[P2E] [Online] [Weekly on Tuesdays at 7 PM CST] Season of Ghosts - Looking for One More Player


Recruitment


I am looking for one more player for a play through of the Season of Ghosts adventure path.

We will be playing every week on Tuesdays at 7:00 PM Central. We are hoping to start this upcoming Tuesday (02/17/25) with our Session 0.

We will be using Discord for voice chat, but there will be no video chat.

We are using Foundry for our VTT, but it’s okay if you can’t use that service as I will be streaming to Discord so those who can’t will be able to see.

All skill levels are welcomed to join, the only requirement is you HAVE NOT played the Seasons of Ghosts AP.

If this sounds fun to you, reply in this thread using the following format for your application:

Name and Pronouns: As an example, if I would be applying I would put Matthew (he/him)
RPG Experience: Put your experience with TTRPGs here, both with the Pathfinder system and other systems, both as a player or GM.

That’s it. I’ll DM you if I think you will be a good fit.

Full Disclosure: This is my first time GMing a Pathfinder 2E game, but I have a lot of experience GMing other games.


Hi, Matthew.

Is your campaign a pay-to-play or free-to-play campaign?

I am interested if it is a free-to-play campaign.

What time on Tuesday nights do you plan to wrap up sessions by?

I have not played nor run Seasons of Ghosts AP.

Will you (or would be willing to) report the AP books for the players (and yourself) to gain PF2E credit for playing the AP?

Have any of the other players already indicated which ancestries/classes they are playing as, or will that all be discussed during session 0 in two nights?

As for the info you have asked for:

Drake (he/him)

RPG Experience: over 3 decades as both a DM/GM and player. The bulk of those years have been (in order: BECMI D&D, a bit of AD&D 2E, many years of D&D 3.0/3.5, followed by many years of Pathfinder 1E, and mostly PF2E for the past few years. Several other ttrpgs over the years as well, such as White Wolf's WoD (Werewolf, Vampire, Mage, homebrewed Immortal based on Highlander movie franchise version, Hunter), Shadowrun and Star Wars.

For most of the years I have played/run ttrpgs, I have hosted my group of ttrpg friends at my place.


_Drake_ wrote:

Hi, Matthew.

Is your campaign a pay-to-play or free-to-play campaign?

I am interested if it is a free-to-play campaign.

What time on Tuesday nights do you plan to wrap up sessions by?

I have not played nor run Seasons of Ghosts AP.

Will you (or would be willing to) report the AP books for the players (and yourself) to gain PF2E credit for playing the AP?

Have any of the other players already indicated which ancestries/classes they are playing as, or will that all be discussed during session 0 in two nights?

As for the info you have asked for:

Drake (he/him)

RPG Experience: over 3 decades as both a DM/GM and player. The bulk of those years have been (in order: BECMI D&D, a bit of AD&D 2E, many years of D&D 3.0/3.5, followed by many years of Pathfinder 1E, and mostly PF2E for the past few years. Several other ttrpgs over the years as well, such as White Wolf's WoD (Werewolf, Vampire, Mage, homebrewed Immortal based on Highlander movie franchise version, Hunter), Shadowrun and Star Wars.

For most of the years I have played/run ttrpgs, I have hosted my group of ttrpg friends at my place.

The game is free to play.

I’m planning on wrapping up sessions around 10:30 most nights, but some nights could end a bit earlier if we reach a good stopping point. They could also occasionally go a bit longer if at 10:30 we are almost to a good stopping point, but I wouldn’t go later than 11:00 and only if everyone was okay with it.

I wasn’t planning on reporting our playthrough, but I wouldn’t
mind doing so. I’m not quite sure how I would do that, but if you’re willing to explain, I’m willing to learn and do it.

The most set in stone character concept is a leshy monk; we were going to use Session 0 for everyone to firmly decide what they want to play.

Are you still interested?


Yes, I am still interested.

