire situation with only our wits to defend ourselves! He bows deeply, Kit Bridger at your service!

Bluff: 1d20 ⇒ 2

Kit smiles thinking he pulled off a courtly air quite convincingly, but it is obvious to everyone that the only 'court' about him would be him as a court jester!


HP 27 AC:19 T:13 F:13 Saves F:+3 R:+4 W:+5 CMB:+2 CMD:15 Init:+3 Perception +5 Spell Pool: 3L/1F/1D/1T Climb +1, Diplomacy +7, Heal + 6, K. Arcana, Planes, Local, History, Religion, Planes +7, Sense Motive +5, Spellcraft +10*, Stealth +10, Swim +1, UMD +10

Zal waits to see how things unfold but is quiet...


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

?: 1d20 ⇒ 201d4 ⇒ 1

"And I am Andretta" replies the woman. "You have strange accents for the trade tongue."

"Where are you from on Alastor? and do you know what and where this prison is?"

She indicates the four creatures on the floor, "they are just asleep. I used my magic on them to do this. While I have never seen one before, they are creatures of folklore long thought extinct. On Alastor they are called bahgra, and they were a slave race to an ancient empire now in ruins. I know this because these bahgra speak a dead language, known as Ultari."

"We need to be away from here when they wake up, as they are vicious and will attack."

Seeing one of you carry the spear, "that is mine. May I have it so I am able to defend myself?"

Next?


Male Human Ranger 6 (Guide)/Champion 1 (HP 83/83 AC:19 T:11 F:19 Saves F:+7 R:+6 W:+3 CMB:+10 CMD:22 Init:+1 Perc: +10 Survival +10)

Well met, Andretta! Kit says as he bows again. He then scratches his head. Alastor...Alastor...Is that near Trunau? or is it by Sandpoint? Hmmm...I have been all over Golarion and I can't reckon I've heard of Alastor!

He then looks down at the sleeping creatures. We could make these..uh..what do you call them again? bregas? We could make their condition permanent. We wouldn't want them to be a danger to others that might be in this prison.


HP 27 AC:19 T:13 F:13 Saves F:+3 R:+4 W:+5 CMB:+2 CMD:15 Init:+3 Perception +5 Spell Pool: 3L/1F/1D/1T Climb +1, Diplomacy +7, Heal + 6, K. Arcana, Planes, Local, History, Religion, Planes +7, Sense Motive +5, Spellcraft +10*, Stealth +10, Swim +1, UMD +10

Kno:planes?: 1d20 + 7 ⇒ (16) + 7 = 231d20 + 7 ⇒ (9) + 7 = 16 23
Kno:geo: 1d20 + 3 ⇒ (16) + 3 = 191d20 + 3 ⇒ (9) + 3 = 12 19

"Alastor" Ringing any bells?


Male Varisian Bard 5/Gunslinger 1 (AC: 19[T: 12 FF: 17] (+4 vs AOO) | HP: 54/54(0NL) | F+3*, R+8*, W+4* | Init: +2 |Perc: +7)

"Alastor is some subfiefdom of Cheliax. If that is your home, then you have come far to be here."


Female Human (Ulfen) Barbarian (Invulnerable Rager) 4 | HP 44/68 | AC 13 T 9 FF 12 CMD 20 | F +8 R +2 W +4 | Init +3 | Perc +8 Scent | Status: Raging, -1 CON

As soon as Hilde hears the Gnolls are alive she smiles.
"Go out so I can deal with them."
She growls.


HP 27 AC:19 T:13 F:13 Saves F:+3 R:+4 W:+5 CMB:+2 CMD:15 Init:+3 Perception +5 Spell Pool: 3L/1F/1D/1T Climb +1, Diplomacy +7, Heal + 6, K. Arcana, Planes, Local, History, Religion, Planes +7, Sense Motive +5, Spellcraft +10*, Stealth +10, Swim +1, UMD +10

Zal scrunches his face at his warrior companion, Is that really...necessary?


