| EltonJ |
A long time ago, in a galaxy far far away . . .
(cue Star Wars fanfare music)
It is a century and a half after the events of the Battle of Yavin. The Jedi is mistrusted through the Galaxy, and it takes time to build that trust. The Galactic Republic has, again, an evil counter part in the Sith Empire. The sith are on the rise again, and the Republic needs heroes again. As evil forces seek to conquer, the forces of Good seek to overcome.
The Chancellor of the New Senate is one of the few that believe in the Jedi. A holo-record in the Jedi Archives speaks of a planet where the Jedi were trained. That planet is Tython. However, no one knows where it is. The Chancellor secretly sends two Jedi to find out the truth.
This is Legacy Series 1: the Search for Tython
What You Need
* All you need is a copy of Star Wars the Roleplaying Game, Saga Edition (the one with the Black and Gold Vader on the cover). If you played WEG Star Wars, welcome to a new Edition of the game. Same if you played Asmodee's version of the game. You will find that the d20 version offers as much customization of your character as the other two variants (although I never owned WEG Star Wars or the Asmodee Star Wars).
* A copy of the Legacy Era Campaign Guide is suggested, but not needed.
Campaign Basics
Abilities: We will select abilities through a Point Buy basis (See the SE page 18). However, as in a Pathfinder game, you will select your abilities with 25 points. That way, you may end up with more heroic traits.
Species of the Galaxy: You may select any species in the SE core rulebook. The species in the Legacy Era Campaign Guide may also be selected, but try not to select the Yuuzhong Vong, or Ewoks.
Class: Any class in the SE edition may be selected. Please note that Sith Lords may also use the Jedi Class. The Saga System uses trees for your class, think of them as archetypes in Pathfinder.
Skills: Any skill in the SE version of the game may be selected.
Feats: Although no one has made a Elphant in the Room/the Room is Square for the Star Wars RPG, we won't be using these rules.
Planet of Origin: You may come from any planet listed in SE. Including Naboo. Tython can't be chosen, as you are trying to find the planet and it's system. Think of your Planet of Origin as traits in Pathfinder.
Force Powers and Talents: Try to stay away from Sith talents and powers. You are a hero, and the lure of the Dark Side of the Force is present.
Legacy: Try to come up with a legacy for your character. This is not the same as Destiny, though. As for picking a legacy name from the original trilogy, it's possible. You might want to justify having that legacy.
Well, I guess that's it. If you have any questions, don't hesitate to ask.
| Lapyd |
Star Wars yes, I'm here. I have the Saga books and expansions. Many different concepts in mind - though being around 115 years after Rise of Skywalker throws me in a loop to think about a brand new one! Is this jedi generation trained using the handful of books Rey brought? By Force Ghosts? By other (Grey?) Jedi that scattered through the galaxy and weren't involved in the events of the trilogies? By descendants of an (unlikely) survivor Knight of Ren that decided to embrace the Light Side?
So many possibilities! Regardless, I like the heroic angle, the monastic one, and my favorite character was always Obi-Wan :)
| Hack Anslash |
Absolutely interested, EltonJ, as I stated in the other thread. Lifelong Star Wars fan.
Just ordered the Player's guide and will be using a PDF until it arrives. Beyond that, I've only played the d6 version of SW, but I'm sure I'll pick this up quickly.
So, two Jedi? Makes sense, and is practically a canon choice. I'll be interested in your answers to Lapyd's questions regarding where the Jedi stand, as a group and culture.
Would love to play as a Jedi, maybe a padawan...would it seem reasonable to make say, a scoundrel for first level, to be a pilot or whatever, but then multiclass to Jedi later? OR, if someone else has a definite idea for a Jedi, I could simply play something else.
| EltonJ |
Star Wars yes, I'm here. I have the Saga books and expansions. Many different concepts in mind - though being around 115 years after Rise of Skywalker throws me in a loop to think about a brand new one! Is this jedi generation trained using the handful of books Rey brought? By Force Ghosts? By other (Grey?) Jedi that scattered through the galaxy and weren't involved in the events of the trilogies? By descendants of an (unlikely) survivor Knight of Ren that decided to embrace the Light Side?
So many possibilities! Regardless, I like the heroic angle, the monastic one, and my favorite character was always Obi-Wan :)
For me, it's between Darth Revan and Qui-Gon Jinn. However, let me get to your questions.