Are you planning to use PF2E (legacy) or PF2E (Remastered, using legacy versions if there are not updated remastered rules for ancestries, classes, feats, spells, etc. yet)

PFS2E reporting and GM/player credit:

I can help you navigate how to report the books for PFS2E credit. They are reported after each book of the AP is completed, so no rush on that. With the new Achievement Points system they included as part of PFS2E, it is worth reporting for PFS2E credit (for both the GM and players) whenever possible. Better to have something you might never use than discover 'darn, if only I (or the GM) had been reporting those games I ran all those years, I could have made a (beastkin/android/various other ancestries and/or other player options that can only be gained via spending Achievement Points to gain the relevant boons for my PFS2E PC on Paizo.com, that cost a lot of acheivement points). Extra Achievement points for 'resurrection' to keep a PC from perma-death is also good.

* *

I will think of a few different concepts to cover various roles (so I can fill out whichever role is not covered by the characters your other players decide to create).

Some basics before I start thinking of potential character concepts (and their crunch)

Do you want the campaign backgrounds in the adventure path's player guide to be only taken by a single PC, or can multiple PCs have the same AP campaign background?

Are you using that standard single background per PC, or one standard (non-AP) background with one campaign-specific background from the Player's Guide for each PC?

Note: The above is something I do for APs I run: the 'extra' background (the AP one) grants everything except for the 'free ability boost). - which, (usually) gives the PCs an extra trained non-lore skill, an extra trained lore skill, an extra skill feat, and one extra ability boost (between the two associated ability boosts listed in the AP Player's Guide background).

Which, if any, common ancestries (including versatile heritages) are not allowed?

Which, if any, uncommon ancestries (including versatile heritages) are allowed?

Which, if any, rare ancestries (including versatile heritages) are allowed?

Common Ancestries:

Ancestries

Dwarf
Elf
Gnome
Goblin (remastered common ancestry)
Halfling
Human
Leshy (remastered common ancestry)
Orc (remastered common ancestry)

* *

Common Versatile Heritages:

Versatile Heritages

Aiuvarin (half-elf)
Dromaar (half-orc)

* *

Uncommon Ancestries:

Ancestries

Athamaru
Azarketi
Catfolk
Centaur
Fetchling
Hobgoblin
Kholo (gnoll)
Kitsune
Kobold
Lizardfolk
Merfolk
Minotaur
Nagaji
Ratfolk
Samsaran
Tanuki
Tengu
Tripkee
Vanara
Wayang

* *

Uncommon Versatile Heritages:

Versatile Heritages

Aphorite
Ardande
Changeling
Dhampir
Dragonblood
Duskwalker
Ganzi
Hungerseed
Ifrit
Nephilim (aasimar/tiefling)
Oread
Suli
Sylph
Talos
Undine

* *

Rare Ancestries:

Ancestries

Anadi
Android
Automaton
Awakened Animal
Conrasu
Dragonet
Fleshwarp
Ghoran
Goloma
Jotunborn
Kashrishi
Poppet
Sarangay
Shisk
Shoony
Skeleton
Sprite
Strix
Surki
Vishkanya
Yaksha
Yaoguai

* *

Rare Versatile Ancestries:

Versatile Heritages

Beastkin
Reflection

* *

Which, if any, common classes are not allowed?

Which, if any, uncommon classes are allowed?

Which, if any, rare classes are allowed?

Common Classes:

Archives of Nethys - Classes

Alchemist
Animist
Barbarian
Bard
Champion
Cleric
Commander
Druid
Fighter
Guardian
Investigator
Kineticist
Magus
Monk
Oracle
Psychic
Ranger
Rogue
Sorcerer
Summoner
Swashbuckler
Thaumaturge
Witch
Wizard

* *

Uncommon Classes:

Archives of Nethys - Classes

Gunslinger
Inventor

* *

Rare Classes:

Which, if any, of the following variant rules are you using for the campaign?

