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Chronicles of the Silver Rose Company

Game Master Patrick Curtin

This campaign is my attempt to play a canonical Planescape campaign using the updated Pathfinder ruleset. The game actually predates the release of Pathfinder, but we have managed to update as we have needed.


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Male Human Scout 6/Barbarian 1/Dervish 3 } HP=99/99 | AC=18 (Variable) | Init. +4 | F +6 | Ref +11 | Will +5

Hamar shrugs at Justin and grins, "This is why my father always said to slay a Wizard before he could speak. Too much curiosity for their own, or anyone else's, good".

He steps away keeping an eye on the entrances to the room to ensure the Wizard who created this lab does not enter unopposed.


Male Human (Athasian) Cleric 10
Dungeon Monkey wrote:

Those that look about see the makings of a well-stocked laboratory. Under the workbench are jars of various solutiinsc, powders, and herbs.

The books are, surprisingly enough, all about necromancy. There are volumes in Aklo, Abyssal, Infernal, Draconic and several other scripts that seem to originate from the Prime.

Ekuur is examining one of the stone tables when he spies an irregular spot on its surface. He touches it, and the table swings up, revealing a small circle in the revealed floor. The circle has a ripply surface, betraying the existence of a portal.

"It would appear also that the way out of this room is in the floor. I suggest we store the items from that hiding space until we have time to thoroughly investigate them later; I would not trust trying them out while in this place ..."


Bribes always welcome
Justin Case wrote:


"Eyes of an Eagle this one." Justin comments as they examine the contents of the hidden cubby. He carefully retrieves the black velvet bag. He feels the bag carefully to see if it contains solid objects to be used, or powder. If it holds solid objects, he finds a clear spot on a counter, loosens the bag strings, and carefully empties it onto the counter.

The black velvet bag does indeed hold several solid objects. Justin dumps them on the table. The first thing he sees is a dozen or so engraved golden discs , each with a small gem set in their center. Spiraling runic Draconic script adorns their surfaces, tiny and compact. Justin's heart quickens when he realizes these discs are the equivalent of scrolls. There seems to be both arcane and divine spells written on the golden discs. I'll post a list soonish. Even discounting the spells, the discs themselves are easily worth 100 GP each.

Nestled in among the discs are a few other objects. There is a large ivory fang set in red gold as a pendant. A thick red gold chain is threaded through its top. There is a grape-sized jet black gem with a icy blue starburst pattern visible within it. Finally there is a monocle of clear crystal set with an extendable brass handle.


Blayze Female Aasimar Gunslinger (Mysterious Stranger) 2/ Paladin (Holy Gun/Divine Hunter) 6

" Pretty much what I expected." Blayze mutters through clenched teeth, her gun in hand though no one even remembered her drawing it.


Ex-human meat shield. HP 177/182 PP 22/22

Arnav had been quiet. Nari's comment brings him a sympathetic smile, "The last time I was in a lab like this I was squeezed through a tiny portal into deep chaos." There was, at least on his end, a feeling that he wasn't alone in having been transformed.

But this was not the time for such moments. He also comments on the book issue. "Those books might teach us a weakness of the evil death slime or this strange place. We shouldn't burn them yet."


female Tiefling 10th level Duskblade

"Oh a monocle," Karrin says, "That will be useful when I want to look rich."

Karrin walks over to the portal Eluur discovered.

"Maybe this is the back entrance we feared to the fortress? Strange that it's hidden though. Maybe they're worried about mindless undead from this place inadvertently wandering into it and giving up the surprise prematurely . . . or maybe it's a way of getting rid of failed experiments? Like maybe this drops things directly into some sort of pit of fire or something."


Male Human (Athasian) Cleric 10
Arnav Longarm wrote:

Arnav had been quiet. Nari's comment brings him a sympathetic smile, "The last time I was in a lab like this I was squeezed through a tiny portal into deep chaos." There was, at least on his end, a feeling that he wasn't alone in having been transformed.