Male Human Druid 5/MR 1 (HP: 63(9 NL)/63 | AC 15 , T 14, F 13 | F +6, R +4, W +7 | CMB +4; CMD 17 | Init +2 | L.A. 6/6; M.S. 6/7 | Perception +11/ Sense Motive +3 / Survival +10 | Active: call lightning (4/5))

"Everybody slow down a bit," Dilwyn says, frowning with confusion. "When did we end up in Cheliax? And why are we in prison?"

He kneads his forehead with the knuckles of his free hand as he tries to put all these puzzle pieces together into a cohesive whole. Trouble is, none of them seem to fit together and he can't find an edge or a corner.

"I think she must be as confused as we are," he concludes. "I'm certain we can't be far from Kaer Maga. Let's find our way to the sky, then we can finally lay the issue to rest once and for all before deciding how to proceed." He gives Andretta a level look. "I am alright with returning your spear to you if you wish to ally yourself with us until we all figure this out. The fact that you're convinced this is a prison worries me, and more allies are better than fewer. I'm Dilwyn, by the way. I think Kit has your spear."

Still more concerned with the confusing nature of the information, he absently follows Hilde's command to leave the room, issue of the sleeping creatures forgotten for the moment in favor of more troubling concerns.


Female Human (Ulfen) Barbarian (Invulnerable Rager) 4 | HP 44/68 | AC 13 T 9 FF 12 CMD 20 | F +8 R +2 W +4 | Init +3 | Perc +8 Scent | Status: Raging, -1 CON

As soon as everybody leaves is chopping time for Hilde.
Off with their heads!


Male Human Ranger 6 (Guide)/Champion 1 (HP 83/83 AC:19 T:11 F:19 Saves F:+7 R:+6 W:+3 CMB:+10 CMD:22 Init:+1 Perc: +10 Survival +10)

Kit seems flustered when he realizes that he does have Andretta's spear. Apologies mi'lady! Kit says as he tries to speak in a courtly like manner again. He holds out the spear to Andretta.


Male Varisian Bard 5/Gunslinger 1 (AC: 19[T: 12 FF: 17] (+4 vs AOO) | HP: 54/54(0NL) | F+3*, R+8*, W+4* | Init: +2 |Perc: +7)

"Andretta, if I may, what more do you know of this place? We wish you no harm, and in fact, our task has been to stave off the end of the world, which arguably we have, or have not, already accomplished. Although, at least the world has not ended yet."

Diplomacy: 1d20 + 7 ⇒ (5) + 7 = 12


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

?: 1d20 ⇒ 111d4 ⇒ 4
"Cheelax. I know of no such place, and Sandpoint, Trana, Kermag, Golrin; I know not these places either. Alastor is my home world. Are we not there?" she says, with a quiver in her voice.

She receives the spear from Kit, and curtsies slightly, "thank you, Kit"

As Hilde makes motions to kill the sleeping creatures, Andretta blanches "do we really....." she trails off her sentence, "I guess so, otherwise they would follow us. The legends say they are vicious and fierce combatants." She walks thru the door into the hallway, and lets Hilde do what needs to be done.

"The end of the world?" she queries. "How and when is that supposed to happen?"

"I know nothing of this place. I awoke with these creatures and if I did not have my magic, they would have killed me. There are three other bahgra in the other pods, but they are all dead."

"I would like to join you for now, at least till we get out of here and find out where this is. Hopefully we can all return home?"

Next?
Level Map Updated

Zaladrel:
You do not know anything about a place called Alastor


Female Human (Ulfen) Barbarian (Invulnerable Rager) 4 | HP 44/68 | AC 13 T 9 FF 12 CMD 20 | F +8 R +2 W +4 | Init +3 | Perc +8 Scent | Status: Raging, -1 CON

Hilde leaves the room last, a satisfied smile on her face, blood on her axe.
She tries to move to get between Dilwyn and Andretta, eyeing the woman suspiciously.


