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Description of the scenario and math below
Spoiler:
In this cinematic starship combat, the enemy ship's main gun does 2d8+6 damage and has fatal d12. That means a critical hit averages 44.5 damage. The PC ship has 50 hit points (5 of which are shields that regenerate each round.) So a one-shot is quite possible. To make things worse, said main-gun has a +12 to hit against the PC ship's AC of 19, and the enemy ship can easily make them off guard, giving the enemy ship a 30% crit rate at normal difficulty (if the GM runs the encounter in easy mode, the chance to crit is "only" 20%).
To counteract this, the pilot can make A DC 20 piloting check to automatically dodge the main gun, but it isn't clear to the players how vital this is. It's also possible for the enemy ship to win initiative and achieve this killshot before the PCs ever act.
I concur this encounter was very poorly balanced, and it's bad enough to merit an emergency errata. This is going to make people despise starship combat.