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Chronicles of the Silver Rose Company

Game Master Patrick Curtin

This campaign is my attempt to play a canonical Planescape campaign using the updated Pathfinder ruleset. The game actually predates the release of Pathfinder, but we have managed to update as we have needed.


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Male Human Scout 6/Barbarian 1/Dervish 2

As I am coming from behind do I get a surprise round on the plate clad ghoul DM?

HP=107/89

AC= 20 Dodge + Skirmish

Hamar heads around the building his speed, as always, mind bending. After the fireball explodes in their midst Hamar strikes at the plate clad leader who so bravely has decided to lead from the back.

Rage + Flanking + Skirmish + Freedom of Movement

Scimitar +1 Keen, Planar – 15-20x2
Attack #1 - 1d20 + 15 ⇒ (5) + 15 = 20 - Damage 3d6 + 6 ⇒ (1, 1, 2) + 6 = 10

Attack #3 - 1d20 + 10 ⇒ (20) + 10 = 30 – Damage 3d6 + 6 ⇒ (6, 3, 3) + 6 = 18
Confirm Critical 1d20 + 10 ⇒ (17) + 10 = 27 - Critical Damage 1d6 + 6 ⇒ (5) + 6 = 11

Scimitar Keen Invigorating – 15-20x2
Attack #2 Offhand - 1d20 + 14 ⇒ (5) + 14 = 19 - Damage 3d6 + 5 ⇒ (6, 6, 5) + 5 = 22
Confirm Critical 1d20 + 14 ⇒ (18) + 14 = 32 - Critical Damage 3d6 + 5 ⇒ (4, 4, 5) + 5 = 18

Attack #4 Offhand - 1d20 + 9 ⇒ (6) + 9 = 15 – Damage 3d6 + 5 ⇒ (3, 4, 5) + 5 = 17


Female catfolk sorceror 9

Merle if she time will haste the group otherwise that will be her first round action


Bribes always welcome
Justin Case wrote:


EDIT- since this is a scroll, I do not believe that any of my special powers or items can affect it to increase teh caster level or give bonus dmg. :)

Honestly, I don't think that's much of a problem...

The fireball streaks out, hitting the assembled undead

ref: 1d20 + 2 ⇒ (16) + 2 = 181d20 + 2 ⇒ (4) + 2 = 61d20 + 2 ⇒ (9) + 2 = 111d20 + 2 ⇒ (11) + 2 = 131d20 + 2 ⇒ (4) + 2 = 61d20 + 2 ⇒ (17) + 2 = 191d20 + 2 ⇒ (10) + 2 = 121d20 + 2 ⇒ (11) + 2 = 131d20 + 2 ⇒ (11) + 2 = 131d20 + 2 ⇒ (18) + 2 = 201d20 + 6 ⇒ (9) + 6 = 15

There is a blast and a howling as the ghouls shrivel into well-done bacon

Well, so much for THAT encounter

Hamar sees the fireball streak out and averts his eyes just before the flash

Hamar give me a perception check please


Human Wiz 8

Hey, in my defense, I used up a LOT of spells on that !@#$%^& clown! :) (Blasted creepy-crawly takes a lickin' and keeps on tickin') :P


Male Human (Athasian) Cleric 9

Me too. Wow.


Bribes always welcome

No worries. This was just a random encounter


Male Human Scout 6/Barbarian 1/Dervish 2

Perception 1d20 + 12 ⇒ (19) + 12 = 31


Bribes always welcome

Hamar spies something high up floating away towards the west. His sharp eyes make it out to be a whitish ovoid with arms wearing some sort of mask. it is travelling away from their position, towards a group of large buildings about ten city blocks away


Male Human Scout 6/Barbarian 1/Dervish 2

Hamar grunts in dismay as he spots the... thing.

Tacking a few hacks at the plate clad ghoul, he then heads in through the door.

"Well done Wizard but we've to move, I have spotted another undead, at least I think it's one wearing a mask and heading towards a group of large buildings about ten blocks away. We need rest and if that thing reports our position to the Gods knows what we won;t find any more rest here, just death".


Bribes always welcome

The plate clad ghoul is well and truly dead. His plate looks fairly well preserved considering the scorching. His warhammer is graven with strange runes and made of an ebon metal with flecks of red within. Hamar spies a singed pouch at the undead's swordbelt.


