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Situation: Wizard 20
I know an Orange Prism ioun stone can add +1 to CL.
I see that there are some magic items that require a CL of 25 to make.
So I want to know, besides the ioun stone, how else can my 20 Wizard increase his CL?
Items? Feats? Spells? Anything else?
How high have you been able to push CL? Can you please tell me how you got there?
The main reason I'm looking to push CL to as high as I can get it is to a) be able to craft some of those items and, b) increase durations of certain spells cast beyond what they would normally be. Yes, he has the Extend Spell metamagic feat and uses it. I'd like to make certain spells durations even longer!

Mysterious Stranger |

Play an Arcainist or an Exploiter Wizard. Both can use a point from their Arcane Reservoir to increase their CL by 1. The Potent Magi exploit increases that to 2.
Spell Specialization increases the CL for all level variable of the spell.
Varisian Tattoo increases the caster level for one school other than divination.
Mythic has several ways to increase your caster level but are often highly focused.

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Please note the CL of an item is a requirement that can be bypassed by increasing the skill DC, so you don't actually need to be caster level 25 to create such an item:Situation: Wizard 20
I know an Orange Prism ioun stone can add +1 to CL.
I see that there are some magic items that require a CL of 25 to make.
So I want to know, besides the ioun stone, how else can my 20 Wizard increase his CL?
Items? Feats? Spells? Anything else?
How high have you been able to push CL? Can you please tell me how you got there?
The main reason I'm looking to push CL to as high as I can get it is to a) be able to craft some of those items and, b) increase durations of certain spells cast beyond what they would normally be. Yes, he has the Extend Spell metamagic feat and uses it. I'd like to make certain spells durations even longer!
PRPG Core Rulebook pg. 548 To create magic items, spellcasters use special feats which allow them to invest time and money in an item’s creation. At the end of this process, the spellcaster must make a single skill check (usually Spellcraft, but sometimes another skill) to finish the item. If an item type has multiple possible skills, you choose which skill to make the check with. The DC to create a magic item is 5 + the caster level for the item. Failing this check means that the item does not function and the materials and time are wasted. Failing this check by 5 or more results in a cursed item (see Cursed Items for more information).Source
Note that all items have prerequisites in their descriptions. These prerequisites must be met for the item to be created. Most of the time, they take the form of spells that must be known by the item’s creator (although access through another magic item or spellcaster is allowed). The DC to create a magic item increases by +5 for each prerequisite the caster does not meet. The only exception to this is the requisite item creation feat, which is mandatory. In addition, you cannot create potions, spell-trigger, or spell-completion magic items without meeting their spell prerequisites.
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Spell Specialization increases the CL for all level variable of the spell.
Varisian Tattoo increases the caster level for one school other than divination.
Good idea regarding Varisian Tattoo.
Regarding Spell Specialization, does "level variable" include the Duration of the spell?

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There are (deliberately) very few ways to get a flat boost to CL. Most feats and traits are specific to one spell. But here’s one for your wizard.
Take the Faith Magic wizard Arcane Discovery. That in turn lets you use the Bead of Karma from a Strand of Prayer Beads, which can only be activated by characters capable of casting divine spells but affects all spells.

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I'm afraid you really need to disregard a lot of the recommendations in this thread for your specific needs.
If an item has an actual caster level requirement (and I too am curious what item or items you are looking at), then a boost to the caster level of a specific spell or school isn't going to help you: You need your actual caster level for all your spells to be the required level.
Likewise, a non-constant buff (like the suggested Strand of Prayer Beads) probably won't help you either unless you can somehow have it running for the entire crafting period.
Honestly, I don't think you can get a general +5 caster level buff for the typical 4 or 8 hours of crafting per day*: If you could, it would probably be 'standard issue' for pretty much all endgame casters.
*The ioun stone + prayer bead combo would work, but the prayer bead only functions for 10 minutes per day and activating 24 or 48 of them in a row would presumably interrupt your crafting attempt, though the rules are a little contradictory on this:
Source
PRPG Core Rulebook pg. 548
If the caster is out adventuring, he can devote 4 hours each day to item creation, although he nets only 2 hours’ worth of work. This time is not spent in one continuous period, but rather during lunch, morning preparation, and during watches at night. If time is dedicated to creation, it must be spent in uninterrupted 4-hour blocks. This work is generally done in a controlled environment, where distractions are at a minimum, such as a laboratory or shrine. Work that is performed in a distracting or dangerous environment nets only half the amount of progress (just as with the adventuring caster).
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I'm afraid you really need to disregard a lot of the recommendations in this thread for your specific needs.
Likewise, a non-constant buff (like the suggested Strand of Prayer Beads) probably won't help you either unless you can somehow have it running for the entire crafting period.
The main reason I'm looking to push CL to as high as I can get it is to a) be able to craft some of those items and, b) increase durations of certain spells cast beyond what they would normally be. Yes, he has the Extend Spell metamagic feat and uses it. I'd like to make certain spells durations even longer!
a) has already been answered - you can ignore the CL requirement for most items by increasing the DC.
b) is what we are focusing on now.
I grok do u |
The spell crafter's fortune effectively cancels out the increased DC for not meeting the prerequisite.
Which spells are you trying to extend, specifically?
Permanency works with some spells, and contingency can give you a virtual extension (costing extra spell slots).
There are some traits like Less effort and Transmuter, but you have probably already taken a magic trait.
Arcane discoveries Alchemical Affinity and Yuelral's Blessing give +1 to CL for spells also on the alchemist and druid lists, respectively.

