| mnemonicmonkeys |
One of my players has selected this spell for their character, and is insisting that it only targets enemies. Spcifically, this is because of the line "You whisper baleful secrets that transcend language and carry magically to the ears of your foes."
To me, this line sounds more like flavor text. Usually the flavor text isn't a big deal because spells usually have a line clarifying targets in "mechanic speak" afterwards, but that doesn't happen here.
It also doesn't help that the pre-remaster version (Enervation) specifies it targets all *living* creatures in the area of effect, though that's redundant due to the spell dealing void damage.
Can anyone weigh in on whether the new version of the spell should only target enemies? And should clarifying language be added to the errata list?
| Trip.H |
It's unfortunately a little borderline/ fuzzy.
By default, the "targets" of a 10 ft burst is simply every creature that AoE hits.
It's up to the GM to decide if that "... to the ears of your foes" bit does then narrow down and specify that it only harms foes.
I'd wager that most GMs will rule the spell to be friend-unsafe, but the wording does leave room for the opposite ruling.
Most of the time, friend-safe AoEs will be careful and clear with their language, using phrasing like "allies/creatures/enemies in the area" instead of that unclear "the targets."
| Finoan |
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That first line cannot be ignored as irrelevant flavor text. However, it also is not phrased using game mechanics terminology. The purpose is to give a default narrative description of the spell or ability so that people can understand what it is intended to do.
So when the first line says 'foes' in the first line, that isn't the game term of 'enemy' used when talking about ally and enemy.
There are AoE spells that do target only allies or only enemies. Such as Divine Wrath targeting only enemies. But it specifies that it has limitations on the targets when discussing the game mechanics of the spell's effects, not just its narrative description in the first line.
| Squiggit |
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So when the first line says 'foes' in the first line, that isn't the game term of 'enemy' used when talking about ally and enemy.
What do yo think the word means, then?
| Tridus |
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It's frustratingly inconsistent wording. Compare this:
You channel the fury of divinity against your foes. You deal 4d10 spirit damage to enemies in the area, depending on their Fortitude save.
To this:
You howl a lament of damned souls. Each living enemy in the area takes 8d10 void damage depending on its Fortitude save.
To this:
You whisper baleful secrets that transcend language and carry magically to the ears of your foes. The words take physical form, weakening the life force of the targets, each of which must attempt a Fortitude save.
The first two clearly say that the effect only hits enemies.
The third one is oddly worded because it doesn't say "enemies", but it also doesn't say something like "creatures in the area must attempt a Fortitude save", which is what you'd expect if it hit everything in the area. (Or not mention it at all and use the default of everything, like Fireball does.)
You effectively have to make a ruling on if you think the description is a statement of intent for what it should do (in which case your player is correct and it hits only enemies), or just narrative and doesn't mean anything based on what the rest of the text says.
In this case there at least isn't a contradiction in the text, which does happen (using another PC2 example):
Water is the source of life, and you draw upon this primordial force to heal your allies' wounds. A gentle ring ripples out from you in a 15-foot emanation, restoring 5d6 Hit Points to creatures in the area.
That says allies in the description, but then says "creatures in the area" right afterward, which includes enemies. Effects that only target allies say "allies in the area". So the first sentence is contradicted by the second sentence. This is one of those cases where people tend to go "flavour text doesn't count", though Paizo has said that isn't really true in the past (and people sometimes use the "flavour text" argument for any text that is inconvenient for the interpretation they want to use).
But for Whispers of the Void, it reads to me like its intended to only target enemies and a different writer used different wording. The text at least doesn't contradict itself, so there's that. But no one can really prove that, so the GM will have to make a ruling.
Unfortunately PC2 was a really messy book for things like this.
| Finoan |
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Finoan wrote:What do yo think the word means, then?So when the first line says 'foes' in the first line, that isn't the game term of 'enemy' used when talking about ally and enemy.
A narrative meaning of 'foes'. The people that you intend to harm with the spell. Either because they are mechanically your enemies that you need to defeat in order to conclude the encounter, or because you have made a judgement call to damage anyway out of necessity.