Male Human Scout 6/Barbarian 1/Dervish 2

"This creature may possess gear of magical potency my friends", Hamar states as an afterthought. His breathing is labored having gotten up his ire for this battle.


Human Wiz 8

"Wait, What?!?" Justin asks, for once at a loss for words.

He drops his pack, rummages through it, and pulls out a silk cloth with magical runes embroidered in silver thread.

He very carefully opens the cloth, revealing what is inside. Hamar notices that he is very careful to only touch what he is holding with the cloth. And that he does not look at it directly himself.

"Did the mask the, thing, was wearing look anything like this?!" he asks, obviously agitated. Or excited. It's hard to tell with wizards sometimes.

Justin is holding out that white porcelain mask of the demon/ghost that the group had fought at the World trees infection site.


Human Wiz 8

"oh, yeah, we should totally check the head ghouls gear. Anything that survives for long on a world like this has got to have some magical items around." Justin adds belatedly.


Male Human Scout 6/Barbarian 1/Dervish 2

Does it look similar DM?


Bribes always welcome
Hamar of the Hyena Tribe wrote:
Does it look similar DM?

Oh yes

The mask is very similar to what Hamar's eagle eye spotted


Human Wiz 8

"I was afraid of that." Justin remarks too-casually as he carefully re-wraps the mask and packs it away once more.

"IF we can ever get a few hours of sleep, I think we may have found our next destination. You did get a good look at where it was coming down at?" Justin asks Hamar.

"Let me know if General Ghastly had anything good on him." Justin talks through a yawn he doesn't even pretend to try and cover. "I'll be happy to ID them. In the morning."

With that Justin walks back inside, drops his staff, plops himself back onto his pallet, and is soon snoring once more.


Bribes always welcome

Metagaming note: I am forgoing any more random rolls so you can all rest and recover. Also, the mask creature was headed away in a leisurely fashion, so you can safely assume that it did not see you, and is not coming back any time soon. So, rest up, heal Karrin, and we'll pick this up when everyone is refreshed


Human Wiz 8

Lol! It DID add some tension that we don't normally have with this group! ;) Nap-time for casters! Zzzzz,...


Male Human (Athasian) Cleric 9

Ekuur finally gets his much-needed rest. When he awakes, he prepares his spells for the day, and casts restoration on Karrin.


female Tiefling 9th level Duskblade

Here's hopping it works


Bribes always welcome

^ DM fiat says it works. We need our Hellgirl at full fighting fury


Male Human Scout 6/Barbarian 1/Dervish 2

Hamar try as he might, cannot convince the group to vacate this spot. After a few minutes he gives up and takes first watch until someone relieves him and he gains some much needed rest.


Human Wiz 8
Dungeon Monkey wrote:
^ DM fiat says it works. We need our Hellgirl at full fighting fury

<Cue 80's Gauntlet music> Wizard agrees! Needs warrior to hide behind badly! ;P


female Tiefling 9th level Duskblade

As Ekuur channels his divine source, and the restorative energy washes over her, Karrin visibly seems to come back to life. She wasn't ashen or pale, but there was a certain something missing, and it becomes apparent the moment Ekuur's work is done. There's a spark, a glint to the eye, a mischievous twist to her lips, and no sooner is the spell done then Karrin is once again on her feet (hand in her never ending rations).

"Okay group," Karrin says before popping some food pellets into her mouth, "Here's the situation, we're effectively behind enemy lines, surrounded by hostiles, with a long trek to a Palor fort before we can get extracted . . . However I think I heard a report about a masked ghost, and that's bad news, last time we came across one of these things they'd done a number on the world tree, and that's not something we can allow to happen again. Now I thought that we'd settled that matter, but maybe we haven't, and this new portal we found seems like it was probably linked to that menace, trying to get footing again or something like that, and so we need to decide, do we make our escape, or do we stay and deal with this known threat. The thing is, it's not part of our current job, and being a mercenary is all about getting paid and stuff, but being a good person is also about doing the right thing. I say we stay and deal with this threat. I'm only the acting leader though, we haven't picked someone to take Isaac's spot, and so I say we put this thing to a vote. I'll abide by your decision, however, those of you who might remember our last leadership struggle might recall how unpleasant I can be when I don't get my way. Please consider that when casting your vote."


female elan Psion (Kineticist) 9

Nari yawned. She was trying to untangle her hair as she listened to Karrin's speech. Last night had been the drooling on her pillow kind of sleep and she had woken up with her hair uncharacteristically sticking up every which way.

