Did the Spellshot lose Conjure Bullet?


Rules Discussion

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In the errata today it says:
"The Spellshot Dedication now reads as follows: You cast arcane spells like a wizard, gaining a spellbook with four common arcane cantrips of your choice. You gain the Cast a Spell activity. You can prepare two cantrips each day from your spellbook. You’re trained in the spell attack modifier and spell DC statistics. Your key spellcasting attribute for spellshot archetype spells is Intelligence, and they are arcane spells. You become trained in Arcana; if you were already trained in Arcana, you instead become trained in a skill of your choice. This counts as the wizard archetype for the benefits of Basic Wizard Spellcasting. Special You can’t select another dedication feat other than Beast Gunner Dedication until you’ve gained two other feats from the spellshot or beast gunner archetypes."

Sure sounds like they lost it to me. If so, that makes me sad. The conjuring bullets bit was the coolest, or at least most evocative, part of the archetype to me.


Ectar wrote:

In the errata today it says:

"The Spellshot Dedication now reads as follows: You cast arcane spells like a wizard, gaining a spellbook with four common arcane cantrips of your choice. You gain the Cast a Spell activity. You can prepare two cantrips each day from your spellbook. You’re trained in the spell attack modifier and spell DC statistics. Your key spellcasting attribute for spellshot archetype spells is Intelligence, and they are arcane spells. You become trained in Arcana; if you were already trained in Arcana, you instead become trained in a skill of your choice. This counts as the wizard archetype for the benefits of Basic Wizard Spellcasting. Special You can’t select another dedication feat other than Beast Gunner Dedication until you’ve gained two other feats from the spellshot or beast gunner archetypes."

Sure sounds like they lost it to me. If so, that makes me sad. The conjuring bullets bit was the coolest, or at least most evocative, part of the archetype to me.

It was confirmed by Mike Sayre elsewhere that it was cut in order to make room for the new additions to the class archetype. Even with the errata being separated from print cycles, they are still bound by the constraints of the layout and copyfit of the book itself.


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Also, while it was cool flavor - it was pretty much worthless mechanically. Bullets aren't that expensive... in the games where basic ammunition is even tracked. And with or without Conjure Bullet, you are paying one action to Reload.

Conjure Bullet never worked with Gunslinger's Reload tricks without houserules. So you were better off having actual ammunition.

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Finoan wrote:

Also, while it was cool flavor - it was pretty much worthless mechanically. Bullets aren't that expensive... in the games where basic ammunition is even tracked. And with or without Conjure Bullet, you are paying one action to Reload.

Conjure Bullet never worked with Gunslinger's Reload tricks without houserules. So you were better off having actual ammunition.

I'm not lamenting a perceived loss of power. I'm lamenting the actual loss of flavor and theming.

Conjure Bullet was the most evocative part of the Way, imo.

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Ezekieru wrote:


It was confirmed by Mike Sayre elsewhere that it was cut in order to make room for the new additions to the class archetype. Even with the errata being separated from print cycles, they are still bound by the constraints of the layout and copyfit of the book itself.

Could you share where that was confirmed?


Ectar wrote:
Ezekieru wrote:


It was confirmed by Mike Sayre elsewhere that it was cut in order to make room for the new additions to the class archetype. Even with the errata being separated from print cycles, they are still bound by the constraints of the layout and copyfit of the book itself.
Could you share where that was confirmed?

In the r/Pathfinder2e subreddit Discord server.

Someone else went: "Wait lmao since the errata says "The Spellshot Dedication now reads as follows:".... And conjure bullet is gone, does that mean they outright removed it haha"

And then Mike Sayre responded: "All of these changes generally still need to fit into the same page space of the book and land on the same page numbers, so anything that got something entirely new would have typically had to lose something that took a roughly similar amount of space."

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Okay. I understand removing a flavorful ability in favor of adding in stuff to make the subclass more powerful and enticing.

I'm 1000% houseruling conjure bullet back in, 'cause it's awesome.


Ectar wrote:
I'm 1000% houseruling conjure bullet back in, 'cause it's awesome.

Oh, absolutely. Especially in a game where ammunition isn't being tracked.

Even with ammunition being tracked, I would have no problem with a Spellshot character describing reloading their weapon by teleporting/conjuring the ammunition from their belt pouch directly into their weapon. I wouldn't even call that a houserule - just a narrative flavor description.


Thinking on Conjur Bullet has me realizing that it's a bit odd that we don't yet have a cantrip that can conjur, and help load, ammunition. That sounds like something a cantrip might do. Maybe it'll show up in Battlecry!.


Cantrip 1
◇ Conjure Bullet
Trigger: You use a Reload action
Frequency: once per turn
Effect: You conjure a piece of ammunition from a bag, pouch, or other container that you control into your hand as part of the triggering Reload action.

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This should work with Reload tricks and not have any other problems with the Subordinate Actions rule, works in games that both do and don't track ammunition, and works with special ammunition not just basic ammunition.


Conjure Ammo (5e Spell)
Check it

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