The typical case for these damaging or harmful AoE spells is to cast them in a way where they include as many enemies as possible and don't include any allies in the area of the spell's effect. So having the narrative description of the spell reflect that seems reasonable. But it doesn't mechanically override the targeting rules of the spell.
If the spell lists 'Area: Burst' then an evocative description about 'blasting foes' isn't going to change that. It can also be used to blast allies too if you really feel like it.
If the spell is supposed to be more selective in its targeting, then in will need to clearly state that in the mechanical description of the spell's effect. Like Divine Wrath does by stating "You deal 4d10 spirit damage to enemies in the area".
But now I feel like I am just repeating myself. Are you actually confused by my logic and reasoning, or are you just nitpicking at the wording of my post because you don't like what I said but have nothing better to argue against it with?
| Errenor |
Yeah, without any wording that it affects only enemies in the area, it affects everyone in the area.
But it is very badly written. They also put 'targets' there which is a game term and area effects don't have them by default.
But frankly it has much better area than the old spell, 10ft burst is easier to put not affecting allies than bigger bursts and it's generally better than lines in catching enemies.
| Squiggit |
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But now I feel like I am just repeating myself. Are you actually confused by my logic and reasoning, or are you just nitpicking at the wording of my post because you don't like what I said but have nothing better to argue against it with?
Nah, more like I just found the logic of "foes and enemies mean different things" to be really weird to parse and sort of an objective-first reading so I was curious what your broader logic was. Thank you for sharing it!
| Claxon |
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I know developers and others try to say don't ignore what some people call flavor text, but in many cases it results in confusion and not clarity.
If we ignore the first sentence, then everything else is consistent with expectations. The spell is a 10ft burst, that would hit everyone in that area, not only enemies.
| Trip.H |
There are all sorts of spells that need (not so) flavor text in order to exclude targets from the AoE. All emanations and aura spells affect all creatures by default, and need body text to change that.
A huge number spells with that targeting are buffs, and without a key bit of body text, including from those opening flavor lines, you'd be empowering your foes.
If Bless had said "All targets gain a +1..." instead of "allies", the only thing left would be that opening bit of flavor body text saying:
"Blessings from beyond help your companions strike true."
That "companions" word would be the only thing limiting the effect to allies.
And to be consistent, I'd have to say that single word would be sufficient to limit the targets to allies.
________________
The really annoying part about adjudicating this spell is that the text technically is not in conflict with itself, it's just that a lot of readers think the RaI does not match the RaW.
"Targets" is very fluid and "low impact" of a term, genuinely the least meaningful word to use there. It's kinda the placeholder word that all body text should aspire to replace with something more informative or flavorful, because it's so empty.
Body text does change what creatures are the spell's targets. The issue is that we have so much precedent with those opening spell sentences being "unrequired" for mechanical adjudication, that we don't think that "foes" phrasing should update the spells mechanical targeting.
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In general, these forums are *heavily* skewed toward "RaW purism" and really don't like the idea of RaI overruling RaW, because that genuinely is an entirely different discussion without RaW's greater degree of objectivity.
It's these particular situations, where the RaW just barely seems to be in error, that can spark the more fraught discussions.
Like it or not, body text has mechanical affects. The opening line's phrasing does genuine exclude allies from those "baleful secrets."
There is no text at all dictating what happens to allies in the area, and by RaW purism, nothing happens unless text says it does.
To elaborate a bit more: that 2nd sentence directly continues from the first. It specifies it's those magical words that harm the targets and invoke a Fort save.
And those words only arrive at the ears of your foes.
Is there a dev error somewhere? Should there be another line saying what the magics do to allies in the AoE? Should the "foes" line be swapped with "creatures?"
It's up to the GM to adjudicate.
You whisper baleful secrets that transcend language and carry magically to the ears of your foes. The words take physical form, weakening the life force of the targets, each of which must attempt a Fortitude save.
| Claxon |
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I think the reason people aren't big on RAI (rules as intended) is because in many cases it's not clear what the intention is, although Too Bad to be True or Too Good to be True "test" can help guide us.
