Slayers Stone, useless on Oozes even though listed


Rules Discussion


Slayers Stone: "When you apply a slayer’s stone to your weapon, choose aberration, animal, beast, celestial, construct, dragon, elemental, fey, fiend, giant, monitor, ooze, or both fungus and plant. A weapon under the effect of a slayer’s stone deals an additional 1d6 precision damage to the creatures with the chosen trait or traits for 1 minute."

Oozes are immune to precision damage.

If this is meant to be something like the Bane rune, that rune does extra damage of the weapon type. I wish this was caught before publication. It's another example of products that maybe don't get as much time with the editing staff as needed. I caught this just in a casual reading.


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Wizard Level 1 wrote:

Slayers Stone: "When you apply a slayer’s stone to your weapon, choose aberration, animal, beast, celestial, construct, dragon, elemental, fey, fiend, giant, monitor, ooze, or both fungus and plant. A weapon under the effect of a slayer’s stone deals an additional 1d6 precision damage to the creatures with the chosen trait or traits for 1 minute."

Oozes are immune to precision damage.

If this is meant to be something like the Bane rune, that rune does extra damage of the weapon type. I wish this was caught before publication. It's another example of products that maybe don't get as much time with the editing staff as needed. I caught this just in a casual reading.

Yeah, it looks like someone thought they'd save some word count by using "precision" and nobody caught the reason the bane rune was worded the way it was even though "precision" already existed when it was printed

Until they errata it, I will be allowing this item's precision damage to affect oozes despite their immunity to precision, citing specific over general as my justification. As with the bane rune, this still won't allow other damage types the target is immune to to affect it, such as slashing vs a string ooze


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Agree with Baarogue.

I'd just rule that the slayer's stone functioned like the bane rune/that Ooze's weren't immune to this instance of precision damage.


Baarogue wrote:
Until they errata it, I will be allowing this item's precision damage to affect oozes despite their immunity to precision, citing specific over general as my justification. As with the bane rune, this still won't allow other damage types the target is immune to to affect it, such as slashing vs a string ooze

That seems like a good way to handle it. I think there are some plants and fungus immune to precision as well, so I think I'll add a line that 'creatures immune to precision are not immune to the precision damage from this item.'


I was going to say I'm surprised they didn't insert language suggesting you treat it as equivalent to the Bane Rune, but then I remember PF2E doesn't tend to do that, and that the Bane Rune was published in Secrets of Magic.


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Wizard Level 1 wrote:
Baarogue wrote:
Until they errata it, I will be allowing this item's precision damage to affect oozes despite their immunity to precision, citing specific over general as my justification. As with the bane rune, this still won't allow other damage types the target is immune to to affect it, such as slashing vs a string ooze
That seems like a good way to handle it. I think there are some plants and fungus immune to precision as well, so I think I'll add a line that 'creatures immune to precision are not immune to the precision damage from this item.'

For rules support, I would mention the Specific Overrides General rule.

Yes, generally oozes are immune to precision damage. This specific item says that it affects oozes.


Personally I suspect it's more likely that oozes being included is an error than that thos suddenly allows Precision Damage to work on them.


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Guntermench wrote:
Personally I suspect it's more likely that oozes being included is an error than that thos suddenly allows Precision Damage to work on them.

I don't think creating an item that increases damage against various creatures is an error. And this is the idea of the item, not some additional precision damage.


Errenor wrote:
Guntermench wrote:
Personally I suspect it's more likely that oozes being included is an error than that thos suddenly allows Precision Damage to work on them.
I don't think creating an item that increases damage against various creatures is an error. And this is the idea of the item, not some additional precision damage.

I didn't say the entire item is in error, only the inclusion of an enemy type that can't take that type of damage.

Liberty's Edge

Guntermench wrote:
Errenor wrote:
Guntermench wrote:
Personally I suspect it's more likely that oozes being included is an error than that thos suddenly allows Precision Damage to work on them.
I don't think creating an item that increases damage against various creatures is an error. And this is the idea of the item, not some additional precision damage.
I didn't say the entire item is in error, only the inclusion of an enemy type that can't take that type of damage.

AFAICT they included all the creature's categories in the item's description. So I think they just missed the Immunity to precision specific to Oozes.


And this missed anything saying that oozes would take damage from this, or removing them from the list, yes.

I think the latter more likely.

Because as it stands it doesn't say oozes take the precision damage from it, only that the weapon does precision damage. It still gets reduced to zero by the immunity.

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