I'm Hiding In Your Closet
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1.
A constructed pugilist gains Craft (weapons) as a class skill.
This alters the brawler’s class skills.
This is stupid, isn't it? Brawlers get Craft as a class skill anyway, so what's the point of this aside from needlessly threatening compatibility with some other Brawler kits? Seems like there should be errata for this.
2.
She treats attacks with this limb as unarmed strikes that gain all the benefits of the brawler’s unarmed strike class feature.
My question here is, what happens if this is paired with a kit like Exemplar or Venomfist that loses or adulterates the standard Brawler's Unarmed Strike feature? Is it stuck with piddly damage, or does this effectively provide the full feature?
Taja the Barbarian
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1.
Class Skills wrote:This is stupid, isn't it? Brawlers get Craft as a class skill anyway, so what's the point of this aside from needlessly threatening compatibility with some other Brawler kits? Seems like there should be errata for this.A constructed pugilist gains Craft (weapons) as a class skill.
This alters the brawler’s class skills.
Technically, this change is unnecessary, but it does emphasize the importance of this particular sub-skill for the archetype (for rebuilding their Constructed Arm feature).
2.Constructed Limb wrote:She treats attacks with this limb as unarmed strikes that gain all the benefits of the brawler’s unarmed strike class feature.My question here is, what happens if this is paired with a kit like Exemplar or Venomfist that loses or adulterates the standard Brawler's Unarmed Strike feature? Is it stuck with piddly damage, or does this effectively provide the full feature?
Offhand, I'd guess the "Constructed Arm" feature is supposed to modify the "Unarmed Strike" class feature (note that this archetype feature doesn't officially modify or replace any baseline class feature), which would make your question moot.
Unfortunately, we are long past the point when PF1 was supported, so you're not going to get any new official errata or rulings.
Oh, and this is an ARCHETYPE, not a 'kit'...
| Mysterious Stranger |
One reason to include this is because the archetype relies on this skill for a lot of its abilities. By putting in in the archetype like it did means the archetype will not stack with any archetype that remove craft as a class skill. I do not know of any archetypes that do remove craft as a class skill, but the prevents future (at the time the archetype was created) archetype that removes craft as a class skill from working with this archetype.
All characters have an unarmed strike; the brawlers class feature unarmed strike modifies the unarmed strike all characters have. So, if you take an archetype that replaces the unarmed strike class feature your constructed limb does damage as a normal unarmed limb. If the archetype modifies the unarmed strike class feature you use those modifications on the constructed limb.
The starting constructed limb is mainly flavor. This way if you start at 1st level you can still play the class like it was designed to be played. This is like the wizard staring with a spell book.
I'm Hiding In Your Closet
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Heavens, I'd almost forgotten I'd posted this! Anyway, it is not clear to my that my most important question has been answered:
My question here is, what happens if this is paired with a kit like Exemplar or Venomfist that loses or adulterates the standard Brawler's Unarmed Strike feature? Is it stuck with piddly damage, or does this effectively provide the full feature?
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"Kit" is what the 2nd Edition alternative packages for core classes were called, and what these things put me in mind me of ever since they were introduced - also, I spend a lot of time on a totally-unrelated game wherein the term "Archetype" has a very important and quite different meaning, so I find it less confusing.Oh, and this is an ARCHETYPE, not a 'kit'...
| Phoebus Alexandros |
The Exemplar's call to arms feature replaces the Brawler's unarmed strike and close weapon mastery class features, so a Brawler with the Constructed Pugilist and Exemplar archetypes would have no unarmed strike benefits to gain.
A size Medium Brawler with the Constructed Pugilist and Venomfist archetypes would inflict the same unarmed strike damage as a size Small Brawler. Frankly, the difference in damage output between her and a standard Brawler is minor relative to the conditions she could inflict with her venom.
Taja the Barbarian
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Heavens, I'd almost forgotten I'd posted this! Anyway, it is not clear to my that my most important question has been answered:
I'm Hiding In Your Closet wrote:My question here is, what happens if this is paired with a kit like Exemplar or Venomfist that loses or adulterates the standard Brawler's Unarmed Strike feature? Is it stuck with piddly damage, or does this effectively provide the full feature?
The official answer is that there is no official answer, which makes it a GM's call.
Taja the Barbarian wrote:Oh, and this is an ARCHETYPE, not a 'kit'..."Kit" is what the 2nd Edition alternative packages for core classes were called, and what these things put me in mind me of ever since they were introduced - also, I spend a lot of time on a totally-unrelated game wherein the term "Archetype" has a very important and quite different meaning, so I find it less confusing.
You really should prioritize terms your audience understands when posting publicly like this...