A buff spell like Bless? I would say it's pretty clear (also the text is actually clear and you were providing an example of something that could be made unclear by removing certain text) that the intention isn't to make your enemy also more accurate. But something like an area of effect damaging spell? Much less clear if it should or shouldn't impact allies in the area.
| Trip.H |
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RaI arguments are still RaI arguments, though they are maligned too much here on the forums.
There are plenty of harmful AoE spells that are friend-safe, especially in the Divine list. The Remaster was kinda stuffed with them.
Wot.Void is not at all a 1:1 replacement of what came before (and Enervation's opening not-flavor line does say "any creature it touches" btw)
Wot.Void even swaps into the [auditory] trait, which adds a lot of other considerations. It's only a replacement in the niche of inflicting persistent void damage.
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It is certainly aggravating as a player/reader for me to know that a single lazy word swap could have removed all ambiguity from the spell, but I spend effort to minimize my hypocrisy.
By RaW, Wot.Void genuinely does only deliver it's magics to foes.
And while I might shake my fist at Paizo for what genuinely may be a mistake on their part, because this is not at all a balance worry, I am not going to spend any effort into RaI nerfing a spell that is very meh once it needs to be Heightened.
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It's being consistent with the reverse, too. There a number of spells that seem like there was a RaW oops that makes the darn thing near useless, and a small RaI edit to the text would be a big help to its practicality.
As long as there's not some other reason for me to proposition my GM with a houserule fix, I'm not going to spend time on making such RaI appeals. I'll just move on and search the list for another spell without that problem.
One "accidentally friend-safe" spell isn't a priority for me to spend effort on normalizing a house-rule RaI nerf.
(and Wot.Void genuinely may have been RaI intended to be friend-safe from the start, there's legit no hints for it to be RaI-wrong.)
| Claxon |
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It's certainly possible that the intention for whispers of the void could go either way (enemy only, or everyone).
Dev's like it or not, people discount flavor text and they need to be more precise when using game terminology.
As you mention, it could have been as simple as editing the text to say:
You whisper baleful secrets that transcend language and carry magically to the ears of your foes. The words take physical form, weakening the life force of the enemy, each of which must attempt a Fortitude save.
Remove the word targets (because its' an burst spell which doesn't have targets in the first place) and replace with the word enemy, and now it's clear that it only affects enemies. Not even a word count change.
Is that the intention for how it should function? Maybe. It's not clear to me.
As written, I would continue to have it affect everyone in the burst. Being a 10ft burst, it can likely be positioned to only affect enemies, though you may struggle to get more than 1 enemy without also affect an ally.
| Tridus |
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Body text does change what creatures are the spell's targets. The issue is that we have so much precedent with those opening spell sentences being "unrequired" for mechanical adjudication, that we don't think that "foes" phrasing should update the spells mechanical targeting.
Not just unrequired: sometimes they're directly contradictory. Like Waters of Creation.
I don't think people should ignore the "flavour text" either, but its a learned behavior from cases where its necessary to do that because the two don't line up at all. Past editions had an awful track record at this. Over time the community came around to ignoring that in favor of the mechanical text so that there would be a common understanding of how things work.
PF2 is often better about it, but PF2 also has standardized terminology and formats for spells like this that sometimes Paizo just doesn't bother following. If Whispers of the Void was written the same way that Divine Wrath is, it would be clear and we wouldn't be having this conversation.
In general, these forums are *heavily* skewed toward "RaW purism" and really don't like the idea of RaI overruling RaW, because that genuinely is an entirely different discussion without RaW's greater degree of objectivity.
Not really: everyone agreed pretty quickly on what Arcane Cascade's RAI was and ignored RAW for literally years without much fuss.
The issue with RAI is that intent often isn't actually clear and people project their own interpretation onto it. I'm going to pick on Waters of Creation again, but what's the intent there? No one can possibly know the answer to that. The flavour text contradicts the mechanics text that comes immediately after it. We have to ignore one of them due to the contradiction, and the flavour text is going to lose that battle every time. And every time that happens, the belief that flavour text is secondary gets reinforced.
