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PaizoCon 2016

Chronicles of the Silver Rose Company

Game Master Patrick Curtin

This campaign is my attempt to play a canonical Planescape campaign using the updated Pathfinder ruleset. The game actually predates the release of Pathfinder, but we have managed to update as we have needed.


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Bribes always welcome

Who is that old bearded dude?


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Human Wiz 8
Dungeon Monkey wrote:
Who is that old bearded dude?

DOH! AND of course I read this post 15 min too late to fix it! :P

Sorry, Justin has terrible morning hair. :)


Bribes always welcome

Anyway..

Hamar sets out, ghosting ahead of the party, his eyes keenly searching the ruins for danger. Once a zombie lurches out of a dark shadowed corner, but he snaps the dessicated corpse's neck quietly

Just a little bit of atmospherics

The road the party follows empties into a large plaza with a giant brass statue. Underneath the statue is a deep pit filled with what looks like the remains of the worlds biggest fire. The statue itself is a squat horned demonic shape, vaguely batrachian in form. Is swollen belly has a huge door in it, that lies open, revealing a ash-and-grease-stained interior. The vague ghostly scent of pork lingers around its bulk.

Surrounding the plaza are huge monolithic temples. The columns are carved demons and screaming skulls, the carvings on the roof lintels scenes of utmost depravity.

Perception rolls and any actions please


Male Human Scout 6/Barbarian 1/Dervish 2

Hamar heads back to the party, "I think we have arrived at our destination".

Perception 1d20 + 12 ⇒ (15) + 12 = 27


Bribes always welcome

Hamar:

Spoiler:
There is a large temple of black granite across the plaza. Unlike the other temples, it has no carvings, its cyclopean facade is smooth and polished. A flight of black granite steps arrives at a portico set with a large entryway, it's massive door open halfway. Hamar sees a flicker of some sort of movement from within the dark shadow of its entrance.


Male Human Scout 6/Barbarian 1/Dervish 2

Hamar holds up his fist and whispers to the group, "Across the plaza, a Temple of black granite in its doorway a flicker of movement..."


Human Wiz 8

Justin looks up from his examination of the disturbing statue.

Per: 1d20 + 10 ⇒ (10) + 10 = 20

"Hm. THIS is where I usually say something clever. Like,... 'I have a bad feeling about this.' Or something,..."

Justin checks to make sure he didn't forget any of his usual daily defensive spells, and brings to mind his favorite party-starter-spell,...

"Um,... just a thought. But maybe we shouldn't be standing in the MIDDLE of where all the creepy-crawlies are likely hiding? You know, like around their favorite picnic fire-pit spot?!?"


Bribes always welcome
Justin Case wrote:

Justin looks up from his examination of the disturbing statue.

Per: d20+10

"Hm. THIS is where I usually say something clever. Like,... 'I have a bad feeling about this.' Or something,..."

Justin checks to make sure he didn't forget any of his usual daily defensive spells, and brings to mind his favorite party-starter-spell,...

"Um,... just a thought. But maybe we shouldn't be standing in the MIDDLE of where all the creepy-crawlies are likely hiding? You know, like around their favorite picnic fire-pit spot?!?"

Justin is perturbed to notice charred bone bits in the fire pit ashes. They might be cow bones, but somehow Justin doubts it

Justin notices a wooden pushcart kiosk abandoned nearby. It is a mundane thing, common in shape and function to any city anywhere. It is painted in bright carnival colors, much faded from centuries in this dry dead environment. Justin reads the sign above the racks of small items still arranged neatly on its tiered shelves.

TEMPLE OFFERINGS! HUMAN WAX CANDLES! SOUL FETISHES! OBSIDIAN SACRIFICIAL KNIVES! MUCH MORE!


Human Wiz 8

Justin gulps.

"Uh,... guys?" HE says, quietly.

"The bones in this fire pit are creepy enough. But,... does anyone else find it odd that THAT pushcart is just sitting there? All nice, and neat, and apparently open for business?"

Justin indicates the mentioned pushcart, and it's disturbing sign offering items on sale.


Male Human (Athasian) Cleric 9

Ekuur observes everything, especially the statue. He wracks his brain to see if he has ever seen it before.

knowledge (religion) 1d20 + 8 ⇒ (18) + 8 = 26


Bribes always welcome

Ekuur:

Spoiler:
Ekuur thinks this might be a representation of Tsathogga, a foul demonic toad god that is usually only worshipped in dark caves by secretive cultists. Seeing such an immense statue dedicated to him in a city plaza is disconcerting. What type of people once lived here?


