Chronicles of the Silver Rose Company
Game Master
Patrick Curtin
This campaign is my attempt to play a canonical Planescape campaign using the updated Pathfinder ruleset. The game actually predates the release of Pathfinder, but we have managed to update as we have needed.
Phew, finally getting some map time in. I didn't realize k5 was under Lauralia
As Seph scampers under the slender sapling, his mind is filled with a choir singing at a deep tone. Lauralia looks to be a tree about 10 years old, even though she was just planted. Beautiful teal-colored onion-shaped leaves fan out in an umbrella above his head.
::Little one, be not scared. You are welcome under my canopy::
The tree's mental choir ratches up a notch.
Ekuur feels a familiar mind probing his
::Bearer, once again you stand in my defense. I will give you what I can::
Ekuur your mana pool is open wide. You can cast without spending power for now.
I am trying to get this map settled, but it is a long process. Please bear with
Ok, move to m14, then cast the wall. He will cast it 20' in front of the drow, with the heat radiating towards them. The length is 140', so I should be able to cast it across the field. Now, as I don't recall the full description of the area, if there is any risk of setting fire to plant life or buildings, I'll scratch that and cast a different spell.
I'm sorry I didn't respond to this earlier, I honestly missed it. The problem is that you are actually in a couryard garden space with many flammable things about.
Just to be clear the person in front of Karrin is a villain correct? Karrin will take a 5ft step away (Karrin has a 10ft reach remember) and unload on it:
Lady Hel charges on her nightmare, the beast's hooves striking sparks off the courtyard cobbles. The hideous harlequinn lopes over to where Karrin is going and makes to block her stroke. The crook-necked man points a finger and a blast of fire engulfs Sanna and Justin. Lady Hel lowers a lance and charges Rhiannon.
Empowered maximized fireball 5d6 + 60 ⇒ (2, 2, 5, 6, 4) + 60 = 79 DC 19 Reflex save for half
Lady Hel: 1d20 + 10 ⇒ (13) + 10 = 23
1d8 + 6 ⇒ (4) + 6 = 10
Again, apologies. I have been working on this for about 2 hours and I am just falling out. I'll do more soon
Ouch. Well, you still have Nari. I don't think Sanna made enough friends for a resurrection spell.
OK. I think everyone is done on the baddies' side. I know Justin posted an action, as have a few others. I will adjutate these either today or tomorrow as time permits.
Before I post my action I just want to get your thoughts on mounted figts with two poeple charging at each other. Standard combat rules make it so the higher init always wins since after their charge, the other person has to move away on their turn to gain enough room for a charge, at which point the 1st person just charges again. In reality both people charge each other, the Higher init striking and reacting 1st.
Not wanting to raise a fuss but is the maths for that fireball right (not seeing where the extra 5d6 is coming from? Also a maxamised Empowerd fireball is an 8th lvl spell slot (ie 15 lvl wizard is it not?) Like I said not wanting to make a fuss but if the lady's minions can do that it is going to be a very short fight
Not wanting to raise a fuss but is the maths for that fireball right (not seeing where the extra 5d6 is coming from? Also a maxamised Empowerd fireball is an 8th lvl spell slot (ie 15 lvl wizard is it not?) Like I said not wanting to make a fuss but if the lady's minions can do that it is going to be a very short fight
Could be a scroll, could be holding a metamagic rod, there's a bunch of reasons that could be pulled off at a lower level, what works for players works for NPC'S. the 5d6 is from empowered, he rolled the extra 50% as he was supposed to, multiplying the damage by 1.5 would have made it worse (90 damage instead of 79)
You know, looking back on the math, that caster should only get a Maximized fireball. He can only cast 6th or higher. Good catch there Merle. So, as maximized the damage would only be 60 not 79. I think Sanna is still crisped, but could be stabilized now. I am under a lot of time stress (like right now). So I just want to warn you guys I might make some mistakes in this battle. If you see something wrong, please call it out.
I think that two charging folks should hit each other, that's what makes sense to me. Just getting the higher unit roll seems wrong IMO. I would think you would both hit and then do your damages and just wheel and try again. I'll admit I am green on charging, so I am thinking a reflex save to remain horsed? I will study the rules a bit. I am likely not going to get to my older comp tonight, I am typing this on my iBorg. I will have some time this weekend, in shah Allah.