Male Human Druid 5/MR 1 (HP: 63(9 NL)/63 | AC 15 , T 14, F 13 | F +6, R +4, W +7 | CMB +4; CMD 17 | Init +2 | L.A. 6/6; M.S. 6/7 | Perception +11/ Sense Motive +3 / Survival +10 | Active: call lightning (4/5))

Dilwyn opens his mouth to respond, but finds that no such thing is forthcoming. He's at a copmlete loss for words. That they might be on another world from home altogether had never occurred to him, and why would it? He can feel the panic welling up inside of himself once again and he clutches his symbol of Gozreh tight. The need to get out of this place feels more pressing now than just a feeling of mild claustrophobia. He has to know, has to prove to himself that this is still his world with his sky. In all his life of wandering the wilds, he'd never truly felt lost before. It's not at all a pleasant feeling and he burns to be rid of it. He presses on to the next door eagerly.


Male Varisian Bard 5/Gunslinger 1 (AC: 19[T: 12 FF: 17] (+4 vs AOO) | HP: 54/54(0NL) | F+3*, R+8*, W+4* | Init: +2 |Perc: +7)

"I will wager that you are far from the only ignorant townie who was unaware of their surroundings and the outside world. Fear not though, you are in good hands. Once we get out of here, we will work on getting you home, provided the world hasn't ended yet. I have never been to Cheliax myself, and would probably not want to go, but a ship can likely be found that is headed your direction, although you might need to change vessels in Magnimar, or elsewhere. What might be a thousand miles as the crow flies, may well take months in actuality to get you home. Although, if there is some teleportation magic going on here, it may be accomplished much sooner."


Male Human Ranger 6 (Guide)/Champion 1 (HP 83/83 AC:19 T:11 F:19 Saves F:+7 R:+6 W:+3 CMB:+10 CMD:22 Init:+1 Perc: +10 Survival +10)

When Andretta thanks him Kit blushes. You're welcome! he says with a bow.

Hearing the discussions back in forth, Kit sighs. I think we did not prevent the end of the world and this is the afterlife. Again I am highly disappointed. If I wasn't going to be greeted by Erastil, I was at least hoping for music. He looks at Iskender. Maybe you're the one that's supposed to provide the music? He then bows again to Andretta. At least there are beautiful women in the afterlife and yes, Hilde I am including you in that as well. He says with a bow at Hilde and her axe dripping blood on the floor. Then let us explore all that the afterlife has to offer! he says as he moves the rod over to the next door.


Female Human (Ulfen) Barbarian (Invulnerable Rager) 4 | HP 44/68 | AC 13 T 9 FF 12 CMD 20 | F +8 R +2 W +4 | Init +3 | Perc +8 Scent | Status: Raging, -1 CON

Hilde smiles at Kit.


Male Varisian Bard 5/Gunslinger 1 (AC: 19[T: 12 FF: 17] (+4 vs AOO) | HP: 54/54(0NL) | F+3*, R+8*, W+4* | Init: +2 |Perc: +7)

Iskender moves to where Kit can see him, but Hilde cannot and he gives a thumbs up to Kit.

"So you think we failed, and this is the afterlife? Somehow I thought an afterlife would either be much less gritty than this, or it would have been much hotter."


Male Human Ranger 6 (Guide)/Champion 1 (HP 83/83 AC:19 T:11 F:19 Saves F:+7 R:+6 W:+3 CMB:+10 CMD:22 Init:+1 Perc: +10 Survival +10)

Kit shrugs his shoulders. We went to sleep drunk and happy in the world we knew, and then wake up..here! He shrugs again. I'm going with this is the afterlife until I know different.


Male Varisian Bard 5/Gunslinger 1 (AC: 19[T: 12 FF: 17] (+4 vs AOO) | HP: 54/54(0NL) | F+3*, R+8*, W+4* | Init: +2 |Perc: +7)

"Certainly a conclusion worthy of one who worships The Drunken Hero! Are you thinking of converting?"


Male Human Ranger 6 (Guide)/Champion 1 (HP 83/83 AC:19 T:11 F:19 Saves F:+7 R:+6 W:+3 CMB:+10 CMD:22 Init:+1 Perc: +10 Survival +10)

Unfortunately I have been heard to curse the name Cayden while gripping the commode after a night of serious carousing. Kit says looking around. Besides if this is the afterlife then the absence of ale does not speak as well for Cayden as the absence of woods and deer does for Erastil! Kit harrumphs.