Dual-Classed PCs

Free Archetype

Ancestry Paragon

Gradual Ability Boosts

Automatic Bonus Progression

Stamina

Proficiency Without Level

Pathbuilder 2E:

I create my characters on Pathbuilder2E. For my players that do not have a premium account (which cost a one-time fee of less than 10.00 USD (a few years ago, not sure if it is more than 10.00 USD now), I create/update their characters on my account, then generate a share character link for them at the start of sessions.

I am not sure if it has changed, but the mobile version included all the web browser premium upgrades for free. The two main things you cannot access on non-premium web browser versions are optional rules (free archetype, etc.) and pets (familiars, animal companions, eidolons, etc.).

Pathbuilder2E (premium accounts) have a feature that allows GMs to create a GM-player linked code, so that the GM can see/adjust PCs players have connect to their GM's GM mode. This is an optional, though useful feature, of premium Pathbuilder accounts.

I use the 'add custom' options on Pathbuilder to add in things like the 'extra background' crunch for games I run.

* *

The above includes all the relevant options currently (as I typed this up) on Archives of Nethys and the (non-mythic) variant rules currently available as character options on Pathbuilder2E.

The above is without looking at the player's guide for Seasons of Ghosts yet...I will read it later today.

Do you have any additional questions for me?


_Drake_ wrote:

Yes, I am still interested.

Are you planning to use PF2E (legacy) or PF2E (Remastered, using legacy versions if there are not updated remastered rules for ancestries, classes, feats, spells, etc. yet)

** spoiler omitted **

I will think of a few different concepts to cover various roles (so I can fill out whichever role is not covered by the characters your other players decide to create).

Some basics before I start thinking of potential character concepts (and their crunch)

Do you want the campaign backgrounds in the adventure path's player guide to be only taken by a single PC, or can multiple PCs have the same AP campaign background?

Are you using that standard single background per PC, or one standard (non-AP) background with one campaign-specific background from the Player's Guide for each PC?

Note: The above is something I do for APs I run: the 'extra' background (the AP one) grants everything except for the 'free ability boost). - which, (usually) gives the PCs an extra trained non-lore skill, an extra trained lore skill, an extra skill feat, and one extra ability boost (between the two associated ability boosts listed in the AP Player's Guide background).

Which, if any,...

I am using Remastered rules. If it’s legacy content that hasn’t been updated you just run it by me first.

I would prefer no overlapping backgrounds.

The double background houseruleactually sounds fun, so sure we can use that.

I’m not planning on any using any additional variants or house-rules at the moment, but I was thinking of maybe adding the free archetype rule after the party gets a few levels.

The only off-limits ancestries are Androids and any completely aquatic Ancestries. The only off-limit classes are Gunslingers, Exemplars, any Playtest class, and any third-party classes.

I also have Pathbuilder and I have the deluxe version.

PM me your Discord Info.


Thanks for the timely response. Helps with the potential character ideas gestating stage. :)

I have sent my Discord ID to you via PM (and a fair bit about me and how I wound up looking for games on the Paizo boards).

Now to make a coffee, check my PBP games, then read the Season of Ghosts player's guide.

I did not mention it in earlier (nor in the PM I sent you).

A house rule I came up with a few years ago that my other weekly PF2E groups use:

Home-brewed flourish rule: combine any two different single-action actions (that do not not have the flourish trait already) and into a single action with the flourish trait.

It has helped mimic one of the go-to PF1E rules: gettin a free 'draw weapon' when you move (more than a 5-foot step).

For chase things, not needing to lose part of distance of a stide to have to stop, open/close door, then stride again.

Three versions of home-brewed flourish rule: Simplified, Moderate and Advanced

Simplified: only basic actions can be combined this way

Modified: add either non-trained skill actions or all skill actions (that only require a single action and do not already have flourish trait)

Advanced: any single action (without the florish trait) can be combined with another single action non-flourish action into a single action with the flourish trait.

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