Highlights from Monster Core 2?


Pathfinder Second Edition General Discussion


What are some changes or new additions you've seen or heard about in Monster Core 2 that you like?

From what I'm hearing so far, I really like the new golem; it sounds much more in-keeping with its source material.

I've also heard that passages that used to say things like "this effect can only be reversed by the effects of Wish" have started to sub in Manifestation, instead. If true then that's good news; spending 100,000gp and succeeding at such a ridiculously hard ritual seemed, well, ridiculously hard.


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The Despair Dragon is officially a favorite for my table


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Phase Dragons are one of those things that as a GM I'd absolutely love to run and would promptly hate if those same tactics were used against me as a player.

There's just so much shenanigans you can do with clever use of terrain and the fact they no sell most of the common anti-dragon tech (read: earthbind/titan wrestling) just gets the creative juices flowing more than any other monster I've glanced at for a while.


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Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber

I'm pretty happy we got new alghollthus - the loss of the aboleth meant that there's a very awkward level gap in the MC1 options - how exactly am I supposed to use a level 4 and level 14 creature in the same fight? But the new ones fill in that level gap nicely (one's the right level to be a boss with ugothol minions, and the other's got some cool tricks it can do with an ugothol)

Other than that, they took the opportunity to get weird with a lot of the new celestials in a way I really like - interesting inspirations from real-world mythology, so there's a cherubim/putto, a bodhisattva, and an Asian-style Heavenly Maiden in the angels, while the archons have an Buddhist-style aescetic monk. Unfortunately all the agathions are reprints, but you can't have it all.

And the dragons are all great, of course!


NoxiousMiasma wrote:

I'm pretty happy we got new alghollthus - the loss of the aboleth meant that there's a very awkward level gap in the MC1 options - how exactly am I supposed to use a level 4 and level 14 creature in the same fight? But the new ones fill in that level gap nicely (one's the right level to be a boss with ugothol minions, and the other's got some cool tricks it can do with an ugothol)

Other than that, they took the opportunity to get weird with a lot of the new celestials in a way I really like - interesting inspirations from real-world mythology, so there's a cherubim/putto, a bodhisattva, and an Asian-style Heavenly Maiden in the angels, while the archons have an Buddhist-style aescetic monk. Unfortunately all the agathions are reprints, but you can't have it all.

And the dragons are all great, of course!

Are they reprints? I didn't think agathions had made the jump over to PF2E yet. I kept expecting them to show up in a bestiary and it was increasingly looking like angels had taken their spot as the NG outsiders.


Perpdepog wrote:
NoxiousMiasma wrote:

I'm pretty happy we got new alghollthus - the loss of the aboleth meant that there's a very awkward level gap in the MC1 options - how exactly am I supposed to use a level 4 and level 14 creature in the same fight? But the new ones fill in that level gap nicely (one's the right level to be a boss with ugothol minions, and the other's got some cool tricks it can do with an ugothol)

Other than that, they took the opportunity to get weird with a lot of the new celestials in a way I really like - interesting inspirations from real-world mythology, so there's a cherubim/putto, a bodhisattva, and an Asian-style Heavenly Maiden in the angels, while the archons have an Buddhist-style aescetic monk. Unfortunately all the agathions are reprints, but you can't have it all.

And the dragons are all great, of course!

Are they reprints? I didn't think agathions had made the jump over to PF2E yet. I kept expecting them to show up in a bestiary and it was increasingly looking like angels had taken their spot as the NG outsiders.

They were in Bestiary 3.


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Squark wrote:
Perpdepog wrote:
NoxiousMiasma wrote:

I'm pretty happy we got new alghollthus - the loss of the aboleth meant that there's a very awkward level gap in the MC1 options - how exactly am I supposed to use a level 4 and level 14 creature in the same fight? But the new ones fill in that level gap nicely (one's the right level to be a boss with ugothol minions, and the other's got some cool tricks it can do with an ugothol)

Other than that, they took the opportunity to get weird with a lot of the new celestials in a way I really like - interesting inspirations from real-world mythology, so there's a cherubim/putto, a bodhisattva, and an Asian-style Heavenly Maiden in the angels, while the archons have an Buddhist-style aescetic monk. Unfortunately all the agathions are reprints, but you can't have it all.

And the dragons are all great, of course!

Are they reprints? I didn't think agathions had made the jump over to PF2E yet. I kept expecting them to show up in a bestiary and it was increasingly looking like angels had taken their spot as the NG outsiders.
They were in Bestiary 3.

Ah cool. Well I'm glad they've made the jump to Remaster regardless.

I've also just found out that there are apparently Worms that Walk in more fightery and roguish flavors now; that pleases me greatly.


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Pathfinder Adventure, Adventure Path, Starfinder Adventure Path Subscriber

As succinctly as possible - the golem’s got it. Immensely pleased to see it get a proper write up rather than be the OGL’s name for random constructs.


I'm glad the maftet got pushed up. They would make a great ancestry option. Sad sthenos weren't included for the same reason.


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I really like how asuras were re-invisioned. It sounds like they got the Fiend-to-Spirit conversion treatment some other families have gotten, and now they can do interesting things with the dichotomy between Holy and Unholy which sound really cool.

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