Is this jedi generation trained using the handful of books Rey brought?
A. Yes. Kind of. There are numerous Jedi Holocrons spread through out the Galaxy, and the books provide a foundation for ancient knowledge.
By Force Ghosts?
A. They could have taught, simply. Qui-Gon, Yoda, and Obi-Wan could have passed down their knowledge. Before they were Reincarnated of course.
By other (Grey?) Jedi that scattered through the galaxy and weren't involved in the events of the trilogies?
Like Asako Tanno? Yep. Possibly, yes.
By descendants of an (unlikely) survivor Knight of Ren that decided to embrace the Light Side?
The Knights of Ren aren't something I know about, but yes, possibly. Depends on your background, of course.
EDIT: I remember the knights of Ren. :) They were with the First Order.
| GM_Drake |
Some clarification, please, Elton.
25 point-buy: As stated on page 18 (starting ability scores are 8 (at 0 points) with the default 25 point-buy SW Saga gives, and increasing a score to 14 costs 6 points) OR using the PF1E 25 point-buy (starting ability scores are at 10 (at 0 points) and increasing a score to 14 costs 5 points).
| Lapyd |
@Elton: should we build for what level? From your story, it felt more like at bare minimum 5, but if it's 1, totally fine too (just more "padawan"-y, younger). Usually, to be sent in a mission like that, you'd expect something like Jedi Knights, which need to be around level 7 or 8 (prestige class requiring bab etc.) - so even like level 10 could likely be fair game, but of course the enemies would scale accordingly.
Would love to understand our wealth as well :)
I'm building a Kel Dor jedi, very monastic and introspective. As I mentioned before, I love the defensive styles like Soresu and very classic, single lightsaber fighting routines.
| GM_Drake |
Just most of the crunch (sans gear) so far.
Level: 1
Ability Scores: Str 10 (+0), Dex 16 (+3), Con 14 (+2), Int 10 (+0), Wis 8 (-1), Cha 18 (+4)
Zeltron abilities: Empathy, Pheromones
Languages: Basic
Trained Skills: Acrobatics, Gather Information, Perception, Persuasion
Bonus Feats: Point Blank Shot, Weapon Proficiency (pistols), Weapon Proficiencies (simple weapons)
1st level feat: not selected yet.
1st level talent: (Fortune talent tree) --> Gambler (x1)
1st level random starting credits roll: 3d4 ⇒ (4, 2, 4) = 10 x 250 credits = 2500 credits
Gear: not purchased yet
Physical Description: not done yet. will make Hero Forge mini.
Personality Description: not done yet.
Character Backstory: not done yet.
Hit Points: 20
Reflex Defense:
Fortitude Defense:
Will Defense:
Damage Threshold:
BAB +0
Melee Attack +0
Ranged Attack +3 (not including Point Blank Shot)
Speed 6 squares (30 feet)
Force Points: 5
Destiny Points (if using): 1
| EltonJ |
Thanks, Elton.
For my character application I will be going with Zeltron.
Are you looking for jedi characters as well as non-jedi characters?
If non-jedi as well, I am considering scroundrel for my Zeltron.
I'm considering all character classes. Including scoundrels. :) Zeltrons are okay.
@Elton: should we build for what level? From your story, it felt more like at bare minimum 5, but if it's 1, totally fine too (just more "padawan"-y, younger). Usually, to be sent in a mission like that, you'd expect something like Jedi Knights, which need to be around level 7 or 8 (prestige class requiring bab etc.) - so even like level 10 could likely be fair game, but of course the enemies would scale accordingly.
Would love to understand our wealth as well :)
I'm building a Kel Dor jedi, very monastic and introspective. As I mentioned before, I love the defensive styles like Soresu and very classic, single lightsaber fighting routines.
Level three, and Kel Dor is fine. :) What "tree" are you taking? Counselor, Guardian, Sentinel? Any of the three can work for an introspective Jedi.
Interested. I'd like to give it a whirl =^^=
I may go very basic/cliche maybe
Twi'lek Jedi. Very similar to Tano. Eventually twin Sabers?
Twin sabers would be awesome. And Twi'lek is fine as a Jedi (all races work for Jedi, though).
