DM Kaavek’s Scales of War (Inactive)

Game Master Kaavek

Battle Map
Loot List


The world has never been a safe place. Bastions of civilization populate a dark, menacing world — islands of order and reason exist in a land otherwise overrun by dark cults, vile monsters, creatures from the dark edges of the imagination, and worse. As deadly as the world is on a normal day, something has begun to stir on the fringes of the civilized Elsir Vale. Formerly the site of an attack by an army known as the Red Hand, the Vale has known several years of peace since brave adventurers stormed into the teeth of the approaching Hand and sent them scurrying back into the darkness.

Player’s Guide
Party Loot

Quest Log

Active Quests:

Rescue at Rivenroar:
The goblins of Sinruth's Red Hand have raided Brindol, taking several prisoners, as well as a collection of relics from the Hall of Great Valor. As the city guard are stretched thin fortifying the city, rescue of the missing townsfolk has fallen on the brave heroes of the Antler and Thistle Tavern.

A Call to Arms:
The Elder council of Overlook are calling for all able bodies to muster in the ancient dwarven city and fortify the fastness of Bordrin's Watch against the massive horde of orcs gathering on the far side of the Stonehome mountains.

Completed Quests:

Maps

Battle Map
Map of the Elsir Vale
Map of Brindol

Brindol Locations:

01: City Gates
02: Chatrenn and Sons (Inn)
03: Axenhaft Security (Guard Service)
04: Alpenglow Trading House
05: Brindol Market
06: The Red Door (Inn)
07: Red Magic and Sundries (Magic Shop)
08: College of Ioun
09: Guildmaster’s Street (various)
10: Shrine of the Open Door
11: Brindol Academy
12: Ilya’s Cardhouse (Tavern)
13: Kaal Manor (Noble Estate)
14: Shrine of Bahamut
15: Brindol Gentleman’s Club
16: The Hall of Great Valor
17: Shrine of the Sun
18: Brindol Keep
19: Haskin Mansion (Noble Estate)
20: Brindol Cemetery
21: Temple of Erathis
22: Moondust Temple
23: Staghunter Outfitters
24: Gavriel Arms and Smithy
25: Alchemy by Adronsius
26: Avandrian Hostel (Inn)

Allies and Adversaries

Brindol:

Council Members

Harrik Orenna - Lord Warden, political face of the council and leader of the town's elite Lion Guard.

Eshan Jarmaan - Lord Jarmaan’s eldest son. A known gambler and frequent patron of Ilya’s Cardhouse.

Damon Gunter - A reasonably powerful cleric of Kord, and leader of the Prospectors guild.

Eoffram Troyas - The owner and barkeeper at the Antler and Thistle Tavern. Has offered free food and board to the party whenever they are in Brindol in return for their heroic effort saving his establishment from the Red Hand Goblins.

Ariane Sanja - Perhaps the least well-liked member of the Brindol Council. She is concerned first and foremost with the acquisition of coin, both for herself and for the city.

Townsfolk

Richye Erys - The owner and barkeeper at the Antler and Thistle Tavern. Has offered free food and board to the party whenever they are in Brindol in return for their heroic effort saving his establishment from the Red Hand Goblins.

Gods and Domains

Good and Neutral Deities:

Avandra
Alignment: Chaotic Good
Domains: Chaos, Good, Liberation, Luck, Travel
Favoured weapon: Shortsword
Avandra delights in freedom, trade, travel, adventure, and the frontier. Her temples are few in civilized lands, but her wayside shrines appear throughout the world. Halflings, merchants, and all types of adventurers are drawn to her worship, and many people raise a glass in her honour, viewing her as the god of luck.

Bahamut
Alignment: Lawful Good
Domains: Glory, Good, Law, Protection, Scalykind (Dragon)
Favoured weapon: Bite or Longsword
Bahamut, also called the Platinum Dragon, is the good-aligned god of justice, protection and nobility. He is the patron of the metallic dragons. He is stern but kind and helpful to the downtrodden. His clerics and followers are taught to oppose evil and help those in need.

Corellon
Alignment: Neutral Good
Domains: Charm, Good, Magic, Plant (Growth), Rune
Favoured weapon: Quarterstaff
Corellon is the deity of spring, the arts, magic, beauty and the fey. He seeded the world with arcane magic and planted the most ancient forests. Artists and musicians worship him, as do those who view their spellcasting as an art, and his shrines can be found throughout the Feywild. He despises Lolth and her priestesses for leading the drow astray.

Erathis
Alignment: Lawful Neutral
Domains: Artifice, Community, Law, Nobility, Protection
Favoured weapon: Light or Heavy Crossbow
Erathis is the god of civilization, inventions and law. Rulers, judges, pioneers and devoted citizens worship her, and her temples are present in most major cities of the world. She is the patron of the minotaurs after having defeated the primordial Baphomet. She lives with Pelor in Hestavar, where they are known as "the King and Queen of Light" and rule the city.