For Whispers of the Void, is the intent that it only hits enemies? In my answer, I said yes, probably. But I'm just making an educated guess and I don't actually know what was intended.
Because if you took the same flavour text and slapped it on Fireball, does Fireball now ignore allies? Or do we know that must be wrong because we have literally decades of understanding of how Fireball works and thus know to ignore that as narrative flourish?
That's the whole problem with flavour text at the end of the day: sometimes it's relevant and sometimes it's just flat out wrong and we have to guess which case is which.
| shroudb |
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I like how things are written in a more casual way in general.
But...
The writers MUST take extreme care to use keywords when keywords are relevant and not use keywords when not relevant.
Because, as an example, with the exact same authority, with the exact same spell, a different thread may pop out asking if the caster should roll for Concealment as an example:
While aoe are exempt from it "normally", the "flavour text" clearly says that the affected ones are "targets" which would run into Concealment.
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RaI is in the eye of the beholder, and my reading is that "whispering baleful secrets" neither discerns friend from enemy (it's not like you're walking next to an enemy and whisper in his ear) nor is it actually a "targeted" spell, despite mention of both foes and targets in the descriptive text.
| shroudb |
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Much like how undead can't benefit from Elixirs of Life, so too does Whispers of the Void only affect enemies, and Waters of Creation only affect allies. "Flavor text" is rules text. But clearing it up with an errata wouldn't hurt, either.
So... do the enemies also benefit from concealment then as well? Cause you know, the text does mention them as "targets" despite being an AoE...
| Errenor |
Much like how undead can't benefit from Elixirs of Life, so too does Whispers of the Void only affect enemies, and Waters of Creation only affect allies. "Flavor text" is rules text. But clearing it up with an errata wouldn't hurt, either.
So you are trying to deny there's at least a contradiction? "Restoring 5d6 Hit Points to creatures in the area" absolutely does not mean "only affects allies". And this is definitely rules text whereas "Water is the source of life, and you draw upon this primordial force to heal your allies' wounds" is definitely flavour even if it could also be rules.
| Tridus |
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Much like how undead can't benefit from Elixirs of Life, so too does Whispers of the Void only affect enemies, and Waters of Creation only affect allies. "Flavor text" is rules text. But clearing it up with an errata wouldn't hurt, either.
Except when the game wants something to only target allies, it says that. "restore HP to allies in the area" is how this would be worded and is how it's done on other effects that work like this.
Waters of Creation says one thing and then does another, and its hardly the first time that's happened. But "restore HP to creatures in the area" is explicit in what it does and it's not "allies only".
This is a classic case of a spell having contradictory flavour text and mechanical text. I really wish they wouldn't do that, but they do. And in that situation, the mechanical text always wins.
It should be errata'd though because it is contradictatory.
| Errenor |
That's not a contradiction. It says it heals your allies, which is presumably why you're doing it. A fireball spell damages your enemies with fire, but that doesn't mean your allies are immune if you hit them with it.
I (and we) understand it. But there are (and were) some people which read these flavour texts literally, confusing purpose in flavour texts with strict rules.
| Dunwright |
Super Zero wrote:That's not a contradiction. It says it heals your allies, which is presumably why you're doing it. A fireball spell damages your enemies with fire, but that doesn't mean your allies are immune if you hit them with it.I (and we) understand it. But there are (and were) some people which read these flavour texts literally, confusing purpose in flavour texts with strict rules.
I could be wrong, but I think the point Super Zero was making is that even if you read the supposed "flavor text" literally there is no contradiction. Waters of Creation saying that it heals your allies' wounds (or that you sre calling upon it to do so) does not contradict the fact that it heals all creatures in its area; those facts are in complete concordance and do not at all preclude each other. You can take the supposer "flavor text" 100% literally and mechanically there and it changes nothing and introduces no formal contradiction. The feat does not, as one argued, say one thing and then do another; it says one thing and in fact does that thing, as well as doing some other things which it also says.
| steelhead |
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graystone wrote:Some more thread necromancy I see. ;)What else are we to talk about on here? New things? Feff! Pha!