Male Varisian Bard 5/Gunslinger 1 (AC: 19[T: 12 FF: 17] (+4 vs AOO) | HP: 54/54(0NL) | F+3*, R+8*, W+4* | Init: +2 |Perc: +7)

"Don't give up on your quest for deers and beers quite so soon my friend. Have hope!"

Somebody make a decision and send us in a direction! I'm just support and group chronicler! You guys are the heroes!


HP 27 AC:19 T:13 F:13 Saves F:+3 R:+4 W:+5 CMB:+2 CMD:15 Init:+3 Perception +5 Spell Pool: 3L/1F/1D/1T Climb +1, Diplomacy +7, Heal + 6, K. Arcana, Planes, Local, History, Religion, Planes +7, Sense Motive +5, Spellcraft +10*, Stealth +10, Swim +1, UMD +10

Having no taste to watch Hilde doing her work the elf peers over at the other large door to the East of the main hall and moves to see if also can be opened...

We go east!


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Initiative:

Dilwyn: 1d20 + 2 ⇒ (8) + 2 = 10
Hilde: 1d20 + 3 ⇒ (7) + 3 = 10
Iskender: 1d20 + 2 ⇒ (18) + 2 = 20
Kit: 1d20 + 1 ⇒ (6) + 1 = 7
Zaladrel: 1d20 + 3 ⇒ (2) + 3 = 5
Foe(s): 1d20 ⇒ 3
DM rolls:

?: 1d20 ⇒ 101d4 ⇒ 4
You leave the room and leave Hilde to the grizzly task of executing the four Bahgra, rather than leave them behind. She leaves the room and takes her position behind Kit as he taps the metal rod to the disk next to the door and it glows green, as the panel slides open.

This rectangular stone chamber is empty except for two strange cylinders set against the northern wall and attached to root-like cables extending into the stone ceiling. These cylinders appear somewhat different than others found in other areas. Two well armed creatures notice you and prepare to attack.

Klaven warrior

Next?
Level Map Updated

Iskender UP
Init (HP Cur/Max, AC)

Iskender 20 (16/16, 17)
Dilwyn 10 (24/24, 16)
Hilde 10 (24/30, 14)
Kit 7 (26/26, 19)
Zaladrel 5 (15/15, 19)
Foe(s) 3

Foe:
HP 15 15[15] AC14 T10 F14; F5 R0 W1; PG58


Female Human (Ulfen) Barbarian (Invulnerable Rager) 4 | HP 44/68 | AC 13 T 9 FF 12 CMD 20 | F +8 R +2 W +4 | Init +3 | Perc +8 Scent | Status: Raging, -1 CON

Hilde roars, and her "feline" shape takes over. She charges the closest one, jumping on top of it, trying to rip it's face out with her claws.
Raging Claw (+2 charge): 1d20 + 8 + 2 ⇒ (5) + 8 + 2 = 15
Damage: 1d6 + 6 ⇒ (6) + 6 = 12


Male Human Ranger 6 (Guide)/Champion 1 (HP 83/83 AC:19 T:11 F:19 Saves F:+7 R:+6 W:+3 CMB:+10 CMD:22 Init:+1 Perc: +10 Survival +10)

Kit follows the cat and attacks the guard she's not.

Attack: 1d20 + 7 ⇒ (7) + 7 = 14
Damage: 1d12 + 6 ⇒ (5) + 6 = 11


Male Varisian Bard 5/Gunslinger 1 (AC: 19[T: 12 FF: 17] (+4 vs AOO) | HP: 54/54(0NL) | F+3*, R+8*, W+4* | Init: +2 |Perc: +7)

Can I tell what the strange box on his midriff is doing?

Knowledge (engineering): 1d20 + 7 ⇒ (18) + 7 = 25 (or whatever knowledge skill is appropriate)

Iskender will, of course, start his song, and move to let our warriors at the bad guys.