How many Jedi are you willing to deal with, EltonJ?
If you all want to be Jedi, then that is fine. Only two are required for the series, though. As in the Phantom Menace, two Jedi are often there to work together. Like I said, if all are jedi, then you start on Yavin-4. If there is a mix of characters, on Coruscant.
| Phntm888 |
I am always down for a Saga Edition game.
Given the Legacy Era setting, how heavily will you be relying on the original comic book source material from the Expanded Universe's Legacy Era, as well as EU post-Endor events (Yuuzhaan Vong Invasion, Killik Crisis, etc.)? Skywalker's still around, Darth Krayt in charge, etc.
Class: Any class in the SE edition may be selected. Please note that Sith Lords may also use the Jedi Class. The Saga System uses trees for your class, think of them as archetypes in Pathfinder.
Skills: Any skill in the SE version of the game may be selected.
Feats: Although no one has made a Elphant in the Room/the Room is Square for the Star Wars RPG, we won't be using these rules.
Force Powers and Talents: Try to stay away from Sith talents and powers. You are a hero, and the lure of the Dark Side of the Force is present.
Any Class talent trees and feats from any Saga Edition sourcebook, or just the Core Book/Legacy Era sourcebook? Any Force Powers/Talents (non Sith) from any Saga Edition sourcebook? Availability of alternate Force Traditions?
How strictly will you be adjudicating offensive Force Powers as earning Dark Side Points? Will players only earn Dark Side Points for using Dark Side Force Powers, or will they earn Dark Side Points if they use them to deal HP damage to living creatures or deal enough damage to living creatures to push them down the condition track?
I've seen a lot of different interpretations on that last one, so knowing the expectations helps to provide some guidance on character creation.
| EltonJ |
I am always down for a Saga Edition game.
Given the Legacy Era setting, how heavily will you be relying on the original comic book source material from the Expanded Universe's Legacy Era, as well as EU post-Endor events (Yuuzhaan Vong Invasion, Killik Crisis, etc.)? Skywalker's still around, Darth Krayt in charge, etc.
I never read the comics, so I'm going by the Legacy Era Campaign Guide. I didn't like the Yuuzhon Vong, or Rey (Abrams and Johnson aren't storytellers, they are showmen). Anyhow, yes, Skywalkers are still around. Darth Krayt is in charge.
EltonJ wrote:Class: Any class in the SE edition may be selected. Please note that Sith Lords may also use the Jedi Class. The Saga System uses trees for your class, think of them as archetypes in Pathfinder.
Skills: Any skill in the SE version of the game may be selected.
Feats: Although no one has made a Elphant in the Room/the Room is Square for the Star Wars RPG, we won't be using these rules.
Force Powers and Talents: Try to stay away from Sith talents and powers. You are a hero, and the lure of the Dark Side of the Force is present.Any Class talent trees and feats from any Saga Edition sourcebook, or just the Core Book/Legacy Era sourcebook? Any Force Powers/Talents (non Sith) from any Saga Edition sourcebook? Availability of alternate Force Traditions?
I would like to explore other Force traditions, but not yet. Yes, you can draw on other Saga Edition sourcebooks for talent trees and Force powers.
How strictly will you be adjudicating offensive Force Powers as earning Dark Side Points? Will players only earn Dark Side Points for using Dark Side Force Powers, or will they earn Dark Side Points if they use them to deal HP damage to living creatures or deal enough damage to living creatures to push them down the condition track?
I haven't thought of that, thus far. The d20 Star Wars RPG takes a very simple view on how the Force is discussed. It's a very light and dark view. I could enforce it strictly, but I also know that there is many shades of grey when approaching this subject. When approaching Star Wars, I wish I had a philosophy degree. But I don't.
As for Adjudicating, I'll try to be fair. If a Jedi uses the force in self defense, then it wouldn't earn a Dark Side point. However, if there is malice behind the use of the Force, then yes, that would earn a Dark Side point.
| Seth86 |
Two weapon fighting is very hard it seems. :P
But I'll work my way up. -5? Ouch
But at level 6 it becomes the basic -2
Question
Barring damage and 'length' what's the point of a Shoto Saber? I mean it's cheaper. But that's it. There's no other point to have a short Saber
It would have been nice if it reduced the penalty for dual wielding by 1 or 2.