Yeah, I was going to suggest that graystone make new threads for people to engage with, thereby mitigating the stench of the undead. However, I’ll be the first to admit that I’ve been caught in one of these necromantic thread traps before. Someone posts and you get drawn in before realizing that stench is because you’re surrounded by the writing dead.
Super Zero
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Super Zero wrote:That's not a contradiction. It says it heals your allies, which is presumably why you're doing it. A fireball spell damages your enemies with fire, but that doesn't mean your allies are immune if you hit them with it.I (and we) understand it. But there are (and were) some people which read these flavour texts literally, confusing purpose in flavour texts with strict rules.
...but that's not a contradiction. It is already correct, literally.
| Finoan |
Honestly, I think you are both right. And you both may even be saying the same thing.
If someone misinterprets the narrative description line of Whispers of the Void as being rules text that determines targeting rules, then there is a contradiction between the spell description and the targeting line of the spell.
But that is a contradiction due to a misunderstanding of the spell description. Not an actual contradiction in the rules.
So while the description of the spell is not, in fact, literally correct, it is figuratively correct for practical purposes.
| Finoan |
It is literally correct. "A sword allows you to hurt your enemies," does not imply if cannot hurt your friends.
You have an important word in your example.
'allows'.
If I instead say, "A sword hurts your enemies", then it does start to imply that it does not hurt your allies.
The wording of the narrative description of Whispers of the Void:
You whisper baleful secrets that transcend language and carry magically to the ears of your foes.
does start to have a similar implication. It 'carries magically to the ears of your foes' and, arguably, your foes only.
Ascalaphus
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"Contradiction" is a bit too strong a term for it. But there's a discrepancy, and you could argue which line best represents the RAI. Unlike fireball with this one I'm not 100% sure it's impersonal energy that couldn't distinguish friend from foe. Impersonal energies don't talk.
But I lean toward thinking it just hurts everyone in the area, the void isn't nice after all. And it's a compact area, not too hard to place without friendly fire.
| NorrKnekten |
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I feel like the only thing that is not properly explained is what the "targets" of the spell is, but since the spell lacks a targets entry while also being an AoE then it should affect creatures indiscriminately unless it specifically states that it targets enemies.
Spells that affect multiple creatures in an area can have both an Area entry and a Targets entry. A spell that has an area but no targets listed usually affects all creatures in the area indiscriminately.
Simply stating "you wound your foes with blazing flames" does not carry the same weight as "enemies within the area take 4d6 fire damage" or "Target:Enemies in the area"
Much in the same way martial feats and abilities are often described like. "You make a vicious attack that maims your enemy" Because why would you ever try to use them against an ally.
| Tridus |
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Depends on how you define "contradiction", which I guess is somehow appropriate for a rules thread. ;)
But it's definitely a source of confusion, since "heals allies" is a valid targeting term mechanically. "Heals creatures" is also a valid targeting term mechanically. They do not mean the same thing (since one is a subset of the other).
Having them both in the same description is making things less clear than if it didn't have the first sentence at all, because since those two targeting terms don't mean the same thing, both of them can't be the actual spell targeting mechanic at the same time. Thus it is contradictory since it's telling us two game terms and one of them isn't correct.
I wish they wouldn't do this, honestly. Or if they want to have descriptive text, put it in italics so its clear that it's narration and not mechanics. Then if this happens we at least know what the intent is. Because right now there's no way for us to know if the intent was actually "waters of creation only heals allies" and someone just put the wrong term afterward, or if the intent was creatures like the spell does and someone wanted to add some narrative flourish.
Clarity should be the goal here, and they didn't really achieve it by using two different mechanically significant terms.
| Dunwright |
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I agree that I wish they would more clearly delineate "flavor text" from "rules text". Paizo devs have supposedly said before they don't write things that way and you're not supposed to read things that way... but they clearly do write a lot of things that way and sometimes you really have to read them that way to make sense of them.
| Finoan |
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My understanding of the intent of the devs is that the narrative description is needed for understanding the purpose of the ability or item or whatever. The rules text and mechanics should be interpreted with that narrative description in mind. Then if you want to reskin the item to have the same effect but a different description and flavor, you can of course do so.