Male Human Scout 6/Barbarian 1/Dervish 2

"You are right Wizard, standing here wastes time, let us go kill something. Again. Then we can leave, I trust".


Human Wiz 8

"Yeah. Good Idea Hamar." Justin agrees casually, giving the stall-cart the same wild-eye that Ekuur is giving the Statue.


female Tiefling 9th level Duskblade

"Probably all sorts 'round here," Karrin says, "You know in a place like this we're probably considered unliving monsters that like to eat the souls of the undead."


Male Human (Athasian) Cleric 9

"This may be Tsathogga a toad-god or demon. It is usually worshipped in dark caves or caverns, so why the statue is here, in the middle of a city, is odd."


Human Wiz 8

Justin glances up at the clouds.

"Well, it's not exactly a bright and happy place?" He observes wryly.

"Huh, Undead city on an undead world with a statue to a deep toad god,... HOW is this any stranger than usual? For us?" Justin smirks slightly at Ekuur.


Human Wiz 8
Karrin Kind wrote:
"Probably all sorts 'round here," Karrin says, "You know in a place like this we're probably considered unliving monsters that like to eat the souls of the undead."

"I'm pretty sure even Karrin wouldn't be that hungry." Justin adds sotto voice to Ekuur with a straight face.

"Would she?!" He looks at Ekuur, suddenly not so sure.


Bribes always welcome
Justin Case wrote:

Justin glances up at the clouds.

"Well, it's not exactly a bright and happy place?" He observes wryly.

"Huh, Undead city on an undead world with a statue to a deep toad god,... HOW is this any stranger than usual? For us?" Justin smirks slightly at Ekuur.

Justin looks up and realizes there are no clouds. Just the giant shining white skull in the sky. Not even the comfort of starlight. Aside from the bright, moon-sized skull the sky is empty and black as pitch.


Human Wiz 8

Justin gulps.

"Good feelings gone."


Bribes always welcome

Don't mind me...

1d6 ⇒ 2


Human Wiz 8

"OK,... so,... we have undead-demon-mask-wearers flying around here, we have a large iron grill dedicated to a toad-demon usually worshiped in holes in the ground in the middle of a city intersection instead, AND the grill has seen recent use, not to mention the still-perfectly-open-for business vendors cart with the most disturbing trinkets imaginable. And THAT'S coming from a guy who carries bat guano in his pocket! Did I miss anything?"

Justin tilts his head, and sniffs the air, twice.

"Yep. I smell trouble."


female Tiefling 9th level Duskblade

"Undead demons maybe? I think we had this discussion before, let's check this place out, find our target, and hopefully get out of here before the neighborhood wakes up. There's going to be resistance either way but I'd prefer to avoid civilians, even undead civilians, as it's bad for business."


female elan Psion (Kineticist) 9

Nari observes quietly, uncharacteristically calm for her considering her usual levels of jumpiness. She manifests Detect Hostile Intent, anticipating the possibility of an ambush. Still, she wasn't actually that worried at the moment. Justin and Karrin were making flippant comments. When they got serious, then it was time to worry.

Dark Archive

Merle walks over and has an idle look at the items on display at the vendor cart


Bribes always welcome
Justin Case wrote:

"OK,... so,... we have undead-demon-mask-wearers flying around here, we have a large iron grill dedicated to a toad-demon usually worshiped in holes in the ground in the middle of a city intersection instead, AND the grill has seen recent use, not to mention the still-perfectly-open-for business vendors cart with the most disturbing trinkets imaginable. And THAT'S coming from a guy who carries bat guano in his pocket! Did I miss anything?"

Justin tilts his head, and sniffs the air, twice.

"Yep. I smell trouble."

The statue does not look as if it has been recently used. A patina of dust covers it. Likewise, the cart looks abandoned long ago. It is faded and weathered, but they haven't seen any rain or a cloud since they arrived here. It's as if the city itself is preserved in undeath: Rotted but still whole


Bribes always welcome
Kevin Mack wrote:
Merle walks over and has an idle look at the items on display at the vendor cart

The cart has a clutter of items: Candles of various shapes and sizes, a selection of ornate obsidian blades, small brass effigies of truly ugly demonic things, faded squares of cloth printed with vaguely disquieting patterns. Within a well-padded recess of the cart are four glass balls, each filled with swirling smoke. The smoke changes color and small glints and sparkles can be discerned within.


Bribes always welcome
Naridre Ro'Arisahshe wrote:
Nari observes quietly, uncharacteristically calm for her considering her usual levels of jumpiness. She manifests Detect Hostile Intent, anticipating the possibility of an ambush. Still, she wasn't actually that worried at the moment. Justin and Karrin were making flippant comments. When they got serious, then it was time to worry.