As an aside, I go before Hilde and Kit, so they get the +1/+1 also!


HP 27 AC:19 T:13 F:13 Saves F:+3 R:+4 W:+5 CMB:+2 CMD:15 Init:+3 Perception +5 Spell Pool: 3L/1F/1D/1T Climb +1, Diplomacy +7, Heal + 6, K. Arcana, Planes, Local, History, Religion, Planes +7, Sense Motive +5, Spellcraft +10*, Stealth +10, Swim +1, UMD +10

Zal will also move out of the way and imbue the party with luck. Sadly he goes last so it won't help this round...

SOP - Fate Sphere - Consecration - Serendipity --> 20' radius, +1 luck to skills, attack rolls, skill checks, abilitiy checks, saving throws.

Also since I never explicitly said so I will use this round to delpoy my ioun torch to help give us all more light, just in case.


Male Human Druid 5/MR 1 (HP: 63(9 NL)/63 | AC 15 , T 14, F 13 | F +6, R +4, W +7 | CMB +4; CMD 17 | Init +2 | L.A. 6/6; M.S. 6/7 | Perception +11/ Sense Motive +3 / Survival +10 | Active: call lightning (4/5))

Round 1, Initiative Count 20

Upon realizing that those they just discovered were hostile, Dilwyn moves into position to help. The room is pretty small, so he decides to let Hilde and Kit move into engage them at close range. Instead he maneuvers to get a line on the one that's closer to the door and conjures a ball of electricity in his hand to fling at it. Unfortunately, his concentration is not what it should be with his mind occupied with the worry that this may not be the world he's used to and the bolt just kind of fizzles out before reaching the target.

+1 attack inspire
Lightning Arc 1/6: 1d20 + 3 + 1 ⇒ (3) + 3 + 1 = 7 vs touch
Electicity Damage: 1d6 + 1 ⇒ (4) + 1 = 5

"What are those?" he inquires of anybody with an answer. "Are they... people?"


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

Foe: 1d20 + 4 ⇒ (3) + 4 = 71d8 + 4 ⇒ (4) + 4 = 8 vs Hilde AC 12
Foe: 1d20 + 4 ⇒ (4) + 4 = 81d8 + 4 ⇒ (1) + 4 = 5 vs Kit AC 19
Really!!!!!!
Iskender:
The same thing that was on Silam from the 1st adventure, and the sheriff in the manor. It was what the ooze creature used to control them. It is called a mindslave harness
Iskender begins to sing and you feel the boost to your morale. Dilwyn releases a bolt of lightning, but it misses the creatures. Hilde claws appear and she attacks the closest creature, damaging it, while Kit moves to the other and damages it also. Zaladrel provides additional luck for the group.

The two creatures swing their battle axes, but are so off balance from the sudden attacks that they miss.

Next?
Level Map Updated

Iskender UP
Init (HP Cur/Max, AC)

Iskender 20 (16/16, 17)
Dilwyn 10 (24/24, 16)
Hilde 10 (24/30, 14)
Kit 7 (26/26, 19)
Zaladrel 5 (15/15, 19)
Foe(s) 3

Foe:
HP h3 k4[15] AC14 T10 F14; F5 R0 W1; PG58


Male Varisian Bard 5/Gunslinger 1 (AC: 19[T: 12 FF: 17] (+4 vs AOO) | HP: 54/54(0NL) | F+3*, R+8*, W+4* | Init: +2 |Perc: +7)

"Friends, these creatures are being controlled via those contraptions. Might I suggest that we see about removing or damaging them, as a means to free the creatures, and possibly gain allies?"

With that, Iskender will attempt to "Disarm" one of the creatures of their harnesses. If I am threatened, I will 5' away if possible.

Whip To Disarm: 1d20 + 7 + 1 + 1 ⇒ (4) + 7 + 1 + 1 = 13 Not my greatest attack ever.