"I think we should go after the masked ghost," she said quietly. "For two reasons. One, they're trying to destroy the universe and we like the universe. It's where we live. Two, it might lead us to another portal so we can get home."


Male Human Scout 6/Barbarian 1/Dervish 2

Hamar shrugs, "I go where you all go now that our fates have been tied together. Enemies here or elsewhere to slay make no difference to me". Hamar holds his tongue past that comment.


Human Wiz 8

Justin sit sup, yawns, and tousles his already unkempt hair into a semblance of order. But only barely.

"Agreed." he yawns again, already reading his spellbook.

"I have grown inordinately fond of this universe. And I confess that I currently lack the means to create another. Pocket or otherwise. So stopping anything that the already-proven-evil post-ghosties are involved with seems like a very good idea."

Justin looks up from his reading. "And Nari is most likely right. These mask-demon-ghosts have already utilized portals for assaults on the World Tree. It seems unlikely that they are simply hanging around nearby for the fun of it. Mapping another portal, even to THIS world, can only be good for us and all future travelers. And the boss's pocketbook." He adds with a smirk.

A few minutes later, after only a little grumbling, and Justin is packed up and ready to go.


Bribes always welcome

What about the loot?


Human Wiz 8
Dungeon Monkey wrote:
What about the loot?

"Ah yes, almost forgot!" Justin rubs his hands together gleefully, like a kid anticipating a new toy at Wintersfest. Then he casts Detect Magic over the remains of the ghouls and their leader. (Several times if need be)

Spellcraft: 1d20 + 17 ⇒ (13) + 17 = 30


Bribes always welcome

The head ghoul's armor and hammer both glow. His bag as well, although no one has checked inside


Human Wiz 8

"Oooh Shiny! Armor and hammer for you hitter-types. And something in the bag it seems! What do we have behind drawstring number one?"

Justin dumps the contents of the bag upon the ground and takes a look-see with another detect magic.


Male Human Scout 6/Barbarian 1/Dervish 2

Hamar observes the contents of the bag closely curious to see what magic will be discovered.


Bribes always welcome

As Justin upends the bag there is a clatter as 14 small tiles fall to the floor. Seven are white with gold-incised runes seven black with red-incised runes. Justin squints at their aura and guesses they are necromantic Magic, possibly healing.

A small shower of coins accompany the tiles, various gold and silver coins of several varieties. Many feature horrid demonic visages rather than the standard ruler's portrait 500 GP in coins

At the bottom of the bag is a smaller pouch. Inside are seven purple pearls about the size of grapes. They radiate strong abjuration magic


Human Wiz 8

"Ooo! I like puzzles!" The wizard grins. Then he sets out determine exactly what they're holding here,...

Trying to ID the tiles, then the pearls.

Spellcraft#1: 1d20 + 17 ⇒ (5) + 17 = 22

Spellcraft#2: 1d20 + 17 ⇒ (16) + 17 = 33


Bribes always welcome

The tiles look familiar. Issac had some of the white ones he used to good effect before, they are healing tiles. Break them and you are infused with healing energy. The black ones? Justin guesses mayhap they heal undead with negative necromantic energy

Each tile is equivalent to a cure or cause moderate wounds spell when broken, depending on color

The pearls Justin hems and haws over, then he tries tossing one up in the air. It begins to orbit his head like a small planet around the sun. He suddenly feels better. It almost feels like the oppressive negative energy of the place isn't affecting him anymore

these ioun stones give you a resistance of 10 vs negative energy


Human Wiz 8

"Jackpot!" Justin crows, smiling at his new circling toy.

"And plenty for everyone! Take an Ioun Stone and put it to use. These should give us a protective edge against the next batch of undead we run into. And we will."

How does everyone want to divvy up the cure/cause moderate wound tiles?

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