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Chronicles of the Silver Rose Company

Game Master Patrick Curtin

This campaign is my attempt to play a canonical Planescape campaign using the updated Pathfinder ruleset. The game actually predates the release of Pathfinder, but we have managed to update as we have needed.


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Human Wiz 10

Justin slips into line near Arnav, hoping to be able to have a clear shot with any magic needed, front or back. He holds his lightning wand in one hand, his conjured spheres of light hovering around his shoulders, 2 in front, 2 behind. His 3 ioun stones whiz in circles, casting strange shadows on his face as they pass.


Bribes always welcome

Hamar approaches the entrance and steps in. He is visible as the makes his way into the swaying tubular corridor, then he vanishes

Hamar:

Spoiler:
As Hamar enters the circular corridor his feet sink slightly into the tubing. It has an odd spongy feeling. Suddenly he is accelerating wildly, as if being propelled through the tube by some immense force. He suddenly finds himself at another entrance to another sphere room.

This room has a long table where six horrid creatures play cards. At his arrival, they leap to their feet, pulling swords out. They are ghouls, but there is a certain quality about them. These are no simple tomb scavenging undead. Their armor is spotless, their clothing as good as any living being. Their faces pale, but clean with glowing red eyes narrowed thoughtfully at the intruder. One laughs evilly

"Well well! Look at the juicy fly that has fallen into our master's web!"


Blayze Female Aasimar Gunslinger (Mysterious Stranger) 2/ Paladin (Holy Gun/Divine Hunter) 6

Blayze hangs back giving her the room to get a few shots off should something rush them.


Male Human Scout 6/Barbarian 1/Dervish 3 } HP=99 | AC=18 (Variable) | Init. +4 | F +6 | Ref +11 | Will +5

Hamar and his New Friends:
"Finally, something to kill, I was getting bored of this place". He sheathes his invigorating blade in place of his new Vorpal Blade.

Then, Hamar enters a Dervish Dance and charges to the right of the Ghouls, he circles the table his Scimitars lashing out at the deadly creatures from odd and impossible angles. He dives over, under even kips off of the wall to leap above their counterattacks! All the while his form is a blur of movement.

Dervish Dance +2 Attacks and Damage, +2 AC while moving and Dervishing AC=20, with Dodge, 21 vs. the one who will be closest to me when I stop moving. Deathless Absorb 10 Damage Negative Energy. Electricity Resistance 20 (from Ekuur)

Initiative 1d20 + 4 ⇒ (9) + 4 = 13

Acrobatics - Tumble #1 1d20 + 22 ⇒ (10) + 22 = 32

Attack #1 Scimitar Planar - Keen 1d20 + 13 ⇒ (18) + 13 = 31
Confirm Critical 1d20 + 13 ⇒ (15) + 13 = 28 - Damage 2d6 + 3 + 4d6 ⇒ (4, 4) + 3 + (2, 3, 6, 6) = 28

Acrobatics Tumble #2 1d20 + 22 ⇒ (4) + 22 = 26

Acrobatics Tumble #3 1d20 + 22 ⇒ (15) + 22 = 37

Attack #2 Off-Hand Vorpal 1d20 + 15 ⇒ (18) + 15 = 33 - Damage 1d6 + 5 + 2d6 ⇒ (3) + 5 + (5, 2) = 15

Acrobatics Tumble # 4 1d20 + 22 ⇒ (7) + 22 = 29

Attack #3 Scimitar Planar - Keen 1d20 + 8 ⇒ (18) + 8 = 26
Confirm Critical 1d20 + 8 ⇒ (17) + 8 = 25 - Damage 2d6 + 3 + 4d6 ⇒ (3, 3) + 3 + (6, 3, 2, 5) = 25

Acrobatics Tumble #5 1d20 + 22 ⇒ (7) + 22 = 29

Attack # 4 Off-Hand Vorpal 1d20 + 10 ⇒ (12) + 10 = 22 - Damage If it hits. 1d6 + 5 + 2d6 ⇒ (1) + 5 + (4, 1) = 11

Acrobatics Tumble #6 1d20 + 22 ⇒ (20) + 22 = 42

Hamar will begin to circle them moving at least 6' and attacking, as he only has four attacks he can only attack four of them but that is ok as knows reinforcements will arrive soon enough. Just realized my armor has the Deathless quality so it and the Ioun operate in the same fashion. He gets an Acrobatic check to move through threatened squares, I will make 6 rolls as I assume that he will move through all of the threatened squares. With a move of 55' he will probably get around the table once, he will stand just to the left of the portal as he does not want to be in the way when Karrin and Arnav roll in and come crushing these poor souls... :[)

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