But this was not the time for such moments. He also comments on the book issue. "Those books might teach us a weakness of the evil death slime or this strange place. We shouldn't burn them yet."

"That is wise, I think. Perhaps we should take the books, rather than destroy them? Are any of them magical?"


Human Wiz 10

"Oooo,... somebody's gonna be ticked!" Justin grins like a kid in a candy store. He holds up one of the golden disks.

"I just found my new favorite method of scribing scrolls! Looks like there are Divine as well as Arcane spells here." He waggles the coin-scroll, grinning at Ekuur.

Justin looks up from his examination of the objects and joins the conversation around him.

"I agree that we shouldn't waste too much time playing with these. But if you guys can lock down the room for a few minutes, let us try and at least ID these first. I'd hate to find out after we left this plane that one of these gewgaws was actually a device for controlling or destroying Necro-ooze, or something else equally useful."

Justin lays out the items on the counter, spacing them apart to give all the casters room to crowd around and examine them.


Bribes always welcome

So you casting ID spells?


Human Wiz 10

<Facepalm> Yes please. ;P

Cast Detect Magic, staring at each item for at least 3 rounds. (Yes, Justin widens his eyes and stares.)

Spellcraft (X3, Pendant, Gem, Monocle):
1d20 + 18 ⇒ (8) + 18 = 261d20 + 18 ⇒ (6) + 18 = 241d20 + 18 ⇒ (20) + 18 = 38

Arnav wrote:
"Those books might teach us a weakness of the evil death slime or this strange place. We shouldn't burn them yet."

"Yes. That." Justin agrees, pointing in Arnav's general direction while never taking his eyes off of the objects he is trying to identify.

"And, it's generally a bad idea to destroy a possibly magical item without first making sure it won't destroy you in the process. Or shunt you through a portal. Either way. Bad. Oooo, Interesting!" Justin declares, looking at the monocle.

That's it, first scroll Justin is buying when they get back and adding to his spellbook, IDENTIFY! ;P


Bribes always welcome

The monocle is a Gem of True Seeing. The black gem is just a gem, the pendant is an amulet of protection +3. I'm sorry the spell list isn't done, but I'll have it by tomorrow


Bribes always welcome

Well, obviously that didn't happen, LOL

Justin notes these spells:

Call The Dead: A very powerful w9th/c8th spell that raises every dead body within a 100' radius

Chain of Bones: w5th Summons chains of bones to entrap foes

Animate Construct IX: w/c 9th. Allows caster to animate a prepared clockwork construct. This version is of the highest level and would be used on massive constructs like dragons or the like

Animate Living Skeleton: w/c 5th Animates a targets skeleton while they are still using it themselves. Causes massive damage until the skeleton rips its way out and becomes an undead.

Aspect of the Demon: w/c 3rd This spell allows you to take on a demonic visage.

Prismatic Meteor: w3rd Throws dazzling fiery meteors at your foes

Animate Dead IX: C9th Animate high-level undead

Elf Lord's Battle Armor w4th +8 AC [i]Mage Armor type spell with customizable look with 1hr/lvl duration

Visage of Madness: w/c 5th Gain a demonic visage and gaze attack that drives foes mad

Necromancer's ripost w8th cause undead to explode and splatter the area with acidic goo.

Healing Bequest: c4th heal 1d8+Wis modifier. Person healed can then touch another next round and they are also healed. 1 round duration/2 levels

Grave Binding C3rd Bind an undead to its resting place.

Fiery Lightning: w6th cast a bolt of green lightning wreathed in flames that does 1d6 fire and 1d6 electricity per level (max 10th)


Bribes always welcome

Bump

The portal Ekuur uncovered ripples in the dim light of the necromantic laboratory


Human Wiz 10

Justin (and the other casters) indicate the abilities of the magical objects from the pouch. He looks up from his examination of some of the more interesting golden disks at the uncovered floor portal.