Nari does not sense anyone within the 30' reach of her mental power. She dies get a lot of 'background ' hostility, mainly coming from the black granite temple


Human Wiz 8

Ah, ok, I misunderstood and felt that the cart and statue had seen recent use. My bad. :)

Justin looks relieved to realize that everything is covered with a layer of the ever-present dust. He winces, and looks like he is trying really very hard NOT to facepalm himself.

"Um, I'm no tracker, (obviously), but if we're dealing with any corporeal undead, shouldn't they kick up the dust like the rest of us? Look for areas and entrances to buildings where the dust has been disturbed recently." The wizard suggests.

"Even the demon-ghost we fought before had physical form. Which means they leave traces."

Justin looks around the area some more, trying not to 'kick up' any more dust than required to move.

Per: 1d20 + 10 ⇒ (8) + 10 = 18

"Now if I were an undead demon-ghost,... where would I hide? And why?" Justin muses. His gaze unwillingly being drawn back to the temple.


Bribes always welcome
Justin Case wrote:
Ah, ok, I misunderstood and felt that the cart and statue had seen recent use. My bad. :)

No worries! I just didn't want you to get more paranoid than you already are! :D

Everything you see is old and abandoned. However, it all looks very well preserved. The air is dry and the temperature is constant. There isn't even any wind to speak of. Time has faded and crumbled some things, and some buildings have fallen to misadventure (or been burnt down by over-enthusiastic wizards :) , but for the most part the city is basically mummified as if everyone living there suddenly wasn't anymore. Or, perhaps they all stopped caring about doing things living people do....


Female catfolk sorceror 9

Merle has a closerlook at the smokey ball things

casting identify on them


Bribes always welcome

Merle:

Spoiler:
The globes are indeed magical Roll me a Spellcraft Check with the +10 modifier


Female catfolk sorceror 9

Spellcraft

1d20 + 16 ⇒ (4) + 16 = 20


Bribes always welcome

Merle:

Spoiler:
The globes are some sort of life force receptacle like a magic jar. The swirling smoke is the soul of some sort of being trapped inside. It would be very dangerous to make physical contact or even carry the globes as it might allow the trapped soul a chance to possess the carrier


Male Human Scout 6/Barbarian 1/Dervish 2

Hamar sighs as the Wizards and Clerics decide what he should slay next.


Female catfolk sorceror 9

"Well this is a lovely market of dispair and death." Merle pulling away from the globes "My advice is touch nothing...period."


Human Wiz 8

Justin, anticipating Trouble, (with a Capitol 'T'), swiftly casts one of his often prepared but rarely used bit of simple but effective magics. With a few arcane words he points at each of his companions in turn. Then whispers,

"Alright all, we should be able to keep quiet yet be able to talk this way. Just whisper and we should be able to hear each other like your standing next to them." And everyone hears his voice whispering in their ear.

"Alright boss lady. We tracked the Big Bad Creepy Thing to it's lair. Sort of. What now?" Justin indicates the temple.

"THAT seems to scream 'I'm a lair for an evil creature' if ever a building could scream?" He whispers with a smirk.


female Tiefling 9th level Duskblade

"Hamar," Karrin whispers, "Check the door, I need it opened safely and quietly. If you can open it, I take the lead, I need you on point, squishes in the center and Ekuur take the rear. If things get ugly I may need you to move up, but for now I don't want the rear undefended. Hamar be ready to flank. The rest of you, rain down justice on this thing, I want it to remember that the living aren't mere fodder or food for the undead, we are things to be feared in our own right, and if it's incapable of feeling fear, then you make it feel fear. That's the plan. Any questions?"

this plan assumes that we lost our caviler already, Mark if you're still playing I'll have Rhiannon take up the rear and have everyone give you a corridor for a first round charge. Ekuur will hold the front line with Karrin


Bribes always welcome

The temple's main doors are up a large flight of black granite steps, about 30 in number. A flat landing about five meters wide sits at the apex of the stairs. The large metallic doors are open, large doorstops deployed to keep them so

You can go straight up the stairs or recon around the sides. There is a generous space between temples ~ 10 meters


Male Human Scout 6/Barbarian 1/Dervish 2

Hamar nods to Karrin and takes point but with a 20' instead of a 55' lead in front of the group.

Perception 1d20 + 12 ⇒ (16) + 12 = 28

Stealth 1d20 + 15 ⇒ (16) + 15 = 31

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