My kingdom for a gish


Advice


A gish is, as I understand it, a character who combines spellcasting with fighting. The original gishes were, I think, multi-classed fighter/wizards. The Magus is sort of that.

I wonder. First, are there other viable combinations of spell-casters and martials? Bard/Swashbuckler maybe? Barbarian/Psychic? :-) In the PF2E multi-class dedication which way would you go? Spell-caster with martial dedication? Martial with spell-caster dedication? Would you rather have the dual-class optional rule available?

Let's say there's a dozen (purely arbitrary number) viable "gishes" per the rules, including one or more dual-class ones. If you put them all in an arena and tell them to fight it out, will one come out a clear winner? If so, which one? Let's assume whoever is playing these guys is an expert at playing the game and playing the character, so he makes best use of the character's abilities and is not over shown by some other player's ability.

Be an interesting thing to set up in roll20 or Foundry or whatever. Maybe the Order of the Amber Die would find it interesting. :-)


Hmmm. Interesting question.

Fighter/Cleric dual class would be pretty high on the list of having a good chance to win in a battle royale style of fight. Tons of healing, good self buffing, good armor, and great with weapons, complimentary saves.

For singe classes magus is pretty nice GISH. I do consider the druid with untamed form a GISH.


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Ed Reppert wrote:

A gish is, as I understand it, a character who combines spellcasting with fighting. The original gishes were, I think, multi-classed fighter/wizards. The Magus is sort of that.

I wonder. First, are there other viable combinations of spell-casters and martials?

Just about any combo is viable L1-4, as there's no weapon proficiency gap until L5.

Worth pointing out that the Summoner can cast at caster proficiency, strike at martial proficiency, and still have 1a/round left to move or do other things. It's one bag of HP just like a single body would be, and you have the benefit of being able to melee strike and cast from different origin points. On the caster side, you can pick your tradition and on the martial side, you have a wide range of special combat abilities to pick from. Mechanically, it provides the gish abilities most people are looking for (and specifically: strike with martial proficiency, cast a standard 2a spell with caster proficiency, and still have an action left over) - the main reason players 'dis the gish' here seems to be that thematically, many just don't want to or can't get over the idea of playing the two-body concept.


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Summoner definitely counts imho, as does Magus.

Anyway, for gishing you need to have a decent reason to be using that weapon or blend magic into your weapon use.

Warrior Bards, Reaper Necromancers and Warrior Priests definitely apply. Animists have plenty of very short-ranged vessel spells so they make good gishes as well.

All of those would still lean heavily into their caster chassis with martial shenanigans more as a side gig than their main focus.


As someone who plays often with the dual class optional rule, with double down on certain (mostly martial/martial) combos forbidden, I seen quite a lot of gishes
of course the combination opens up some options that would otherwise be hard to pull off, but on the other hand it shows some of the potential there is

Fun Combinations we had (most likely work with multiclass archetypes):

Monk/Animist - the high AC with Discomforting Whisper from the Impostor in Hidden places is a nasty combination, you can also further increase AC with divine magic

Ranger/any Caster - precision edge triggers the first time you hit anyone in any particular round, which does work with spells

Bard/Swashbuckler - has two great combos, the wit swashbuckler can lower the target will dc to get panache, which makes most occult spells easier, the bard in turn is great for buffing the hit chance with warrior muse making the action economy easier

Rogue/Witch - makes for a great ninja, can cause fear and off-guard and easy leverage it


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

In PF2e, there are a few ways to play a "gish."

A bloodrager barbarian can mix fighting and spells.

A warpriest cleric with Divine Weapon (and possibly Channel Smite) can work, depending on the deity (and font).

If you expand the concept to more than just melee strikes, then spellshot gunslinger (with Spell-Woven Shot) and more general archetypes (any martial class) such as beast gunner and eldritch archer are options for "ranged gishes."


Dragonchess Player wrote:

In PF2e, there are a few ways to play a "gish."

A bloodrager barbarian can mix fighting and spells.

A warpriest cleric with Divine Weapon (and possibly Channel Smite) can work, depending on the deity (and font).

If you expand the concept to more than just melee strikes, then spellshot gunslinger (with Spell-Woven Shot) and more general archetypes (any martial class) such as beast gunner and eldritch archer are options for "ranged gishes."

Battle Harbinger cleric? Maybe better than warpriest?


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Ed Reppert wrote:
Battle Harbinger cleric? Maybe better than warpriest?

Not with the battle harbinger being a wave-caster and no longer having the heal or harm font.


