
Claxon |

I'm pretty sure that's why Disarm was nerfed so hard in PF2: Everyone hated it when it happened to them in PF1. It was a classic "players like to do this but really hate it in response" situation. Which tends to not be very fun as a GM, but it's not fun for a player who is based around using weapons when your weapon keeps getting removed and you're crippled.
Course, in premaster PF2 it was awful because it was over-nerfed. The penalty lasting until its removed with an action made it a lot better. You still won't actually "disarm" very often (something which trips newbies up) but the success outcome is solid.
Similar reason why grapple also got nerfed. A character built for grappling could pretty much shutdown a large number of enemies with basically no recourse for that enemy. In single boss fights it was a huge problem. Now, a successful grapple only grabs them, and you need a crit success to get restrained.