Ioun
Alignment: Neutral
Domains: Healing (Medicine), Knowledge, Luck (Fate), Rune (Language), War (Tactics)
Favoured weapon: Quarterstaff
Ioun is the god of knowledge, skill, and prophecy. Sages, seers, and tacticians revere her, as do all who live by their knowledge and mental power. Corellon is the patron of arcane magic, but Ioun is the patron of its study. Libraries and wizard academies are built in her name.

Kord
Alignment: Chaotic Neutral
Domains: Chaos, Glory, Strength, War, Weather
Favoured weapon: Greatsword
Kord is the storm god and the lord of battle. He revels in strength, battlefield prowess, and thunder. Fighters and athletes revere him. He is a mercurial god, unbridled and wild, who summons storms over land and sea; those who hope for better weather appease him with prayers and spirited toasts.

Melora
Alignment: Neutral
Domains: Air, Animal, Plant, Water (Oceans), Weather
Favoured weapon: Trident
The goddess of nature, wilderness and the sea, Melora is often worshipped by elves as well as hunters and rangers. She is the antithesis of Erathis, the deity of civilization, and is also known to dislike Asmodeus. She has no astral domain and prefers to simply wander the cosmos. Sailors often make offerings to her before they embark on their voyages.

Moradin
Alignment: Lawful Good
Domains: Artifice, Earth, Good, Law, Protection
Favoured weapon: Warhammer
Moradin is the lawful good deity of creation and patron of artisans, especially miners and smiths. He carved the mountains from the primordial earth and is the guardian and protector of the hearth and the family. Dwarves from all walks of life follow him.

Pelor
Alignment: Neutral Good
Domains: Fire, Glory, Good, Healing, Sun
Favoured weapon: Light or Heavy Mace
Pelor is the god of the sun, agriculture and time as well as the seasonal god of summer. He is known as a healing god and is the most popular god among humans. His clerics are well respected and honoured in most good-aligned realms.

Raven Queen
Alignment: Neutral
Domains: Death, Healing, Knowledge, Repose, Water (Ice)
Favoured weapon: Spiked Chain
The name of the god of death is long forgotten, but she is called the Raven Queen. She is the spinner of fate and the patron of winter. She marks the end of each mortal life, and mourners call upon her during funeral rites, in the hope that she will guard the departed against the curse of undeath.

Sehanine
Alignment: Chaotic Neutral
Domains: Chaos, Darkness (Moon), Magic, Plant (Decay), Trickery
Favoured weapon: Shortbow or Longbow
God of the moon and autumn, Sehanine is the patron of trickery and illusions. She has close ties to Corellon and Melora and is a favourite deity among elves and halflings. Scouts and thieves ask for her blessing on their work.

Evil Deities:

Asmodeus
Alignment: Lawful Evil
God of Tyranny and Domination. Lord of Devils.

Bane
Alignment: Lawful Evil
God of War and Conquest. Revered by Goblins.

Gruumsh
Alignment: Chaotic Evil
God of Slaughter and Destruction. Patron of Orcs.

Lolth
Alignment: Chaotic Evil
Goddess of Shadow and Lies. Patron of Drow and their inseparable companions, the spiders.

Tharizdun
Alignment: Chaotic Evil
The Chained God, also known as the Elder Elemental Eye, creator of the Abyss.

Tiamut
Alignment: Lawful Evil
Goddess of Greed and Envy. Patron of the Chromatic Dragons.

Torog
Alignment: Lawful Evil
God of the Underdark. Patron of Jailors and Torturers.

Vecna
Alignment: Neutral Evil
God of the Undead and Necromancy. Lord of Secrets.

Zehir
Alignment: Neutral Evil
God of Darkness and Poison. Favoured Deity of the Yuan-Ti and Patron of Assassins.

House Rules



Variant Multi-classing:

This optional system allows a character to trade out half her feats in order to gain the benefits of a secondary class. These rules enable characters to gain many of the benefits of multiclassing without sacrificing advancement in their primary classes, and creates opportunities to explore novel character concepts, such as a barbarian whose rage stems from being afflicted by the gods with an oracle’s curse and revelations.
Under the standard rules, multiclassing can lead to a wide disparity in character ability. With this system, each character can choose a secondary class at 1st level that she trains in throughout her career, without giving up levels in her primary class. Once selected, this choice is permanent (though if using the retraining rules, the secondary class can be retrained by paying half the cost of retraining all her class levels). A character who selects this option doesn’t gain feats at 3rd, 7th, 11th, 15th, and 19th levels. It’s possible for this system to be used together with standard multi-classing, however, a character can’t take levels in the secondary class she gains from this variant.