Pathfinder Adventure Path Subscriber

The battle arena format is challenging for this assignment because PF2 is such a team game. Like, you can build a punishing striker with something like a monk MC’d Druid, cleric or even oracle/sorcerer, but your defenses will lag and while that character can be devastating next to a guardian or a champion, they will go down very fast by themselves.

And then builds that can self heal, but spend actions doing it are going to get absolutely mauled by the strikers very quickly, so it would all really come down to tactics and who can avoid drawing any attention early on, so doing something like making mistakes and hiding in it/not fighting hard in the early rounds would work better in this setting, but not at all reflect how players mostly set out to play.


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Deriven Firelion wrote:
For singe classes magus is pretty nice GISH. I do consider the druid with untamed form a GISH.

Agreed. I also consider Kineticist a Gish under certain builds.

Tactical Drongo wrote:
Ranger/any Caster - precision edge triggers the first time you hit anyone in any particular round, which does work with spells

I recommend checking with your table and GM on this one. I don't disagree with the ruling, but there are plenty of people (myself included) who consider 'hit' and 'critical hit' to be a game term referring to physical attack rolls - not spell attack rolls and certainly not spell damage that uses saves as defense.

But 'hit' is not explicitly defined that way, so the rule is ambiguous enough that both rulings are valid.


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Monks with any caster archetype make for amazing gishes. The action compression the class provides allows them to do 2 attacks+ a 2 action spell rather easily, and, depending on the build, you can even sneak in a movement option as well.

Radiant Oath

I have never played a Thaumaturge, so I don't know if one can be used for this purpose. Anyone want to chime in?

Kineticists tend to do low ammounts of damage, but a Pyrokinetic does okay. And his aura, Thermal Nimbus, contributes to the fun.

I also like the Champion with a Sorcerer archtype.


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Summoner wins by virtue of being the CHA gish and rolling well on Deception to manipulate the fight.

Realistically, while there's a lot of ways to get martial+spellcasting (and Magus and Summoner are very good at it out of the box in particular), none of them are so head and shoulders above the rest that they'd be sure to win a battle royale. PF2 is well balanced that way.

Although Magus/Summoner do have one advantage - they can open a fight with AoE blasting on par with any full caster. Warpriest can do that at some levels but their proficiency progression is generally worse (they have to wait until 19 for master casting and striking as opposed to striking at 13 and casting at 17. And they never get master AC)


Having made my Strength of Thousands backup game (for when I only have 3 players) into a dual class game where one class has to be a spellcaster, you basically want to pair spellcaster + martial class with a good 1a attack (monk, precision ranger, crit-based fighter) or good defence (champion, guardian) because you accept that to operate at maximum capability you want to be 2a spell + 1a good action. Or one of your dual class is Summoner.

I'm tempted to say monk + arcane/primal sorcerer, because you can get blazing dive (or whatever save damage movement spell) into bespell strikes into flurry of blows, letting you very effectively gank people, but if you want to stay at range you can do that too. Probably a build that wants to lean on the flexibility of monastic weaponry.


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Monk/Druid or Monk/Cleric is pretty good as well with dual class. Untamed Form works very well for a monk. Primal still gives healing.


Dubious Scholar wrote:
Realistically, while there's a lot of ways to get martial+spellcasting (and Magus and Summoner are very good at it out of the box in particular), none of them are so head and shoulders above the rest that they'd be sure to win a battle royale. PF2 is well balanced that way.

Oh for sure.

Gishing in PF2E is generally much more about having multiple tools in the toolbox, not combining magic+might for some massive uber strike. Though the Magus does the latter pretty well, so that's in the system too, for those who want it. But for all the other combos folks are talking about, gish is really about being able to switch-hit as needed to get around an opponent's strengths and get to their weaknesses.


Sir Belmont the Valiant, II wrote:
I have never played a Thaumaturge, so I don't know if one can be used for this purpose. Anyone want to chime in?

Thaumaturge is very action heavy, I don't think it'll pair up nicely with most casters simply because you're going to have a lot more stuff to do than actions to do it. Exploit Vulnerability also doesn't work with spells (Mortal Weakness and Personal Antithesis both rely on strikes).

Liberty's Edge

I think the greatest hindrance on a Gish build in PF2 is the action economy. Which is something even dual classes builds will struggle with.

For Gish without dual classes, I feel Summoner is best because of their mighty Tandem actions.

With dual classes, a Monk/Summoner sounds pretty badass.

As does a Gunslinger/Investigator with an Arcane or Occult caster dedication for Sure Strike/True Strike.

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