"Um, Just a thought. That looks more like a drain to me than a doorway. And we seem to have enough trouble with portals when we KNOW where they're going. I'm going to vote that we leave that one alone. For now. Maybe cover it with one of the tables? So that if anything tries to enter from the other side they can't get through?"

Justin is either being unusually cautious, or Arnav's comment unnerved him more than expected.


Male Human (Athasian) Cleric 10
Dungeon Monkey wrote:

Bump

The portal Ekuur uncovered ripples in the dim light of the necromantic laboratory

Hmmm ... is that a bump for the thread, or a bump to get us through the portal? LOL

"And yet, Justin, I have a feeling we shall be back to this portal. So, where shall we go now?"


Male Human Scout 6/Barbarian 1/Dervish 3 } HP=99/99 | AC=18 (Variable) | Init. +4 | F +6 | Ref +11 | Will +5

Hamar shrugs, "One way seems as good or as dangerous as another here..."


Bribes always welcome

You'll have to backtrack and go through another portalin the previous room This room has just the one hidden portal Ekuur found


Human Wiz 10

Justin sketches a note on a scrap of parchment. A glance shows that it has a couple of lines, sometimes interconnected by a circle. Other spots have notes in small arcane print.

"Right! Then we should go back, mark the entryway to this room, and see where the other portals lead. Yes?"


Blayze Female Aasimar Gunslinger (Mysterious Stranger) 2/ Paladin (Holy Gun/Divine Hunter) 6

Just the words "Prismatic Meteor" are terrifying.

"It's all equally ....uncomfortable so whatever works." Blayze says, her hand unconsciously sitting on the handle of her pistol.


Ex-human meat shield. HP 177/182 PP 22/22

"I tend to think that a hidden portal is where we should be going, but I'm perfectly fine with checking out every other dangerous part of this place before returning and getting to say 'I told you so'". he deadpans.


Human Wiz 10

Justin holds up a finger and opens his mouth to speak.

He snaps his mouth closed, and slowly lowers the finger, Casting sideways glances at both Arnav and Ekuur.

"Yep. Your gonna fit RIGHT in." Justin half-heartedly grumbles sotto voice.

Memnon bobbles in the air nearby. It takes a moment to realize that the crystal skull is shaking in the exact same manner as one who is trying to hold in laughter,...


female Tiefling 10th level Duskblade

"Right, we know where it is, seems like the sort of last ditch escape route we try as the fortress crumbles around us, jumping though at the last possible second, which is how we'll tell the story later at the bar, course if we find out later that it drops us into five feet of raw sewage and body parts we will never speak of this portal again. In the story we'll say we never got back to explore it."


female elan Psion (Kineticist) 10

"Can we just leave this laboratory already?" she asked through clenched teeth. "I don't particularly care which doorway we choose to do so through."


Blayze Female Aasimar Gunslinger (Mysterious Stranger) 2/ Paladin (Holy Gun/Divine Hunter) 6

"I don't blame you one bit." Blayze says giving Nari an sympathetic look.


female Tiefling 10th level Duskblade

Seeing as there's no other exists (save for the mysterious secret portal) I guess we go back the way we came into the room with the negative energy elemental.


Human Wiz 10

Right, so back to the 'negative energy elemental' room. Justin is trying to keep a map of sorts so we can (hopefully) get an idea of where we are in the place. :)

"After you!"
Justin bows and indicates Karrin to precede him to the original entry portal. And Arnav and Hamar as well. He slides into line behind Nari with a wink.


Male Human Scout 6/Barbarian 1/Dervish 3 } HP=99/99 | AC=18 (Variable) | Init. +4 | F +6 | Ref +11 | Will +5

Blades out Hamar moves to the front of the group, where else would a Scout be?!

Perception 1d20 + 17 ⇒ (1) + 17 = 18


Ex-human meat shield. HP 177/182 PP 22/22

So, what other exits do we have in the X*g-Y*'s room? (I'm too lazy to look up which is which right now)

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