Rhiannon locks eyes with Lady Hel as a moment of silent challeng passes between them, moments before both women begin thundering across the battlefield.
As she lowers her lance, the noble Cavalier braces herself, shadowy black mist trailing her mighty charger as the two collide with a resounding crash. She grimicas as the enemy woman's lance drives home, feeling a rib or two crack as her armor dents, but maintains focus as she guides her own lance point into her opponent's torso.
I don't seeanything on Jusin's person that's going to save him from a very thorough crisping. ;P
Justin looks up from his prepatory casting, his hands already full of stinky bat-guano and sulphur mixture. The words die still on his tongue as he realizes what the enemy caster is doing,... and that his tongue is no way fast enough to counterpell what is already incoming,...
By my math, Justin is now -12HP (-1 for his iron brooch) He likes fire, but he prefers it focused on someone else! ;P
Rhiannon being a Cavialier has Duck and Cover as a teamwork feat and grants it to any ally within 30' which means you would've been able to use Sanna's roll instead of yours except there's no way you're within 30'. :( sorry I tried
If I can act this turn (not sure if my movement counts for this one or not), this is what Isaac will do. Running diagonally (5 feet for the first square, 10 feet for the next square, alternating) I should just be able to make it 40 feet to U31 and attack Crookneck. Also-don't forget Meralindiel's inspire courage +4.
Isaac barrels though the grass, swinging for the mage with the broken neck.
Frost Greatsword: 1d20 + 13 ⇒ (6) + 13 = 19
2d6 + 8 + 1d6 ⇒ (6, 2) + 8 + (3) = 19 And if he's undead, that's 21 attack and 21 damage for favored enemy.
Justin can go to -14 before dying so we have 2 hp to work with, let's take out the spell caster so we don't get another fireball when we cluster to heal Justin
Quick drop in. I will be working on this today after my chores are square.
Justin feels the searing pain of the fireball engulf him. fortunately the shock sends him into unconciousness.
Sanna's body is engulfed as well, and a high shreik comes from her as she falls.
Seph runs over and trys to stanch the wounds. He touches Justin and a secion of skin slides off, revealing a raw red wound. He tries his best to bandage him. He is still breathing, if irregularly. I assume in catboy form
Issac takes a swing at the crooked-cranium caster. The blade slices close, but is deflected at the last with a slight blue flash that Issac has seen inMage Armor spells before.Close, but no ceegar
"Turn about is fair play, I suppose," remarks Ekuur, as he sends a fireball back towards the crook-necked man.
Fireball, detonating where I can catch the crook-necked man and the harlequinn, but avoiding Karrin.
7d6 ⇒ (6, 2, 6, 2, 5, 1, 3) = 25
Ekuur then hurries back towads Justin. Move action towards Justin.
EDIT: As I missed Isaac's action, I'm going to change, if that's OK. Ekuur will cast bull's strength on himself, and then take a move action to intercept Maelrin.
[QUOTE="Dungeon Monkey
Seph runs over and trys to stanch the wounds. He touches Justin and a secion of skin slides off, revealing a raw red wound. He tries his best to bandage him. He is still breathing, if irregularly. I assume in catboy form[/i]
Yeah does Seph have any idea if the heal check worked tostabalise him or not?
Seph runs over and trys to stanch the wounds. He touches Justin and a secion of skin slides off, revealing a raw red wound. He tries his best to bandage him. He is still breathing, if irregularly. I assume in catboy form[/i]
Yeah does Seph have any idea if the heal check worked tostabalise him or not?
he's still breathing, so Seph is doing him some good. He is untrained so he is unsure how well he is stabilized
What happens to Karrin's attacks? The Jester can't stop her from attacking the spell caster.
Sorry I didn't get to that. The Giggler is blocking Karrin's way. She can either direct her attack at him or try to bypass him and go for Crookneck. The Giggler will get an aoo
What happens to Karrin's attacks? The Jester can't stop her from attacking the spell caster.
Sorry I didn't get to that. The Giggler is blocking Karrin's way. She can either direct her attack at him or try to bypass him and go for Crookneck. The Giggler will get an aoo
Karrin is 10ft tall and has reach, Karrin just needs to take a 5ft step and she's free to hack away.