CorvusMask |
1 person marked this as a favorite. |
I mean none of Godclaw gods want to be involved with Godclaw let's face it.
I'm not sure if Talon of Godclaw is like different subpantheon under same order or same pantheon updated, but its dwarf worshippers recommending Urich and influx of orc recruits.
Nezuyo |
3 people marked this as a favorite. |
I'm not sure if Talon of Godclaw is like different subpantheon under same order or same pantheon updated, but its dwarf worshippers recommending Urich and influx of orc recruits.
Seems to be a subpantheon/subgroup of the Godclaw order of Hellknights, I'll just quote directly from the book here, but.
Talons of the Godclaw embrace this new unity as they serve the Hellknights, using it to show how adherence and faith in ordered law can bridge gaps thought to be otherwise impassable. They still fully embrace their brethren who still follow the original pantheon of the Godclaw, which continues to empower its members just as strongly as before.
The Talons are also noted to be far more open then other Hellknights, that they try to connect with local and commonfolk and try and teach them the good of their mission. Some different edics, anathema, while still based from the same Citadel
Feros |
CorvusMask wrote:Nope, no sign of her...I suspect it might be because of what she's the goddess OF, and the risk of portraying that as glamorous or romantic...Evan Tarlton wrote:** spoiler omitted **Does she appear in the supplemental table? Because if yes then its just matter of space, if no, then that raises eyebrow.
Naderi is on the table, between Milani and Nin. HERE
Tunu40 |
Object Familiar from Baba Yaga has changed. It’s been removed from Baba Yaga and is instead a “familiar archetype ruleset”.
1) Accessible to all Witches.
2) Is an alternate to the standard “Animal” Familiar:
a. Object Familiar is now a Construct (must take Construct ability, does not require Tough).
b. It loses its movement speed (set to 0).
c. Pet/Familiar/Master abilities that grant movement can only be taken if it has a speed.
d. New Animated familiar ability grants a a [land] Speed. Can only be taken by an object familiar.
So, it’s nice if a Witch doesn’t want to worry about their familiar that much. It’s like a superior Absorb Familiar that still lets your familiar act (just needs to be carried around by you or someone else). Most notably, the rule reemphasizes that it’s still a familiar - so no more of this object ambiguity or “I use my familiar as a sword”. It just has a shape of an item (no item stats) and is a Construct creature.
I know there are some folks that completely despise the Witch’s reliance on familiar and the they hate the PF2e version of the thematic patrons. So a Seneschal Witch with an Object Familiar is patronless and familiarless for those few who want to play a non-Arcane “Wizard”.
I think it’s cool flavor-wise if you want a Construct familiar, but wanted more familiar/master abilities. But if you want it to be mobile and doing stuff, you’re better off going with Tough+Construct animal familiar instead of Construct+Animated object familiar.
Ravingdork |
scary harpy |
Evan Tarlton wrote:** spoiler omitted **I know for a fact that Tiamat got removed for a simple reason: the removal of OGL content.
Because, while D&D did not invent Tiamat (who is the Mesopotamian primordial embodiment of the sea), they did invent Tiamat as the Five-headed Goddess Dragon.
** spoiler omitted **
Yes, Aspu represented freshwater...and Tiamat represented saltwater...so she could be a one-headed sea serpent?
Mangaholic13 wrote:To expand on this: Paizo's Tiamat was never five-headed. They didn't copy D&D Tiamat. She was always very much in the background, because they never figured out how to differentiate their Tiamat from the D&D version. They did change things because of the association. They'd have been fine to keep the name, but played it safe because D&D has so fully staked out Tiamat in the TTRPG scene.Evan Tarlton wrote:** spoiler omitted **I know for a fact that Tiamat got removed for a simple reason: the removal of OGL content.
Because, while D&D did not invent Tiamat (who is the Mesopotamian primordial embodiment of the sea), they did invent Tiamat as the Five-headed Goddess Dragon.
** spoiler omitted **
That and they really don't want to make mythologically accurate Tiamat because lot of them did start out as D&D fans so D&D Tiamat is kinda "the" d20 Tiamat to them.
Yep, that's true too.
Sibelius Eos Owm |
4 people marked this as a favorite. |
Mangaholic13 wrote:Yes, Aspu represented freshwater...and Tiamat represented saltwater...so she could be a one-headed sea serpent?Evan Tarlton wrote:** spoiler omitted **I know for a fact that Tiamat got removed for a simple reason: the removal of OGL content.
Because, while D&D did not invent Tiamat (who is the Mesopotamian primordial embodiment of the sea), they did invent Tiamat as the Five-headed Goddess Dragon.
** spoiler omitted **
When this was a hot topic around the forums, the point came up from the creative team that gamers know Tiamat as a dragon goddess. We could have our own Tiamat who wasn't the five headed dragon of D&D, but it'd be like saying we have Tiamat at home. It's not going to please anybody who wants the 5 headed dragon Tiamat that is most known in this field, and not be better than just making new and interesting deities that dont dhare names with OGL deities