Male Human Ranger 6 (Guide)/Champion 1 (HP 83/83 AC:19 T:11 F:19 Saves F:+7 R:+6 W:+3 CMB:+10 CMD:22 Init:+1 Perc: +10 Survival +10)

Wha..? Kit says as he quickly turns his axe so the flat part will hit the creature.

Attack (Non-Lethal): 1d20 + 7 - 4 ⇒ (14) + 7 - 4 = 17
Damage (Non-Lethal): 1d12 + 6 ⇒ (9) + 6 = 15


Female Human (Ulfen) Barbarian (Invulnerable Rager) 4 | HP 44/68 | AC 13 T 9 FF 12 CMD 20 | F +8 R +2 W +4 | Init +3 | Perc +8 Scent | Status: Raging, -1 CON

Hilde seems to understand what Iskender wants, and tries to knock the creature out using his closed claws.
Non-lethal damage.
Raging Claw 1 (-4 Non Lethal): 1d20 + 8 - 4 ⇒ (8) + 8 - 4 = 12
Damage 1 (non lethal): 1d6 + 6 ⇒ (3) + 6 = 9
Raging Claw 2 (-4 Non Lethal): 1d20 + 8 - 4 ⇒ (15) + 8 - 4 = 19
Damage 2 (non lethal): 1d6 + 6 ⇒ (6) + 6 = 12


Male Human Druid 5/MR 1 (HP: 63(9 NL)/63 | AC 15 , T 14, F 13 | F +6, R +4, W +7 | CMB +4; CMD 17 | Init +2 | L.A. 6/6; M.S. 6/7 | Perception +11/ Sense Motive +3 / Survival +10 | Active: call lightning (4/5))

Round 2, Initiative Count 20

Iskender's announcement that the creatures are being controlled by a similar phenomenon to one that they've already experienced brings Dilwyn's focus back to a state of clarity and calm. All of a sudden there isn't any more mystery to their situation in his mind. Whatever has happened, it's related to what they experienced in and around the town of Holver's Ferry. They must have missed something important there, and that something has come after them for revenge or something.

With this new information at the forefront of his mind, Dilwyn steps forward into the room. He no longer has any intention of hurting the creatures if he can help it and tries attacking the controlling entity of the one Hilde is currently engaged with directly with his quarterstaff. If it's not possible to target that directly, then please instead apply a -4 penalty to hit to deal non-lethal damage.

+1 attack/damage inspire; +1 attack luck
Quarterstaff Attack: 1d20 + 3 + 1 + 1 ⇒ (19) + 3 + 1 + 1 = 24
Quarterstaff Damage: 1d6 + 3 + 1 ⇒ (5) + 3 + 1 = 9


HP 27 AC:19 T:13 F:13 Saves F:+3 R:+4 W:+5 CMB:+2 CMD:15 Init:+3 Perception +5 Spell Pool: 3L/1F/1D/1T Climb +1, Diplomacy +7, Heal + 6, K. Arcana, Planes, Local, History, Religion, Planes +7, Sense Motive +5, Spellcraft +10*, Stealth +10, Swim +1, UMD +10

Feeling powerless to do more in the space's confines, Zal moves forward to keep his allies within his sphere of influence but otherwise stays out of the way...


Female Human (Ulfen) Barbarian (Invulnerable Rager) 4 | HP 44/68 | AC 13 T 9 FF 12 CMD 20 | F +8 R +2 W +4 | Init +3 | Perc +8 Scent | Status: Raging, -1 CON

Right! I forgot the Inspire and luck bonus, so it is an extra +2 to Hilde's attacks.


Male Human Ranger 6 (Guide)/Champion 1 (HP 83/83 AC:19 T:11 F:19 Saves F:+7 R:+6 W:+3 CMB:+10 CMD:22 Init:+1 Perc: +10 Survival +10)

I forgot too. Same for Kit.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Sarah and Kaeli (lab/shepherd mix) Picture. Spent the last two days dog hunting. She is a rescue from the South.