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Take the Faith Magic wizard Arcane Discovery. That in turn lets you use the Bead of Karma from a Strand of Prayer Beads, which can only be activated by characters capable of casting divine spells but affects all spells.
This is brilliant! Now my Wizard doesn't have to get hold of an Automaton Core.
Thanks!
Casting a CL30 spell is looking more and more doable!

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I'm curious what items have that prerequisite? It's rare for an item to have a caster level requirement, with Ioun stones being one such instance, but only requiring caster level 12.
There are a few magic items in Mythic Adventures that have a CL25 requirement. There's one item that has a CL30 requirement! They're all artifacts and can't be created by mortal means, though.
Of course, I wouldn't say an immortal Wizard with 10 Mythic tiers like Sorshen would be unable to craft Minor (or possibly even Major) Artifacts.

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Which spells are you trying to extend, specifically?
Trying to be able to cast a CL30 extended "Form of the Dragon III" (Mythic).
The idea is for an Underworld Dragon (Valashinaz in my story) to cooperatively work with a sufficiently powerful Wizard to create a wondrous item (e.g. bracelets or bracers) that will let the wearer turn into a Huge Underworld Dragon for one full hour per day. The spell will be able to be Augmented by the intended wearer because their Mythic Tier is higher than Tier 3.
It will likely be a Mythic item that Valashinaz will gift to a Pathfinder who aided her greatly. (There is more to this story, but I don't need to tell it here.)
The gift will be made from two warshards (parts of Gorum's vambraces) that Valashinaz recovered from a puddle of silvery liquid that fell as part of the Godsrain. In my head, I'm thinking the silvery liquid could grant her the Mythic Crafter feat, at least temporarily.

Mysterious Stranger |

If you are using faith magic, make sure to select Death Knell for the spell. It grants a +1 effective caster level.
If you are using mythic the 3rd tier Hierophant ability Enduring Blessing allows you to increase the duration of a spell with 10 minutes per level to 24 hours. If you used this on Death Knell or other spells that increase your caster level it should count for crafting. This might require taking dual path. You can use the trickster path and take Path Dabbling instead of the Hierophant path.
If you are a necromancer and want to increase the CL of necromancy spells Necromantic Master allows you to spend a mythic point to increase your caster level by your tier (minimum of 2). That would not help with crafting but will work to increase the duration of necromantic spells.
Arcane Endurance increases your caster level by 4 for purpose of duration.
Combine Necromantic Master, Arcane Endurance with Wild Arcana and you can raise your caster level by 16 for calculating the duration of necromantic spells. For spells other than necromancy that would be a +6-caster level. Add in Death Knell and Prayer beads and you can raise your caster level by +21 for necromantic spells, and +11 for all others for the duration.

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Likewise, a non-constant buff (like the suggested Strand of Prayer Beads) probably won't help you either unless you can somehow have it running for the entire crafting period.
Honestly, I don't think you can get a general +5 caster level buff for the typical 4 or 8 hours of crafting per day*: If you could, it would probably be 'standard issue' for pretty much all endgame casters.
*The ioun stone + prayer bead combo would work, but the prayer bead only functions for 10 minutes per day and activating 24 or 48 of them in a row would presumably interrupt your crafting attempt, though the rules are a little contradictory on this:
Good point.
Looks like the Automaton Core is back in the picture as that increases your CL by 4 as long as you're holding it.

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If you are using faith magic, make sure to select Death Knell for the spell. It grants a +1 effective caster level.
If you are using mythic the 3rd tier Hierophant ability Enduring Blessing allows you to increase the duration of a spell with 10 minutes per level to 24 hours. If you used this on Death Knell or other spells that increase your caster level it should count for crafting. This might require taking dual path. You can use the trickster path and take Path Dabbling instead of the Hierophant path.
If you are a necromancer and want to increase the CL of necromancy spells Necromantic Master allows you to spend a mythic point to increase your caster level by your tier (minimum of 2). That would not help with crafting but will work to increase the duration of necromantic spells.
Arcane Endurance increases your caster level by 4 for purpose of duration.
Combine Necromantic Master, Arcane Endurance with Wild Arcana and you can raise your caster level by 16 for calculating the duration of necromantic spells. For spells other than necromancy that would be a +6-caster level. Add in Death Knell and Prayer beads and you can raise your caster level by +21 for necromantic spells, and +11 for all others for the duration.
Those are all great ideas, but I'm trying to avoid making the Wizard a Mythic persona.
The fact that the item(s) in question are warshards (see a previous post above) from Gorum's vambraces and that Valashinaz used the Mythic Crafter feat she got (temporarily) from Gorum's deific essence (the silvery liquid) are what I'm counting on for Valashinaz and the Wizard to be able to make at least a Mythic-level item such as the bracelets/bracers I described.