The minor problem is that the narrative description doesn't use game mechanics terms, though it does often use the same words as mechanics terms (such as 'enemy', 'action', or 'attack'). Those words shouldn't be given game mechanics meaning when they are used in a narrative description. And a lot of people can get confused by this idea.
The biggest problem with that is that the narrative description (or flavor text) isn't marked in any way. Some feats and abilities and items, etc, don't have any narrative description text. Most that do have narrative description have it as the first sentence. But even that is not universal. The Dandy Feat: Do You Know Who I Am? appears to have narrative description for the first two sentences.
| Tridus |
The biggest problem with that is that the narrative description (or flavor text) isn't marked in any way. Some feats and abilities and items, etc, don't have any narrative description text. Most that do have narrative description have it as the first sentence. But even that is not universal. The Dandy Feat: Do You Know Who I Am? appears to have narrative description for the first two sentences.
Yeah this is the biggest problem. It leads to cases like this where we're assuming the first sentence is narrative because if its not, the ability flat out has two different sets of targets and it doesn't make any sense since we have no way to know which one is correct. Assuming part of it is narrative makes the rules as written actually work.
It also leads to arguments like the whole thing with Stunned not letting you use reactions, where people on one side claimed "You can't act" was narrative, until it was pointed out that it's actually defined in the rulebook elsewhere. Same thing with if Witches can refocus without their familiar with people claiming the whole part about refocusing by communing with your familiar is narrative and not mechanical (which an errata proved wrong).
We're all just effectively guessing on this stuff. I know they say they don't write flavour text in the rules, except they absolutely do. It would help everyone out if they were clear about it.
Because if both parts of waters of creation are mechanical, is the GM just supposed to guess which targeting rule is the real one?
| NorrKnekten |
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I dont think they ever said they don't write flavor... rather its that some people on staff dislike the terms flavor and fluff when descriptive narrative is important for a story of make believe heroes and the cases where the GM makes a narrative judgement.
Honestly most of that come from people expecting the same kind of rules writing that was present in 1e and other systems. Where flavor and rules mix throughout the writing. In pathfinder2e I do not see this, from what i've seen is that they separate the description and effect even if they are part of the same block of text. Essentially after a certain point the narrative summary ends and from that point it should be all mechanical rules atleast until the next block of text.
For waters of creation there shouldn't need to be any guesswork. "You heal your allies wounds" does not carry the same weight as "Creatures in the area restore for 5d8 health". After all who believes that battle medicine can be used only on allies?
For whispers of the void, its more murky since it states targets take void damage, but since it doesn't explicitly state that enemies take void damage it should follow the typical rules. Granted marking the summary in italization is a better way of separation. But I don't think we can use Italics either due to italization already be used to directly reference named elements.
| Rizathivax |
However, Whispers of the Void does indeed specify the targets, as "the ears of your foes". It's not flavor text, it's discriptive text, it discribes the targets of the spell.
It doesn't get much clearer than that. If it was written as part of a novel & not a spell rule no one would be confused as to the meaning.
Also this was never a "zombie" thread as the subject still exists currently & was never resolved either way.
| NorrKnekten |
However, Whispers of the Void does indeed specify the targets, as "the ears of your foes". It's not flavor text, it's discriptive text, it discribes the targets of the spell.
It doesn't get much clearer than that. If it was written as part of a novel & not a spell rule no one would be confused as to the meaning.
Whispers of the void does not define targets explicitly in any way, so yes. It can get clearer. Include a targets entry like Infectious Melody, or simply change the word "Targets" to "Living enemies", or "Living creatures" which was the wording in the legacy version of the spell.
After all we don't expect things to be excluded unless they explicitly are much in the case of Battle Medicine against unconscious hostiles or basically anything that includes a strike just because it states "Your foes" in the summary.
While it may imply that it only affects enemies in the same way that you wouldn't main your ally with a vicious strike, the surrounding rules still say that if no targets are listed then everything is affected.