DM rolls:

Foe axe: 1d20 + 4 ⇒ (11) + 4 = 151d8 + 4 ⇒ (2) + 4 = 6 vs AC 19 Zaladrel
Foe axe: 1d20 + 4 ⇒ (5) + 4 = 91d8 + 4 ⇒ (7) + 4 = 11 vs AC 19 Zaladrel
Foe spur: 1d20 + 1 ⇒ (16) + 1 = 171d6 ⇒ 1 vs AC 19 Zaladrel
Iskender continues his performance, and tries to wrap his whip around the item that is on the creatures chest, but he is not able to do so. The device seems to be very firmly attached, and the tubes leading out of it into the creature are set well in place. Dilwyn, while trying to do non-lethal damage, still manages to hit the creature and it falls to the ground unconscious. Hilde watches the creature go down, while Kit knocks the foe in front of him with the flat of the blade, and it too falls unconscious. Zaladrel and Andretta move up to stay next to the group.

As the two foes in this room go down, three more appear at the rear of the group and two of them attack Zaladrel with their battle axes and the third fires some kind of projectile from a weapon. All three attacks miss.

Next?
Level Map Updated

Iskender UP
Init (HP Cur/Max, AC)

Iskender 20 (16/16, 17)
Dilwyn 10 (24/24, 16)
Hilde 10 (24/30, 14)
Kit 7 (26/26, 19)
Zaladrel 5 (15/15, 19)
Foe(s) 3

Foe:
HP h3[9] k4[15] 15 15 15[15] AC14 T10 F14; F5 R0 W1; PG58


Male Human Druid 5/MR 1 (HP: 63(9 NL)/63 | AC 15 , T 14, F 13 | F +6, R +4, W +7 | CMB +4; CMD 17 | Init +2 | L.A. 6/6; M.S. 6/7 | Perception +11/ Sense Motive +3 / Survival +10 | Active: call lightning (4/5))

Round 3, Initiative Count 20

Unable to properly see what's going on, and with no room to get back out there to properly defend Zaladriel, Dilwyn does the only thing he can think of. Tracing some lines through the air while speaking a short prayer to Gozreh, he fills the area with a cloud to provide defense.

"Try to draw them back here to bottle-neck 'em," he calls out to the others outside the room. Hopefully the enemies won't understand. Then he steps away from the door, over one of the unconscious creatures.

Cast Obscuring Mist from the space just inside the doorway, then move to current spot. Duration of spell: 2 minutes.


HP 27 AC:19 T:13 F:13 Saves F:+3 R:+4 W:+5 CMB:+2 CMD:15 Init:+3 Perception +5 Spell Pool: 3L/1F/1D/1T Climb +1, Diplomacy +7, Heal + 6, K. Arcana, Planes, Local, History, Religion, Planes +7, Sense Motive +5, Spellcraft +10*, Stealth +10, Swim +1, UMD +10

Don't hurt me in game for saying so but I want to steal your new dog. Super cute! How's her temperment as a rescue? Skittish at all? Seems comfortable with the little one in picture.

I'm goin to hold my action until I see how the positioning work our with the others. If I can I'll basically switch places with Hilde or Kit but I don't want to get hit for free in the process...


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

@Zaladrel - I won't hurt you, but you need to bring a company of combat Marines with you. My wife is a short bundle of Irish dynamite and you will need that many to get the dog from her!
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Well, she is just three years old, and was turned into a shelter in GA, pregnant. After the puppies were born, and weaned they were adopted out quickly, but no one wanted mama, so one of the local rescues took her and a few others. After at 15 hour ride up Friday night / Saturday, she was very skittish. She spent 4 days with the private foster, then we adopted her yesterday.
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We had 3 requirements. 1) good with our granddaughter, 2) good with other dogs as my son has 4 senior dogs and he is the "dog sitter" when wife and I go out of town as well as we visit 1 or 2 times a month (he is local), and 3) would not kill our cat.
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She past all the tests, but she is still skittish since she was just getting used to the foster when we upset the day by taking her to a new place, etc. She and my son / daughter-in-law youngest senior (9) are going to be best rough and tumble buddies. They were running all over the fenced in 1/2 acre that they have...

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