Curse of the Crimson Throne pbp roll20 hybrid (Inactive)

Game Master Quill the Owl

The local crime lord, Gaedren Lamm has touched your life in some way. However, up until now you have been on your own. A few days ago a mysterious card appeared among your belongings, promising a chance to right the wrongs Lamm has done.


This game is currently inactive. We shall try to pick it up again in the future.

Curse of the Crimson Throne: Edge of Anarchy

The curse of the Crimson Throne takes hold of Korvosa! In the shadow of an ailing king, a new ruler gathers power, sending shock-waves through a populace already plagued by unrest and pushing the largest city in Varisia to the brink of disaster.

In the face of anarchy, a new band of heroes gather at the call of a mysterious patron. Strange magic and mysterious prophesies set them on the trail of a common foe -a path that draws them into the struggle to save the city from ruin. Amid the intrigues of kings and generals, heroes and thieves, it's up to these new heroes to decide whether the rule of a new monarch will usher in a new age of glory or a reign of chaos.

Harrow Point Uses

Dexterity Rolls:Spend a harrow point to reroll any one Initiative check, reflex save, attack roll modified by dexterity, or Dexterity-based skill check. You must abide by the new result (although if you have additional Harrow Points remaining, you can use them to attempt additional rolls)

Dodge Bonus:Spend a harrow point to gain a +1 dodge bonus to your Armor Class for one encounter. You can spend up to 3 harrow points per encounter to increase your Armor Class in this manner.

Speed Increase: Spend a harrow point to increase your base speed by 10 feet for one encounter. You cannot spend multiple harrow points to increase your speed multiple times in one encounter.

Harrow points unspent at the end of the adventure are lost.