Alex Speidel wrote: For reasons of privacy, we don't list every Venture Captain's contact information anywhere. If you'd like to get in touch with your local organization (for you that would be the Isles region), I recommend finding the relevant Regional Venture Coordinator on the Regions page and reaching out to them. Thanks
Teridax wrote:
If you STRIKE another opponent with your 1st STRIKE of the round; are you at full TH bonus, albeit you had checked your DAS vs another opponent?
OK, you make your roll for DAS you roll poorly and are convinced you're not going to hit with an Attack Stratagem or succeed in a meaningful Skill Stratagem. So, can you decide to opt not to use DAS this round and instead eg. make 3 melee attacks. So, your 1st melee attack will be at your full attack bonus. or having opted not to use DAS your next attack is at -5?
Yes a nice add-on you think you're adding a bit of flavour, but things can can horribly wrong! D&D (but could occur in exactly the same way in PF) - I had a player roll a 1 (d20 vs a Kobold) followed by a miss confirm then (on d100) 00, on the fumble table (crit self) then 00 on the following Crit table (Foe (ie himself) dies instantly you are +3Th/Dm for 10 rounds)....The chances of rolling the two 00's alone in a row is 1in10000! We laughed a plenty though.
Thanks for advice, have to say I didn't think that would insult anyone as the use of the phrase "newbie" didn't insult me. But NP sorry for that point taken. A critical hit means that you roll your damage more than once, with all your usual bonuses, and add the rolls together. The phrase above says to me you roll the extra dice and then add your bonuses. I don't read that your bonuses are multiplied. But that's the beauty of RPGs, is the variant ways they can be played.
Yes I play RM too. So did design a comprehensive set of fumble tables for; one handed, two handed, bows, thrown, mounted arms and natural weapons (for D&D but could easily be used in PF).
I always see "Rulebooks" as guides only.
Charles Evans 25 wrote:
And although I guess it's a bit early than PCUK 2012 would be there is also the Queen's Diamond Jubilee Celebrations 1st week of Jun 12. http://www.culture.gov.uk/what_we_do/honours/diamondjubilee.aspx Also I live in central B'ham so I'm happy to offer my help if needed
About Kyle SternStats:
Hit Dice: 1d8+1 (10 hp)
Initiative: +6 Speed: 30' (6 sq) (light enc.) Space/Reach: 5 ft./5 ft. AC: 18 (+4 Armor, +4 Dex, ), Touch 14, Flat-Footed 14 Saves: Fort +1, Ref +6, Will +0
Single Attack:
Full Attack:
Racial Traits:
Bonus Feat: One extra feat at Level 1
Skilled: Gain 1 extra skill point at each level Class Features:
Proficient w/ all simple weapons, plus kama, katana, kusarigama, nunchaku,
sai, shortbow, short sword, shuriken, siangham & wakizashi Proficient w/ light armor Poison Use (Ex): can apply weapon poison safely Sneak Attack (Ex): +1d6 precision damage Feats:
Weapon Finesse,
Two-Weapon Fighting, Armor Expert Trait, Reactionary Trait Skills:
Acrobatics +7
Appraise +0 Bluff +6 Climb +4 Cr:Alchemy +4 Diplomacy +2 Disable Dev +7 Disguise +2 Escape Art +3 Fly +3 Heal +0 Intimidate +2 Kn: Local +4 Perception +4 Ride +3 Sense Mot +0 Slt of Hand +7 Stealth +7 Survival +0 Swim +0 Use Mag Dev +6 Equipment:
ARMOR WORN: Chain Shirt Armor. 2x Short Sword
Background:
Kyle was born on the streets of Sal Kavun. Even from a young age he was fiercely independent, and didn't want to follow the rules of a gang or guild, so avoided them.
As he grew older, and he got more skillful, it became harder to be on his own. The guilds who were offering him membership before, started to make demands. Just when things were getting sticky and Kyle was afraid he was going to be forced into a guild, he met a Half-Elf named Kara. Kyle was trapped in what he thought was a dead end alley with thugs coming after him. His back was against the wall, when suddenly the wall gave away a Kyle was sliding down a ramp and landed in a heap of old rags with a the grubby face of a half-elf smiling over him. That was his introduction to Kara. The two were inseparable after that. Adding Kara's abilites to Kyle's allowed them to pull off bigger and bigger jobs. The two were jumping along the rooftops when they heard a commotion. Peering over the side they saw some particularly nasty thugs from a guild Kyle and Kara had learned to hate about to kill someone in a finely made cloak. Always willing to make trouble for this guild, they stepped in and drove the thugs off. Laughing at thugs running down the alley, they checked on the would-be victim. Pulling back the cloak they were staring into the lavender eyes of a Drow Elf. The Drow was near death already and Kara wanted to leave it to die, but Kyle disagreed. He brought the Drow back to their hideout and nursed it back to health, but it would never walk without a limp again. Kyle offered the Drow membership to their rag-tag group, against the protests of Kara. The Drow realized that in his crippled state it was more than a match for the soft city dwellers but wouldn't survive a day in the Underdark (?), and not having anywhere else to turn, he agreed. The drow began training Kyle and to a lesser extent Kara, who hated being in the same room with the "creature". The three started to make a name for themselves as "Problem Solvers" although Kyle was the only visible one. They kept the drow and Kara's abilites a secret. Kara was the "Face" of the group, she got the jobs and "aquired" the needed materials Kyle was the arm he did most of the work, and the Drow was the brain, he figured out the logistics and helped Kyle. They became quite a force to be recond with in the city. Kyle's repuation grew, and they started to aquire contacts and "friends" on the streets. It was becoming quite a lucrative enterprise. Kara came to Kyle one night with information about a prospective job. She said it would solve all their problems and they should cut the Drow out, do the job and leave the city forever. Kyle laughed her off, and told her he couldn't do that, they were a team. She was insistent but in the end Kyle got his way, much to Kara's disappointment. The night of the job, Kara came to Kyle one more time, and asked if he would just leave the city with her and never look back. He asked her what was wrong, but she just laughed, told him that nothing was wrong. and went off to do her part. Everything went off without a hitch. Kyle had the object they were to retrieve, and he met the Drow at the appointed time in the alley where Kyle first met Kara. They were waiting for Kara to finish her part and meet them, when things took a turn for the worse. Guards wearing the standard of the house they got the object from poured into the alley. Knowing it was hopeless, the Drow committed one noble act of his life, he pushed Kyle down the secret ramp and barred it determined to return the favor and save Kyle's life. Knowing there was no way to get back to the alley in time, and not wanting his friend to have died in vain, Kyle ran. He stashed the object, and went into hiding. Days passed and the heat hadn't cooled down at all. If anything it was more intense. All of his contacts, and street "friends" where now his enemies. The city guard and most of the guilds in the city were looking for what he had taken. He couldn't find Kara, but had to assume the worst. It would be best to get out of the city for awhile. He came across the town of Redwall, and figured he could lay low for awhile. If someone wanted to be part of my "gang" and we escaped together, maybe somone was a contact that my character went to for help and caught heat for it, so we escaped together. The only thing that has to stay the same in my story is the Half-Elf, and the Drow. Other than that, I'm free to work others in if they want to be included. |
