| BishopMcQ |
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Custom magic items would be up to the GM. For standard magic items from the GM Core, Treasure Vault, etc. follow below:
Start with the Magical Crafting feat, then you learn the formulas of the items that you want to craft. The Inventor feat (not class) lets you design formulas rather than buying them.
Tattoo Artist lets you do magical tattoos and you learn a few formulas.
| Finoan |
Crafting Rules, which are used for basically all items: magical, mundane, alchemical, or otherwise. It is an alternative way of getting the items rather than just simply buying them. It doesn't really save you any money.
Magical Crafting feat which as mentioned above is needed for crafting magical items such as rings, scrolls, and wands.
Tattoo Artist feat also mentioned above, which will let you create tattoos.
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Rings are a type of standard magical items. They have effects, and sometimes an activated effect of an item will create a spell effect. But that isn't required. There are also rings that don't have activated effects (just permanent effects when worn), or have activated effects that aren't spells. You don't have the option of creating a ring with any arbitrary spell effect on it.
Scrolls and wands are the items that you can pick a spell and put into the item.
| Claxon |
To reiterate points made by others.
There is no guidance for "custom" magic items. By default, you can only make the items published in rules books.
Crafting doesn't nominally save you any money (compared to someone who can Earn an Income at their level). What it does do is guarantee you have an "on level activity" you can do and guarantee you access to (common) items you're interested in acquiring that a GM might restrict due to a variety of reasons (you're traveling through the wilderness for a long time as an example).
| Perpdepog |
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If you are a GM, or are wanting to make homebrew for fun in your own time, there are guidelines on Building Items. Just keep in mind that these rules aren't player-facing, so you can't use them to, say, craft new items of your own invention in your game without GM buy-in.